From 74808ac4d9176180dc7ecace99723edab8a73e0e Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Thu, 6 Apr 2017 23:36:37 -0300 Subject: [PATCH] New particle system, mostly working, some small features missing. --- core/math/transform.h | 23 - core/variant_parser.cpp | 2 +- drivers/gles2/rasterizer_gles2.cpp | 6 +- drivers/gles2/rasterizer_gles2.h | 6 +- drivers/gles3/rasterizer_canvas_gles3.cpp | 2 +- drivers/gles3/rasterizer_scene_gles3.cpp | 156 +- drivers/gles3/rasterizer_scene_gles3.h | 1 - drivers/gles3/rasterizer_storage_gles3.cpp | 292 ++- drivers/gles3/rasterizer_storage_gles3.h | 58 +- drivers/gles3/shader_compiler_gles3.cpp | 76 +- drivers/gles3/shader_compiler_gles3.h | 1 + drivers/gles3/shaders/particles.glsl | 115 +- drivers/gles3/shaders/scene.glsl | 79 +- editor/editor_file_system.cpp | 2 +- editor/editor_node.cpp | 6 +- editor/import/editor_import_collada.cpp | 34 +- editor/import/resource_importer_scene.cpp | 34 +- .../io_plugins/editor_scene_import_plugin.cpp | 30 +- .../editor_scene_importer_fbxconv.cpp | 24 +- editor/plugins/baked_light_baker.cpp | 10 +- .../collision_polygon_editor_plugin.cpp | 20 +- .../plugins/collision_polygon_editor_plugin.h | 4 +- editor/plugins/curve_editor_plugin.cpp | 519 +++++ editor/plugins/curve_editor_plugin.h | 66 + .../gradient_texture_editor_plugin.cpp | 504 +++++ .../plugins/gradient_texture_editor_plugin.h | 69 + editor/plugins/particles_editor_plugin.cpp | 350 ++-- editor/plugins/particles_editor_plugin.h | 22 +- editor/plugins/path_editor_plugin.cpp | 12 +- editor/plugins/path_editor_plugin.h | 4 +- editor/plugins/shader_editor_plugin.cpp | 29 +- editor/plugins/shader_editor_plugin.h | 2 + editor/plugins/spatial_editor_plugin.cpp | 38 +- editor/plugins/spatial_editor_plugin.h | 8 +- editor/plugins/tile_set_editor_plugin.cpp | 2 +- editor/spatial_editor_gizmos.cpp | 175 +- editor/spatial_editor_gizmos.h | 59 +- main/tests/test_shader_lang.cpp | 4 +- modules/gridmap/grid_map_editor_plugin.cpp | 18 +- modules/gridmap/grid_map_editor_plugin.h | 6 +- platform/iphone/rasterizer_iphone.cpp | 16 +- platform/iphone/rasterizer_iphone.h | 20 +- scene/2d/canvas_item.cpp | 130 +- scene/2d/canvas_item.h | 38 +- scene/2d/tile_map.cpp | 4 +- scene/3d/baked_light_instance.cpp | 14 +- scene/3d/gi_probe.cpp | 14 +- scene/3d/particles.cpp | 1733 ++++++++++++----- scene/3d/particles.h | 400 +++- scene/3d/spatial.cpp | 14 - scene/3d/spatial.h | 6 - scene/3d/visual_instance.cpp | 6 - scene/3d/visual_instance.h | 3 - scene/main/scene_main_loop.cpp | 30 +- scene/register_scene_types.cpp | 28 +- .../resources/default_theme/default_theme.cpp | 2 +- scene/resources/material.cpp | 547 ++++-- scene/resources/material.h | 88 +- scene/resources/mesh.cpp | 74 + scene/resources/mesh.h | 16 + scene/resources/shader.cpp | 19 +- scene/resources/shader.h | 29 +- scene/resources/texture.cpp | 468 +++++ scene/resources/texture.h | 141 ++ scene/resources/tile_set.cpp | 12 +- scene/resources/tile_set.h | 6 +- servers/visual/rasterizer.cpp | 98 +- servers/visual/rasterizer.h | 75 +- servers/visual/shader_language.cpp | 354 +++- servers/visual/shader_language.h | 21 +- servers/visual/shader_types.cpp | 23 +- servers/visual/shader_types.h | 3 + servers/visual/visual_server_raster.cpp | 34 +- servers/visual/visual_server_raster.h | 19 +- servers/visual/visual_server_scene.cpp | 36 +- servers/visual_server.h | 31 +- 76 files changed, 5509 insertions(+), 1911 deletions(-) create mode 100644 editor/plugins/curve_editor_plugin.cpp create mode 100644 editor/plugins/curve_editor_plugin.h create mode 100644 editor/plugins/gradient_texture_editor_plugin.cpp create mode 100644 editor/plugins/gradient_texture_editor_plugin.h diff --git a/core/math/transform.h b/core/math/transform.h index e307aba1290..64b4b23aa0b 100644 --- a/core/math/transform.h +++ b/core/math/transform.h @@ -229,27 +229,4 @@ _FORCE_INLINE_ Rect3 Transform::xform_inv(const Rect3 &p_aabb) const { return ret; } -#ifdef OPTIMIZED_TRANSFORM_IMPL_OVERRIDE - -#else - -struct OptimizedTransform { - - Transform transform; - - _FORCE_INLINE_ void invert() { transform.invert(); } - _FORCE_INLINE_ void affine_invert() { transform.affine_invert(); } - _FORCE_INLINE_ Vector3 xform(const Vector3 &p_vec) const { return transform.xform(p_vec); }; - _FORCE_INLINE_ Vector3 xform_inv(const Vector3 &p_vec) const { return transform.xform_inv(p_vec); }; - _FORCE_INLINE_ OptimizedTransform operator*(const OptimizedTransform &p_ot) const { return OptimizedTransform(transform * p_ot.transform); } - _FORCE_INLINE_ Transform get_transform() const { return transform; } - _FORCE_INLINE_ void set_transform(const Transform &p_transform) { transform = p_transform; } - - OptimizedTransform(const Transform &p_transform) { - transform = p_transform; - } -}; - -#endif - #endif diff --git a/core/variant_parser.cpp b/core/variant_parser.cpp index 67e4673ad6a..733854a15ed 100644 --- a/core/variant_parser.cpp +++ b/core/variant_parser.cpp @@ -755,7 +755,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, Image::Format format = Image::FORMAT_MAX; for (int i = 0; i < Image::FORMAT_MAX; i++) { - if (Image::get_format_name(format) == sformat) { + if (Image::get_format_name(Image::Format(i)) == sformat) { format = Image::Format(i); } } diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index 3f54f887da2..fcac0a3e05d 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -8699,7 +8699,7 @@ void RasterizerGLES2::_canvas_item_render_commands(CanvasItem *p_item, CanvasIte } } -void RasterizerGLES2::_canvas_item_setup_shader_params(CanvasItemMaterial *material, Shader *shader) { +void RasterizerGLES2::_canvas_item_setup_shader_params(ShaderMaterial *material, Shader *shader) { if (canvas_shader.bind()) rebind_texpixel_size = true; @@ -8748,7 +8748,7 @@ void RasterizerGLES2::_canvas_item_setup_shader_params(CanvasItemMaterial *mater uses_texpixel_size = shader->uses_texpixel_size; } -void RasterizerGLES2::_canvas_item_setup_shader_uniforms(CanvasItemMaterial *material, Shader *shader) { +void RasterizerGLES2::_canvas_item_setup_shader_uniforms(ShaderMaterial *material, Shader *shader) { //this can be optimized.. int tex_id = 1; @@ -8925,7 +8925,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list, int p_z, cons //begin rect CanvasItem *material_owner = ci->material_owner ? ci->material_owner : ci; - CanvasItemMaterial *material = material_owner->material; + ShaderMaterial *material = material_owner->material; if (material != canvas_last_material || rebind_shader) { diff --git a/drivers/gles2/rasterizer_gles2.h b/drivers/gles2/rasterizer_gles2.h index 9aeb3af61ae..f45b51ae57e 100644 --- a/drivers/gles2/rasterizer_gles2.h +++ b/drivers/gles2/rasterizer_gles2.h @@ -1224,7 +1224,7 @@ class RasterizerGLES2 : public Rasterizer { bool uses_texpixel_size; bool rebind_texpixel_size; Transform canvas_transform; - CanvasItemMaterial *canvas_last_material; + ShaderMaterial *canvas_last_material; bool canvas_texscreen_used; Vector2 normal_flip; _FORCE_INLINE_ void _canvas_normal_set_flip(const Vector2 &p_flip); @@ -1288,8 +1288,8 @@ class RasterizerGLES2 : public Rasterizer { template _FORCE_INLINE_ void _canvas_item_render_commands(CanvasItem *p_item, CanvasItem *current_clip, bool &reclip); - _FORCE_INLINE_ void _canvas_item_setup_shader_params(CanvasItemMaterial *material, Shader *p_shader); - _FORCE_INLINE_ void _canvas_item_setup_shader_uniforms(CanvasItemMaterial *material, Shader *p_shader); + _FORCE_INLINE_ void _canvas_item_setup_shader_params(ShaderMaterial *material, Shader *p_shader); + _FORCE_INLINE_ void _canvas_item_setup_shader_uniforms(ShaderMaterial *material, Shader *p_shader); public: /* TEXTURE API */ diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 34a58587295..43fff5a1b19 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -687,7 +687,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur } #if 0 -void RasterizerGLES2::_canvas_item_setup_shader_params(CanvasItemMaterial *material,Shader* shader) { +void RasterizerGLES2::_canvas_item_setup_shader_params(ShaderMaterial *material,Shader* shader) { if (canvas_shader.bind()) rebind_texpixel_size=true; diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index d3936801dd2..4353d82eec6 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -1283,6 +1283,35 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e) { } } break; + case VS::INSTANCE_PARTICLES: { + + RasterizerStorageGLES3::Particles *particles = static_cast(e->owner); + RasterizerStorageGLES3::Surface *s = static_cast(e->geometry); + + glBindVertexArray(s->instancing_array_id); // use the instancing array ID + glBindBuffer(GL_ARRAY_BUFFER, particles->particle_buffers[0]); //modify the buffer + + int stride = sizeof(float) * 4 * 6; + + //transform + + glEnableVertexAttribArray(8); //xform x + glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 3); + glVertexAttribDivisor(8, 1); + glEnableVertexAttribArray(9); //xform y + glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 4); + glVertexAttribDivisor(9, 1); + glEnableVertexAttribArray(10); //xform z + glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 5); + glVertexAttribDivisor(10, 1); + glEnableVertexAttribArray(11); //color + glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + 0); + glVertexAttribDivisor(11, 1); + glEnableVertexAttribArray(12); //custom + glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)NULL) + sizeof(float) * 4 * 2); + glVertexAttribDivisor(12, 1); + + } break; } } @@ -1451,6 +1480,30 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) { restore_tex = false; } } break; + case VS::INSTANCE_PARTICLES: { + + RasterizerStorageGLES3::Particles *particles = static_cast(e->owner); + RasterizerStorageGLES3::Surface *s = static_cast(e->geometry); + + if (!particles->use_local_coords) //not using local coordinates? then clear transform.. + state.scene_shader.set_uniform(SceneShaderGLES3::WORLD_TRANSFORM, Transform()); + + int amount = particles->amount; + + if (s->index_array_len > 0) { + + glDrawElementsInstanced(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0, amount); + + storage->info.render_vertices_count += s->index_array_len * amount; + + } else { + + glDrawArraysInstanced(gl_primitive[s->primitive], 0, s->array_len, amount); + + storage->info.render_vertices_count += s->array_len * amount; + } + + } break; } } @@ -1556,61 +1609,6 @@ void RasterizerSceneGLES3::_setup_light(RenderList::Element *e, const Transform } } -void RasterizerSceneGLES3::_setup_transform(InstanceBase *p_instance, const Transform &p_view_transform, const CameraMatrix &p_projection) { - - if (p_instance->billboard || p_instance->billboard_y || p_instance->depth_scale) { - - Transform xf = p_instance->transform; - if (p_instance->depth_scale) { - - if (p_projection.matrix[3][3]) { - //orthogonal matrix, try to do about the same - //with viewport size - //real_t w = Math::abs( 1.0/(2.0*(p_projection.matrix[0][0])) ); - real_t h = Math::abs(1.0 / (2.0 * p_projection.matrix[1][1])); - float sc = (h * 2.0); //consistent with Y-fov - xf.basis.scale(Vector3(sc, sc, sc)); - } else { - //just scale by depth - real_t sc = Plane(p_view_transform.origin, -p_view_transform.get_basis().get_axis(2)).distance_to(xf.origin); - xf.basis.scale(Vector3(sc, sc, sc)); - } - } - - if (p_instance->billboard && storage->frame.current_rt) { - - Vector3 scale = xf.basis.get_scale(); - - if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP]) { - xf.set_look_at(xf.origin, xf.origin + p_view_transform.get_basis().get_axis(2), -p_view_transform.get_basis().get_axis(1)); - } else { - xf.set_look_at(xf.origin, xf.origin + p_view_transform.get_basis().get_axis(2), p_view_transform.get_basis().get_axis(1)); - } - - xf.basis.scale(scale); - } - - if (p_instance->billboard_y && storage->frame.current_rt) { - - Vector3 scale = xf.basis.get_scale(); - Vector3 look_at = p_view_transform.get_origin(); - look_at.y = 0.0; - Vector3 look_at_norm = look_at.normalized(); - - if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP]) { - xf.set_look_at(xf.origin, xf.origin + look_at_norm, Vector3(0.0, -1.0, 0.0)); - } else { - xf.set_look_at(xf.origin, xf.origin + look_at_norm, Vector3(0.0, 1.0, 0.0)); - } - xf.basis.scale(scale); - } - state.scene_shader.set_uniform(SceneShaderGLES3::WORLD_TRANSFORM, xf); - - } else { - state.scene_shader.set_uniform(SceneShaderGLES3::WORLD_TRANSFORM, p_instance->transform); - } -} - void RasterizerSceneGLES3::_set_cull(bool p_front, bool p_reverse_cull) { bool front = p_front; @@ -1677,6 +1675,7 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements, int p_ state.scene_shader.set_conditional(SceneShaderGLES3::SHADELESS, true); //by default unshaded (easier to set) bool first = true; + bool prev_use_instancing = false; storage->info.render_object_count += p_element_count; @@ -1804,10 +1803,10 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements, int p_ } } + bool use_instancing = e->instance->base_type == VS::INSTANCE_MULTIMESH || e->instance->base_type == VS::INSTANCE_PARTICLES; - - if ((prev_base_type == VS::INSTANCE_MULTIMESH) != (e->instance->base_type == VS::INSTANCE_MULTIMESH)) { - state.scene_shader.set_conditional(SceneShaderGLES3::USE_INSTANCING, e->instance->base_type == VS::INSTANCE_MULTIMESH); + if (use_instancing != prev_use_instancing) { + state.scene_shader.set_conditional(SceneShaderGLES3::USE_INSTANCING, use_instancing); rebind = true; } @@ -1820,7 +1819,7 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements, int p_ if (skeleton.is_valid()) { RasterizerStorageGLES3::Skeleton *sk = storage->skeleton_owner.getornull(skeleton); glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 6); - glBindTexture(GL_TEXTURE_2D,sk->texture); + glBindTexture(GL_TEXTURE_2D, sk->texture); } } @@ -1835,8 +1834,6 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements, int p_ } } - - if (!(e->sort_key & RenderList::SORT_KEY_UNSHADED_FLAG) && !p_directional_add && !p_shadow) { _setup_light(e, p_view_transform); } @@ -1850,8 +1847,7 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements, int p_ _set_cull(e->sort_key & RenderList::SORT_KEY_MIRROR_FLAG, p_reverse_cull); state.scene_shader.set_uniform(SceneShaderGLES3::NORMAL_MULT, e->instance->mirror ? -1.0 : 1.0); - - _setup_transform(e->instance, p_view_transform, p_projection); + state.scene_shader.set_uniform(SceneShaderGLES3::WORLD_TRANSFORM, e->instance->transform); _render_geometry(e); @@ -1861,6 +1857,7 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements, int p_ prev_owner = e->owner; prev_shading = shading; prev_skeleton = skeleton; + prev_use_instancing = use_instancing; first = false; } @@ -1930,7 +1927,7 @@ void RasterizerSceneGLES3::_add_geometry(RasterizerStorageGLES3::Geometry *p_geo if (has_blend_alpha || (has_base_alpha && m->shader->spatial.depth_draw_mode != RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS)) return; //bye - if (!m->shader->spatial.uses_vertex && !m->shader->spatial.uses_discard && m->shader->spatial.depth_draw_mode != RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS) { + if (!m->shader->spatial.writes_modelview_or_projection && !m->shader->spatial.uses_vertex && !m->shader->spatial.uses_discard && m->shader->spatial.depth_draw_mode != RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS) { //shader does not use discard and does not write a vertex position, use generic material if (p_instance->cast_shadows == VS::SHADOW_CASTING_SETTING_DOUBLE_SIDED) m = storage->material_owner.getptr(default_material_twosided); @@ -2729,6 +2726,30 @@ void RasterizerSceneGLES3::_fill_render_list(InstanceBase **p_cull_result, int p } break; case VS::INSTANCE_IMMEDIATE: { + } break; + case VS::INSTANCE_PARTICLES: { + + RasterizerStorageGLES3::Particles *particles = storage->particles_owner.getptr(inst->base); + ERR_CONTINUE(!particles); + + for (int i = 0; i < particles->draw_passes.size(); i++) { + + RID pmesh = particles->draw_passes[i]; + if (!pmesh.is_valid()) + continue; + RasterizerStorageGLES3::Mesh *mesh = storage->mesh_owner.get(pmesh); + if (!mesh) + continue; //mesh not assigned + + int ssize = mesh->surfaces.size(); + + for (int j = 0; j < ssize; j++) { + + RasterizerStorageGLES3::Surface *s = mesh->surfaces[j]; + _add_geometry(s, inst, particles, -1, p_shadow); + } + } + } break; } } @@ -4419,13 +4440,14 @@ void RasterizerSceneGLES3::initialize() { state.scene_shader.init(); - default_shader = storage->shader_create(VS::SHADER_SPATIAL); + default_shader = storage->shader_create(); + storage->shader_set_code(default_shader, "shader_type spatial;\n"); default_material = storage->material_create(); storage->material_set_shader(default_material, default_shader); - default_shader_twosided = storage->shader_create(VS::SHADER_SPATIAL); + default_shader_twosided = storage->shader_create(); default_material_twosided = storage->material_create(); - storage->shader_set_code(default_shader_twosided, "render_mode cull_disabled;\n"); + storage->shader_set_code(default_shader_twosided, "shader_type spatial; render_mode cull_disabled;\n"); storage->material_set_shader(default_material_twosided, default_shader_twosided); glGenBuffers(1, &state.scene_ubo); diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index b27bce726fc..68da532824c 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -691,7 +691,6 @@ public: _FORCE_INLINE_ void _set_cull(bool p_front, bool p_reverse_cull); _FORCE_INLINE_ bool _setup_material(RasterizerStorageGLES3::Material *p_material, bool p_alpha_pass); - _FORCE_INLINE_ void _setup_transform(InstanceBase *p_instance, const Transform &p_view_transform, const CameraMatrix &p_projection); _FORCE_INLINE_ void _setup_geometry(RenderList::Element *e); _FORCE_INLINE_ void _render_geometry(RenderList::Element *e); _FORCE_INLINE_ void _setup_light(RenderList::Element *e, const Transform &p_view_transform); diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 4fcd09ed585..d6c8b3b35b0 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -1338,12 +1338,12 @@ void RasterizerStorageGLES3::skybox_set_texture(RID p_skybox, RID p_cube_map, in /* SHADER API */ -RID RasterizerStorageGLES3::shader_create(VS::ShaderMode p_mode) { +RID RasterizerStorageGLES3::shader_create() { Shader *shader = memnew(Shader); - shader->mode = p_mode; + shader->mode = VS::SHADER_SPATIAL; + shader->shader = &scene->state.scene_shader; RID rid = shader_owner.make_rid(shader); - shader_set_mode(rid, p_mode); _shader_make_dirty(shader); shader->self = rid; @@ -1358,22 +1358,30 @@ void RasterizerStorageGLES3::_shader_make_dirty(Shader *p_shader) { _shader_dirty_list.add(&p_shader->dirty_list); } -void RasterizerStorageGLES3::shader_set_mode(RID p_shader, VS::ShaderMode p_mode) { +void RasterizerStorageGLES3::shader_set_code(RID p_shader, const String &p_code) { - ERR_FAIL_INDEX(p_mode, VS::SHADER_MAX); Shader *shader = shader_owner.get(p_shader); ERR_FAIL_COND(!shader); - if (shader->custom_code_id && p_mode == shader->mode) - return; + shader->code = p_code; - if (shader->custom_code_id) { + String mode_string = ShaderLanguage::get_shader_type(p_code); + VS::ShaderMode mode; + + if (mode_string == "canvas_item") + mode = VS::SHADER_CANVAS_ITEM; + else if (mode_string == "particles") + mode = VS::SHADER_PARTICLES; + else + mode = VS::SHADER_SPATIAL; + + if (shader->custom_code_id && mode != shader->mode) { shader->shader->free_custom_shader(shader->custom_code_id); shader->custom_code_id = 0; } - shader->mode = p_mode; + shader->mode = mode; ShaderGLES3 *shaders[VS::SHADER_MAX] = { &scene->state.scene_shader, @@ -1382,27 +1390,14 @@ void RasterizerStorageGLES3::shader_set_mode(RID p_shader, VS::ShaderMode p_mode }; - shader->shader = shaders[p_mode]; + shader->shader = shaders[mode]; - shader->custom_code_id = shader->shader->create_custom_shader(); + if (shader->custom_code_id == 0) { + shader->custom_code_id = shader->shader->create_custom_shader(); + } _shader_make_dirty(shader); } -VS::ShaderMode RasterizerStorageGLES3::shader_get_mode(RID p_shader) const { - - const Shader *shader = shader_owner.get(p_shader); - ERR_FAIL_COND_V(!shader, VS::SHADER_MAX); - - return shader->mode; -} -void RasterizerStorageGLES3::shader_set_code(RID p_shader, const String &p_code) { - - Shader *shader = shader_owner.get(p_shader); - ERR_FAIL_COND(!shader); - - shader->code = p_code; - _shader_make_dirty(shader); -} String RasterizerStorageGLES3::shader_get_code(RID p_shader) const { const Shader *shader = shader_owner.get(p_shader); @@ -1453,6 +1448,7 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const { p_shader->spatial.ontop = false; p_shader->spatial.uses_sss = false; p_shader->spatial.uses_vertex = false; + p_shader->spatial.writes_modelview_or_projection = false; shaders.actions_scene.render_mode_values["blend_add"] = Pair(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_ADD); shaders.actions_scene.render_mode_values["blend_mix"] = Pair(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_MIX); @@ -1477,6 +1473,9 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const { shaders.actions_scene.usage_flag_pointers["SSS_STRENGTH"] = &p_shader->spatial.uses_sss; shaders.actions_scene.usage_flag_pointers["DISCARD"] = &p_shader->spatial.uses_discard; + shaders.actions_scene.write_flag_pointers["MODELVIEW_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection; + shaders.actions_scene.write_flag_pointers["PROJECTION_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection; + actions = &shaders.actions_scene; actions->uniforms = &p_shader->uniforms; @@ -4861,6 +4860,8 @@ void RasterizerStorageGLES3::particles_set_amount(RID p_particles, int p_amount) Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); + particles->amount = p_amount; + int floats = p_amount * 24; float *data = memnew_arr(float, floats); @@ -4868,17 +4869,25 @@ void RasterizerStorageGLES3::particles_set_amount(RID p_particles, int p_amount) data[i] = 0; } - glBindBuffer(GL_ARRAY_BUFFER, particles->particle_buffers[0]); - glBufferData(GL_ARRAY_BUFFER, floats * sizeof(float), data, GL_DYNAMIC_DRAW); + for (int i = 0; i < 2; i++) { - glBindBuffer(GL_ARRAY_BUFFER, particles->particle_buffers[1]); - glBufferData(GL_ARRAY_BUFFER, floats * sizeof(float), data, GL_DYNAMIC_DRAW); + glBindVertexArray(particles->particle_vaos[i]); - glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindBuffer(GL_ARRAY_BUFFER, particles->particle_buffers[i]); + glBufferData(GL_ARRAY_BUFFER, floats * sizeof(float), data, GL_DYNAMIC_DRAW); + + for (int i = 0; i < 6; i++) { + glEnableVertexAttribArray(i); + glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, ((uint8_t *)0) + (i * 16)); + } + } + + glBindVertexArray(0); particles->prev_ticks = 0; particles->phase = 0; particles->prev_phase = 0; + particles->clear = true; memdelete_arr(data); } @@ -4927,6 +4936,23 @@ void RasterizerStorageGLES3::particles_set_use_local_coordinates(RID p_particles particles->use_local_coords = p_enable; } + +void RasterizerStorageGLES3::particles_set_fixed_fps(RID p_particles, int p_fps) { + + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->fixed_fps = p_fps; +} + +void RasterizerStorageGLES3::particles_set_fractional_delta(RID p_particles, bool p_enable) { + + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->fractional_delta = p_enable; +} + void RasterizerStorageGLES3::particles_set_process_material(RID p_particles, RID p_material) { Particles *particles = particles_owner.getornull(p_particles); @@ -4935,35 +4961,6 @@ void RasterizerStorageGLES3::particles_set_process_material(RID p_particles, RID particles->process_material = p_material; } -void RasterizerStorageGLES3::particles_set_emission_shape(RID p_particles, VS::ParticlesEmissionShape p_shape) { - - Particles *particles = particles_owner.getornull(p_particles); - ERR_FAIL_COND(!particles); - - particles->emission_shape = p_shape; -} -void RasterizerStorageGLES3::particles_set_emission_sphere_radius(RID p_particles, float p_radius) { - - Particles *particles = particles_owner.getornull(p_particles); - ERR_FAIL_COND(!particles); - - particles->emission_sphere_radius = p_radius; -} -void RasterizerStorageGLES3::particles_set_emission_box_extents(RID p_particles, const Vector3 &p_extents) { - - Particles *particles = particles_owner.getornull(p_particles); - ERR_FAIL_COND(!particles); - - particles->emission_box_extents = p_extents; -} -void RasterizerStorageGLES3::particles_set_emission_points(RID p_particles, const PoolVector &p_points) { - - Particles *particles = particles_owner.getornull(p_particles); - ERR_FAIL_COND(!particles); - - particles->emission_points = p_points; -} - void RasterizerStorageGLES3::particles_set_draw_order(RID p_particles, VS::ParticlesDrawOrder p_order) { Particles *particles = particles_owner.getornull(p_particles); @@ -4972,26 +4969,30 @@ void RasterizerStorageGLES3::particles_set_draw_order(RID p_particles, VS::Parti particles->draw_order = p_order; } -void RasterizerStorageGLES3::particles_set_draw_passes(RID p_particles, int p_count) { +void RasterizerStorageGLES3::particles_set_draw_passes(RID p_particles, int p_passes) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); - particles->draw_passes.resize(p_count); + particles->draw_passes.resize(p_passes); } -void RasterizerStorageGLES3::particles_set_draw_pass_material(RID p_particles, int p_pass, RID p_material) { - Particles *particles = particles_owner.getornull(p_particles); - ERR_FAIL_COND(!particles); - ERR_FAIL_INDEX(p_pass, particles->draw_passes.size()); - particles->draw_passes[p_pass].material = p_material; -} void RasterizerStorageGLES3::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); ERR_FAIL_INDEX(p_pass, particles->draw_passes.size()); - particles->draw_passes[p_pass].mesh = p_mesh; + particles->draw_passes[p_pass] = p_mesh; +} + +void RasterizerStorageGLES3::particles_request_process(RID p_particles) { + + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + if (!particles->particle_element.in_list()) { + particle_update_list.add(&particles->particle_element); + } } Rect3 RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) { @@ -5002,10 +5003,86 @@ Rect3 RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) { return particles->computed_aabb; } +Rect3 RasterizerStorageGLES3::particles_get_aabb(RID p_particles) const { + + const Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND_V(!particles, Rect3()); + + return Rect3(Vector3(-1, -1, -1), Vector3(2, 2, 2)); +} + +void RasterizerStorageGLES3::particles_set_emission_transform(RID p_particles, const Transform &p_transform) { + + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->emission_transform = p_transform; +} + +void RasterizerStorageGLES3::_particles_process(Particles *particles, float p_delta) { + + float new_phase = Math::fmod((float)particles->phase + (p_delta / particles->lifetime), (float)1.0); + + if (particles->clear) { + particles->cycle_number = 0; + } else if (new_phase < particles->phase) { + particles->cycle_number++; + } + + shaders.particles.set_uniform(ParticlesShaderGLES3::SYSTEM_PHASE, new_phase); + shaders.particles.set_uniform(ParticlesShaderGLES3::PREV_SYSTEM_PHASE, particles->phase); + particles->phase = new_phase; + + shaders.particles.set_uniform(ParticlesShaderGLES3::DELTA, p_delta); + shaders.particles.set_uniform(ParticlesShaderGLES3::CLEAR, particles->clear); + if (particles->use_local_coords) + shaders.particles.set_uniform(ParticlesShaderGLES3::EMISSION_TRANSFORM, Transform()); + else + shaders.particles.set_uniform(ParticlesShaderGLES3::EMISSION_TRANSFORM, particles->emission_transform); + + glUniform1ui(shaders.particles.get_uniform(ParticlesShaderGLES3::CYCLE), particles->cycle_number); + + particles->clear = false; + + glBindVertexArray(particles->particle_vaos[0]); + + glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, particles->particle_buffers[1]); + + // GLint size = 0; + // glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &size); + + glBeginTransformFeedback(GL_POINTS); + glDrawArrays(GL_POINTS, 0, particles->amount); + glEndTransformFeedback(); + + SWAP(particles->particle_buffers[0], particles->particle_buffers[1]); + SWAP(particles->particle_vaos[0], particles->particle_vaos[1]); + + glBindVertexArray(0); + /* //debug particles :D + glBindBuffer(GL_ARRAY_BUFFER, particles->particle_buffers[0]); + + float *data = (float *)glMapBufferRange(GL_ARRAY_BUFFER, 0, particles->amount * 16 * 6, GL_MAP_READ_BIT); + for (int i = 0; i < particles->amount; i++) { + int ofs = i * 24; + print_line(itos(i) + ":"); + print_line("\tColor: " + Color(data[ofs + 0], data[ofs + 1], data[ofs + 2], data[ofs + 3])); + print_line("\tVelocity: " + Vector3(data[ofs + 4], data[ofs + 5], data[ofs + 6])); + print_line("\tActive: " + itos(data[ofs + 7])); + print_line("\tCustom: " + Color(data[ofs + 8], data[ofs + 9], data[ofs + 10], data[ofs + 11])); + print_line("\tXF X: " + Color(data[ofs + 12], data[ofs + 13], data[ofs + 14], data[ofs + 15])); + print_line("\tXF Y: " + Color(data[ofs + 16], data[ofs + 17], data[ofs + 18], data[ofs + 19])); + print_line("\tXF Z: " + Color(data[ofs + 20], data[ofs + 21], data[ofs + 22], data[ofs + 23])); + } + + glUnmapBuffer(GL_ARRAY_BUFFER); + glBindBuffer(GL_ARRAY_BUFFER, 0); + //*/ +} + void RasterizerStorageGLES3::update_particles() { glEnable(GL_RASTERIZER_DISCARD); - glBindVertexArray(0); while (particle_update_list.first()) { @@ -5068,38 +5145,61 @@ void RasterizerStorageGLES3::update_particles() { } } + shaders.particles.set_conditional(ParticlesShaderGLES3::USE_FRACTIONAL_DELTA, particles->fractional_delta); + shaders.particles.bind(); - shaders.particles.set_uniform(ParticlesShaderGLES3::ORIGIN, particles->origin); - - float new_phase = Math::fmod((float)particles->phase + (frame.delta / particles->lifetime), (float)1.0); - - shaders.particles.set_uniform(ParticlesShaderGLES3::SYSTEM_PHASE, new_phase); - shaders.particles.set_uniform(ParticlesShaderGLES3::PREV_SYSTEM_PHASE, particles->phase); - particles->phase = new_phase; - shaders.particles.set_uniform(ParticlesShaderGLES3::TOTAL_PARTICLES, particles->amount); - shaders.particles.set_uniform(ParticlesShaderGLES3::TIME, 0.0); + shaders.particles.set_uniform(ParticlesShaderGLES3::TIME, Color(frame.time[0], frame.time[1], frame.time[2], frame.time[3])); shaders.particles.set_uniform(ParticlesShaderGLES3::EXPLOSIVENESS, particles->explosiveness); - shaders.particles.set_uniform(ParticlesShaderGLES3::DELTA, frame.delta); + shaders.particles.set_uniform(ParticlesShaderGLES3::LIFETIME, particles->lifetime); shaders.particles.set_uniform(ParticlesShaderGLES3::GRAVITY, particles->gravity); shaders.particles.set_uniform(ParticlesShaderGLES3::ATTRACTOR_COUNT, 0); + shaders.particles.set_uniform(ParticlesShaderGLES3::EMITTING, particles->emitting); + shaders.particles.set_uniform(ParticlesShaderGLES3::RANDOMNESS, particles->randomness); - glBindBuffer(GL_ARRAY_BUFFER, particles->particle_buffers[0]); - glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, particles->particle_buffers[1]); + if (particles->clear && particles->pre_process_time > 0.0) { - for (int i = 0; i < 6; i++) { - glEnableVertexAttribArray(i); - glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, ((uint8_t *)0) + (i * 16)); + float frame_time; + if (particles->fixed_fps > 0) + frame_time = 1.0 / particles->fixed_fps; + else + frame_time = 1.0 / 30.0; + + float delta = particles->pre_process_time; + if (delta > 0.1) { //avoid recursive stalls if fps goes below 10 + delta = 0.1; + } + float todo = delta; + + while (todo >= frame_time) { + _particles_process(particles, frame_time); + todo -= frame_time; + } } - glBeginTransformFeedback(GL_POINTS); - glDrawArrays(GL_POINTS, 0, particles->amount); - glEndTransformFeedback(); + if (particles->fixed_fps > 0) { + float frame_time = 1.0 / particles->fixed_fps; + float delta = frame.delta; + if (delta > 0.1) { //avoid recursive stalls if fps goes below 10 + delta = 0.1; + } else if (delta <= 0.0) { //unlikely but.. + delta = 0.001; + } + float todo = particles->frame_remainder + delta; + + while (todo >= frame_time) { + _particles_process(particles, frame_time); + todo -= frame_time; + } + + particles->frame_remainder = todo; + + } else { + _particles_process(particles, frame.delta); + } particle_update_list.remove(particle_update_list.first()); - - SWAP(particles->particle_buffers[0], particles->particle_buffers[1]); } glDisable(GL_RASTERIZER_DISCARD); @@ -5143,6 +5243,10 @@ void RasterizerStorageGLES3::instance_add_dependency(RID p_base, RasterizerScene inst = immediate_owner.getornull(p_base); ERR_FAIL_COND(!inst); } break; + case VS::INSTANCE_PARTICLES: { + inst = particles_owner.getornull(p_base); + ERR_FAIL_COND(!inst); + } break; case VS::INSTANCE_REFLECTION_PROBE: { inst = reflection_probe_owner.getornull(p_base); ERR_FAIL_COND(!inst); @@ -5182,6 +5286,10 @@ void RasterizerStorageGLES3::instance_remove_dependency(RID p_base, RasterizerSc inst = immediate_owner.getornull(p_base); ERR_FAIL_COND(!inst); } break; + case VS::INSTANCE_PARTICLES: { + inst = particles_owner.getornull(p_base); + ERR_FAIL_COND(!inst); + } break; case VS::INSTANCE_REFLECTION_PROBE: { inst = reflection_probe_owner.getornull(p_base); ERR_FAIL_COND(!inst); @@ -5856,6 +5964,10 @@ VS::InstanceType RasterizerStorageGLES3::get_base_type(RID p_rid) const { return VS::INSTANCE_IMMEDIATE; } + if (particles_owner.owns(p_rid)) { + return VS::INSTANCE_PARTICLES; + } + if (light_owner.owns(p_rid)) { return VS::INSTANCE_LIGHT; } diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h index 50617b8124f..e376c2c0bbb 100644 --- a/drivers/gles3/rasterizer_storage_gles3.h +++ b/drivers/gles3/rasterizer_storage_gles3.h @@ -408,6 +408,7 @@ public: bool uses_vertex; bool uses_discard; bool uses_sss; + bool writes_modelview_or_projection; } spatial; @@ -433,10 +434,7 @@ public: mutable RID_Owner shader_owner; - virtual RID shader_create(VS::ShaderMode p_mode = VS::SHADER_SPATIAL); - - virtual void shader_set_mode(RID p_shader, VS::ShaderMode p_mode); - virtual VS::ShaderMode shader_get_mode(RID p_shader) const; + virtual RID shader_create(); virtual void shader_set_code(RID p_shader, const String &p_code); virtual String shader_get_code(RID p_shader) const; @@ -778,7 +776,7 @@ public: Skeleton() : update_list(this) { - size=0; + size = 0; use_2d = false; texture = 0; @@ -987,7 +985,7 @@ public: /* PARTICLES */ - struct Particles : public Instantiable { + struct Particles : public GeometryOwner { bool emitting; int amount; @@ -1000,23 +998,14 @@ public: bool use_local_coords; RID process_material; - VS::ParticlesEmissionShape emission_shape; - float emission_sphere_radius; - Vector3 emission_box_extents; - PoolVector emission_points; - GLuint emission_point_texture; - VS::ParticlesDrawOrder draw_order; - struct DrawPass { - RID mesh; - RID material; - }; - Vector draw_passes; + Vector draw_passes; Rect3 computed_aabb; GLuint particle_buffers[2]; + GLuint particle_vaos[2]; SelfList particle_element; @@ -1024,10 +1013,19 @@ public: float prev_phase; uint64_t prev_ticks; - Transform origin; + uint32_t cycle_number; + + int fixed_fps = 0; + bool fractional_delta; + float frame_remainder; + + bool clear; + + Transform emission_transform; Particles() : particle_element(this) { + cycle_number = 0; emitting = false; amount = 0; lifetime = 1.0; @@ -1035,23 +1033,26 @@ public: explosiveness = 0.0; randomness = 0.0; use_local_coords = true; + fixed_fps = 0; + fractional_delta = false; + frame_remainder = 0; draw_order = VS::PARTICLES_DRAW_ORDER_INDEX; - emission_shape = VS::PARTICLES_EMSSION_POINT; - emission_sphere_radius = 1.0; - emission_box_extents = Vector3(1, 1, 1); - emission_point_texture = 0; particle_buffers[0] = 0; particle_buffers[1] = 0; prev_ticks = 0; + clear = true; + glGenBuffers(2, particle_buffers); + glGenVertexArrays(2, particle_vaos); } ~Particles() { glDeleteBuffers(2, particle_buffers); + glDeleteVertexArrays(2, particle_vaos); } }; @@ -1073,19 +1074,20 @@ public: virtual void particles_set_gravity(RID p_particles, const Vector3 &p_gravity); virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable); virtual void particles_set_process_material(RID p_particles, RID p_material); - - virtual void particles_set_emission_shape(RID p_particles, VS::ParticlesEmissionShape p_shape); - virtual void particles_set_emission_sphere_radius(RID p_particles, float p_radius); - virtual void particles_set_emission_box_extents(RID p_particles, const Vector3 &p_extents); - virtual void particles_set_emission_points(RID p_particles, const PoolVector &p_points); + virtual void particles_set_fixed_fps(RID p_particles, int p_fps); + virtual void particles_set_fractional_delta(RID p_particles, bool p_enable); virtual void particles_set_draw_order(RID p_particles, VS::ParticlesDrawOrder p_order); virtual void particles_set_draw_passes(RID p_particles, int p_count); - virtual void particles_set_draw_pass_material(RID p_particles, int p_pass, RID p_material); virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh); + virtual void particles_request_process(RID p_particles); virtual Rect3 particles_get_current_aabb(RID p_particles); + virtual Rect3 particles_get_aabb(RID p_particles) const; + + virtual void particles_set_emission_transform(RID p_particles, const Transform &p_transform); + void _particles_process(Particles *p_particles, float p_delta); /* INSTANCE */ diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index 48ca86ebe24..b9d50caa105 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -91,6 +91,16 @@ static String _prestr(SL::DataPrecision p_pres) { return ""; } +static String _qualstr(SL::ArgumentQualifier p_qual) { + + switch (p_qual) { + case SL::ARGUMENT_QUALIFIER_IN: return ""; + case SL::ARGUMENT_QUALIFIER_OUT: return "out "; + case SL::ARGUMENT_QUALIFIER_INOUT: return "inout "; + } + return ""; +} + static String _opstr(SL::Operator p_op) { return SL::get_operator_text(p_op); @@ -174,6 +184,21 @@ static String get_constant_text(SL::DataType p_type, const Vector 0) + text += ","; + + text += f2sp0(p_values[i].real); + } + text += ")"; + return text; + } break; default: ERR_FAIL_V(String()); } @@ -194,6 +219,7 @@ void ShaderCompilerGLES3::_dump_function_deps(SL::ShaderNode *p_node, const Stri for (Set::Element *E = p_node->functions[fidx].uses_function.front(); E; E = E->next()) { + print_line(String(p_node->functions[fidx].name) + " uses function: " + String(E->get())); if (added.has(E->get())) { continue; //was added already } @@ -219,7 +245,7 @@ void ShaderCompilerGLES3::_dump_function_deps(SL::ShaderNode *p_node, const Stri if (i > 0) header += ", "; - header += _prestr(fnode->arguments[i].precision) + _typestr(fnode->arguments[i].type) + " " + _mkid(fnode->arguments[i].name); + header += _qualstr(fnode->arguments[i].qualifier) + _prestr(fnode->arguments[i].precision) + _typestr(fnode->arguments[i].type) + " " + _mkid(fnode->arguments[i].name); } header += ")\n"; @@ -383,6 +409,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener if (fnode->name == "vertex") { + print_line("vertex uses functions: " + itos(pnode->functions[i].uses_function.size())); _dump_function_deps(pnode, fnode->name, function_code, r_gen_code.vertex_global, added_vtx); r_gen_code.vertex = function_code["vertex"]; } @@ -482,6 +509,12 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener case SL::OP_ASSIGN_BIT_AND: case SL::OP_ASSIGN_BIT_OR: case SL::OP_ASSIGN_BIT_XOR: + if (onode->arguments[0]->type == SL::Node::TYPE_VARIABLE) { + SL::VariableNode *vnode = (SL::VariableNode *)onode->arguments[0]; + if (p_actions.write_flag_pointers.has(vnode->name)) { + *p_actions.write_flag_pointers[vnode->name] = true; + } + } code = _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions) + _opstr(onode->op) + _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions); break; case SL::OP_BIT_INVERT: @@ -524,6 +557,23 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener } code += ")"; } break; + case SL::OP_INDEX: { + + code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions); + code += "["; + code += _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions); + code += "]"; + + } break; + case SL::OP_SELECT_IF: { + + code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions); + code += "?"; + code += _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions); + code += ":"; + code += _dump_node_code(onode->arguments[2], p_level, r_gen_code, p_actions, p_default_actions); + + } break; default: { code = "(" + _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions) + _opstr(onode->op) + _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions) + ")"; @@ -546,10 +596,10 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener } else if (cfnode->flow_op == SL::FLOW_OP_RETURN) { - if (cfnode->blocks.size()) { - code = "return " + _dump_node_code(cfnode->blocks[0], p_level, r_gen_code, p_actions, p_default_actions); + if (cfnode->expressions.size()) { + code = "return " + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions) + ";"; } else { - code = "return"; + code = "return;"; } } @@ -566,7 +616,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener Error ShaderCompilerGLES3::compile(VS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code) { - Error err = parser.compile(p_code, ShaderTypes::get_singleton()->get_functions(p_mode), ShaderTypes::get_singleton()->get_modes(p_mode)); + Error err = parser.compile(p_code, ShaderTypes::get_singleton()->get_functions(p_mode), ShaderTypes::get_singleton()->get_modes(p_mode), ShaderTypes::get_singleton()->get_types()); if (err != OK) { #if 1 @@ -648,7 +698,9 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_SPATIAL].renames["WORLD_MATRIX"] = "world_transform"; actions[VS::SHADER_SPATIAL].renames["INV_CAMERA_MATRIX"] = "camera_inverse_matrix"; + actions[VS::SHADER_SPATIAL].renames["CAMERA_MATRIX"] = "camera_matrix"; actions[VS::SHADER_SPATIAL].renames["PROJECTION_MATRIX"] = "projection_matrix"; + actions[VS::SHADER_SPATIAL].renames["MODELVIEW_MATRIX"] = "modelview"; actions[VS::SHADER_SPATIAL].renames["VERTEX"] = "vertex.xyz"; actions[VS::SHADER_SPATIAL].renames["NORMAL"] = "normal"; @@ -686,6 +738,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_SPATIAL].renames["DISCARD"] = "_discard"; //actions[VS::SHADER_SPATIAL].renames["SCREEN_UV"]=ShaderLanguage::TYPE_VEC2; actions[VS::SHADER_SPATIAL].renames["POINT_COORD"] = "gl_PointCoord"; + actions[VS::SHADER_SPATIAL].renames["INSTANCE_CUSTOM"] = "instance_custom"; actions[VS::SHADER_SPATIAL].usage_defines["TANGENT"] = "#define ENABLE_TANGENT_INTERP\n"; actions[VS::SHADER_SPATIAL].usage_defines["BINORMAL"] = "@TANGENT"; @@ -701,16 +754,17 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_SPATIAL].usage_defines["NORMALMAP"] = "#define ENABLE_NORMALMAP\n"; actions[VS::SHADER_SPATIAL].usage_defines["NORMALMAP_DEPTH"] = "@NORMALMAP"; actions[VS::SHADER_SPATIAL].usage_defines["COLOR"] = "#define ENABLE_COLOR_INTERP\n"; + actions[VS::SHADER_SPATIAL].usage_defines["INSTANCE_CUSTOM"] = "#define ENABLE_INSTANCE_CUSTOM\n"; actions[VS::SHADER_SPATIAL].usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS_MOTION\n"; actions[VS::SHADER_SPATIAL].renames["SSS_STRENGTH"] = "sss_strength"; - actions[VS::SHADER_SPATIAL].render_mode_defines["skip_transform"] = "#define SKIP_TRANSFORM_USED\n"; + actions[VS::SHADER_SPATIAL].render_mode_defines["skip_default_transform"] = "#define SKIP_TRANSFORM_USED\n"; /* PARTICLES SHADER */ - actions[VS::SHADER_PARTICLES].renames["COLOR"] = "color"; + actions[VS::SHADER_PARTICLES].renames["COLOR"] = "out_color"; actions[VS::SHADER_PARTICLES].renames["VELOCITY"] = "out_velocity_active.xyz"; actions[VS::SHADER_PARTICLES].renames["MASS"] = "mass"; actions[VS::SHADER_PARTICLES].renames["ACTIVE"] = "active"; @@ -719,13 +773,15 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_PARTICLES].renames["TRANSFORM"] = "xform"; actions[VS::SHADER_PARTICLES].renames["TIME"] = "time"; actions[VS::SHADER_PARTICLES].renames["LIFETIME"] = "lifetime"; - actions[VS::SHADER_PARTICLES].renames["DELTA"] = "delta"; - actions[VS::SHADER_PARTICLES].renames["SEED"] = "seed"; - actions[VS::SHADER_PARTICLES].renames["ORIGIN"] = "origin"; + actions[VS::SHADER_PARTICLES].renames["DELTA"] = "local_delta"; + actions[VS::SHADER_PARTICLES].renames["NUMBER"] = "particle_number"; actions[VS::SHADER_PARTICLES].renames["INDEX"] = "index"; + actions[VS::SHADER_PARTICLES].renames["GRAVITY"] = "current_gravity"; + actions[VS::SHADER_PARTICLES].renames["EMISSION_TRANSFORM"] = "emission_transform"; actions[VS::SHADER_SPATIAL].render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n"; actions[VS::SHADER_SPATIAL].render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n"; + actions[VS::SHADER_SPATIAL].render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n"; vertex_name = "vertex"; fragment_name = "fragment"; diff --git a/drivers/gles3/shader_compiler_gles3.h b/drivers/gles3/shader_compiler_gles3.h index 44d6b3a3499..17e0eee1574 100644 --- a/drivers/gles3/shader_compiler_gles3.h +++ b/drivers/gles3/shader_compiler_gles3.h @@ -41,6 +41,7 @@ public: Map > render_mode_values; Map render_mode_flags; Map usage_flag_pointers; + Map write_flag_pointers; Map *uniforms; }; diff --git a/drivers/gles3/shaders/particles.glsl b/drivers/gles3/shaders/particles.glsl index e72f12cc5e0..347b15d639a 100644 --- a/drivers/gles3/shaders/particles.glsl +++ b/drivers/gles3/shaders/particles.glsl @@ -22,16 +22,21 @@ struct Attractor { #define MAX_ATTRACTORS 64 -uniform mat4 origin; +uniform bool emitting; uniform float system_phase; uniform float prev_system_phase; -uniform float total_particles; +uniform int total_particles; uniform float explosiveness; +uniform float randomness; uniform vec4 time; uniform float delta; uniform vec3 gravity; uniform int attractor_count; uniform Attractor attractors[MAX_ATTRACTORS]; +uniform bool clear; +uniform uint cycle; +uniform float lifetime; +uniform mat4 emission_transform; out highp vec4 out_color; //tfb: @@ -53,52 +58,116 @@ MATERIAL_UNIFORMS #endif +uint hash(uint x) { + + x = ((x >> uint(16)) ^ x) * uint(0x45d9f3b); + x = ((x >> uint(16)) ^ x) * uint(0x45d9f3b); + x = (x >> uint(16)) ^ x; + return x; +} + + void main() { bool apply_forces=true; bool apply_velocity=true; + vec3 current_gravity = gravity; + float local_delta=delta; float mass = 1.0; - float restart_phase = float(gl_InstanceID)/total_particles; - restart_phase*= explosiveness; + float restart_phase = float(gl_VertexID)/float(total_particles); + + if (randomness>0.0) { + uint seed = cycle; + if (restart_phase >= system_phase) { + seed-=uint(1); + } + seed*=uint(total_particles); + seed+=uint(gl_VertexID); + float random = float(hash(seed) % uint(65536)) / 65536.0; + restart_phase+=randomness * random * 1.0 / float(total_particles); + } + + restart_phase*= (1.0-explosiveness); bool restart=false; - bool active = out_velocity_active.a > 0.5; + bool active = velocity_active.a > 0.5; if (system_phase > prev_system_phase) { - restart = prev_system_phase < restart_phase && system_phase >= restart_phase; + if (prev_system_phase < restart_phase && system_phase >= restart_phase) { + restart=true; +#ifdef USE_FRACTIONAL_DELTA + local_delta = (system_phase - restart_phase) * lifetime; +#endif + } + } else { - restart = prev_system_phase < restart_phase || system_phase >= restart_phase; + if (prev_system_phase < restart_phase) { + restart=true; +#ifdef USE_FRACTIONAL_DELTA + local_delta = (1.0 - restart_phase + system_phase) * lifetime; +#endif + } else if (system_phase >= restart_phase) { + restart=true; +#ifdef USE_FRACTIONAL_DELTA + local_delta = (system_phase - restart_phase) * lifetime; +#endif + } } + uint current_cycle = cycle; + + if (system_phase < restart_phase) { + current_cycle-=uint(1); + } + + uint particle_number = current_cycle * uint(total_particles) + uint(gl_VertexID); + if (restart) { - active=true; + active=emitting; } - out_color=color; - out_velocity_active=velocity_active; - out_custom=custom; + mat4 xform; - mat4 xform = transpose(mat4(xform_1,xform_2,xform_3,vec4(vec3(0.0),1.0))); +#if defined(ENABLE_KEEP_DATA) + if (clear) { +#else + if (clear || restart) { +#endif + out_color=vec4(1.0); + out_velocity_active=vec4(0.0); + out_custom=vec4(0.0); + if (!restart) + active=false; - - out_rot_active=rot_active; + xform = mat4( + vec4(1.0,0.0,0.0,0.0), + vec4(0.0,1.0,0.0,0.0), + vec4(0.0,0.0,1.0,0.0), + vec4(0.0,0.0,0.0,1.0) + ); + } else { + out_color=color; + out_velocity_active=velocity_active; + out_custom=custom; + xform = transpose(mat4(xform_1,xform_2,xform_3,vec4(vec3(0.0),1.0))); + } if (active) { //execute shader { - VERTEX_SHADER_CODE +VERTEX_SHADER_CODE } #if !defined(DISABLE_FORCE) - { + if (true) { - vec3 force = gravity; + vec3 force = current_gravity; for(int i=0;ifiles[i]->import_modified_time)); + //print_line(itos(import_mt) + " vs " + itos(p_dir->files[i]->import_modified_time)); if (import_mt != p_dir->files[i]->import_modified_time) { print_line("REIMPORT: import modified changed, reimport"); reimport = true; diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 03a241855b4..72f26a5230b 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -73,7 +73,9 @@ #include "plugins/collision_shape_2d_editor_plugin.h" #include "plugins/color_ramp_editor_plugin.h" #include "plugins/cube_grid_theme_editor_plugin.h" +#include "plugins/curve_editor_plugin.h" #include "plugins/gi_probe_editor_plugin.h" +#include "plugins/gradient_texture_editor_plugin.h" #include "plugins/item_list_editor_plugin.h" #include "plugins/light_occluder_2d_editor_plugin.h" #include "plugins/line_2d_editor_plugin.h" @@ -5909,7 +5911,7 @@ EditorNode::EditorNode() { //add_editor_plugin( memnew( MeshLibraryEditorPlugin(this) ) ); //add_editor_plugin( memnew( StreamEditorPlugin(this) ) ); add_editor_plugin(memnew(StyleBoxEditorPlugin(this))); - //add_editor_plugin( memnew( ParticlesEditorPlugin(this) ) ); + add_editor_plugin(memnew(ParticlesEditorPlugin(this))); add_editor_plugin(memnew(ResourcePreloaderEditorPlugin(this))); add_editor_plugin(memnew(ItemListEditorPlugin(this))); //add_editor_plugin( memnew( RichTextEditorPlugin(this) ) ); @@ -5929,7 +5931,9 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(LightOccluder2DEditorPlugin(this))); add_editor_plugin(memnew(NavigationPolygonEditorPlugin(this))); add_editor_plugin(memnew(ColorRampEditorPlugin(this))); + add_editor_plugin(memnew(GradientTextureEditorPlugin(this))); add_editor_plugin(memnew(CollisionShape2DEditorPlugin(this))); + add_editor_plugin(memnew(CurveTextureEditorPlugin(this))); add_editor_plugin(memnew(TextureEditorPlugin(this))); add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor))); //add_editor_plugin( memnew( MaterialEditorPlugin(this) ) ); diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index 93614fb5116..95baacb9e79 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -364,7 +364,7 @@ Error ColladaImport::_create_material(const String &p_target) { ERR_FAIL_COND_V(!collada.state.effect_map.has(src_mat.instance_effect), ERR_INVALID_PARAMETER); Collada::Effect &effect = collada.state.effect_map[src_mat.instance_effect]; - Ref material = memnew(FixedSpatialMaterial); + Ref material = memnew(SpatialMaterial); if (src_mat.name != "") material->set_name(src_mat.name); @@ -381,15 +381,15 @@ Error ColladaImport::_create_material(const String &p_target) { Ref texture = ResourceLoader::load(texfile, "Texture"); if (texture.is_valid()) { - material->set_texture(FixedSpatialMaterial::TEXTURE_ALBEDO, texture); + material->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture); material->set_albedo(Color(1, 1, 1, 1)); - //material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,Color(1,1,1,1)); + //material->set_parameter(SpatialMaterial::PARAM_DIFFUSE,Color(1,1,1,1)); } else { missing_textures.push_back(texfile.get_file()); } } } else { - //material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,effect.diffuse.color); + //material->set_parameter(SpatialMaterial::PARAM_DIFFUSE,effect.diffuse.color); } // SPECULAR @@ -401,11 +401,11 @@ Error ColladaImport::_create_material(const String &p_target) { Ref texture = ResourceLoader::load(texfile, "Texture"); if (texture.is_valid()) { - material->set_texture(FixedSpatialMaterial::TEXTURE_SPECULAR, texture); + material->set_texture(SpatialMaterial::TEXTURE_SPECULAR, texture); material->set_specular(Color(1, 1, 1, 1)); - //material->set_texture(FixedSpatialMaterial::PARAM_SPECULAR,texture); - //material->set_parameter(FixedSpatialMaterial::PARAM_SPECULAR,Color(1,1,1,1)); + //material->set_texture(SpatialMaterial::PARAM_SPECULAR,texture); + //material->set_parameter(SpatialMaterial::PARAM_SPECULAR,Color(1,1,1,1)); } else { missing_textures.push_back(texfile.get_file()); } @@ -424,18 +424,18 @@ Error ColladaImport::_create_material(const String &p_target) { Ref texture = ResourceLoader::load(texfile, "Texture"); if (texture.is_valid()) { - material->set_feature(FixedSpatialMaterial::FEATURE_EMISSION, true); - material->set_texture(FixedSpatialMaterial::TEXTURE_EMISSION, texture); + material->set_feature(SpatialMaterial::FEATURE_EMISSION, true); + material->set_texture(SpatialMaterial::TEXTURE_EMISSION, texture); material->set_emission(Color(1, 1, 1, 1)); - //material->set_parameter(FixedSpatialMaterial::PARAM_EMISSION,Color(1,1,1,1)); + //material->set_parameter(SpatialMaterial::PARAM_EMISSION,Color(1,1,1,1)); } else { missing_textures.push_back(texfile.get_file()); } } } else { if (effect.emission.color != Color()) { - material->set_feature(FixedSpatialMaterial::FEATURE_EMISSION, true); + material->set_feature(SpatialMaterial::FEATURE_EMISSION, true); material->set_emission(effect.emission.color); } } @@ -449,11 +449,11 @@ Error ColladaImport::_create_material(const String &p_target) { Ref texture = ResourceLoader::load(texfile, "Texture"); if (texture.is_valid()) { - material->set_feature(FixedSpatialMaterial::FEATURE_NORMAL_MAPPING, true); - material->set_texture(FixedSpatialMaterial::TEXTURE_NORMAL, texture); + material->set_feature(SpatialMaterial::FEATURE_NORMAL_MAPPING, true); + material->set_texture(SpatialMaterial::TEXTURE_NORMAL, texture); //material->set_emission(Color(1,1,1,1)); - //material->set_texture(FixedSpatialMaterial::PARAM_NORMAL,texture); + //material->set_texture(SpatialMaterial::PARAM_NORMAL,texture); } else { //missing_textures.push_back(texfile.get_file()); } @@ -464,9 +464,9 @@ Error ColladaImport::_create_material(const String &p_target) { material->set_roughness(roughness); if (effect.double_sided) { - material->set_cull_mode(FixedSpatialMaterial::CULL_DISABLED); + material->set_cull_mode(SpatialMaterial::CULL_DISABLED); } - material->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, effect.unshaded); + material->set_flag(SpatialMaterial::FLAG_UNSHADED, effect.unshaded); material_cache[p_target] = material; return OK; @@ -1000,7 +1000,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref &p_mesh, c { - Ref material; + Ref material; //find material Mesh::PrimitiveType primitive = Mesh::PRIMITIVE_TRIANGLES; diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 8a78376f133..3aa412bd5c0 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -157,7 +157,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map memdelete(p_node); return NULL; } - +#if 0 if (p_node->cast_to()) { MeshInstance *mi = p_node->cast_to(); @@ -177,18 +177,18 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map Ref m = mi->get_mesh(); for (int i = 0; i < m->get_surface_count(); i++) { - Ref fm = m->surface_get_material(i); + Ref fm = m->surface_get_material(i); if (fm.is_valid()) { //fm->set_flag(Material::FLAG_UNSHADED,true); //fm->set_flag(Material::FLAG_DOUBLE_SIDED,true); //fm->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER); - //fm->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA,true); + //fm->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA,true); } } } } } - +#endif if (p_node->cast_to()) { MeshInstance *mi = p_node->cast_to(); @@ -199,19 +199,19 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map for (int i = 0; i < m->get_surface_count(); i++) { - Ref mat = m->surface_get_material(i); + Ref mat = m->surface_get_material(i); if (!mat.is_valid()) continue; if (_teststr(mat->get_name(), "alpha")) { - mat->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true); + mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); mat->set_name(_fixstr(mat->get_name(), "alpha")); } if (_teststr(mat->get_name(), "vcol")) { - mat->set_flag(FixedSpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); - mat->set_flag(FixedSpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); + mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); + mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); mat->set_name(_fixstr(mat->get_name(), "vcol")); } } @@ -242,7 +242,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map } } } - +#if 0 if (p_node->cast_to()) { MeshInstance *mi = p_node->cast_to(); @@ -277,12 +277,12 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map Ref m = mi->get_mesh(); for (int i = 0; i < m->get_surface_count(); i++) { - Ref fm = m->surface_get_material(i); + Ref fm = m->surface_get_material(i); if (fm.is_valid()) { //fm->set_flag(Material::FLAG_UNSHADED,true); //fm->set_flag(Material::FLAG_DOUBLE_SIDED,true); //fm->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER); - //fm->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA,true); + //fm->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA,true); } } } @@ -290,6 +290,8 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map } } } + +#endif #if 0 if (p_flags&SCENE_FLAG_CREATE_LODS && p_node->cast_to()) { @@ -325,12 +327,12 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map Ref m = mi->get_mesh(); for(int i=0;iget_surface_count();i++) { - Ref fm = m->surface_get_material(i); + Ref fm = m->surface_get_material(i); if (fm.is_valid()) { fm->set_flag(Material::FLAG_UNSHADED,true); fm->set_flag(Material::FLAG_DOUBLE_SIDED,true); fm->set_hint(Material::HINT_NO_DEPTH_DRAW,true); - fm->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA,true); + fm->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA,true); } } }*/ @@ -687,16 +689,16 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map for (int i = 0; i < mesh->get_surface_count(); i++) { - Ref fm = mesh->surface_get_material(i); + Ref fm = mesh->surface_get_material(i); if (fm.is_valid()) { String name = fm->get_name(); /* if (_teststr(name,"alpha")) { - fm->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA,true); + fm->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA,true); name=_fixstr(name,"alpha"); } if (_teststr(name,"vcol")) { - fm->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY,true); + fm->set_fixed_flag(SpatialMaterial::FLAG_USE_COLOR_ARRAY,true); name=_fixstr(name,"vcol"); }*/ fm->set_name(name); diff --git a/editor/io_plugins/editor_scene_import_plugin.cpp b/editor/io_plugins/editor_scene_import_plugin.cpp index 52a554f6d15..1fd70781356 100644 --- a/editor/io_plugins/editor_scene_import_plugin.cpp +++ b/editor/io_plugins/editor_scene_import_plugin.cpp @@ -1408,7 +1408,7 @@ void EditorSceneImportPlugin::_find_resources(const Variant& p_var, Map::Element *E=pl.front();E;E=E->next()) { if (E->get().type==Variant::OBJECT || E->get().type==Variant::ARRAY || E->get().type==Variant::DICTIONARY) { - if (E->get().type==Variant::OBJECT && res->cast_to() && (E->get().name=="textures/diffuse" || E->get().name=="textures/detail" || E->get().name=="textures/emission")) { + if (E->get().type==Variant::OBJECT && res->cast_to() && (E->get().name=="textures/diffuse" || E->get().name=="textures/detail" || E->get().name=="textures/emission")) { Ref tex =res->get(E->get().name); if (tex.is_valid()) { @@ -1416,7 +1416,7 @@ void EditorSceneImportPlugin::_find_resources(const Variant& p_var, Mapget().type==Variant::OBJECT && res->cast_to() && (E->get().name=="textures/normal")) { + } else if (E->get().type==Variant::OBJECT && res->cast_to() && (E->get().name=="textures/normal")) { Ref tex =res->get(E->get().name); if (tex.is_valid()) { @@ -1424,7 +1424,7 @@ void EditorSceneImportPlugin::_find_resources(const Variant& p_var, Mapcast_to()->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_XY_NORMALMAP,true); + res->cast_to()->set_fixed_flag(SpatialMaterial::FLAG_USE_XY_NORMALMAP,true); */ } @@ -1532,12 +1532,12 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map Ref m = mi->get_mesh(); for(int i=0;iget_surface_count();i++) { - Ref fm = m->surface_get_material(i); + Ref fm = m->surface_get_material(i); if (fm.is_valid()) { //fm->set_flag(Material::FLAG_UNSHADED,true); //fm->set_flag(Material::FLAG_DOUBLE_SIDED,true); //fm->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER); - //fm->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA,true); + //fm->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA,true); } } } @@ -1555,18 +1555,18 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map for(int i=0;iget_surface_count();i++) { - Ref mat = m->surface_get_material(i); + Ref mat = m->surface_get_material(i); if (!mat.is_valid()) continue; if (p_flags&SCENE_FLAG_DETECT_ALPHA && _teststr(mat->get_name(),"alpha")) { - //mat->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA,true); + //mat->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA,true); //mat->set_name(_fixstr(mat->get_name(),"alpha")); } if (p_flags&SCENE_FLAG_DETECT_VCOLOR && _teststr(mat->get_name(),"vcol")) { - //mat->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY,true); + //mat->set_fixed_flag(SpatialMaterial::FLAG_USE_COLOR_ARRAY,true); //mat->set_name(_fixstr(mat->get_name(),"vcol")); } @@ -1641,12 +1641,12 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map Ref m = mi->get_mesh(); for(int i=0;iget_surface_count();i++) { - Ref fm = m->surface_get_material(i); + Ref fm = m->surface_get_material(i); if (fm.is_valid()) { //fm->set_flag(Material::FLAG_UNSHADED,true); //fm->set_flag(Material::FLAG_DOUBLE_SIDED,true); //fm->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER); - //fm->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA,true); + //fm->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA,true); } } } @@ -1689,12 +1689,12 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map Ref m = mi->get_mesh(); for(int i=0;iget_surface_count();i++) { - Ref fm = m->surface_get_material(i); + Ref fm = m->surface_get_material(i); if (fm.is_valid()) { fm->set_flag(Material::FLAG_UNSHADED,true); fm->set_flag(Material::FLAG_DOUBLE_SIDED,true); fm->set_hint(Material::HINT_NO_DEPTH_DRAW,true); - fm->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA,true); + fm->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA,true); } } }*/ @@ -2062,16 +2062,16 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map for(int i=0;iget_surface_count();i++) { - Ref fm = mesh->surface_get_material(i); + Ref fm = mesh->surface_get_material(i); if (fm.is_valid()) { String name = fm->get_name(); /* if (_teststr(name,"alpha")) { - fm->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA,true); + fm->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA,true); name=_fixstr(name,"alpha"); } if (_teststr(name,"vcol")) { - fm->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY,true); + fm->set_fixed_flag(SpatialMaterial::FLAG_USE_COLOR_ARRAY,true); name=_fixstr(name,"vcol"); }*/ fm->set_name(name); diff --git a/editor/io_plugins/editor_scene_importer_fbxconv.cpp b/editor/io_plugins/editor_scene_importer_fbxconv.cpp index a2fe4a649b8..12a88c3eb63 100644 --- a/editor/io_plugins/editor_scene_importer_fbxconv.cpp +++ b/editor/io_plugins/editor_scene_importer_fbxconv.cpp @@ -483,29 +483,29 @@ void EditorSceneImporterFBXConv::_parse_materials(State& state) { ERR_CONTINUE(!material.has("id")); String id = _id(material["id"]); - Ref mat = memnew( FixedSpatialMaterial ); + Ref mat = memnew( SpatialMaterial ); if (material.has("diffuse")) { - mat->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,_get_color(material["diffuse"])); + mat->set_parameter(SpatialMaterial::PARAM_DIFFUSE,_get_color(material["diffuse"])); } if (material.has("specular")) { - mat->set_parameter(FixedSpatialMaterial::PARAM_SPECULAR,_get_color(material["specular"])); + mat->set_parameter(SpatialMaterial::PARAM_SPECULAR,_get_color(material["specular"])); } if (material.has("emissive")) { - mat->set_parameter(FixedSpatialMaterial::PARAM_EMISSION,_get_color(material["emissive"])); + mat->set_parameter(SpatialMaterial::PARAM_EMISSION,_get_color(material["emissive"])); } if (material.has("shininess")) { float exp = material["shininess"]; - mat->set_parameter(FixedSpatialMaterial::PARAM_SPECULAR_EXP,exp); + mat->set_parameter(SpatialMaterial::PARAM_SPECULAR_EXP,exp); } if (material.has("opacity")) { - Color c = mat->get_parameter(FixedSpatialMaterial::PARAM_DIFFUSE); + Color c = mat->get_parameter(SpatialMaterial::PARAM_DIFFUSE); c.a=material["opacity"]; - mat->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,c); + mat->set_parameter(SpatialMaterial::PARAM_DIFFUSE,c); } @@ -537,15 +537,15 @@ void EditorSceneImporterFBXConv::_parse_materials(State& state) { String type=texture["type"]; if (type=="DIFFUSE") - mat->set_texture(FixedSpatialMaterial::PARAM_DIFFUSE,tex); + mat->set_texture(SpatialMaterial::PARAM_DIFFUSE,tex); else if (type=="SPECULAR") - mat->set_texture(FixedSpatialMaterial::PARAM_SPECULAR,tex); + mat->set_texture(SpatialMaterial::PARAM_SPECULAR,tex); else if (type=="SHININESS") - mat->set_texture(FixedSpatialMaterial::PARAM_SPECULAR_EXP,tex); + mat->set_texture(SpatialMaterial::PARAM_SPECULAR_EXP,tex); else if (type=="NORMAL") - mat->set_texture(FixedSpatialMaterial::PARAM_NORMAL,tex); + mat->set_texture(SpatialMaterial::PARAM_NORMAL,tex); else if (type=="EMISSIVE") - mat->set_texture(FixedSpatialMaterial::PARAM_EMISSION,tex); + mat->set_texture(SpatialMaterial::PARAM_EMISSION,tex); } } diff --git a/editor/plugins/baked_light_baker.cpp b/editor/plugins/baked_light_baker.cpp index de2b78b8dd6..3db54978e15 100644 --- a/editor/plugins/baked_light_baker.cpp +++ b/editor/plugins/baked_light_baker.cpp @@ -144,18 +144,18 @@ void BakedLightBaker::_add_mesh(const Ref& p_mesh,const Ref& p_m MeshMaterial mm; - Ref fm = mat; + Ref fm = mat; if (fm.is_valid()) { //fixed route - mm.diffuse.color=fm->get_parameter(FixedSpatialMaterial::PARAM_DIFFUSE); + mm.diffuse.color=fm->get_parameter(SpatialMaterial::PARAM_DIFFUSE); if (linear_color) mm.diffuse.color=mm.diffuse.color.to_linear(); - mm.diffuse.tex=_get_mat_tex(fm->get_texture(FixedSpatialMaterial::PARAM_DIFFUSE)); - mm.specular.color=fm->get_parameter(FixedSpatialMaterial::PARAM_SPECULAR); + mm.diffuse.tex=_get_mat_tex(fm->get_texture(SpatialMaterial::PARAM_DIFFUSE)); + mm.specular.color=fm->get_parameter(SpatialMaterial::PARAM_SPECULAR); if (linear_color) mm.specular.color=mm.specular.color.to_linear(); - mm.specular.tex=_get_mat_tex(fm->get_texture(FixedSpatialMaterial::PARAM_SPECULAR)); + mm.specular.tex=_get_mat_tex(fm->get_texture(SpatialMaterial::PARAM_SPECULAR)); } else { mm.diffuse.color=Color(1,1,1,1); diff --git a/editor/plugins/collision_polygon_editor_plugin.cpp b/editor/plugins/collision_polygon_editor_plugin.cpp index 62426a7699e..c0599bf26e3 100644 --- a/editor/plugins/collision_polygon_editor_plugin.cpp +++ b/editor/plugins/collision_polygon_editor_plugin.cpp @@ -571,25 +571,25 @@ CollisionPolygonEditor::CollisionPolygonEditor(EditorNode *p_editor) { imgeom->set_transform(Transform(Matrix3(),Vector3(0,0,0.00001))); - line_material = Ref( memnew( FixedSpatialMaterial )); + line_material = Ref( memnew( SpatialMaterial )); line_material->set_flag(Material::FLAG_UNSHADED, true); line_material->set_line_width(3.0); - line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true); - line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, true); - line_material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,Color(1,1,1)); + line_material->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA, true); + line_material->set_fixed_flag(SpatialMaterial::FLAG_USE_COLOR_ARRAY, true); + line_material->set_parameter(SpatialMaterial::PARAM_DIFFUSE,Color(1,1,1)); - handle_material = Ref( memnew( FixedSpatialMaterial )); + handle_material = Ref( memnew( SpatialMaterial )); handle_material->set_flag(Material::FLAG_UNSHADED, true); - handle_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_POINT_SIZE, true); - handle_material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,Color(1,1,1)); - handle_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true); - handle_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, false); + handle_material->set_fixed_flag(SpatialMaterial::FLAG_USE_POINT_SIZE, true); + handle_material->set_parameter(SpatialMaterial::PARAM_DIFFUSE,Color(1,1,1)); + handle_material->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA, true); + handle_material->set_fixed_flag(SpatialMaterial::FLAG_USE_COLOR_ARRAY, false); Ref handle=editor->get_gui_base()->get_icon("Editor3DHandle","EditorIcons"); handle_material->set_point_size(handle->get_width()); - handle_material->set_texture(FixedSpatialMaterial::PARAM_DIFFUSE,handle); + handle_material->set_texture(SpatialMaterial::PARAM_DIFFUSE,handle); pointsm = memnew( MeshInstance ); imgeom->add_child(pointsm); diff --git a/editor/plugins/collision_polygon_editor_plugin.h b/editor/plugins/collision_polygon_editor_plugin.h index ace8c3429f4..d033fbf2edf 100644 --- a/editor/plugins/collision_polygon_editor_plugin.h +++ b/editor/plugins/collision_polygon_editor_plugin.h @@ -62,8 +62,8 @@ class CollisionPolygonEditor : public HBoxContainer { ToolButton *button_edit; - Ref line_material; - Ref handle_material; + Ref line_material; + Ref handle_material; EditorNode *editor; Panel *panel; diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp new file mode 100644 index 00000000000..52edc75bc0b --- /dev/null +++ b/editor/plugins/curve_editor_plugin.cpp @@ -0,0 +1,519 @@ +#include "curve_editor_plugin.h" + +#include "canvas_item_editor_plugin.h" +#include "os/keyboard.h" +#include "spatial_editor_plugin.h" +void CurveTextureEdit::_gui_input(const InputEvent &p_event) { + + if (p_event.type == InputEvent::KEY && p_event.key.pressed && p_event.key.scancode == KEY_DELETE && grabbed != -1) { + + points.remove(grabbed); + grabbed = -1; + update(); + emit_signal("curve_changed"); + accept_event(); + } + + if (p_event.type == InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index == 1 && p_event.mouse_button.pressed) { + + update(); + Ref font = get_font("font", "Label"); + + int font_h = font->get_height(); + + Vector2 size = get_size(); + size.y -= font_h; + + Point2 p = Vector2(p_event.mouse_button.x, p_event.mouse_button.y) / size; + p.y = CLAMP(1.0 - p.y, 0, 1) * (max - min) + min; + grabbed = -1; + grabbing = true; + + for (int i = 0; i < points.size(); i++) { + + Vector2 ps = p * get_size(); + Vector2 pt = Vector2(points[i].offset, points[i].height) * get_size(); + if (ps.distance_to(pt) < 4) { + grabbed = i; + } + } + + //grab or select + if (grabbed != -1) { + return; + } + //insert + + Point np; + np.offset = p.x; + np.height = p.y; + + points.push_back(np); + points.sort(); + for (int i = 0; i < points.size(); i++) { + if (points[i].offset == p.x && points[i].height == p.y) { + grabbed = i; + break; + } + } + + emit_signal("curve_changed"); + } + + if (p_event.type == InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index == 1 && !p_event.mouse_button.pressed) { + + if (grabbing) { + grabbing = false; + emit_signal("curve_changed"); + } + update(); + } + + if (p_event.type == InputEvent::MOUSE_MOTION && grabbing && grabbed != -1) { + + Ref font = get_font("font", "Label"); + int font_h = font->get_height(); + Vector2 size = get_size(); + size.y -= font_h; + + Point2 p = Vector2(p_event.mouse_motion.x, p_event.mouse_motion.y) / size; + p.y = CLAMP(1.0 - p.y, 0, 1) * (max - min) + min; + p.x = CLAMP(p.x, 0.0, 1.0); + + bool valid = true; + + for (int i = 0; i < points.size(); i++) { + + if (points[i].offset == p.x && points[i].height == p.y && i != grabbed) { + valid = false; + } + } + + if (!valid) + return; + + points[grabbed].offset = p.x; + points[grabbed].height = p.y; + + points.sort(); + for (int i = 0; i < points.size(); i++) { + if (points[i].offset == p.x && points[i].height == p.y) { + grabbed = i; + break; + } + } + + emit_signal("curve_changed"); + + update(); + } +} + +void CurveTextureEdit::_plot_curve(const Vector2 &p_a, const Vector2 &p_b, const Vector2 &p_c, const Vector2 &p_d) { + + Ref font = get_font("font", "Label"); + + int font_h = font->get_height(); + + float geometry[4][4]; + float tmp1[4][4]; + float tmp2[4][4]; + float deltas[4][4]; + double x, dx, dx2, dx3; + double y, dy, dy2, dy3; + double d, d2, d3; + int lastx, lasty; + int newx, newy; + int ntimes; + int i, j; + + int xmax = get_size().x; + int ymax = get_size().y - font_h; + + int vsplits = 4; + + int zero_ofs = (1.0 - (0.0 - min) / (max - min)) * ymax; + + draw_line(Vector2(0, zero_ofs), Vector2(xmax, zero_ofs), Color(0.8, 0.8, 0.8, 0.15), 2.0); + + for (int i = 0; i <= vsplits; i++) { + float fofs = float(i) / vsplits; + int yofs = fofs * ymax; + draw_line(Vector2(xmax, yofs), Vector2(xmax - 4, yofs), Color(0.8, 0.8, 0.8, 0.8), 2.0); + + String text = rtos((1.0 - fofs) * (max - min) + min); + int ppos = text.find("."); + if (ppos != -1) { + if (text.length() > ppos + 2) + text = text.substr(0, ppos + 2); + } + + int size = font->get_string_size(text).x; + int xofs = xmax - size - 4; + yofs -= font_h / 2; + + if (yofs < 2) { + yofs = 2; + } else if (yofs + font_h > ymax - 2) { + yofs = ymax - font_h - 2; + } + + draw_string(font, Vector2(xofs, yofs + font->get_ascent()), text, Color(0.8, 0.8, 0.8, 1)); + } + + /* construct the geometry matrix from the segment */ + for (i = 0; i < 4; i++) { + geometry[i][2] = 0; + geometry[i][3] = 0; + } + + geometry[0][0] = (p_a[0] * xmax); + geometry[1][0] = (p_b[0] * xmax); + geometry[2][0] = (p_c[0] * xmax); + geometry[3][0] = (p_d[0] * xmax); + + geometry[0][1] = ((p_a[1] - min) / (max - min) * ymax); + geometry[1][1] = ((p_b[1] - min) / (max - min) * ymax); + geometry[2][1] = ((p_c[1] - min) / (max - min) * ymax); + geometry[3][1] = ((p_d[1] - min) / (max - min) * ymax); + + /* subdivide the curve ntimes (1000) times */ + ntimes = 4 * xmax; + /* ntimes can be adjusted to give a finer or coarser curve */ + d = 1.0 / ntimes; + d2 = d * d; + d3 = d * d * d; + + /* construct a temporary matrix for determining the forward differencing deltas */ + tmp2[0][0] = 0; + tmp2[0][1] = 0; + tmp2[0][2] = 0; + tmp2[0][3] = 1; + tmp2[1][0] = d3; + tmp2[1][1] = d2; + tmp2[1][2] = d; + tmp2[1][3] = 0; + tmp2[2][0] = 6 * d3; + tmp2[2][1] = 2 * d2; + tmp2[2][2] = 0; + tmp2[2][3] = 0; + tmp2[3][0] = 6 * d3; + tmp2[3][1] = 0; + tmp2[3][2] = 0; + tmp2[3][3] = 0; + + /* compose the basis and geometry matrices */ + + static const float CR_basis[4][4] = { + { -0.5, 1.5, -1.5, 0.5 }, + { 1.0, -2.5, 2.0, -0.5 }, + { -0.5, 0.0, 0.5, 0.0 }, + { 0.0, 1.0, 0.0, 0.0 }, + }; + + for (i = 0; i < 4; i++) { + for (j = 0; j < 4; j++) { + tmp1[i][j] = (CR_basis[i][0] * geometry[0][j] + + CR_basis[i][1] * geometry[1][j] + + CR_basis[i][2] * geometry[2][j] + + CR_basis[i][3] * geometry[3][j]); + } + } + /* compose the above results to get the deltas matrix */ + + for (i = 0; i < 4; i++) { + for (j = 0; j < 4; j++) { + deltas[i][j] = (tmp2[i][0] * tmp1[0][j] + + tmp2[i][1] * tmp1[1][j] + + tmp2[i][2] * tmp1[2][j] + + tmp2[i][3] * tmp1[3][j]); + } + } + + /* extract the x deltas */ + x = deltas[0][0]; + dx = deltas[1][0]; + dx2 = deltas[2][0]; + dx3 = deltas[3][0]; + + /* extract the y deltas */ + y = deltas[0][1]; + dy = deltas[1][1]; + dy2 = deltas[2][1]; + dy3 = deltas[3][1]; + + lastx = CLAMP(x, 0, xmax); + lasty = CLAMP(y, 0, ymax); + + /* if (fix255) + { + cd->curve[cd->outline][lastx] = lasty; + } + else + { + cd->curve_ptr[cd->outline][lastx] = lasty; + if(gb_debug) printf("bender_plot_curve xmax:%d ymax:%d\n", (int)xmax, (int)ymax); + } +*/ + /* loop over the curve */ + for (i = 0; i < ntimes; i++) { + /* increment the x values */ + x += dx; + dx += dx2; + dx2 += dx3; + + /* increment the y values */ + y += dy; + dy += dy2; + dy2 += dy3; + + newx = CLAMP((Math::round(x)), 0, xmax); + newy = CLAMP((Math::round(y)), 0, ymax); + + /* if this point is different than the last one...then draw it */ + if ((lastx != newx) || (lasty != newy)) { +#if 0 + if(fix255) + { + /* use fixed array size (for the curve graph) */ + cd->curve[cd->outline][newx] = newy; + } + else + { + /* use dynamic allocated curve_ptr (for the real curve) */ + cd->curve_ptr[cd->outline][newx] = newy; + + if(gb_debug) printf("outline: %d cX: %d cY: %d\n", (int)cd->outline, (int)newx, (int)newy); + } +#endif + draw_line(Vector2(lastx, ymax - lasty), Vector2(newx, ymax - newy), Color(0.8, 0.8, 0.8, 0.8), 2.0); + } + + lastx = newx; + lasty = newy; + } + + int splits = 8; + + draw_line(Vector2(0, ymax - 1), Vector2(xmax, ymax - 1), Color(0.8, 0.8, 0.8, 0.3), 2.0); + + for (int i = 0; i <= splits; i++) { + float fofs = float(i) / splits; + draw_line(Vector2(fofs * xmax, ymax), Vector2(fofs * xmax, ymax - 2), Color(0.8, 0.8, 0.8, 0.8), 2.0); + + String text = rtos(fofs); + int size = font->get_string_size(text).x; + int ofs = fofs * xmax - size * 0.5; + if (ofs < 2) { + ofs = 2; + } else if (ofs + size > xmax - 2) { + ofs = xmax - size - 2; + } + + draw_string(font, Vector2(ofs, ymax + font->get_ascent()), text, Color(0.8, 0.8, 0.8, 1)); + } +} + +void CurveTextureEdit::_notification(int p_what) { + + if (p_what == NOTIFICATION_DRAW) { + + Ref font = get_font("font", "Label"); + + int font_h = font->get_height(); + + draw_style_box(get_stylebox("bg", "Tree"), Rect2(Point2(), get_size())); + + int w = get_size().x; + int h = get_size().y; + + Vector2 prev = Vector2(0, 0); + Vector2 prev2 = Vector2(0, 0); + + for (int i = -1; i < points.size(); i++) { + + Vector2 next; + Vector2 next2; + if (i + 1 >= points.size()) { + next = Vector2(1, 0); + } else { + next = Vector2(points[i + 1].offset, points[i + 1].height); + } + + if (i + 2 >= points.size()) { + next2 = Vector2(1, 0); + } else { + next2 = Vector2(points[i + 2].offset, points[i + 2].height); + } + + /*if (i==-1 && prev.offset==next.offset) { + prev=next; + continue; + }*/ + + _plot_curve(prev2, prev, next, next2); + + prev2 = prev; + prev = next; + } + + Vector2 size = get_size(); + size.y -= font_h; + for (int i = 0; i < points.size(); i++) { + + Color col = i == grabbed ? Color(1, 0.0, 0.0, 0.9) : Color(1, 1, 1, 0.8); + + float h = (points[i].height - min) / (max - min); + draw_rect(Rect2(Vector2(points[i].offset, 1.0 - h) * size - Vector2(2, 2), Vector2(5, 5)), col); + } + + /* if (grabbed!=-1) { + + draw_rect(Rect2(total_w+3,0,h,h),points[grabbed].color); + } +*/ + if (has_focus()) { + + draw_line(Vector2(-1, -1), Vector2(w + 1, -1), Color(1, 1, 1, 0.6)); + draw_line(Vector2(w + 1, -1), Vector2(w + 1, h + 1), Color(1, 1, 1, 0.6)); + draw_line(Vector2(w + 1, h + 1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6)); + draw_line(Vector2(-1, -1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6)); + } + } +} + +Size2 CurveTextureEdit::get_minimum_size() const { + + return Vector2(64, 64); +} + +void CurveTextureEdit::set_range(float p_min, float p_max) { + max = p_max; + min = p_min; + update(); +} + +void CurveTextureEdit::set_points(const Vector &p_points) { + + points.clear(); + for (int i = 0; i < p_points.size(); i++) { + Point p; + p.offset = p_points[i].x; + p.height = p_points[i].y; + points.push_back(p); + } + + points.sort(); + update(); +} + +Vector CurveTextureEdit::get_points() const { + Vector ret; + for (int i = 0; i < points.size(); i++) + ret.push_back(Vector2(points[i].offset, points[i].height)); + return ret; +} + +void CurveTextureEdit::_bind_methods() { + + ClassDB::bind_method(D_METHOD("_gui_input"), &CurveTextureEdit::_gui_input); + + ADD_SIGNAL(MethodInfo("curve_changed")); +} + +CurveTextureEdit::CurveTextureEdit() { + + grabbed = -1; + grabbing = false; + max = 1; + min = 0; + set_focus_mode(FOCUS_ALL); +} + +void CurveTextureEditorPlugin::_curve_settings_changed() { + + if (!curve_texture_ref.is_valid()) + return; + curve_editor->set_points(Variant(curve_texture_ref->get_points())); + curve_editor->set_range(curve_texture_ref->get_min(), curve_texture_ref->get_max()); +} + +CurveTextureEditorPlugin::CurveTextureEditorPlugin(EditorNode *p_node) { + + editor = p_node; + curve_editor = memnew(CurveTextureEdit); + + curve_button = editor->add_bottom_panel_item("CurveTexture", curve_editor); + + curve_button->hide(); + curve_editor->set_custom_minimum_size(Size2(100, 128 * EDSCALE)); + curve_editor->hide(); + curve_editor->connect("curve_changed", this, "curve_changed"); +} + +void CurveTextureEditorPlugin::edit(Object *p_object) { + + if (curve_texture_ref.is_valid()) { + curve_texture_ref->disconnect("changed", this, "_curve_settings_changed"); + } + CurveTexture *curve_texture = p_object->cast_to(); + if (!curve_texture) + return; + curve_texture_ref = Ref(curve_texture); + curve_editor->set_points(Variant(curve_texture_ref->get_points())); + curve_editor->set_range(curve_texture_ref->get_min(), curve_texture_ref->get_max()); + if (!curve_texture_ref->is_connected("changed", this, "_curve_settings_changed")) { + curve_texture_ref->connect("changed", this, "_curve_settings_changed"); + } +} + +bool CurveTextureEditorPlugin::handles(Object *p_object) const { + + return p_object->is_class("CurveTexture"); +} + +void CurveTextureEditorPlugin::make_visible(bool p_visible) { + + if (p_visible) { + curve_button->show(); + editor->make_bottom_panel_item_visible(curve_editor); + + } else { + + curve_button->hide(); + if (curve_editor->is_visible_in_tree()) + editor->hide_bottom_panel(); + } +} + +void CurveTextureEditorPlugin::_curve_changed() { + + if (curve_texture_ref.is_valid()) { + + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + + Vector points = curve_editor->get_points(); + PoolVector ppoints = Variant(points); + + ur->create_action(TTR("Modify Curve"), UndoRedo::MERGE_ENDS); + ur->add_do_method(this, "undo_redo_curve_texture", ppoints); + ur->add_undo_method(this, "undo_redo_curve_texture", curve_texture_ref->get_points()); + ur->commit_action(); + } +} + +void CurveTextureEditorPlugin::_undo_redo_curve_texture(const PoolVector &points) { + + curve_texture_ref->set_points(points); + curve_editor->set_points(Variant(curve_texture_ref->get_points())); + curve_editor->update(); +} + +CurveTextureEditorPlugin::~CurveTextureEditorPlugin() { +} + +void CurveTextureEditorPlugin::_bind_methods() { + ClassDB::bind_method(D_METHOD("curve_changed"), &CurveTextureEditorPlugin::_curve_changed); + ClassDB::bind_method(D_METHOD("_curve_settings_changed"), &CurveTextureEditorPlugin::_curve_settings_changed); + ClassDB::bind_method(D_METHOD("undo_redo_curve_texture", "points"), &CurveTextureEditorPlugin::_undo_redo_curve_texture); +} diff --git a/editor/plugins/curve_editor_plugin.h b/editor/plugins/curve_editor_plugin.h new file mode 100644 index 00000000000..e98cec27278 --- /dev/null +++ b/editor/plugins/curve_editor_plugin.h @@ -0,0 +1,66 @@ +#ifndef CURVE_EDITOR_PLUGIN_H +#define CURVE_EDITOR_PLUGIN_H + +#include "editor/editor_node.h" +#include "editor/editor_plugin.h" + +class CurveTextureEdit : public Control { + + GDCLASS(CurveTextureEdit, Control); + + struct Point { + + float offset; + float height; + bool operator<(const Point &p_ponit) const { + return offset < p_ponit.offset; + } + }; + + bool grabbing; + int grabbed; + Vector points; + float max, min; + + void _plot_curve(const Vector2 &p_a, const Vector2 &p_b, const Vector2 &p_c, const Vector2 &p_d); + +protected: + void _gui_input(const InputEvent &p_event); + void _notification(int p_what); + static void _bind_methods(); + +public: + void set_range(float p_min, float p_max); + void set_points(const Vector &p_points); + Vector get_points() const; + virtual Size2 get_minimum_size() const; + CurveTextureEdit(); +}; + +class CurveTextureEditorPlugin : public EditorPlugin { + + GDCLASS(CurveTextureEditorPlugin, EditorPlugin); + + CurveTextureEdit *curve_editor; + Ref curve_texture_ref; + EditorNode *editor; + ToolButton *curve_button; + +protected: + static void _bind_methods(); + void _curve_changed(); + void _undo_redo_curve_texture(const PoolVector &points); + void _curve_settings_changed(); + +public: + virtual String get_name() const { return "CurveTexture"; } + bool has_main_screen() const { return false; } + virtual void edit(Object *p_node); + virtual bool handles(Object *p_node) const; + virtual void make_visible(bool p_visible); + + CurveTextureEditorPlugin(EditorNode *p_node); + ~CurveTextureEditorPlugin(); +}; + +#endif // CURVE_EDITOR_PLUGIN_H diff --git a/editor/plugins/gradient_texture_editor_plugin.cpp b/editor/plugins/gradient_texture_editor_plugin.cpp new file mode 100644 index 00000000000..1e82a1105a9 --- /dev/null +++ b/editor/plugins/gradient_texture_editor_plugin.cpp @@ -0,0 +1,504 @@ +#include "gradient_texture_editor_plugin.h" + +#include "canvas_item_editor_plugin.h" +#include "spatial_editor_plugin.h" + +#include "os/keyboard.h" +#include "scene/resources/default_theme/theme_data.h" +#define POINT_WIDTH 8 + +GradientTextureEdit::GradientTextureEdit() { + grabbed = -1; + grabbing = false; + set_focus_mode(FOCUS_ALL); + + popup = memnew(PopupPanel); + picker = memnew(ColorPicker); + popup->add_child(picker); + + add_child(popup); + + checker = Ref(memnew(ImageTexture)); + checker->create_from_image(Image(checker_bg_png), ImageTexture::FLAG_REPEAT); +} + +int GradientTextureEdit::_get_point_from_pos(int x) { + int result = -1; + int total_w = get_size().width - get_size().height - 3; + for (int i = 0; i < points.size(); i++) { + //Check if we clicked at point + if (ABS(x - points[i].offset * total_w + 1) < (POINT_WIDTH / 2 + 1)) { + result = i; + } + } + return result; +} + +void GradientTextureEdit::_show_color_picker() { + if (grabbed == -1) + return; + Size2 ms = Size2(350, picker->get_combined_minimum_size().height + 10); + picker->set_pick_color(points[grabbed].color); + popup->set_pos(get_global_pos() - Vector2(ms.width - get_size().width, ms.height)); + popup->set_size(ms); + popup->popup(); +} + +GradientTextureEdit::~GradientTextureEdit() { +} + +void GradientTextureEdit::_gui_input(const InputEvent &p_event) { + + if (p_event.type == InputEvent::KEY && p_event.key.pressed && p_event.key.scancode == KEY_DELETE && grabbed != -1) { + + points.remove(grabbed); + grabbed = -1; + grabbing = false; + update(); + emit_signal("ramp_changed"); + accept_event(); + } + + //Show color picker on double click. + if (p_event.type == InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index == 1 && p_event.mouse_button.doubleclick && p_event.mouse_button.pressed) { + grabbed = _get_point_from_pos(p_event.mouse_button.x); + _show_color_picker(); + accept_event(); + } + + //Delete point on right click + if (p_event.type == InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index == 2 && p_event.mouse_button.pressed) { + grabbed = _get_point_from_pos(p_event.mouse_button.x); + if (grabbed != -1) { + points.remove(grabbed); + grabbed = -1; + grabbing = false; + update(); + emit_signal("ramp_changed"); + accept_event(); + } + } + + //Hold alt key to duplicate selected color + if (p_event.type == InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index == 1 && p_event.mouse_button.pressed && p_event.key.mod.alt) { + + int x = p_event.mouse_button.x; + grabbed = _get_point_from_pos(x); + + if (grabbed != -1) { + int total_w = get_size().width - get_size().height - 3; + GradientTexture::Point newPoint = points[grabbed]; + newPoint.offset = CLAMP(x / float(total_w), 0, 1); + + points.push_back(newPoint); + points.sort(); + for (int i = 0; i < points.size(); ++i) { + if (points[i].offset == newPoint.offset) { + grabbed = i; + break; + } + } + + emit_signal("ramp_changed"); + update(); + } + } + + if (p_event.type == InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index == 1 && p_event.mouse_button.pressed) { + + update(); + int x = p_event.mouse_button.x; + int total_w = get_size().width - get_size().height - 3; + + //Check if color selector was clicked. + if (x > total_w + 3) { + _show_color_picker(); + return; + } + + grabbing = true; + + grabbed = _get_point_from_pos(x); + //grab or select + if (grabbed != -1) { + return; + } + + //insert + GradientTexture::Point newPoint; + newPoint.offset = CLAMP(x / float(total_w), 0, 1); + + GradientTexture::Point prev; + GradientTexture::Point next; + + int pos = -1; + for (int i = 0; i < points.size(); i++) { + if (points[i].offset < newPoint.offset) + pos = i; + } + + if (pos == -1) { + + prev.color = Color(0, 0, 0); + prev.offset = 0; + if (points.size()) { + next = points[0]; + } else { + next.color = Color(1, 1, 1); + next.offset = 1.0; + } + } else { + + if (pos == points.size() - 1) { + next.color = Color(1, 1, 1); + next.offset = 1.0; + } else { + next = points[pos + 1]; + } + prev = points[pos]; + } + + newPoint.color = prev.color.linear_interpolate(next.color, (newPoint.offset - prev.offset) / (next.offset - prev.offset)); + + points.push_back(newPoint); + points.sort(); + for (int i = 0; i < points.size(); i++) { + if (points[i].offset == newPoint.offset) { + grabbed = i; + break; + } + } + + emit_signal("ramp_changed"); + } + + if (p_event.type == InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index == 1 && !p_event.mouse_button.pressed) { + + if (grabbing) { + grabbing = false; + emit_signal("ramp_changed"); + } + update(); + } + + if (p_event.type == InputEvent::MOUSE_MOTION && grabbing) { + + int total_w = get_size().width - get_size().height - 3; + + int x = p_event.mouse_motion.x; + float newofs = CLAMP(x / float(total_w), 0, 1); + + //Snap to nearest point if holding shift + if (p_event.key.mod.shift) { + float snap_treshhold = 0.03; + float smallest_ofs = snap_treshhold; + bool founded = false; + int nearest_point; + for (int i = 0; i < points.size(); ++i) { + if (i != grabbed) { + float temp_ofs = ABS(points[i].offset - newofs); + if (temp_ofs < smallest_ofs) { + smallest_ofs = temp_ofs; + nearest_point = i; + if (founded) + break; + founded = true; + } + } + } + if (founded) { + if (points[nearest_point].offset < newofs) + newofs = points[nearest_point].offset + 0.00001; + else + newofs = points[nearest_point].offset - 0.00001; + newofs = CLAMP(newofs, 0, 1); + } + } + + bool valid = true; + for (int i = 0; i < points.size(); i++) { + + if (points[i].offset == newofs && i != grabbed) { + valid = false; + } + } + + if (!valid) + return; + + points[grabbed].offset = newofs; + + points.sort(); + for (int i = 0; i < points.size(); i++) { + if (points[i].offset == newofs) { + grabbed = i; + break; + } + } + + emit_signal("ramp_changed"); + + update(); + } +} + +void GradientTextureEdit::_notification(int p_what) { + + if (p_what == NOTIFICATION_ENTER_TREE) { + if (!picker->is_connected("color_changed", this, "_color_changed")) { + picker->connect("color_changed", this, "_color_changed"); + } + } + if (p_what == NOTIFICATION_DRAW) { + + int w = get_size().x; + int h = get_size().y; + + if (w == 0 || h == 0) + return; //Safety check. We have division by 'h'. And in any case there is nothing to draw with such size + + int total_w = get_size().width - get_size().height - 3; + + //Draw checker pattern for ramp + _draw_checker(0, 0, total_w, h); + + //Draw color ramp + GradientTexture::Point prev; + prev.offset = 0; + if (points.size() == 0) + prev.color = Color(0, 0, 0); //Draw black rectangle if we have no points + else + prev.color = points[0].color; //Extend color of first point to the beginning. + + for (int i = -1; i < points.size(); i++) { + + GradientTexture::Point next; + //If there is no next point + if (i + 1 == points.size()) { + if (points.size() == 0) + next.color = Color(0, 0, 0); //Draw black rectangle if we have no points + else + next.color = points[i].color; //Extend color of last point to the end. + next.offset = 1; + } else { + next = points[i + 1]; + } + + if (prev.offset == next.offset) { + prev = next; + continue; + } + + Vector points; + Vector colors; + points.push_back(Vector2(prev.offset * total_w, h)); + points.push_back(Vector2(prev.offset * total_w, 0)); + points.push_back(Vector2(next.offset * total_w, 0)); + points.push_back(Vector2(next.offset * total_w, h)); + colors.push_back(prev.color); + colors.push_back(prev.color); + colors.push_back(next.color); + colors.push_back(next.color); + draw_primitive(points, colors, Vector()); + prev = next; + } + + //Draw point markers + for (int i = 0; i < points.size(); i++) { + + Color col = i == grabbed ? Color(1, 0.0, 0.0, 0.9) : points[i].color.contrasted(); + col.a = 0.9; + + draw_line(Vector2(points[i].offset * total_w, 0), Vector2(points[i].offset * total_w, h / 2), col); + draw_rect(Rect2(points[i].offset * total_w - POINT_WIDTH / 2, h / 2, POINT_WIDTH, h / 2), Color(0.6, 0.6, 0.6, i == grabbed ? 0.9 : 0.4)); + draw_line(Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h / 2), Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h - 1), col); + draw_line(Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h / 2), Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h - 1), col); + draw_line(Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h / 2), Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h / 2), col); + draw_line(Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h - 1), Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h - 1), col); + } + + //Draw "button" for color selector + _draw_checker(total_w + 3, 0, h, h); + if (grabbed != -1) { + //Draw with selection color + draw_rect(Rect2(total_w + 3, 0, h, h), points[grabbed].color); + } else { + //if no color selected draw grey color with 'X' on top. + draw_rect(Rect2(total_w + 3, 0, h, h), Color(0.5, 0.5, 0.5, 1)); + draw_line(Vector2(total_w + 3, 0), Vector2(total_w + 3 + h, h), Color(1, 1, 1, 0.6)); + draw_line(Vector2(total_w + 3, h), Vector2(total_w + 3 + h, 0), Color(1, 1, 1, 0.6)); + } + + //Draw borders around color ramp if in focus + if (has_focus()) { + + draw_line(Vector2(-1, -1), Vector2(total_w + 1, -1), Color(1, 1, 1, 0.6)); + draw_line(Vector2(total_w + 1, -1), Vector2(total_w + 1, h + 1), Color(1, 1, 1, 0.6)); + draw_line(Vector2(total_w + 1, h + 1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6)); + draw_line(Vector2(-1, -1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6)); + } + } +} + +void GradientTextureEdit::_draw_checker(int x, int y, int w, int h) { + //Draw it with polygon to insert UVs for scale + Vector backPoints; + backPoints.push_back(Vector2(x, y)); + backPoints.push_back(Vector2(x, y + h)); + backPoints.push_back(Vector2(x + w, y + h)); + backPoints.push_back(Vector2(x + w, y)); + Vector colorPoints; + colorPoints.push_back(Color(1, 1, 1, 1)); + colorPoints.push_back(Color(1, 1, 1, 1)); + colorPoints.push_back(Color(1, 1, 1, 1)); + colorPoints.push_back(Color(1, 1, 1, 1)); + Vector uvPoints; + //Draw checker pattern pixel-perfect and scale it by 2. + uvPoints.push_back(Vector2(x, y)); + uvPoints.push_back(Vector2(x, y + h * .5f / checker->get_height())); + uvPoints.push_back(Vector2(x + w * .5f / checker->get_width(), y + h * .5f / checker->get_height())); + uvPoints.push_back(Vector2(x + w * .5f / checker->get_width(), y)); + draw_polygon(backPoints, colorPoints, uvPoints, checker); +} + +Size2 GradientTextureEdit::get_minimum_size() const { + + return Vector2(0, 16); +} + +void GradientTextureEdit::_color_changed(const Color &p_color) { + + if (grabbed == -1) + return; + points[grabbed].color = p_color; + update(); + emit_signal("ramp_changed"); +} + +void GradientTextureEdit::set_ramp(const Vector &p_offsets, const Vector &p_colors) { + + ERR_FAIL_COND(p_offsets.size() != p_colors.size()); + points.clear(); + for (int i = 0; i < p_offsets.size(); i++) { + GradientTexture::Point p; + p.offset = p_offsets[i]; + p.color = p_colors[i]; + points.push_back(p); + } + + points.sort(); + update(); +} + +Vector GradientTextureEdit::get_offsets() const { + Vector ret; + for (int i = 0; i < points.size(); i++) + ret.push_back(points[i].offset); + return ret; +} + +Vector GradientTextureEdit::get_colors() const { + Vector ret; + for (int i = 0; i < points.size(); i++) + ret.push_back(points[i].color); + return ret; +} + +void GradientTextureEdit::set_points(Vector &p_points) { + if (points.size() != p_points.size()) + grabbed = -1; + points.clear(); + points = p_points; +} + +Vector &GradientTextureEdit::get_points() { + return points; +} + +void GradientTextureEdit::_bind_methods() { + ClassDB::bind_method(D_METHOD("_gui_input"), &GradientTextureEdit::_gui_input); + ClassDB::bind_method(D_METHOD("_color_changed"), &GradientTextureEdit::_color_changed); + ADD_SIGNAL(MethodInfo("ramp_changed")); +} + +GradientTextureEditorPlugin::GradientTextureEditorPlugin(EditorNode *p_node) { + + editor = p_node; + ramp_editor = memnew(GradientTextureEdit); + + gradient_button = editor->add_bottom_panel_item("GradientTexture", ramp_editor); + + gradient_button->hide(); + ramp_editor->set_custom_minimum_size(Size2(100, 100 * EDSCALE)); + ramp_editor->hide(); + ramp_editor->connect("ramp_changed", this, "ramp_changed"); +} + +void GradientTextureEditorPlugin::edit(Object *p_object) { + + GradientTexture *gradient_texture = p_object->cast_to(); + if (!gradient_texture) + return; + gradient_texture_ref = Ref(gradient_texture); + ramp_editor->set_points(gradient_texture_ref->get_points()); +} + +bool GradientTextureEditorPlugin::handles(Object *p_object) const { + + return p_object->is_class("GradientTexture"); +} + +void GradientTextureEditorPlugin::make_visible(bool p_visible) { + + if (p_visible) { + gradient_button->show(); + editor->make_bottom_panel_item_visible(ramp_editor); + + } else { + + gradient_button->hide(); + if (ramp_editor->is_visible_in_tree()) + editor->hide_bottom_panel(); + } +} + +void GradientTextureEditorPlugin::_ramp_changed() { + + if (gradient_texture_ref.is_valid()) { + + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + + //Not sure if I should convert this data to PoolVector + Vector new_offsets = ramp_editor->get_offsets(); + Vector new_colors = ramp_editor->get_colors(); + Vector old_offsets = gradient_texture_ref->get_offsets(); + Vector old_colors = gradient_texture_ref->get_colors(); + + if (old_offsets.size() != new_offsets.size()) + ur->create_action(TTR("Add/Remove Color Ramp Point")); + else + ur->create_action(TTR("Modify Color Ramp"), UndoRedo::MERGE_ENDS); + ur->add_do_method(this, "undo_redo_gradient_texture", new_offsets, new_colors); + ur->add_undo_method(this, "undo_redo_gradient_texture", old_offsets, old_colors); + ur->commit_action(); + + //gradient_texture_ref->set_points(ramp_editor->get_points()); + } +} + +void GradientTextureEditorPlugin::_undo_redo_gradient_texture(const Vector &offsets, + const Vector &colors) { + + gradient_texture_ref->set_offsets(offsets); + gradient_texture_ref->set_colors(colors); + ramp_editor->set_points(gradient_texture_ref->get_points()); + ramp_editor->update(); +} + +GradientTextureEditorPlugin::~GradientTextureEditorPlugin() { +} + +void GradientTextureEditorPlugin::_bind_methods() { + ClassDB::bind_method(D_METHOD("ramp_changed"), &GradientTextureEditorPlugin::_ramp_changed); + ClassDB::bind_method(D_METHOD("undo_redo_gradient_texture", "offsets", "colors"), &GradientTextureEditorPlugin::_undo_redo_gradient_texture); +} diff --git a/editor/plugins/gradient_texture_editor_plugin.h b/editor/plugins/gradient_texture_editor_plugin.h new file mode 100644 index 00000000000..5af828f17c6 --- /dev/null +++ b/editor/plugins/gradient_texture_editor_plugin.h @@ -0,0 +1,69 @@ +#ifndef GRADIENT_TEXTURE_EDITOR_PLUGIN_H +#define GRADIENT_TEXTURE_EDITOR_PLUGIN_H + +#include "editor/editor_node.h" +#include "editor/editor_plugin.h" +#include "scene/resources/texture.h" + +class GradientTextureEdit : public Control { + + GDCLASS(GradientTextureEdit, Control); + + PopupPanel *popup; + ColorPicker *picker; + + Ref checker; + + bool grabbing; + int grabbed; + Vector points; + + void _draw_checker(int x, int y, int w, int h); + void _color_changed(const Color &p_color); + int _get_point_from_pos(int x); + void _show_color_picker(); + +protected: + void _gui_input(const InputEvent &p_event); + void _notification(int p_what); + static void _bind_methods(); + +public: + void set_ramp(const Vector &p_offsets, const Vector &p_colors); + Vector get_offsets() const; + Vector get_colors() const; + void set_points(Vector &p_points); + Vector &get_points(); + virtual Size2 get_minimum_size() const; + + GradientTextureEdit(); + virtual ~GradientTextureEdit(); +}; + +class GradientTextureEditorPlugin : public EditorPlugin { + + GDCLASS(GradientTextureEditorPlugin, EditorPlugin); + + bool _2d; + Ref gradient_texture_ref; + GradientTextureEdit *ramp_editor; + EditorNode *editor; + ToolButton *gradient_button; + +protected: + static void _bind_methods(); + void _ramp_changed(); + void _undo_redo_gradient_texture(const Vector &offsets, const Vector &colors); + +public: + virtual String get_name() const { return "GradientTexture"; } + bool has_main_screen() const { return false; } + virtual void edit(Object *p_node); + virtual bool handles(Object *p_node) const; + virtual void make_visible(bool p_visible); + + GradientTextureEditorPlugin(EditorNode *p_node); + ~GradientTextureEditorPlugin(); +}; + +#endif // GRADIENT_TEXTURE_EDITOR_PLUGIN_H diff --git a/editor/plugins/particles_editor_plugin.cpp b/editor/plugins/particles_editor_plugin.cpp index fd26674a0e5..96240302463 100644 --- a/editor/plugins/particles_editor_plugin.cpp +++ b/editor/plugins/particles_editor_plugin.cpp @@ -27,30 +27,24 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#if 0 #include "particles_editor_plugin.h" #include "editor/plugins/spatial_editor_plugin.h" #include "io/resource_loader.h" -#include "servers/visual/particle_system_sw.h" - void ParticlesEditor::_node_removed(Node *p_node) { - if(p_node==node) { - node=NULL; + if (p_node == node) { + node = NULL; hide(); } - } - -void ParticlesEditor::_resource_seleted(const String& p_res) { +void ParticlesEditor::_resource_seleted(const String &p_res) { //print_line("selected resource path: "+p_res); } -void ParticlesEditor::_node_selected(const NodePath& p_path){ - +void ParticlesEditor::_node_selected(const NodePath &p_path) { Node *sel = get_node(p_path); if (!sel) @@ -66,12 +60,11 @@ void ParticlesEditor::_node_selected(const NodePath& p_path){ geometry = vi->get_faces(VisualInstance::FACES_SOLID); - if (geometry.size()==0) { + if (geometry.size() == 0) { err_dialog->set_text(TTR("Node does not contain geometry (faces).")); err_dialog->popup_centered_minsize(); return; - } Transform geom_xform = node->get_global_transform().affine_inverse() * vi->get_global_transform(); @@ -79,20 +72,17 @@ void ParticlesEditor::_node_selected(const NodePath& p_path){ int gc = geometry.size(); PoolVector::Write w = geometry.write(); - - for(int i=0;i::Write(); - emission_dialog->popup_centered(Size2(300,130)); + emission_dialog->popup_centered(Size2(300, 130)); } - /* void ParticlesEditor::_populate() { @@ -112,74 +102,77 @@ void ParticlesEditor::_populate() { void ParticlesEditor::_notification(int p_notification) { - if (p_notification==NOTIFICATION_ENTER_TREE) { - options->set_icon(options->get_popup()->get_icon("Particles","EditorIcons")); - + if (p_notification == NOTIFICATION_ENTER_TREE) { + options->set_icon(options->get_popup()->get_icon("Particles", "EditorIcons")); } } - void ParticlesEditor::_menu_option(int p_option) { - - switch(p_option) { + switch (p_option) { case MENU_OPTION_GENERATE_AABB: { - +#if 0 Transform globalizer = node->get_global_transform(); ParticleSystemSW pssw; - for(int i=0;iget_variable((Particles::Variable)i); - pssw.particle_randomness[i]=node->get_randomness((Particles::Variable)i); + pssw.particle_vars[i] = node->get_variable((Particles::Variable)i); + pssw.particle_randomness[i] = node->get_randomness((Particles::Variable)i); } - pssw.emission_half_extents=node->get_emission_half_extents(); - pssw.emission_points=node->get_emission_points(); - pssw.emission_base_velocity=node->get_emission_base_velocity(); - pssw.amount=node->get_amount(); - pssw.gravity_normal=node->get_gravity_normal(); - pssw.emitting=true; - pssw.height_from_velocity=node->has_height_from_velocity(); - pssw.color_phase_count=1; - + pssw.emission_half_extents = node->get_emission_half_extents(); + pssw.emission_points = node->get_emission_points(); + pssw.emission_base_velocity = node->get_emission_base_velocity(); + pssw.amount = node->get_amount(); + pssw.gravity_normal = node->get_gravity_normal(); + pssw.emitting = true; + pssw.height_from_velocity = node->has_height_from_velocity(); + pssw.color_phase_count = 1; ParticleSystemProcessSW pp; - float delta=0.01; - float lifetime=pssw.particle_vars[VS::PARTICLE_LIFETIME]; - + float delta = 0.01; + float lifetime = pssw.particle_vars[VS::PARTICLE_LIFETIME]; Transform localizer = globalizer.affine_inverse(); AABB aabb; - for(float t=0;tset_visibility_aabb(aabb); - - +#endif } break; case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH: { - + Ref material = node->get_process_material(); + if (material.is_null()) { + EditorNode::get_singleton()->show_warning(TTR("A processor material of type 'ParticlesMaterial' is required.")); + return; + } emission_file_dialog->popup_centered_ratio(); } break; case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE: { -/* + Ref material = node->get_process_material(); + if (material.is_null()) { + EditorNode::get_singleton()->show_warning(TTR("A processor material of type 'ParticlesMaterial' is required.")); + return; + } + /* Node *root = get_scene()->get_root_node(); ERR_FAIL_COND(!root); EditorNode *en = root->cast_to(); @@ -192,50 +185,50 @@ void ParticlesEditor::_menu_option(int p_option) { } } - void ParticlesEditor::edit(Particles *p_particles) { - node=p_particles; - + node = p_particles; } void ParticlesEditor::_generate_emission_points() { /// hacer codigo aca - PoolVector points; + PoolVector points; + bool use_normals = emission_fill->get_selected() == 1; + PoolVector normals; - if (emission_fill->get_selected()==0) { + if (emission_fill->get_selected() < 2) { - float area_accum=0; - Map triangle_area_map; - print_line("geometry size: "+itos(geometry.size())); + float area_accum = 0; + Map triangle_area_map; + print_line("geometry size: " + itos(geometry.size())); - for(int i=0;iset_text(TTR("Faces contain no area!")); err_dialog->popup_centered_minsize(); return; } - int emissor_count=emission_amount->get_val(); + int emissor_count = emission_amount->get_value(); - for(int i=0;i::Element *E = triangle_area_map.find_closest(areapos); + Map::Element *E = triangle_area_map.find_closest(areapos); ERR_FAIL_COND(!E) int index = E->get(); - ERR_FAIL_INDEX(index,geometry.size()); + ERR_FAIL_INDEX(index, geometry.size()); // ok FINALLY get face Face3 face = geometry[index]; @@ -243,13 +236,22 @@ void ParticlesEditor::_generate_emission_points() { Vector3 pos = face.get_random_point_inside(); - points.push_back(pos); + points.push_back(pos.x); + points.push_back(pos.y); + points.push_back(pos.z); + + if (use_normals) { + Vector3 normal = face.get_plane().normal; + normals.push_back(normal.x); + normals.push_back(normal.y); + normals.push_back(normal.z); + } } } else { int gcount = geometry.size(); - if (gcount==0) { + if (gcount == 0) { err_dialog->set_text(TTR("No faces!")); err_dialog->popup_centered_minsize(); @@ -258,32 +260,32 @@ void ParticlesEditor::_generate_emission_points() { PoolVector::Read r = geometry.read(); - AABB aabb; + Rect3 aabb; - for(int i=0;iget_val(); + int emissor_count = emission_amount->get_value(); - for(int i=0;imax) - max=d; - + if (d < min) + min = d; + if (d > max) + max = d; } } - - if (maxset_emission_points(points); + int point_count = points.size() / 3; + int w = 2048; + int h = (point_count / 2048) + 1; + + PoolVector point_img; + point_img.resize(w * h * 3 * sizeof(float)); + + { + PoolVector::Write iw = point_img.write(); + zeromem(iw.ptr(), w * h * 3 * sizeof(float)); + PoolVector::Read r = points.read(); + copymem(iw.ptr(), r.ptr(), point_count * sizeof(float) * 3); + } + + Image image(w, h, false, Image::FORMAT_RGBF, point_img); + + Ref tex; + tex.instance(); + tex->create_from_image(image, Texture::FLAG_FILTER); + + Ref material = node->get_process_material(); + ERR_FAIL_COND(material.is_null()); + + if (use_normals) { + + material->set_emission_shape(ParticlesMaterial::EMISSION_SHAPE_DIRECTED_POINTS); + material->set_emission_point_count(point_count); + material->set_emission_point_texture(tex); + + PoolVector point_img2; + point_img2.resize(w * h * 3 * sizeof(float)); + + { + PoolVector::Write iw = point_img2.write(); + zeromem(iw.ptr(), w * h * 3 * sizeof(float)); + PoolVector::Read r = normals.read(); + copymem(iw.ptr(), r.ptr(), point_count * sizeof(float) * 3); + } + + Image image2(w, h, false, Image::FORMAT_RGBF, point_img2); + + Ref tex2; + tex2.instance(); + tex2->create_from_image(image2, Texture::FLAG_FILTER); + + material->set_emission_normal_texture(tex2); + } else { + + material->set_emission_shape(ParticlesMaterial::EMISSION_SHAPE_POINTS); + material->set_emission_point_count(point_count); + material->set_emission_point_texture(tex); + } + + //print_line("point count: "+itos(points.size())); + //node->set_emission_points(points); } void ParticlesEditor::_bind_methods() { - ClassDB::bind_method("_menu_option",&ParticlesEditor::_menu_option); - ClassDB::bind_method("_resource_seleted",&ParticlesEditor::_resource_seleted); - ClassDB::bind_method("_node_selected",&ParticlesEditor::_node_selected); - ClassDB::bind_method("_generate_emission_points",&ParticlesEditor::_generate_emission_points); + ClassDB::bind_method("_menu_option", &ParticlesEditor::_menu_option); + ClassDB::bind_method("_resource_seleted", &ParticlesEditor::_resource_seleted); + ClassDB::bind_method("_node_selected", &ParticlesEditor::_node_selected); + ClassDB::bind_method("_generate_emission_points", &ParticlesEditor::_generate_emission_points); //ClassDB::bind_method("_populate",&ParticlesEditor::_populate); - } ParticlesEditor::ParticlesEditor() { - particles_editor_hb = memnew ( HBoxContainer ); + particles_editor_hb = memnew(HBoxContainer); SpatialEditor::get_singleton()->add_control_to_menu_panel(particles_editor_hb); - options = memnew( MenuButton ); + options = memnew(MenuButton); particles_editor_hb->add_child(options); particles_editor_hb->hide(); options->set_text("Particles"); - options->get_popup()->add_item(TTR("Generate AABB"),MENU_OPTION_GENERATE_AABB); + options->get_popup()->add_item(TTR("Generate AABB"), MENU_OPTION_GENERATE_AABB); options->get_popup()->add_separator(); - options->get_popup()->add_item(TTR("Create Emitter From Mesh"),MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH); - options->get_popup()->add_item(TTR("Create Emitter From Node"),MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE); - options->get_popup()->add_item(TTR("Clear Emitter"),MENU_OPTION_CLEAR_EMISSION_VOLUME); + options->get_popup()->add_item(TTR("Create Emission Points From Mesh"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH); + options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE); + // options->get_popup()->add_item(TTR("Clear Emitter"), MENU_OPTION_CLEAR_EMISSION_VOLUME); - options->get_popup()->connect("id_pressed", this,"_menu_option"); + options->get_popup()->connect("id_pressed", this, "_menu_option"); - emission_dialog = memnew( ConfirmationDialog ); + emission_dialog = memnew(ConfirmationDialog); emission_dialog->set_title(TTR("Create Emitter")); add_child(emission_dialog); - Label *l = memnew(Label); - l->set_pos(Point2(5,5)); - l->set_text(TTR("Emission Positions:")); - emission_dialog->add_child(l); + VBoxContainer *emd_vb = memnew(VBoxContainer); + emission_dialog->add_child(emd_vb); - - emission_amount = memnew( SpinBox ); - emission_amount->set_anchor(MARGIN_RIGHT,ANCHOR_END); - emission_amount->set_begin( Point2(20,23)); - emission_amount->set_end( Point2(5,25)); + emission_amount = memnew(SpinBox); emission_amount->set_min(1); - emission_amount->set_max(65536); - emission_amount->set_val(512); - emission_dialog->add_child(emission_amount); - emission_dialog->get_ok()->set_text(TTR("Create")); - emission_dialog->connect("confirmed",this,"_generate_emission_points"); + emission_amount->set_max(100000); + emission_amount->set_value(512); + emd_vb->add_margin_child(TTR("Emission Points:"), emission_amount); - l = memnew(Label); - l->set_pos(Point2(5,50)); - l->set_text(TTR("Emission Fill:")); - emission_dialog->add_child(l); - - emission_fill = memnew( OptionButton ); - emission_fill->set_anchor(MARGIN_RIGHT,ANCHOR_END); - emission_fill->set_begin( Point2(20,70)); - emission_fill->set_end( Point2(5,75)); - emission_fill->add_item(TTR("Surface")); + emission_fill = memnew(OptionButton); + emission_fill->add_item(TTR("Surface Points")); + emission_fill->add_item(TTR("Surface Points+Normal (Directed)")); emission_fill->add_item(TTR("Volume")); - emission_dialog->add_child(emission_fill); + emd_vb->add_margin_child(TTR("Emission Source: "), emission_fill); - err_dialog = memnew( ConfirmationDialog ); + emission_dialog->get_ok()->set_text(TTR("Create")); + emission_dialog->connect("confirmed", this, "_generate_emission_points"); + + err_dialog = memnew(ConfirmationDialog); //err_dialog->get_cancel()->hide(); add_child(err_dialog); - - emission_file_dialog = memnew( EditorFileDialog ); + emission_file_dialog = memnew(EditorFileDialog); add_child(emission_file_dialog); - emission_file_dialog->connect("file_selected",this,"_resource_seleted"); - emission_tree_dialog = memnew( SceneTreeDialog ); + emission_file_dialog->connect("file_selected", this, "_resource_seleted"); + emission_tree_dialog = memnew(SceneTreeDialog); add_child(emission_tree_dialog); - emission_tree_dialog->connect("selected",this,"_node_selected"); + emission_tree_dialog->connect("selected", this, "_node_selected"); List extensions; - ResourceLoader::get_recognized_extensions_for_type("Mesh",&extensions); + ResourceLoader::get_recognized_extensions_for_type("Mesh", &extensions); emission_file_dialog->clear_filters(); - for(int i=0;iadd_filter("*."+extensions[i]+" ; "+extensions[i].to_upper()); + emission_file_dialog->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper()); } emission_file_dialog->set_mode(EditorFileDialog::MODE_OPEN_FILE); //options->set_anchor(MARGIN_LEFT,Control::ANCHOR_END); //options->set_anchor(MARGIN_RIGHT,Control::ANCHOR_END); - } - void ParticlesEditorPlugin::edit(Object *p_object) { particles_editor->edit(p_object->cast_to()); @@ -427,7 +466,7 @@ void ParticlesEditorPlugin::edit(Object *p_object) { bool ParticlesEditorPlugin::handles(Object *p_object) const { - return p_object->is_type("Particles"); + return p_object->is_class("Particles"); } void ParticlesEditorPlugin::make_visible(bool p_visible) { @@ -440,21 +479,16 @@ void ParticlesEditorPlugin::make_visible(bool p_visible) { particles_editor->hide(); particles_editor->edit(NULL); } - } ParticlesEditorPlugin::ParticlesEditorPlugin(EditorNode *p_node) { - editor=p_node; - particles_editor = memnew( ParticlesEditor ); + editor = p_node; + particles_editor = memnew(ParticlesEditor); editor->get_viewport()->add_child(particles_editor); particles_editor->hide(); } - -ParticlesEditorPlugin::~ParticlesEditorPlugin() -{ +ParticlesEditorPlugin::~ParticlesEditorPlugin() { } - -#endif diff --git a/editor/plugins/particles_editor_plugin.h b/editor/plugins/particles_editor_plugin.h index 420e20d6411..b3394d879e7 100644 --- a/editor/plugins/particles_editor_plugin.h +++ b/editor/plugins/particles_editor_plugin.h @@ -37,17 +37,16 @@ /** @author Juan Linietsky */ -#if 0 + class ParticlesEditor : public Control { - GDCLASS(ParticlesEditor, Control ); + GDCLASS(ParticlesEditor, Control); Panel *panel; MenuButton *options; HBoxContainer *particles_editor_hb; Particles *node; - EditorFileDialog *emission_file_dialog; SceneTreeDialog *emission_tree_dialog; @@ -57,9 +56,6 @@ class ParticlesEditor : public Control { SpinBox *emission_amount; OptionButton *emission_fill; - - - enum Menu { MENU_OPTION_GENERATE_AABB, @@ -72,35 +68,33 @@ class ParticlesEditor : public Control { PoolVector geometry; void _generate_emission_points(); - void _resource_seleted(const String& p_res); - void _node_selected(const NodePath& p_path); + void _resource_seleted(const String &p_res); + void _node_selected(const NodePath &p_path); void _menu_option(int); void _populate(); -friend class ParticlesEditorPlugin; + friend class ParticlesEditorPlugin; protected: - void _notification(int p_notification); void _node_removed(Node *p_node); static void _bind_methods(); -public: +public: void edit(Particles *p_particles); ParticlesEditor(); }; class ParticlesEditorPlugin : public EditorPlugin { - GDCLASS( ParticlesEditorPlugin, EditorPlugin ); + GDCLASS(ParticlesEditorPlugin, EditorPlugin); ParticlesEditor *particles_editor; EditorNode *editor; public: - virtual String get_name() const { return "Particles"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_node); @@ -109,8 +103,6 @@ public: ParticlesEditorPlugin(EditorNode *p_node); ~ParticlesEditorPlugin(); - }; #endif // PARTICLES_EDITOR_PLUGIN_H -#endif diff --git a/editor/plugins/path_editor_plugin.cpp b/editor/plugins/path_editor_plugin.cpp index 0b3587bc5e4..6fcda001ee8 100644 --- a/editor/plugins/path_editor_plugin.cpp +++ b/editor/plugins/path_editor_plugin.cpp @@ -530,16 +530,16 @@ PathEditorPlugin::PathEditorPlugin(EditorNode *p_node) { editor=p_node; singleton=this; - path_material = Ref( memnew( FixedSpatialMaterial )); - path_material->set_parameter( FixedSpatialMaterial::PARAM_DIFFUSE,Color(0.5,0.5,1.0,0.8) ); - path_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true); + path_material = Ref( memnew( SpatialMaterial )); + path_material->set_parameter( SpatialMaterial::PARAM_DIFFUSE,Color(0.5,0.5,1.0,0.8) ); + path_material->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA, true); path_material->set_line_width(3); path_material->set_flag(Material::FLAG_DOUBLE_SIDED,true); path_material->set_flag(Material::FLAG_UNSHADED,true); - path_thin_material = Ref( memnew( FixedSpatialMaterial )); - path_thin_material->set_parameter( FixedSpatialMaterial::PARAM_DIFFUSE,Color(0.5,0.5,1.0,0.4) ); - path_thin_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true); + path_thin_material = Ref( memnew( SpatialMaterial )); + path_thin_material->set_parameter( SpatialMaterial::PARAM_DIFFUSE,Color(0.5,0.5,1.0,0.4) ); + path_thin_material->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA, true); path_thin_material->set_line_width(1); path_thin_material->set_flag(Material::FLAG_DOUBLE_SIDED,true); path_thin_material->set_flag(Material::FLAG_UNSHADED,true); diff --git a/editor/plugins/path_editor_plugin.h b/editor/plugins/path_editor_plugin.h index 9d0f6eb9f23..131cf11ef89 100644 --- a/editor/plugins/path_editor_plugin.h +++ b/editor/plugins/path_editor_plugin.h @@ -78,8 +78,8 @@ public: Path *get_edited_path() { return path; } static PathEditorPlugin* singleton; - Ref path_material; - Ref path_thin_material; + Ref path_material; + Ref path_thin_material; virtual bool forward_spatial_gui_input(Camera* p_camera,const InputEvent& p_event); //virtual bool forward_gui_input(const InputEvent& p_event) { return collision_polygon_editor->forward_gui_input(p_event); } diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 11dfb7b9100..37782ed1730 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -137,14 +137,35 @@ void ShaderTextEditor::_load_theme_settings() { }*/ } +void ShaderTextEditor::_check_shader_mode() { + + String type = ShaderLanguage::get_shader_type(get_text_edit()->get_text()); + + print_line("type is: " + type); + Shader::Mode mode; + + if (type == "canvas_item") { + mode = Shader::MODE_CANVAS_ITEM; + } else if (type == "particles") { + mode = Shader::MODE_PARTICLES; + } else { + mode = Shader::MODE_SPATIAL; + } + + if (shader->get_mode() != mode) { + shader->set_code(get_text_edit()->get_text()); + _load_theme_settings(); + } +} + void ShaderTextEditor::_code_complete_script(const String &p_code, List *r_options) { - print_line("code complete"); + _check_shader_mode(); ShaderLanguage sl; String calltip; - Error err = sl.complete(p_code, ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode())), r_options, calltip); + Error err = sl.complete(p_code, ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_types(), r_options, calltip); if (calltip != "") { get_text_edit()->set_code_hint(calltip); @@ -153,13 +174,15 @@ void ShaderTextEditor::_code_complete_script(const String &p_code, List void ShaderTextEditor::_validate_script() { + _check_shader_mode(); + String code = get_text_edit()->get_text(); //List params; //shader->get_param_list(¶ms); ShaderLanguage sl; - Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode()))); + Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_types()); if (err != OK) { String error_text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text(); diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h index 4a56c14ecb4..14caf4ab498 100644 --- a/editor/plugins/shader_editor_plugin.h +++ b/editor/plugins/shader_editor_plugin.h @@ -44,6 +44,8 @@ class ShaderTextEditor : public CodeTextEditor { Ref shader; + void _check_shader_mode(); + protected: static void _bind_methods(); virtual void _load_theme_settings(); diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index d642a3c468e..5e0901f9bef 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -2329,12 +2329,12 @@ void SpatialEditor::_generate_selection_box() { st->add_vertex(b); } - Ref mat = memnew(FixedSpatialMaterial); - mat->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true); + Ref mat = memnew(SpatialMaterial); + mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); mat->set_albedo(Color(1, 1, 1)); - mat->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true); - mat->set_flag(FixedSpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); - mat->set_flag(FixedSpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); + mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); + mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); + mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); st->set_material(mat); selection_box = st->commit(); } @@ -2888,12 +2888,12 @@ void SpatialEditor::_init_indicators() { { indicator_mat.instance(); - indicator_mat->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true); - //indicator_mat->set_flag(FixedSpatialMaterial::FLAG_ONTOP,true); - indicator_mat->set_flag(FixedSpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); - indicator_mat->set_flag(FixedSpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); + indicator_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); + //indicator_mat->set_flag(SpatialMaterial::FLAG_ONTOP,true); + indicator_mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); + indicator_mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); - indicator_mat->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true); + indicator_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); PoolVector grid_colors[3]; PoolVector grid_points[3]; @@ -2980,7 +2980,7 @@ void SpatialEditor::_init_indicators() { cursor_points.push_back(Vector3(0, 0, -cs)); cursor_material.instance(); cursor_material->set_albedo(Color(0, 1, 1)); - cursor_material->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true); + cursor_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true); Array d; d.resize(VS::ARRAY_MAX); @@ -3000,10 +3000,10 @@ void SpatialEditor::_init_indicators() { float gizmo_alph = EditorSettings::get_singleton()->get("editors/3d/manipulator_gizmo_opacity"); - gizmo_hl = Ref(memnew(FixedSpatialMaterial)); - gizmo_hl->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true); - gizmo_hl->set_flag(FixedSpatialMaterial::FLAG_ONTOP, true); - gizmo_hl->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true); + gizmo_hl = Ref(memnew(SpatialMaterial)); + gizmo_hl->set_flag(SpatialMaterial::FLAG_UNSHADED, true); + gizmo_hl->set_flag(SpatialMaterial::FLAG_ONTOP, true); + gizmo_hl->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); gizmo_hl->set_albedo(Color(1, 1, 1, gizmo_alph + 0.2f)); for (int i = 0; i < 3; i++) { @@ -3011,10 +3011,10 @@ void SpatialEditor::_init_indicators() { move_gizmo[i] = Ref(memnew(Mesh)); rotate_gizmo[i] = Ref(memnew(Mesh)); - Ref mat = memnew(FixedSpatialMaterial); - mat->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true); - mat->set_flag(FixedSpatialMaterial::FLAG_ONTOP, true); - mat->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true); + Ref mat = memnew(SpatialMaterial); + mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); + mat->set_flag(SpatialMaterial::FLAG_ONTOP, true); + mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); Color col; col[i] = 1.0; col.a = gizmo_alph; diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h index 734057dc90f..0dedd6ce6df 100644 --- a/editor/plugins/spatial_editor_plugin.h +++ b/editor/plugins/spatial_editor_plugin.h @@ -323,8 +323,8 @@ private: bool grid_enabled; Ref move_gizmo[3], rotate_gizmo[3]; - Ref gizmo_color[3]; - Ref gizmo_hl; + Ref gizmo_color[3]; + Ref gizmo_hl; int over_gizmo_handle; @@ -333,8 +333,8 @@ private: RID indicators_instance; RID cursor_mesh; RID cursor_instance; - Ref indicator_mat; - Ref cursor_material; + Ref indicator_mat; + Ref cursor_material; /* struct Selected { diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp index 6dee151d99a..2ae6f6a3d75 100644 --- a/editor/plugins/tile_set_editor_plugin.cpp +++ b/editor/plugins/tile_set_editor_plugin.cpp @@ -58,7 +58,7 @@ void TileSetEditor::_import_scene(Node *scene, Ref p_library, bool p_me Sprite *mi = child->cast_to(); Ref texture = mi->get_texture(); - Ref material = mi->get_material(); + Ref material = mi->get_material(); if (texture.is_null()) continue; diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp index 8a24ed2b2f7..385de3fa18c 100644 --- a/editor/spatial_editor_gizmos.cpp +++ b/editor/spatial_editor_gizmos.cpp @@ -70,10 +70,6 @@ void EditorSpatialGizmo::Instance::create_instance(Spatial *p_base) { instance = VS::get_singleton()->instance_create2(mesh->get_rid(), p_base->get_world()->get_scenario()); VS::get_singleton()->instance_attach_object_instance_ID(instance, p_base->get_instance_ID()); - if (billboard) - VS::get_singleton()->instance_geometry_set_flag(instance, VS::INSTANCE_FLAG_BILLBOARD, true); - if (unscaled) - VS::get_singleton()->instance_geometry_set_flag(instance, VS::INSTANCE_FLAG_DEPH_SCALE, true); if (skeleton.is_valid()) VS::get_singleton()->instance_attach_skeleton(instance, skeleton); if (extra_margin) @@ -228,7 +224,6 @@ void EditorSpatialGizmo::add_handles(const Vector &p_handles, bool p_bi Array a; a.resize(VS::ARRAY_MAX); a[VS::ARRAY_VERTEX] = p_handles; - print_line("handles?: " + itos(p_handles.size())); PoolVector colors; { colors.resize(p_handles.size()); @@ -243,7 +238,10 @@ void EditorSpatialGizmo::add_handles(const Vector &p_handles, bool p_bi } a[VS::ARRAY_COLOR] = colors; mesh->add_surface_from_arrays(Mesh::PRIMITIVE_POINTS, a); - mesh->surface_set_material(0, SpatialEditorGizmos::singleton->handle2_material); + if (p_billboard) + mesh->surface_set_material(0, SpatialEditorGizmos::singleton->handle2_material_billboard); + else + mesh->surface_set_material(0, SpatialEditorGizmos::singleton->handle2_material); if (p_billboard) { float md = 0; @@ -390,7 +388,7 @@ bool EditorSpatialGizmo::intersect_ray(const Camera *p_camera, const Point2 &p_p Transform t = spatial_node->get_global_transform(); t.orthonormalize(); if (billboard_handle) { - t.set_look_at(t.origin, t.origin + p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1)); + t.set_look_at(t.origin, t.origin - p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1)); } float min_d = 1e20; @@ -452,7 +450,7 @@ bool EditorSpatialGizmo::intersect_ray(const Camera *p_camera, const Point2 &p_p const Vector3 *vptr = collision_segments.ptr(); Transform t = spatial_node->get_global_transform(); if (billboard_handle) { - t.set_look_at(t.origin, t.origin + p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1)); + t.set_look_at(t.origin, t.origin - p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1)); } Vector3 cp; @@ -504,7 +502,7 @@ bool EditorSpatialGizmo::intersect_ray(const Camera *p_camera, const Point2 &p_p Transform gt = spatial_node->get_global_transform(); if (billboard_handle) { - gt.set_look_at(gt.origin, gt.origin + p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1)); + gt.set_look_at(gt.origin, gt.origin - p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1)); } Transform ai = gt.affine_inverse(); @@ -777,7 +775,7 @@ void LightSpatialGizmo::redraw() { points.push_back(Vector3(b.x, b.y, 0)); } - add_lines(points, SpatialEditorGizmos::singleton->light_material, true); + add_lines(points, SpatialEditorGizmos::singleton->light_material_omni, true); add_collision_segments(points); add_unscaled_billboard(SpatialEditorGizmos::singleton->light_material_omni_icon, 0.05); @@ -2994,24 +2992,24 @@ Ref SpatialEditorGizmos::get_gizmo(Spatial *p_spatial) { return Ref(); } -Ref SpatialEditorGizmos::create_line_material(const Color &p_base_color) { +Ref SpatialEditorGizmos::create_line_material(const Color &p_base_color) { - Ref line_material = Ref(memnew(FixedSpatialMaterial)); - line_material->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true); + Ref line_material = Ref(memnew(SpatialMaterial)); + line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true); line_material->set_line_width(3.0); - line_material->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true); - //line_material->set_flag(FixedSpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); - //->set_flag(FixedSpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); + line_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); + //line_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); + //->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); line_material->set_albedo(p_base_color); return line_material; } -Ref SpatialEditorGizmos::create_solid_material(const Color &p_base_color) { +Ref SpatialEditorGizmos::create_solid_material(const Color &p_base_color) { - Ref line_material = Ref(memnew(FixedSpatialMaterial)); - line_material->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true); - line_material->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true); + Ref line_material = Ref(memnew(SpatialMaterial)); + line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true); + line_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); line_material->set_albedo(p_base_color); return line_material; @@ -3021,58 +3019,65 @@ SpatialEditorGizmos::SpatialEditorGizmos() { singleton = this; - handle_material = Ref(memnew(FixedSpatialMaterial)); - handle_material->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true); + handle_material = Ref(memnew(SpatialMaterial)); + handle_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true); handle_material->set_albedo(Color(0.8, 0.8, 0.8)); + handle_material_billboard = handle_material->duplicate(); + handle_material_billboard->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED); - handle2_material = Ref(memnew(FixedSpatialMaterial)); - handle2_material->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true); - handle2_material->set_flag(FixedSpatialMaterial::FLAG_USE_POINT_SIZE, true); + handle2_material = Ref(memnew(SpatialMaterial)); + handle2_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true); + handle2_material->set_flag(SpatialMaterial::FLAG_USE_POINT_SIZE, true); handle_t = SpatialEditor::get_singleton()->get_icon("Editor3DHandle", "EditorIcons"); handle2_material->set_point_size(handle_t->get_width()); - handle2_material->set_texture(FixedSpatialMaterial::TEXTURE_ALBEDO, handle_t); + handle2_material->set_texture(SpatialMaterial::TEXTURE_ALBEDO, handle_t); handle2_material->set_albedo(Color(1, 1, 1)); - handle2_material->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true); - handle2_material->set_flag(FixedSpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); - handle2_material->set_flag(FixedSpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); + handle2_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); + handle2_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); + handle2_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); + handle2_material_billboard = handle2_material->duplicate(); + handle2_material_billboard->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED); light_material = create_line_material(Color(1, 1, 0.2)); + light_material_omni = create_line_material(Color(1, 1, 0.2)); + light_material_omni->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED); - light_material_omni_icon = Ref(memnew(FixedSpatialMaterial)); - light_material_omni_icon->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true); - light_material_omni_icon->set_cull_mode(FixedSpatialMaterial::CULL_DISABLED); - light_material_omni_icon->set_depth_draw_mode(FixedSpatialMaterial::DEPTH_DRAW_DISABLED); - light_material_omni_icon->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true); + light_material_omni_icon = Ref(memnew(SpatialMaterial)); + light_material_omni_icon->set_flag(SpatialMaterial::FLAG_UNSHADED, true); + light_material_omni_icon->set_cull_mode(SpatialMaterial::CULL_DISABLED); + light_material_omni_icon->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED); + light_material_omni_icon->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); light_material_omni_icon->set_albedo(Color(1, 1, 1, 0.9)); - light_material_omni_icon->set_texture(FixedSpatialMaterial::TEXTURE_ALBEDO, SpatialEditor::get_singleton()->get_icon("GizmoLight", "EditorIcons")); + light_material_omni_icon->set_texture(SpatialMaterial::TEXTURE_ALBEDO, SpatialEditor::get_singleton()->get_icon("GizmoLight", "EditorIcons")); + light_material_omni_icon->set_flag(SpatialMaterial::FLAG_FIXED_SIZE, true); - light_material_directional_icon = Ref(memnew(FixedSpatialMaterial)); - light_material_directional_icon->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true); - light_material_directional_icon->set_cull_mode(FixedSpatialMaterial::CULL_DISABLED); - light_material_directional_icon->set_depth_draw_mode(FixedSpatialMaterial::DEPTH_DRAW_DISABLED); - light_material_directional_icon->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true); + light_material_directional_icon = Ref(memnew(SpatialMaterial)); + light_material_directional_icon->set_flag(SpatialMaterial::FLAG_UNSHADED, true); + light_material_directional_icon->set_cull_mode(SpatialMaterial::CULL_DISABLED); + light_material_directional_icon->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED); + light_material_directional_icon->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); light_material_directional_icon->set_albedo(Color(1, 1, 1, 0.9)); - light_material_directional_icon->set_texture(FixedSpatialMaterial::TEXTURE_ALBEDO, SpatialEditor::get_singleton()->get_icon("GizmoDirectionalLight", "EditorIcons")); + light_material_directional_icon->set_texture(SpatialMaterial::TEXTURE_ALBEDO, SpatialEditor::get_singleton()->get_icon("GizmoDirectionalLight", "EditorIcons")); camera_material = create_line_material(Color(1.0, 0.5, 1.0)); navmesh_edge_material = create_line_material(Color(0.1, 0.8, 1.0)); navmesh_solid_material = create_solid_material(Color(0.1, 0.8, 1.0, 0.4)); - navmesh_edge_material->set_flag(FixedSpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, false); - navmesh_edge_material->set_flag(FixedSpatialMaterial::FLAG_SRGB_VERTEX_COLOR, false); - navmesh_solid_material->set_cull_mode(FixedSpatialMaterial::CULL_DISABLED); + navmesh_edge_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, false); + navmesh_edge_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, false); + navmesh_solid_material->set_cull_mode(SpatialMaterial::CULL_DISABLED); navmesh_edge_material_disabled = create_line_material(Color(1.0, 0.8, 0.1)); navmesh_solid_material_disabled = create_solid_material(Color(1.0, 0.8, 0.1, 0.4)); - navmesh_edge_material_disabled->set_flag(FixedSpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, false); - navmesh_edge_material_disabled->set_flag(FixedSpatialMaterial::FLAG_SRGB_VERTEX_COLOR, false); - navmesh_solid_material_disabled->set_cull_mode(FixedSpatialMaterial::CULL_DISABLED); + navmesh_edge_material_disabled->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, false); + navmesh_edge_material_disabled->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, false); + navmesh_solid_material_disabled->set_cull_mode(SpatialMaterial::CULL_DISABLED); skeleton_material = create_line_material(Color(0.6, 1.0, 0.3)); - skeleton_material->set_cull_mode(FixedSpatialMaterial::CULL_DISABLED); - skeleton_material->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true); - skeleton_material->set_flag(FixedSpatialMaterial::FLAG_ONTOP, true); - skeleton_material->set_depth_draw_mode(FixedSpatialMaterial::DEPTH_DRAW_DISABLED); + skeleton_material->set_cull_mode(SpatialMaterial::CULL_DISABLED); + skeleton_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true); + skeleton_material->set_flag(SpatialMaterial::FLAG_ONTOP, true); + skeleton_material->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED); //position 3D Shared mesh @@ -3095,11 +3100,11 @@ SpatialEditorGizmos::SpatialEditorGizmos() { cursor_colors.push_back(Color(0.5, 0.5, 1, 0.7)); cursor_colors.push_back(Color(0.5, 0.5, 1, 0.7)); - Ref mat = memnew(FixedSpatialMaterial); - mat->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true); - mat->set_flag(FixedSpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); - mat->set_flag(FixedSpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); - mat->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true); + Ref mat = memnew(SpatialMaterial); + mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); + mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); + mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); + mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); mat->set_line_width(3); Array d; d.resize(VS::ARRAY_MAX); @@ -3119,11 +3124,11 @@ SpatialEditorGizmos::SpatialEditorGizmos() { cursor_colors.push_back(Color(0.5, 0.5, 0.5, 0.7)); cursor_colors.push_back(Color(0.5, 0.5, 0.5, 0.7)); - Ref mat = memnew(FixedSpatialMaterial); - mat->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true); - mat->set_flag(FixedSpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); - mat->set_flag(FixedSpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); - mat->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true); + Ref mat = memnew(SpatialMaterial); + mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); + mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); + mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); + mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); mat->set_line_width(3); Array d; d.resize(VS::ARRAY_MAX); @@ -3133,13 +3138,13 @@ SpatialEditorGizmos::SpatialEditorGizmos() { listener_line_mesh->surface_set_material(0, mat); } - sample_player_icon = Ref(memnew(FixedSpatialMaterial)); - sample_player_icon->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true); - sample_player_icon->set_cull_mode(FixedSpatialMaterial::CULL_DISABLED); - sample_player_icon->set_depth_draw_mode(FixedSpatialMaterial::DEPTH_DRAW_DISABLED); - sample_player_icon->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true); + sample_player_icon = Ref(memnew(SpatialMaterial)); + sample_player_icon->set_flag(SpatialMaterial::FLAG_UNSHADED, true); + sample_player_icon->set_cull_mode(SpatialMaterial::CULL_DISABLED); + sample_player_icon->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED); + sample_player_icon->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); sample_player_icon->set_albedo(Color(1, 1, 1, 0.9)); - sample_player_icon->set_texture(FixedSpatialMaterial::TEXTURE_ALBEDO, SpatialEditor::get_singleton()->get_icon("GizmoSpatialSamplePlayer", "EditorIcons")); + sample_player_icon->set_texture(SpatialMaterial::TEXTURE_ALBEDO, SpatialEditor::get_singleton()->get_icon("GizmoSpatialSamplePlayer", "EditorIcons")); room_material = create_line_material(Color(1.0, 0.6, 0.9)); portal_material = create_line_material(Color(1.0, 0.8, 0.6)); @@ -3152,29 +3157,29 @@ SpatialEditorGizmos::SpatialEditorGizmos() { gi_probe_material_internal = create_line_material(Color(0.5, 0.8, 0.3, 0.1)); joint_material = create_line_material(Color(0.6, 0.8, 1.0)); - stream_player_icon = Ref(memnew(FixedSpatialMaterial)); - stream_player_icon->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true); - stream_player_icon->set_cull_mode(FixedSpatialMaterial::CULL_DISABLED); - stream_player_icon->set_depth_draw_mode(FixedSpatialMaterial::DEPTH_DRAW_DISABLED); - stream_player_icon->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true); + stream_player_icon = Ref(memnew(SpatialMaterial)); + stream_player_icon->set_flag(SpatialMaterial::FLAG_UNSHADED, true); + stream_player_icon->set_cull_mode(SpatialMaterial::CULL_DISABLED); + stream_player_icon->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED); + stream_player_icon->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); stream_player_icon->set_albedo(Color(1, 1, 1, 0.9)); - stream_player_icon->set_texture(FixedSpatialMaterial::TEXTURE_ALBEDO, SpatialEditor::get_singleton()->get_icon("GizmoSpatialStreamPlayer", "EditorIcons")); + stream_player_icon->set_texture(SpatialMaterial::TEXTURE_ALBEDO, SpatialEditor::get_singleton()->get_icon("GizmoSpatialStreamPlayer", "EditorIcons")); - visibility_notifier_icon = Ref(memnew(FixedSpatialMaterial)); - visibility_notifier_icon->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true); - visibility_notifier_icon->set_cull_mode(FixedSpatialMaterial::CULL_DISABLED); - visibility_notifier_icon->set_depth_draw_mode(FixedSpatialMaterial::DEPTH_DRAW_DISABLED); - visibility_notifier_icon->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true); + visibility_notifier_icon = Ref(memnew(SpatialMaterial)); + visibility_notifier_icon->set_flag(SpatialMaterial::FLAG_UNSHADED, true); + visibility_notifier_icon->set_cull_mode(SpatialMaterial::CULL_DISABLED); + visibility_notifier_icon->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED); + visibility_notifier_icon->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); visibility_notifier_icon->set_albedo(Color(1, 1, 1, 0.9)); - visibility_notifier_icon->set_texture(FixedSpatialMaterial::TEXTURE_ALBEDO, SpatialEditor::get_singleton()->get_icon("Visible", "EditorIcons")); + visibility_notifier_icon->set_texture(SpatialMaterial::TEXTURE_ALBEDO, SpatialEditor::get_singleton()->get_icon("Visible", "EditorIcons")); - listener_icon = Ref(memnew(FixedSpatialMaterial)); - listener_icon->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true); - listener_icon->set_cull_mode(FixedSpatialMaterial::CULL_DISABLED); - listener_icon->set_depth_draw_mode(FixedSpatialMaterial::DEPTH_DRAW_DISABLED); - listener_icon->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true); + listener_icon = Ref(memnew(SpatialMaterial)); + listener_icon->set_flag(SpatialMaterial::FLAG_UNSHADED, true); + listener_icon->set_cull_mode(SpatialMaterial::CULL_DISABLED); + listener_icon->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED); + listener_icon->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); listener_icon->set_albedo(Color(1, 1, 1, 0.9)); - listener_icon->set_texture(FixedSpatialMaterial::TEXTURE_ALBEDO, SpatialEditor::get_singleton()->get_icon("GizmoListener", "EditorIcons")); + listener_icon->set_texture(SpatialMaterial::TEXTURE_ALBEDO, SpatialEditor::get_singleton()->get_icon("GizmoListener", "EditorIcons")); { diff --git a/editor/spatial_editor_gizmos.h b/editor/spatial_editor_gizmos.h index 76564c5a997..a47a1349753 100644 --- a/editor/spatial_editor_gizmos.h +++ b/editor/spatial_editor_gizmos.h @@ -399,38 +399,41 @@ public: class SpatialEditorGizmos { public: - Ref create_line_material(const Color &p_base_color); - Ref create_solid_material(const Color &p_base_color); - Ref handle2_material; - Ref handle_material; - Ref light_material; - Ref light_material_omni_icon; - Ref light_material_directional_icon; - Ref camera_material; - Ref skeleton_material; - Ref reflection_probe_material; - Ref reflection_probe_material_internal; - Ref gi_probe_material; - Ref gi_probe_material_internal; - Ref room_material; - Ref portal_material; - Ref raycast_material; - Ref visibility_notifier_material; - Ref car_wheel_material; - Ref joint_material; + Ref create_line_material(const Color &p_base_color); + Ref create_solid_material(const Color &p_base_color); + Ref handle2_material; + Ref handle2_material_billboard; + Ref handle_material; + Ref handle_material_billboard; + Ref light_material; + Ref light_material_omni; + Ref light_material_omni_icon; + Ref light_material_directional_icon; + Ref camera_material; + Ref skeleton_material; + Ref reflection_probe_material; + Ref reflection_probe_material_internal; + Ref gi_probe_material; + Ref gi_probe_material_internal; + Ref room_material; + Ref portal_material; + Ref raycast_material; + Ref visibility_notifier_material; + Ref car_wheel_material; + Ref joint_material; - Ref navmesh_edge_material; - Ref navmesh_solid_material; - Ref navmesh_edge_material_disabled; - Ref navmesh_solid_material_disabled; + Ref navmesh_edge_material; + Ref navmesh_solid_material; + Ref navmesh_edge_material_disabled; + Ref navmesh_solid_material_disabled; - Ref listener_icon; + Ref listener_icon; - Ref sample_player_icon; - Ref stream_player_icon; - Ref visibility_notifier_icon; + Ref sample_player_icon; + Ref stream_player_icon; + Ref visibility_notifier_icon; - Ref shape_material; + Ref shape_material; Ref handle_t; Ref pos3d_mesh; diff --git a/main/tests/test_shader_lang.cpp b/main/tests/test_shader_lang.cpp index 4ca09fe6567..74b4f0dd81c 100644 --- a/main/tests/test_shader_lang.cpp +++ b/main/tests/test_shader_lang.cpp @@ -323,8 +323,10 @@ MainLoop *test() { Set rm; rm.insert("popo"); + Set types; + types.insert("spatial"); - Error err = sl.compile(code, dt, rm); + Error err = sl.compile(code, dt, rm, types); if (err) { diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index a6a3a03503c..64426298ef8 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -834,9 +834,9 @@ void GridMapEditor::edit(GridMap *p_gridmap) { //update grids indicator_mat.instance(); - indicator_mat->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true); - indicator_mat->set_flag(FixedSpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); - indicator_mat->set_flag(FixedSpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); + indicator_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); + indicator_mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); + indicator_mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); indicator_mat->set_albedo(Color(0.8, 0.5, 0.1)); Vector grid_points[3]; @@ -1309,9 +1309,9 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { inner_mat.instance(); inner_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.3)); - inner_mat->set_flag(FixedSpatialMaterial::FLAG_ONTOP, true); - inner_mat->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true); - inner_mat->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true); + inner_mat->set_flag(SpatialMaterial::FLAG_ONTOP, true); + inner_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); + inner_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); d[VS::ARRAY_VERTEX] = triangles; VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_TRIANGLES, d); @@ -1319,10 +1319,10 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { outer_mat.instance(); outer_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.3)); - outer_mat->set_flag(FixedSpatialMaterial::FLAG_ONTOP, true); - outer_mat->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true); + outer_mat->set_flag(SpatialMaterial::FLAG_ONTOP, true); + outer_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); outer_mat->set_line_width(3.0); - outer_mat->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true); + outer_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); d[VS::ARRAY_VERTEX] = lines; VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_LINES, d); diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h index 27a063ee414..947af0815f1 100644 --- a/modules/gridmap/grid_map_editor_plugin.h +++ b/modules/gridmap/grid_map_editor_plugin.h @@ -112,9 +112,9 @@ class GridMapEditor : public VBoxContainer { RID duplicate_mesh; RID duplicate_instance; - Ref indicator_mat; - Ref inner_mat; - Ref outer_mat; + Ref indicator_mat; + Ref inner_mat; + Ref outer_mat; bool updating; diff --git a/platform/iphone/rasterizer_iphone.cpp b/platform/iphone/rasterizer_iphone.cpp index 14288e4ba0d..9563df5a2fa 100644 --- a/platform/iphone/rasterizer_iphone.cpp +++ b/platform/iphone/rasterizer_iphone.cpp @@ -447,7 +447,7 @@ RID RasterizerIPhone::material_create() { return material_owner.make_rid(memnew(Material)); } -void RasterizerIPhone::fixed_material_set_parameter(RID p_material, VS::FixedSpatialMaterialParam p_parameter, const Variant &p_value) { +void RasterizerIPhone::fixed_material_set_parameter(RID p_material, VS::SpatialMaterialParam p_parameter, const Variant &p_value) { Material *m = material_owner.get(p_material); ERR_FAIL_COND(!m); @@ -455,7 +455,7 @@ void RasterizerIPhone::fixed_material_set_parameter(RID p_material, VS::FixedSpa m->parameters[p_parameter] = p_value; } -Variant RasterizerIPhone::fixed_material_get_parameter(RID p_material, VS::FixedSpatialMaterialParam p_parameter) const { +Variant RasterizerIPhone::fixed_material_get_parameter(RID p_material, VS::SpatialMaterialParam p_parameter) const { Material *m = material_owner.get(p_material); ERR_FAIL_COND_V(!m, Variant()); @@ -464,7 +464,7 @@ Variant RasterizerIPhone::fixed_material_get_parameter(RID p_material, VS::Fixed return m->parameters[p_parameter]; } -void RasterizerIPhone::fixed_material_set_texture(RID p_material, VS::FixedSpatialMaterialParam p_parameter, RID p_texture) { +void RasterizerIPhone::fixed_material_set_texture(RID p_material, VS::SpatialMaterialParam p_parameter, RID p_texture) { Material *m = material_owner.get(p_material); ERR_FAIL_COND(!m); @@ -472,7 +472,7 @@ void RasterizerIPhone::fixed_material_set_texture(RID p_material, VS::FixedSpati m->textures[p_parameter] = p_texture; } -RID RasterizerIPhone::fixed_material_get_texture(RID p_material, VS::FixedSpatialMaterialParam p_parameter) const { +RID RasterizerIPhone::fixed_material_get_texture(RID p_material, VS::SpatialMaterialParam p_parameter) const { Material *m = material_owner.get(p_material); ERR_FAIL_COND_V(!m, RID()); @@ -496,7 +496,7 @@ VS::MaterialBlendMode RasterizerIPhone::fixed_material_get_detail_blend_mode(RID return m->detail_blend_mode; } -void RasterizerIPhone::fixed_material_set_texcoord_mode(RID p_material, VS::FixedSpatialMaterialParam p_parameter, VS::FixedSpatialMaterialTexCoordMode p_mode) { +void RasterizerIPhone::fixed_material_set_texcoord_mode(RID p_material, VS::SpatialMaterialParam p_parameter, VS::SpatialMaterialTexCoordMode p_mode) { Material *m = material_owner.get(p_material); ERR_FAIL_COND(!m); @@ -504,7 +504,7 @@ void RasterizerIPhone::fixed_material_set_texcoord_mode(RID p_material, VS::Fixe m->texcoord_mode[p_parameter] = p_mode; } -VS::FixedSpatialMaterialTexCoordMode RasterizerIPhone::fixed_material_get_texcoord_mode(RID p_material, VS::FixedSpatialMaterialParam p_parameter) const { +VS::SpatialMaterialTexCoordMode RasterizerIPhone::fixed_material_get_texcoord_mode(RID p_material, VS::SpatialMaterialParam p_parameter) const { Material *m = material_owner.get(p_material); ERR_FAIL_COND_V(!m, VS::FIXED_MATERIAL_TEXCOORD_TEXGEN); @@ -513,7 +513,7 @@ VS::FixedSpatialMaterialTexCoordMode RasterizerIPhone::fixed_material_get_texcoo return m->texcoord_mode[p_parameter]; // for now } -void RasterizerIPhone::fixed_material_set_texgen_mode(RID p_material, VS::FixedSpatialMaterialTexGenMode p_mode) { +void RasterizerIPhone::fixed_material_set_texgen_mode(RID p_material, VS::SpatialMaterialTexGenMode p_mode) { Material *m = material_owner.get(p_material); ERR_FAIL_COND(!m); @@ -521,7 +521,7 @@ void RasterizerIPhone::fixed_material_set_texgen_mode(RID p_material, VS::FixedS m->texgen_mode = p_mode; }; -VS::FixedSpatialMaterialTexGenMode RasterizerIPhone::fixed_material_get_texgen_mode(RID p_material) const { +VS::SpatialMaterialTexGenMode RasterizerIPhone::fixed_material_get_texgen_mode(RID p_material) const { Material *m = material_owner.get(p_material); ERR_FAIL_COND_V(!m, VS::FIXED_MATERIAL_TEXGEN_SPHERE); diff --git a/platform/iphone/rasterizer_iphone.h b/platform/iphone/rasterizer_iphone.h index 02cb985dc8d..5fee149e792 100644 --- a/platform/iphone/rasterizer_iphone.h +++ b/platform/iphone/rasterizer_iphone.h @@ -100,11 +100,11 @@ class RasterizerIPhone : public Rasterizer { RID textures[VisualServer::FIXED_MATERIAL_PARAM_MAX]; Transform uv_transform; - VS::FixedSpatialMaterialTexCoordMode texcoord_mode[VisualServer::FIXED_MATERIAL_PARAM_MAX]; + VS::SpatialMaterialTexCoordMode texcoord_mode[VisualServer::FIXED_MATERIAL_PARAM_MAX]; VS::MaterialBlendMode detail_blend_mode; - VS::FixedSpatialMaterialTexGenMode texgen_mode; + VS::SpatialMaterialTexGenMode texgen_mode; Material() { @@ -614,20 +614,20 @@ public: virtual RID material_create(); - virtual void fixed_material_set_parameter(RID p_material, VS::FixedSpatialMaterialParam p_parameter, const Variant &p_value); - virtual Variant fixed_material_get_parameter(RID p_material, VS::FixedSpatialMaterialParam p_parameter) const; + virtual void fixed_material_set_parameter(RID p_material, VS::SpatialMaterialParam p_parameter, const Variant &p_value); + virtual Variant fixed_material_get_parameter(RID p_material, VS::SpatialMaterialParam p_parameter) const; - virtual void fixed_material_set_texture(RID p_material, VS::FixedSpatialMaterialParam p_parameter, RID p_texture); - virtual RID fixed_material_get_texture(RID p_material, VS::FixedSpatialMaterialParam p_parameter) const; + virtual void fixed_material_set_texture(RID p_material, VS::SpatialMaterialParam p_parameter, RID p_texture); + virtual RID fixed_material_get_texture(RID p_material, VS::SpatialMaterialParam p_parameter) const; virtual void fixed_material_set_detail_blend_mode(RID p_material, VS::MaterialBlendMode p_mode); virtual VS::MaterialBlendMode fixed_material_get_detail_blend_mode(RID p_material) const; - virtual void fixed_material_set_texgen_mode(RID p_material, VS::FixedSpatialMaterialTexGenMode p_mode); - virtual VS::FixedSpatialMaterialTexGenMode fixed_material_get_texgen_mode(RID p_material) const; + virtual void fixed_material_set_texgen_mode(RID p_material, VS::SpatialMaterialTexGenMode p_mode); + virtual VS::SpatialMaterialTexGenMode fixed_material_get_texgen_mode(RID p_material) const; - virtual void fixed_material_set_texcoord_mode(RID p_material, VS::FixedSpatialMaterialParam p_parameter, VS::FixedSpatialMaterialTexCoordMode p_mode); - virtual VS::FixedSpatialMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material, VS::FixedSpatialMaterialParam p_parameter) const; + virtual void fixed_material_set_texcoord_mode(RID p_material, VS::SpatialMaterialParam p_parameter, VS::SpatialMaterialTexCoordMode p_mode); + virtual VS::SpatialMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material, VS::SpatialMaterialParam p_parameter) const; virtual void fixed_material_set_uv_transform(RID p_material, const Transform &p_transform); virtual Transform fixed_material_get_uv_transform(RID p_material) const; diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index 3e5bb7f572a..9ac12de45e1 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -37,124 +37,6 @@ #include "scene/scene_string_names.h" #include "servers/visual_server.h" -bool CanvasItemMaterial::_set(const StringName &p_name, const Variant &p_value) { - - if (p_name == SceneStringNames::get_singleton()->shader_shader) { - set_shader(p_value); - return true; - } else { - - if (shader.is_valid()) { - - StringName pr = shader->remap_param(p_name); - if (!pr) { - String n = p_name; - if (n.find("param/") == 0) { //backwards compatibility - pr = n.substr(6, n.length()); - } - } - if (pr) { - VisualServer::get_singleton()->material_set_param(_get_material(), pr, p_value); - return true; - } - } - } - - return false; -} - -bool CanvasItemMaterial::_get(const StringName &p_name, Variant &r_ret) const { - - if (p_name == SceneStringNames::get_singleton()->shader_shader) { - - r_ret = get_shader(); - return true; - - } else { - - if (shader.is_valid()) { - - StringName pr = shader->remap_param(p_name); - if (pr) { - r_ret = VisualServer::get_singleton()->material_get_param(_get_material(), pr); - return true; - } - } - } - - return false; -} - -void CanvasItemMaterial::_get_property_list(List *p_list) const { - - p_list->push_back(PropertyInfo(Variant::OBJECT, "shader/shader", PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemShader,CanvasItemShaderGraph")); - - if (!shader.is_null()) { - - shader->get_param_list(p_list); - } -} - -void CanvasItemMaterial::set_shader(const Ref &p_shader) { - - ERR_FAIL_COND(p_shader.is_valid() && p_shader->get_mode() != Shader::MODE_CANVAS_ITEM); - - shader = p_shader; - - RID rid; - if (shader.is_valid()) - rid = shader->get_rid(); - - VS::get_singleton()->material_set_shader(_get_material(), rid); - _change_notify(); //properties for shader exposed - emit_changed(); -} - -Ref CanvasItemMaterial::get_shader() const { - - return shader; -} - -void CanvasItemMaterial::set_shader_param(const StringName &p_param, const Variant &p_value) { - - VS::get_singleton()->material_set_param(_get_material(), p_param, p_value); -} - -Variant CanvasItemMaterial::get_shader_param(const StringName &p_param) const { - - return VS::get_singleton()->material_get_param(_get_material(), p_param); -} - -void CanvasItemMaterial::_bind_methods() { - - ClassDB::bind_method(D_METHOD("set_shader", "shader:Shader"), &CanvasItemMaterial::set_shader); - ClassDB::bind_method(D_METHOD("get_shader:Shader"), &CanvasItemMaterial::get_shader); - ClassDB::bind_method(D_METHOD("set_shader_param", "param", "value"), &CanvasItemMaterial::set_shader_param); - ClassDB::bind_method(D_METHOD("get_shader_param", "param"), &CanvasItemMaterial::get_shader_param); -} - -void CanvasItemMaterial::get_argument_options(const StringName &p_function, int p_idx, List *r_options) const { - - String f = p_function.operator String(); - if ((f == "get_shader_param" || f == "set_shader_param") && p_idx == 0) { - - if (shader.is_valid()) { - List pl; - shader->get_param_list(&pl); - for (List::Element *E = pl.front(); E; E = E->next()) { - r_options->push_back("\"" + E->get().name.replace_first("shader_param/", "") + "\""); - } - } - } - Resource::get_argument_options(p_function, p_idx, r_options); -} - -CanvasItemMaterial::CanvasItemMaterial() { -} - -CanvasItemMaterial::~CanvasItemMaterial() { -} - /////////////////////////////////////////////////////////////////// bool CanvasItem::is_visible_in_tree() const { @@ -770,7 +652,7 @@ bool CanvasItem::is_draw_behind_parent_enabled() const { return behind; } -void CanvasItem::set_material(const Ref &p_material) { +void CanvasItem::set_material(const Ref &p_material) { material = p_material; RID rid; @@ -791,7 +673,7 @@ bool CanvasItem::get_use_parent_material() const { return use_parent_material; } -Ref CanvasItem::get_material() const { +Ref CanvasItem::get_material() const { return material; } @@ -801,7 +683,7 @@ Vector2 CanvasItem::make_canvas_pos_local(const Vector2 &screen_point) const { ERR_FAIL_COND_V(!is_inside_tree(), screen_point); Transform2D local_matrix = (get_canvas_transform() * - get_global_transform()) + get_global_transform()) .affine_inverse(); return local_matrix.xform(screen_point); @@ -895,8 +777,8 @@ void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("get_world_2d"), &CanvasItem::get_world_2d); //ClassDB::bind_method(D_METHOD("get_viewport"),&CanvasItem::get_viewport); - ClassDB::bind_method(D_METHOD("set_material", "material:CanvasItemMaterial"), &CanvasItem::set_material); - ClassDB::bind_method(D_METHOD("get_material:CanvasItemMaterial"), &CanvasItem::get_material); + ClassDB::bind_method(D_METHOD("set_material", "material:ShaderMaterial"), &CanvasItem::set_material); + ClassDB::bind_method(D_METHOD("get_material:ShaderMaterial"), &CanvasItem::get_material); ClassDB::bind_method(D_METHOD("set_use_parent_material", "enable"), &CanvasItem::set_use_parent_material); ClassDB::bind_method(D_METHOD("get_use_parent_material"), &CanvasItem::get_use_parent_material); @@ -922,7 +804,7 @@ void CanvasItem::_bind_methods() { ADD_PROPERTYNO(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_light_mask", "get_light_mask"); ADD_GROUP("Material", ""); - ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemMaterial"), "set_material", "get_material"); + ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial"), "set_material", "get_material"); ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "use_parent_material"), "set_use_parent_material", "get_use_parent_material"); //exporting these two things doesn't really make much sense i think //ADD_PROPERTY( PropertyInfo(Variant::BOOL,"transform/toplevel"), "set_as_toplevel","is_set_as_toplevel") ; diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h index a188ce495af..a5074991da9 100644 --- a/scene/2d/canvas_item.h +++ b/scene/2d/canvas_item.h @@ -41,38 +41,6 @@ class Font; class StyleBox; -class CanvasItemMaterial : public Material { - - GDCLASS(CanvasItemMaterial, Material); - Ref shader; - -public: - /*enum ShadingMode { - SHADING_NORMAL, - SHADING_UNSHADED, - SHADING_ONLY_LIGHT, - };*/ - -protected: - bool _set(const StringName &p_name, const Variant &p_value); - bool _get(const StringName &p_name, Variant &r_ret) const; - void _get_property_list(List *p_list) const; - - static void _bind_methods(); - - void get_argument_options(const StringName &p_function, int p_idx, List *r_options) const; - -public: - void set_shader(const Ref &p_shader); - Ref get_shader() const; - - void set_shader_param(const StringName &p_param, const Variant &p_value); - Variant get_shader_param(const StringName &p_param) const; - - CanvasItemMaterial(); - ~CanvasItemMaterial(); -}; - class CanvasItem : public Node { GDCLASS(CanvasItem, Node); @@ -114,7 +82,7 @@ private: bool notify_local_transform; bool notify_transform; - Ref material; + Ref material; mutable Transform2D global_transform; mutable bool global_invalid; @@ -234,8 +202,8 @@ public: RID get_canvas() const; Ref get_world_2d() const; - void set_material(const Ref &p_material); - Ref get_material() const; + void set_material(const Ref &p_material); + Ref get_material() const; void set_use_parent_material(bool p_use_parent_material); bool get_use_parent_material() const; diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 02b41fbd0c6..8e57517175f 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -304,7 +304,7 @@ void TileMap::_update_dirty_quadrants() { VS::get_singleton()->free(E->get().id); } q.occluder_instances.clear(); - Ref prev_material; + Ref prev_material; RID prev_canvas_item; RID prev_debug_canvas_item; @@ -324,7 +324,7 @@ void TileMap::_update_dirty_quadrants() { if (!tex.is_valid()) continue; - Ref mat = tile_set->tile_get_material(c.id); + Ref mat = tile_set->tile_get_material(c.id); RID canvas_item; RID debug_canvas_item; diff --git a/scene/3d/baked_light_instance.cpp b/scene/3d/baked_light_instance.cpp index ac424475ea5..e887aac4394 100644 --- a/scene/3d/baked_light_instance.cpp +++ b/scene/3d/baked_light_instance.cpp @@ -250,7 +250,7 @@ Vector BakedLight::_get_bake_texture(Image &p_image, const Color &p_color BakedLight::MaterialCache BakedLight::_get_material_cache(Ref p_material) { //this way of obtaining materials is inaccurate and also does not support some compressed formats very well - Ref mat = p_material; + Ref mat = p_material; Ref material = mat; //hack for now @@ -262,7 +262,7 @@ BakedLight::MaterialCache BakedLight::_get_material_cache(Ref p_materi if (mat.is_valid()) { - Ref albedo_tex = mat->get_texture(FixedSpatialMaterial::TEXTURE_ALBEDO); + Ref albedo_tex = mat->get_texture(SpatialMaterial::TEXTURE_ALBEDO); Image img_albedo; if (albedo_tex.is_valid()) { @@ -272,7 +272,7 @@ BakedLight::MaterialCache BakedLight::_get_material_cache(Ref p_materi mc.albedo = _get_bake_texture(img_albedo, mat->get_albedo()); - Ref emission_tex = mat->get_texture(FixedSpatialMaterial::TEXTURE_EMISSION); + Ref emission_tex = mat->get_texture(SpatialMaterial::TEXTURE_EMISSION); Color emission_col = mat->get_emission(); emission_col.r *= mat->get_emission_energy(); @@ -1591,11 +1591,11 @@ void BakedLight::create_debug_mesh(DebugMode p_mode) { } { - Ref fsm; + Ref fsm; fsm.instance(); - fsm->set_flag(FixedSpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); - fsm->set_flag(FixedSpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); - fsm->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true); + fsm->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); + fsm->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); + fsm->set_flag(SpatialMaterial::FLAG_UNSHADED, true); fsm->set_albedo(Color(1, 1, 1, 1)); mesh->surface_set_material(0, fsm); diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp index cb1292a9d17..6cdd42ed653 100644 --- a/scene/3d/gi_probe.cpp +++ b/scene/3d/gi_probe.cpp @@ -919,7 +919,7 @@ Vector GIProbe::_get_bake_texture(Image &p_image, const Color &p_color) { GIProbe::Baker::MaterialCache GIProbe::_get_material_cache(Ref p_material, Baker *p_baker) { //this way of obtaining materials is inaccurate and also does not support some compressed formats very well - Ref mat = p_material; + Ref mat = p_material; Ref material = mat; //hack for now @@ -931,7 +931,7 @@ GIProbe::Baker::MaterialCache GIProbe::_get_material_cache(Ref p_mater if (mat.is_valid()) { - Ref albedo_tex = mat->get_texture(FixedSpatialMaterial::TEXTURE_ALBEDO); + Ref albedo_tex = mat->get_texture(SpatialMaterial::TEXTURE_ALBEDO); Image img_albedo; if (albedo_tex.is_valid()) { @@ -942,7 +942,7 @@ GIProbe::Baker::MaterialCache GIProbe::_get_material_cache(Ref p_mater mc.albedo = _get_bake_texture(img_albedo, mat->get_albedo()); - Ref emission_tex = mat->get_texture(FixedSpatialMaterial::TEXTURE_EMISSION); + Ref emission_tex = mat->get_texture(SpatialMaterial::TEXTURE_EMISSION); Color emission_col = mat->get_emission(); emission_col.r *= mat->get_emission_energy(); @@ -1365,11 +1365,11 @@ void GIProbe::_create_debug_mesh(Baker *p_baker) { } { - Ref fsm; + Ref fsm; fsm.instance(); - fsm->set_flag(FixedSpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); - fsm->set_flag(FixedSpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); - fsm->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true); + fsm->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); + fsm->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); + fsm->set_flag(SpatialMaterial::FLAG_UNSHADED, true); fsm->set_albedo(Color(1, 1, 1, 1)); mesh->surface_set_material(0, fsm); diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp index ea61253ac73..2a92d6652c7 100644 --- a/scene/3d/particles.cpp +++ b/scene/3d/particles.cpp @@ -30,532 +30,1353 @@ #include "scene/resources/surface_tool.h" #include "servers/visual_server.h" -#if 0 -/* -static const char* _var_names[Particles::VAR_MAX]={ - "vars/lifetime", - "vars/spread", - "vars/gravity", - "vars/linear_vel", - "vars/angular_vel", - "vars/linear_accel", - "vars/radial_accel", - "vars/tan_accel", - "vars/initial_size", - "vars/final_size", - "vars/initial_angle", - "vars/height", - "vars/height_speed_scale", -}; -*/ -static const char* _rand_names[Particles::VAR_MAX]={ - "rand/lifetime", - "rand/spread", - "rand/gravity", - "rand/linear_vel", - "rand/angular_vel", - "rand/linear_accel", - "rand/radial_accel", - "rand/tan_accel", - "rand/damping", - "rand/initial_size", - "rand/final_size", - "rand/initial_angle", - "rand/height", - "rand/height_speed_scale", -}; +Rect3 Particles::get_aabb() const { -static const Particles::Variable _var_indices[Particles::VAR_MAX]={ - Particles::VAR_LIFETIME, - Particles::VAR_SPREAD, - Particles::VAR_GRAVITY, - Particles::VAR_LINEAR_VELOCITY, - Particles::VAR_ANGULAR_VELOCITY, - Particles::VAR_LINEAR_ACCELERATION, - Particles::VAR_DRAG, - Particles::VAR_TANGENTIAL_ACCELERATION, - Particles::VAR_DAMPING, - Particles::VAR_INITIAL_SIZE, - Particles::VAR_FINAL_SIZE, - Particles::VAR_INITIAL_ANGLE, - Particles::VAR_HEIGHT, - Particles::VAR_HEIGHT_SPEED_SCALE, -}; - - - -AABB Particles::get_aabb() const { - - return AABB( Vector3(-1,-1,-1), Vector3(2, 2, 2 ) ); + return Rect3(); } PoolVector Particles::get_faces(uint32_t p_usage_flags) const { return PoolVector(); } +void Particles::set_emitting(bool p_emitting) { + + emitting = p_emitting; + VS::get_singleton()->particles_set_emitting(particles, emitting); +} void Particles::set_amount(int p_amount) { - ERR_FAIL_INDEX(p_amount,1024); - amount=p_amount; - VisualServer::get_singleton()->particles_set_amount(particles,p_amount); + amount = p_amount; + VS::get_singleton()->particles_set_amount(particles, amount); +} +void Particles::set_lifetime(float p_lifetime) { + + lifetime = p_lifetime; + VS::get_singleton()->particles_set_lifetime(particles, lifetime); +} +void Particles::set_pre_process_time(float p_time) { + + pre_process_time = p_time; + VS::get_singleton()->particles_set_pre_process_time(particles, pre_process_time); +} +void Particles::set_explosiveness_ratio(float p_ratio) { + + explosiveness_ratio = p_ratio; + VS::get_singleton()->particles_set_explosiveness_ratio(particles, explosiveness_ratio); +} +void Particles::set_randomness_ratio(float p_ratio) { + + randomness_ratio = p_ratio; + VS::get_singleton()->particles_set_randomness_ratio(particles, randomness_ratio); +} +void Particles::set_custom_aabb(const Rect3 &p_aabb) { + + custom_aabb = p_aabb; + VS::get_singleton()->particles_set_custom_aabb(particles, custom_aabb); +} +void Particles::set_gravity(const Vector3 &p_gravity) { + + gravity = p_gravity; + VS::get_singleton()->particles_set_gravity(particles, gravity); +} +void Particles::set_use_local_coordinates(bool p_enable) { + + local_coords = p_enable; + VS::get_singleton()->particles_set_use_local_coordinates(particles, local_coords); +} +void Particles::set_process_material(const Ref &p_material) { + + process_material = p_material; + RID material_rid; + if (process_material.is_valid()) + material_rid = process_material->get_rid(); + VS::get_singleton()->particles_set_process_material(particles, material_rid); +} + +bool Particles::is_emitting() const { + + return emitting; } int Particles::get_amount() const { return amount; } +float Particles::get_lifetime() const { -void Particles::set_emitting(bool p_emitting) { - - emitting=p_emitting; - VisualServer::get_singleton()->particles_set_emitting(particles,p_emitting); - - setup_timer(); + return lifetime; } -bool Particles::is_emitting() const { +float Particles::get_pre_process_time() const { - return emitting; + return pre_process_time; +} +float Particles::get_explosiveness_ratio() const { + + return explosiveness_ratio; +} +float Particles::get_randomness_ratio() const { + + return randomness_ratio; +} +Rect3 Particles::get_custom_aabb() const { + + return custom_aabb; +} +Vector3 Particles::get_gravity() const { + + return gravity; +} +bool Particles::get_use_local_coordinates() const { + + return local_coords; +} +Ref Particles::get_process_material() const { + + return process_material; } -void Particles::set_visibility_aabb(const AABB& p_aabb) { +void Particles::set_draw_order(DrawOrder p_order) { - visibility_aabb=p_aabb; - VisualServer::get_singleton()->particles_set_visibility_aabb(particles,p_aabb); - update_gizmo(); - -} -AABB Particles::get_visibility_aabb() const { - - return visibility_aabb; + draw_order = p_order; + VS::get_singleton()->particles_set_draw_order(particles, VS::ParticlesDrawOrder(p_order)); } +Particles::DrawOrder Particles::get_draw_order() const { -void Particles::set_emission_points(const PoolVector& p_points) { - - using_points = p_points.size(); - VisualServer::get_singleton()->particles_set_emission_points(particles,p_points); + return draw_order; } -PoolVector Particles::get_emission_points() const { +void Particles::set_draw_passes(int p_count) { - if (!using_points) - return PoolVector(); - - return VisualServer::get_singleton()->particles_get_emission_points(particles); + ERR_FAIL_COND(p_count < 1); + draw_passes.resize(p_count); + VS::get_singleton()->particles_set_draw_passes(particles, p_count); + _change_notify(); +} +int Particles::get_draw_passes() const { + return draw_passes.size(); } -void Particles::set_emission_half_extents(const Vector3& p_half_extents) { +void Particles::set_draw_pass_mesh(int p_pass, const Ref &p_mesh) { - emission_half_extents=p_half_extents; - VisualServer::get_singleton()->particles_set_emission_half_extents(particles,p_half_extents); + ERR_FAIL_INDEX(p_pass, draw_passes.size()); + draw_passes[p_pass] = p_mesh; + + RID mesh_rid; + if (p_mesh.is_valid()) + mesh_rid = p_mesh->get_rid(); + + VS::get_singleton()->particles_set_draw_pass_mesh(particles, p_pass, mesh_rid); } -Vector3 Particles::get_emission_half_extents() const { +Ref Particles::get_draw_pass_mesh(int p_pass) const { - return emission_half_extents; + ERR_FAIL_INDEX_V(p_pass, draw_passes.size(), Ref()); + + return draw_passes[p_pass]; } -void Particles::set_emission_base_velocity(const Vector3& p_base_velocity) { - - emission_base_velocity=p_base_velocity; - VisualServer::get_singleton()->particles_set_emission_base_velocity(particles,p_base_velocity); - +void Particles::set_fixed_fps(int p_count) { + fixed_fps = p_count; + VS::get_singleton()->particles_set_fixed_fps(particles, p_count); } -Vector3 Particles::get_emission_base_velocity() const { - - return emission_base_velocity; +int Particles::get_fixed_fps() const { + return fixed_fps; } -void Particles::set_gravity_normal(const Vector3& p_normal) { - - gravity_normal=p_normal; - VisualServer::get_singleton()->particles_set_gravity_normal(particles,p_normal); +void Particles::set_fractional_delta(bool p_enable) { + fractional_delta = p_enable; + VS::get_singleton()->particles_set_fractional_delta(particles, p_enable); } -Vector3 Particles::get_gravity_normal() const { - - return gravity_normal; - +bool Particles::get_fractional_delta() const { + return fractional_delta; } -void Particles::set_variable(Variable p_variable,float p_value) { +void Particles::_validate_property(PropertyInfo &property) const { - ERR_FAIL_INDEX(p_variable,VAR_MAX); - var[p_variable]=p_value; - VisualServer::get_singleton()->particles_set_variable(particles,(VS::ParticleVariable)p_variable,p_value); - if (p_variable==VAR_SPREAD) - update_gizmo(); -} - -float Particles::get_variable(Variable p_variable) const { - - ERR_FAIL_INDEX_V(p_variable,VAR_MAX,-1); - return var[p_variable]; - -} - -void Particles::set_randomness(Variable p_variable,float p_randomness) { - - ERR_FAIL_INDEX(p_variable,VAR_MAX); - var_random[p_variable]=p_randomness; - VisualServer::get_singleton()->particles_set_randomness(particles,(VS::ParticleVariable)p_variable,p_randomness); - -} -float Particles::get_randomness(Variable p_variable) const { - - ERR_FAIL_INDEX_V(p_variable,VAR_MAX,-1); - return var_random[p_variable]; - -} - -void Particles::set_color_phase_pos(int p_phase, float p_pos) { - - ERR_FAIL_INDEX(p_phase,VS::MAX_PARTICLE_COLOR_PHASES); - color_phase[p_phase].pos=p_pos; - VisualServer::get_singleton()->particles_set_color_phase_pos(particles,p_phase,p_pos); - -} -float Particles::get_color_phase_pos(int p_phase) const { - - ERR_FAIL_INDEX_V(p_phase,VS::MAX_PARTICLE_COLOR_PHASES,-1); - return color_phase[p_phase].pos; -} - -void Particles::set_color_phase_color(int p_phase, const Color& p_color) { - - ERR_FAIL_INDEX(p_phase,VS::MAX_PARTICLE_COLOR_PHASES); - color_phase[p_phase].color=p_color; - VisualServer::get_singleton()->particles_set_color_phase_color(particles,p_phase,p_color); - -} -Color Particles::get_color_phase_color(int p_phase) const { - - ERR_FAIL_INDEX_V(p_phase,VS::MAX_PARTICLE_COLOR_PHASES,Color()); - return color_phase[p_phase].color; - -} - -void Particles::set_material(const Ref& p_material) { - - material=p_material; - if(material.is_null()) { - VisualServer::get_singleton()->particles_set_material(particles,RID()); - } else { - VisualServer::get_singleton()->particles_set_material(particles,material->get_rid()); - } - -} - -void Particles::setup_timer() { - - if (emitting && emit_timeout > 0) { - - timer->set_wait_time(emit_timeout); - timer->start(); - timer->set_one_shot(true); - }; -}; - -void Particles::set_emit_timeout(float p_timeout) { - - emit_timeout = p_timeout; - setup_timer(); -}; - -float Particles::get_emit_timeout() const { - - return emit_timeout; -}; - - -Ref Particles::get_material() const { - - return material; -} - -void Particles::set_height_from_velocity(bool p_enable) { - - height_from_velocity=p_enable; - VisualServer::get_singleton()->particles_set_height_from_velocity(particles,height_from_velocity); -} - -bool Particles::has_height_from_velocity() const { - - return height_from_velocity; -} - -void Particles::set_color_phases(int p_phases) { - - color_phase_count=p_phases; - VisualServer::get_singleton()->particles_set_color_phases(particles,p_phases); -} - -int Particles::get_color_phases() const{ - - return color_phase_count; -} - -bool Particles::_can_gizmo_scale() const { - - return false; -} - -void Particles::set_use_local_coordinates(bool p_use) { - - local_coordinates=p_use; - VisualServer::get_singleton()->particles_set_use_local_coordinates(particles,local_coordinates); -} - -bool Particles::is_using_local_coordinates() const{ - - return local_coordinates; -} - - -RES Particles::_get_gizmo_geometry() const { - - Ref surface_tool( memnew( SurfaceTool )); - - Ref mat( memnew( FixedSpatialMaterial )); - - mat->set_parameter( FixedSpatialMaterial::PARAM_DIFFUSE,Color(0.0,0.6,0.7,0.2) ); - mat->set_parameter( FixedSpatialMaterial::PARAM_EMISSION,Color(0.5,0.7,0.8) ); - mat->set_blend_mode( Material::BLEND_MODE_ADD ); - mat->set_flag(Material::FLAG_DOUBLE_SIDED,true); - //mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true); - - - surface_tool->begin(Mesh::PRIMITIVE_TRIANGLES); - surface_tool->set_material(mat); - - int sides=16; - int sections=24; - - //float len=1; - float deg=Math::deg2rad(var[VAR_SPREAD]*180); - if (deg==180) - deg=179.5; - - Vector3 to=Vector3(0,0,-1); - - for(int j=0;jadd_normal(p1r.normalized()); - surface_tool->add_vertex(p1r); - surface_tool->add_normal(p1s.normalized()); - surface_tool->add_vertex(p1s); - surface_tool->add_normal(p2s.normalized()); - surface_tool->add_vertex(p2s); - - surface_tool->add_normal(p1r.normalized()); - surface_tool->add_vertex(p1r); - surface_tool->add_normal(p2s.normalized()); - surface_tool->add_vertex(p2s); - surface_tool->add_normal(p2r.normalized()); - surface_tool->add_vertex(p2r); - - if (j==sections-1) { - - surface_tool->add_normal(p2r.normalized()); - surface_tool->add_vertex(p2r); - surface_tool->add_normal(p2s.normalized()); - surface_tool->add_vertex(p2s); - surface_tool->add_normal(Vector3(0,0,1)); - surface_tool->add_vertex(Vector3()); - } + if (property.name.begins_with("draw_pass_")) { + int index = property.name.get_slicec('_', 2).to_int() - 1; + if (index >= draw_passes.size()) { + property.usage = 0; + return; } } - - - Ref mesh = surface_tool->commit(); - - Ref mat_aabb( memnew( FixedSpatialMaterial )); - - mat_aabb->set_parameter( FixedSpatialMaterial::PARAM_DIFFUSE,Color(0.8,0.8,0.9,0.7) ); - mat_aabb->set_line_width(3); - mat_aabb->set_flag( Material::FLAG_UNSHADED, true ); - - surface_tool->begin(Mesh::PRIMITIVE_LINES); - surface_tool->set_material(mat_aabb); - - for(int i=0;i<12;i++) { - - Vector3 f,t; - visibility_aabb.get_edge(i,f,t); - surface_tool->add_vertex(f); - surface_tool->add_vertex(t); - } - - return surface_tool->commit(mesh); - } - void Particles::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_amount","amount"),&Particles::set_amount); - ClassDB::bind_method(D_METHOD("get_amount"),&Particles::get_amount); - ClassDB::bind_method(D_METHOD("set_emitting","enabled"),&Particles::set_emitting); - ClassDB::bind_method(D_METHOD("is_emitting"),&Particles::is_emitting); - ClassDB::bind_method(D_METHOD("set_visibility_aabb","aabb"),&Particles::set_visibility_aabb); - ClassDB::bind_method(D_METHOD("get_visibility_aabb"),&Particles::get_visibility_aabb); - ClassDB::bind_method(D_METHOD("set_emission_half_extents","half_extents"),&Particles::set_emission_half_extents); - ClassDB::bind_method(D_METHOD("get_emission_half_extents"),&Particles::get_emission_half_extents); - ClassDB::bind_method(D_METHOD("set_emission_base_velocity","base_velocity"),&Particles::set_emission_base_velocity); - ClassDB::bind_method(D_METHOD("get_emission_base_velocity"),&Particles::get_emission_base_velocity); - ClassDB::bind_method(D_METHOD("set_emission_points","points"),&Particles::set_emission_points); - ClassDB::bind_method(D_METHOD("get_emission_points"),&Particles::get_emission_points); - ClassDB::bind_method(D_METHOD("set_gravity_normal","normal"),&Particles::set_gravity_normal); - ClassDB::bind_method(D_METHOD("get_gravity_normal"),&Particles::get_gravity_normal); - ClassDB::bind_method(D_METHOD("set_variable","variable","value"),&Particles::set_variable); - ClassDB::bind_method(D_METHOD("get_variable","variable"),&Particles::get_variable); - ClassDB::bind_method(D_METHOD("set_randomness","variable","randomness"),&Particles::set_randomness); - ClassDB::bind_method(D_METHOD("get_randomness","variable"),&Particles::get_randomness); - ClassDB::bind_method(D_METHOD("set_color_phase_pos","phase","pos"),&Particles::set_color_phase_pos); - ClassDB::bind_method(D_METHOD("get_color_phase_pos","phase"),&Particles::get_color_phase_pos); - ClassDB::bind_method(D_METHOD("set_color_phase_color","phase","color"),&Particles::set_color_phase_color); - ClassDB::bind_method(D_METHOD("get_color_phase_color","phase"),&Particles::get_color_phase_color); - ClassDB::bind_method(D_METHOD("set_material","material:Material"),&Particles::set_material); - ClassDB::bind_method(D_METHOD("get_material:Material"),&Particles::get_material); - ClassDB::bind_method(D_METHOD("set_emit_timeout","timeout"),&Particles::set_emit_timeout); - ClassDB::bind_method(D_METHOD("get_emit_timeout"),&Particles::get_emit_timeout); - ClassDB::bind_method(D_METHOD("set_height_from_velocity","enable"),&Particles::set_height_from_velocity); - ClassDB::bind_method(D_METHOD("has_height_from_velocity"),&Particles::has_height_from_velocity); - ClassDB::bind_method(D_METHOD("set_use_local_coordinates","enable"),&Particles::set_use_local_coordinates); - ClassDB::bind_method(D_METHOD("is_using_local_coordinates"),&Particles::is_using_local_coordinates); + ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &Particles::set_emitting); + ClassDB::bind_method(D_METHOD("set_amount", "amount"), &Particles::set_amount); + ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &Particles::set_lifetime); + ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &Particles::set_pre_process_time); + ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &Particles::set_explosiveness_ratio); + ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &Particles::set_randomness_ratio); + ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &Particles::set_custom_aabb); + ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &Particles::set_gravity); + ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &Particles::set_use_local_coordinates); + ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &Particles::set_fixed_fps); + ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &Particles::set_fractional_delta); + ClassDB::bind_method(D_METHOD("set_process_material", "material:Material"), &Particles::set_process_material); - ClassDB::bind_method(D_METHOD("set_color_phases","count"),&Particles::set_color_phases); - ClassDB::bind_method(D_METHOD("get_color_phases"),&Particles::get_color_phases); + ClassDB::bind_method(D_METHOD("is_emitting"), &Particles::is_emitting); + ClassDB::bind_method(D_METHOD("get_amount"), &Particles::get_amount); + ClassDB::bind_method(D_METHOD("get_lifetime"), &Particles::get_lifetime); + ClassDB::bind_method(D_METHOD("get_pre_process_time"), &Particles::get_pre_process_time); + ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &Particles::get_explosiveness_ratio); + ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &Particles::get_randomness_ratio); + ClassDB::bind_method(D_METHOD("get_custom_aabb"), &Particles::get_custom_aabb); + ClassDB::bind_method(D_METHOD("get_gravity"), &Particles::get_gravity); + ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &Particles::get_use_local_coordinates); + ClassDB::bind_method(D_METHOD("get_fixed_fps"), &Particles::get_fixed_fps); + ClassDB::bind_method(D_METHOD("get_fractional_delta"), &Particles::get_fractional_delta); + ClassDB::bind_method(D_METHOD("get_process_material:Material"), &Particles::get_process_material); - ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "Material" ), "set_material", "get_material") ; + ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &Particles::set_draw_order); - ADD_PROPERTY( PropertyInfo( Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1024,1" ), "set_amount", "get_amount") ; - ADD_PROPERTY( PropertyInfo( Variant::BOOL, "emitting" ), "set_emitting", "is_emitting") ; - ADD_PROPERTY( PropertyInfo( Variant::_AABB, "visibility" ), "set_visibility_aabb", "get_visibility_aabb") ; - ADD_PROPERTY( PropertyInfo( Variant::VECTOR3, "emission_extents" ), "set_emission_half_extents", "get_emission_half_extents") ; - ADD_PROPERTY( PropertyInfo( Variant::VECTOR3, "emission_base_velocity" ), "set_emission_base_velocity", "get_emission_base_velocity") ; - ADD_PROPERTY( PropertyInfo( Variant::VECTOR3_ARRAY, "emission_points" ), "set_emission_points", "get_emission_points") ; - ADD_PROPERTY( PropertyInfo( Variant::VECTOR3, "gravity_normal" ), "set_gravity_normal", "get_gravity_normal") ; - ADD_PROPERTY( PropertyInfo( Variant::BOOL, "local_coords" ), "set_use_local_coordinates", "is_using_local_coordinates") ; - ADD_PROPERTY( PropertyInfo( Variant::REAL, "emit_timeout",PROPERTY_HINT_RANGE,"0,256,0.01"), "set_emit_timeout", "get_emit_timeout") ; + ClassDB::bind_method(D_METHOD("get_draw_order"), &Particles::get_draw_order); + ClassDB::bind_method(D_METHOD("set_draw_passes", "passes"), &Particles::set_draw_passes); + ClassDB::bind_method(D_METHOD("set_draw_pass_mesh", "pass", "mesh:Mesh"), &Particles::set_draw_pass_mesh); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/lifetime", PROPERTY_HINT_RANGE,"0.1,60,0.01"), "set_variable", "get_variable", VAR_LIFETIME ); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/spread", PROPERTY_HINT_RANGE,"0,1,0.01"), "set_variable", "get_variable", VAR_SPREAD ); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/gravity", PROPERTY_HINT_RANGE,"-48,48,0.01"), "set_variable", "get_variable", VAR_GRAVITY ); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/linear_vel", PROPERTY_HINT_RANGE,"-100,100,0.01"), "set_variable", "get_variable", VAR_LINEAR_VELOCITY ); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/angular_vel", PROPERTY_HINT_RANGE,"-100,100,0.01"), "set_variable", "get_variable", VAR_ANGULAR_VELOCITY ); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/linear_accel", PROPERTY_HINT_RANGE,"-100,100,0.01"), "set_variable", "get_variable", VAR_LINEAR_ACCELERATION ); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/radial_accel", PROPERTY_HINT_RANGE,"-100,100,0.01"), "set_variable", "get_variable", VAR_DRAG ); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/tan_accel", PROPERTY_HINT_RANGE,"-100,100,0.01"), "set_variable", "get_variable", VAR_TANGENTIAL_ACCELERATION ); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/damping", PROPERTY_HINT_RANGE,"0,128,0.01"), "set_variable", "get_variable", VAR_DAMPING ); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/initial_size", PROPERTY_HINT_RANGE,"0,100,0.01"), "set_variable", "get_variable", VAR_INITIAL_SIZE ); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/final_size", PROPERTY_HINT_RANGE,"0,100,0.01"), "set_variable", "get_variable", VAR_FINAL_SIZE ); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/initial_angle",PROPERTY_HINT_RANGE,"0,1,0.01"), "set_variable", "get_variable", VAR_INITIAL_ANGLE ); - ADD_PROPERTY( PropertyInfo( Variant::BOOL, "vars/height_from_velocity"), "set_height_from_velocity", "has_height_from_velocity") ; - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/height",PROPERTY_HINT_RANGE,"0,4096,0.01"), "set_variable", "get_variable", VAR_HEIGHT); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/height_speed_scale",PROPERTY_HINT_RANGE,"0,4096,0.01"), "set_variable", "get_variable", VAR_HEIGHT_SPEED_SCALE ); + ClassDB::bind_method(D_METHOD("get_draw_passes"), &Particles::get_draw_passes); + ClassDB::bind_method(D_METHOD("get_draw_pass_mesh:Mesh", "pass"), &Particles::get_draw_pass_mesh); - for(int i=0;iparticles_create(); - timer = memnew(Timer); - add_child(timer); - emit_timeout = 0; - - set_amount(64); - set_emitting(true); - set_visibility_aabb(AABB( Vector3(-4,-4,-4), Vector3(8,8,8) ) ); - - for (int i=0;i pars; - pars.push_back(false); - timer->connect("timeout", this, "set_emitting", pars); + particles = VS::get_singleton()->particles_create(); set_base(particles); - local_coordinates=false; + set_emitting(true); + set_amount(100); + set_lifetime(1); + set_fixed_fps(0); + set_fractional_delta(true); + set_pre_process_time(0); + set_explosiveness_ratio(0); + set_randomness_ratio(0); + set_gravity(Vector3(0, -9.8, 0)); + set_use_local_coordinates(true); + set_draw_passes(1); } - Particles::~Particles() { - VisualServer::get_singleton()->free(particles); + VS::get_singleton()->free(particles); } +////////////////////////////////////// + +Mutex *ParticlesMaterial::material_mutex = NULL; +SelfList::List ParticlesMaterial::dirty_materials; +Map ParticlesMaterial::shader_map; +ParticlesMaterial::ShaderNames *ParticlesMaterial::shader_names = NULL; + +void ParticlesMaterial::init_shaders() { + +#ifndef NO_THREADS + material_mutex = Mutex::create(); #endif + + shader_names = memnew(ShaderNames); + + shader_names->spread = "spread"; + shader_names->flatness = "flatness"; + shader_names->initial_linear_velocity = "initial_linear_velocity"; + shader_names->initial_angle = "initial_angle"; + shader_names->angular_velocity = "angular_velocity"; + shader_names->orbit_velocity = "orbit_velocity"; + shader_names->linear_accel = "linear_accel"; + shader_names->radial_accel = "radial_accel"; + shader_names->tangent_accel = "tangent_accel"; + shader_names->damping = "damping"; + shader_names->scale = "scale"; + shader_names->hue_variation = "hue_variation"; + shader_names->anim_speed = "anim_speed"; + shader_names->anim_offset = "anim_offset"; + + shader_names->initial_linear_velocity = "initial_linear_velocity_random"; + shader_names->initial_angle_random = "initial_angle_random"; + shader_names->angular_velocity_random = "angular_velocity_random"; + shader_names->orbit_velocity_random = "orbit_velocity_random"; + shader_names->linear_accel_random = "linear_accel_random"; + shader_names->radial_accel_random = "radial_accel_random"; + shader_names->tangent_accel_random = "tangent_accel_random"; + shader_names->damping_random = "damping_random"; + shader_names->scale_random = "scale_random"; + shader_names->hue_variation_random = "hue_variation_random"; + shader_names->anim_speed_random = "anim_speed_random"; + shader_names->anim_offset_random = "anim_offset_random"; + + shader_names->angle_texture = "angle_texture"; + shader_names->angular_velocity_texture = "angular_velocity_texture"; + shader_names->orbit_velocity_texture = "orbit_velocity_texture"; + shader_names->linear_accel_texture = "linear_accel_texture"; + shader_names->radial_accel_texture = "radial_accel_texture"; + shader_names->tangent_accel_texture = "tangent_accel_texture"; + shader_names->damping_texture = "damping_texture"; + shader_names->scale_texture = "scale_texture"; + shader_names->hue_variation_texture = "hue_variation_texture"; + shader_names->anim_speed_texture = "anim_speed_texture"; + shader_names->anim_offset_texture = "anim_offset_texture"; + + shader_names->color = "color_value"; + shader_names->color_ramp = "color_ramp"; + + shader_names->emission_sphere_radius = "emission_sphere_radius"; + shader_names->emission_box_extents = "emission_box_extents"; + shader_names->emission_texture_point_count = "emission_texture_point_count"; + shader_names->emission_texture_points = "emission_texture_points"; + shader_names->emission_texture_normal = "emission_texture_normal"; + + shader_names->trail_divisor = "trail_divisor"; + shader_names->trail_size_modifier = "trail_size_modifier"; + shader_names->trail_color_modifier = "trail_color_modifier"; +} + +void ParticlesMaterial::finish_shaders() { + +#ifndef NO_THREADS + memdelete(material_mutex); +#endif + + memdelete(shader_names); +} + +void ParticlesMaterial::_update_shader() { + + print_line("updating shader"); + + dirty_materials.remove(&element); + + MaterialKey mk = _compute_key(); + if (mk.key == current_key.key) + return; //no update required in the end + + if (shader_map.has(current_key)) { + shader_map[current_key].users--; + if (shader_map[current_key].users == 0) { + //deallocate shader, as it's no longer in use + VS::get_singleton()->free(shader_map[current_key].shader); + shader_map.erase(current_key); + } + } + + current_key = mk; + + if (shader_map.has(mk)) { + + VS::get_singleton()->material_set_shader(_get_material(), shader_map[mk].shader); + shader_map[mk].users++; + return; + } + + //must create a shader! + + String code = "shader_type particles;\n"; + + code += "uniform float spread;\n"; + code += "uniform float flatness;\n"; + code += "uniform float initial_linear_velocity;\n"; + code += "uniform float initial_angle;\n"; + code += "uniform float angular_velocity;\n"; + code += "uniform float orbit_velocity;\n"; + code += "uniform float linear_accel;\n"; + code += "uniform float radial_accel;\n"; + code += "uniform float tangent_accel;\n"; + code += "uniform float damping;\n"; + code += "uniform float scale;\n"; + code += "uniform float hue_variation;\n"; + code += "uniform float anim_speed;\n"; + code += "uniform float anim_offset;\n"; + + code += "uniform float initial_linear_velocity_random;\n"; + code += "uniform float initial_angle_random;\n"; + code += "uniform float angular_velocity_random;\n"; + code += "uniform float orbit_velocity_random;\n"; + code += "uniform float linear_accel_random;\n"; + code += "uniform float radial_accel_random;\n"; + code += "uniform float tangent_accel_random;\n"; + code += "uniform float damping_random;\n"; + code += "uniform float scale_random;\n"; + code += "uniform float hue_variation_random;\n"; + code += "uniform float anim_speed_random;\n"; + code += "uniform float anim_offset_random;\n"; + + code += "uniform vec4 color_value : hint_color;\n"; + + code += "uniform int trail_divisor;\n"; + + if (color_ramp.is_valid()) + code += "uniform sampler2D color_ramp;\n"; + + if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) + code += "uniform sampler2D linear_velocity_texture;\n"; + if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) + code += "uniform sampler2D orbit_velocity_texture;\n"; + if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) + code += "uniform sampler2D angular_velocity_texture;\n"; + if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid()) + code += "uniform sampler2D linear_accel_texture;\n"; + if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid()) + code += "uniform sampler2D radial_accel_texture;\n"; + if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) + code += "uniform sampler2D tangent_accel_texture;\n"; + if (tex_parameters[PARAM_DAMPING].is_valid()) + code += "uniform sampler2D damping_texture;\n"; + if (tex_parameters[PARAM_ANGLE].is_valid()) + code += "uniform sampler2D angle_texture;\n"; + if (tex_parameters[PARAM_SCALE].is_valid()) + code += "uniform sampler2D scale_texture;\n"; + if (tex_parameters[PARAM_HUE_VARIATION].is_valid()) + code += "uniform sampler2D hue_variation_texture;\n"; + if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) + code += "uniform sampler2D anim_speed_texture;\n"; + if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) + code += "uniform sampler2D anim_offset_texture;\n"; + + switch (emission_shape) { + case EMISSION_SHAPE_POINT: { + //do none + } break; + case EMISSION_SHAPE_SPHERE: { + code += "uniform float emission_sphere_radius;\n"; + } break; + case EMISSION_SHAPE_BOX: { + code += "uniform vec3 emission_box_extents;\n"; + } break; + case EMISSION_SHAPE_DIRECTED_POINTS: { + code += "uniform sampler2D emission_texture_normal : hint_black;\n"; + } //fallthrough + case EMISSION_SHAPE_POINTS: { + code += "uniform sampler2D emission_texture_points : hint_black;\n"; + code += "uniform int emission_texture_point_count;\n"; + } break; + } + + if (trail_size_modifier.is_valid()) { + code += "uniform sampler2D trail_size_modifier;\n"; + } + + if (trail_color_modifier.is_valid()) { + code += "uniform sampler2D trail_color_modifier;\n"; + } + + //need a random function + code += "\n\n"; + code += "float rand_from_seed(inout uint seed) {\n"; + code += " int k;\n"; + code += " int s = int(seed);\n"; + code += " if (s == 0)\n"; + code += " s = 305420679;\n"; + code += " k = s / 127773;\n"; + code += " s = 16807 * (s - k * 127773) - 2836 * k;\n"; + code += " if (s < 0)\n"; + code += " s += 2147483647;\n"; + code += " seed = uint(s);\n"; + code += " return float(seed % uint(65536))/65535.0;\n"; + code += "}\n"; + //improve seed quality + code += "uint hash(uint x) {\n"; + code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n"; + code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n"; + code += " x = (x >> uint(16)) ^ x;\n"; + code += " return x;\n"; + code += "}\n"; + code += "void vertex() {\n\n"; + code += "\n"; + + code += " uint base_number=NUMBER/uint(trail_divisor);\n"; + code += " uint alt_seed=hash(base_number+uint(1));\n"; + code += " float angle_rand=rand_from_seed(alt_seed);\n"; + code += " float scale_rand=rand_from_seed(alt_seed);\n"; + code += " float hue_rot_rand=rand_from_seed(alt_seed);\n"; + code += " float anim_offset_rand=rand_from_seed(alt_seed);\n"; + code += "\n"; + code += "\n"; + code += "\n"; + code += "\n"; + code += " if (RESTART) {\n"; + + if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) + code += " float tex_linear_velocity = textureLod(linear_velocity_texture,vec2(0.0,0.0),0.0).r;\n"; + else + code += " float tex_linear_velocity = 0.0;\n"; + + if (tex_parameters[PARAM_ANGLE].is_valid()) + code += " float tex_angle = textureLod(angle_texture,vec2(0.0,0.0),0.0).r;\n"; + else + code += " float tex_angle = 0.0;\n"; + + if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) + code += " float tex_anim_offset = textureLod(anim_offset_texture,vec2(0.0,0.0),0.0).r;\n"; + else + code += " float tex_anim_offset = 0.0;\n"; + + code += " float angle1 = rand_from_seed(alt_seed)*spread*3.1416;\n"; + code += " float angle2 = rand_from_seed(alt_seed)*20.0*3.1416; // make it more random like\n"; + code += " vec3 rot_xz=vec3( sin(angle1), 0.0, cos(angle1) );\n"; + code += " vec3 rot = vec3( cos(angle2)*rot_xz.x,sin(angle2)*rot_xz.x, rot_xz.z);\n"; + code += " VELOCITY=(rot*initial_linear_velocity+rot*initial_linear_velocity_random*rand_from_seed(alt_seed));\n"; + code += " float base_angle=(initial_angle+tex_angle)*mix(1.0,angle_rand,initial_angle_random);\n"; + code += " CUSTOM.x=base_angle*3.1416/180.0;\n"; //angle + code += " CUSTOM.y=0.0;\n"; //phase + code += " CUSTOM.z=(anim_offset+tex_anim_offset)*mix(1.0,anim_offset_rand,anim_offset_random);\n"; //animation offset (0-1) + switch (emission_shape) { + case EMISSION_SHAPE_POINT: { + //do none + } break; + case EMISSION_SHAPE_SPHERE: { + code += " TRANSFORM[3].xyz = normalize(vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0-1.0, rand_from_seed(alt_seed) * 2.0-1.0 ))*emission_sphere_radius;\n"; + } break; + case EMISSION_SHAPE_BOX: { + code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0-1.0, rand_from_seed(alt_seed) * 2.0-1.0)*emission_box_extents;\n"; + } break; + case EMISSION_SHAPE_POINTS: + case EMISSION_SHAPE_DIRECTED_POINTS: { + code += " int point = min(emission_texture_point_count-1,int(rand_from_seed(alt_seed) * float(emission_texture_point_count)));\n"; + code += " ivec2 tex_size = textureSize( emission_texture_points, 0 );\n"; + code += " ivec2 tex_ofs = ivec2( point % tex_size.x, point / tex_size.x );\n"; + code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, tex_ofs,0).xyz;\n"; + if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) { + code += " vec3 normal = texelFetch(emission_texture_normal, tex_ofs,0).xyz;\n"; + code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0, 1.0, 0.0);\n"; + code += " vec3 tangent = normalize(cross(v0, normal));\n"; + code += " vec3 bitangent = normalize(cross(tangent, normal));\n"; + code += " VELOCITY = mat3(tangent,bitangent,normal) * VELOCITY;\n"; + } + } break; + } + code += " VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY,0.0)).xyz;\n"; + code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n"; + + code += " } else {\n"; + + code += " CUSTOM.y+=DELTA/LIFETIME;\n"; + if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) + code += " float tex_linear_velocity = textureLod(linear_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n"; + else + code += " float tex_linear_velocity = 0.0;\n"; + + if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) + code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n"; + else + code += " float tex_orbit_velocity = 0.0;\n"; + + if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) + code += " float tex_angular_velocity = textureLod(angular_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n"; + else + code += " float tex_angular_velocity = 0.0;\n"; + + if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid()) + code += " float tex_linear_accel = textureLod(linear_accel_texture,vec2(CUSTOM.y,0.0),0.0).r;\n"; + else + code += " float tex_linear_accel = 0.0;\n"; + + if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid()) + code += " float tex_radial_accel = textureLod(radial_accel_texture,vec2(CUSTOM.y,0.0),0.0).r;\n"; + else + code += " float tex_radial_accel = 0.0;\n"; + + if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) + code += " float tex_tangent_accel = textureLod(tangent_accel_texture,vec2(CUSTOM.y,0.0),0.0).r;\n"; + else + code += " float tex_tangent_accel = 0.0;\n"; + + if (tex_parameters[PARAM_DAMPING].is_valid()) + code += " float tex_damping = textureLod(damping_texture,vec2(CUSTOM.y,0.0),0.0).r;\n"; + else + code += " float tex_damping = 0.0;\n"; + + if (tex_parameters[PARAM_ANGLE].is_valid()) + code += " float tex_angle = textureLod(angle_texture,vec2(CUSTOM.y,0.0),0.0).r;\n"; + else + code += " float tex_angle = 0.0;\n"; + + if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) + code += " float tex_anim_speed = textureLod(anim_speed_texture,vec2(CUSTOM.y,0.0),0.0).r;\n"; + else + code += " float tex_anim_speed = 0.0;\n"; + + if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) + code += " float tex_anim_offset = textureLod(anim_offset_texture,vec2(CUSTOM.y,0.0),0.0).r;\n"; + else + code += " float tex_anim_offset = 0.0;\n"; + + code += " vec3 force = vec3(0.0); \n"; + code += " vec3 pos = TRANSFORM[3].xyz; \n"; + code += " //apply linear acceleration\n"; + code += " force+=normalize(VELOCITY) * (linear_accel+tex_linear_accel)*mix(1.0,rand_from_seed(alt_seed),linear_accel_random);\n"; + code += " //apply radial acceleration\n"; + code += " vec3 org = vec3(0.0);\n"; + code += " // if (!p_system->local_coordinates)\n"; + code += " //org=p_transform.origin;\n"; + code += " force+=normalize(pos-org) * (radial_accel+tex_radial_accel)*mix(1.0,rand_from_seed(alt_seed),radial_accel_random);\n"; + code += " //apply tangential acceleration;\n"; + code += " force+=normalize(cross(normalize(pos-org),normalize(GRAVITY))) * ((tangent_accel+tex_tangent_accel)*mix(1.0,rand_from_seed(alt_seed),radial_accel_random));\n"; + code += " //apply attractor forces\n"; + code += " VELOCITY+=force * DELTA;\n"; + if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) + code += " VELOCITY=normalize(VELOCITY)*tex_linear_velocity;\n"; + code += " if (damping+tex_damping>0.0) {\n"; + code += " \n"; + code += " float v = length(VELOCITY);\n"; + code += " float damp = (damping+tex_damping)*mix(1.0,rand_from_seed(alt_seed),damping_random);\n"; + code += " v -= damp * DELTA;\n"; + code += " if (v<0.0) {\n"; + code += " VELOCITY=vec3(0.0);\n"; + code += " } else {\n"; + code += " VELOCITY=normalize(VELOCITY) * v;\n"; + code += " }\n"; + code += " }\n"; + code += " float base_angle=(initial_angle+tex_angle)*mix(1.0,angle_rand,initial_angle_random)*3.1416/180.0;\n"; + code += " CUSTOM.x=((base_angle+tex_angle)+CUSTOM.y*LIFETIME*(angular_velocity+tex_angular_velocity)*mix(1.0,rand_from_seed(alt_seed)*2.0-1.0,angular_velocity_random))*3.1416/180.0;\n"; //angle + code += " CUSTOM.z=(anim_offset+tex_anim_offset)*mix(1.0,anim_offset_rand,anim_offset_random)+CUSTOM.y*LIFETIME*(anim_speed+tex_anim_speed)*mix(1.0,rand_from_seed(alt_seed),anim_speed_random);\n"; //angle + code += " }\n"; + //apply color + //apply hue rotation + if (tex_parameters[PARAM_SCALE].is_valid()) + code += " float tex_scale = textureLod(scale_texture,vec2(CUSTOM.y,0.0),0.0).r;\n"; + else + code += " float tex_scale = 1.0;\n"; + + if (tex_parameters[PARAM_HUE_VARIATION].is_valid()) + code += " float tex_hue_variation = textureLod(hue_variation_texture,vec2(CUSTOM.y,0.0),0.0).r;\n"; + else + code += " float tex_hue_variation = 0.0;\n"; + + code += " float hue_rot_angle = (hue_variation+tex_hue_variation)*3.1416*2.0*mix(1.0,hue_rot_rand*2.0-1.0,hue_variation_random);\n"; + code += " float hue_rot_c = cos(hue_rot_angle);\n"; + code += " float hue_rot_s = sin(hue_rot_angle);\n"; + code += " mat4 hue_rot_mat = mat4( vec4(0.299, 0.587, 0.114, 0.0),\n"; + code += " vec4(0.299, 0.587, 0.114, 0.0),\n"; + code += " vec4(0.299, 0.587, 0.114, 0.0),\n"; + code += " vec4(0.000, 0.000, 0.000, 1.0)) +\n"; + code += " \n"; + code += " mat4( vec4(0.701, -0.587, -0.114, 0.0),\n"; + code += " vec4(-0.299, 0.413, -0.114, 0.0),\n"; + code += " vec4(-0.300, -0.588, 0.886, 0.0),\n"; + code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_c +\n"; + code += "\n"; + code += " mat4( vec4(0.168, 0.330, -0.497, 0.0),\n"; + code += " vec4(-0.328, 0.035, 0.292, 0.0),\n"; + code += " vec4(1.250, -1.050, -0.203, 0.0),\n"; + code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_s;\n"; + if (color_ramp.is_valid()) { + code += " COLOR = textureLod(color_ramp,vec2(CUSTOM.y,0.0),0.0) * hue_rot_mat;\n"; + } else { + code += " COLOR = color_value * hue_rot_mat;\n"; + } + if (trail_color_modifier.is_valid()) { + code += "if (trail_divisor>1) { COLOR*=textureLod(trail_color_modifier,vec2(float(int(NUMBER)%trail_divisor)/float(trail_divisor-1),0.0),0.0); }\n"; + } + code += "\n"; + //orient particle Y towards velocity + if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) { + code += " if (length(VELOCITY)>0.0) {TRANSFORM[1].xyz=normalize(VELOCITY);} else {TRANSFORM[1].xyz=normalize(TRANSFORM[1].xyz);}\n"; + code += " if (TRANSFORM[1].xyz==normalize(TRANSFORM[0].xyz)) {\n"; + code += "\tTRANSFORM[0].xyz=normalize(cross(normalize(TRANSFORM[1].xyz),normalize(TRANSFORM[2].xyz)));\n"; + code += "\tTRANSFORM[2].xyz=normalize(cross(normalize(TRANSFORM[0].xyz),normalize(TRANSFORM[1].xyz)));\n"; + code += " } else {\n"; + code += "\tTRANSFORM[2].xyz=normalize(cross(normalize(TRANSFORM[0].xyz),normalize(TRANSFORM[1].xyz)));\n"; + code += "\tTRANSFORM[0].xyz=normalize(cross(normalize(TRANSFORM[1].xyz),normalize(TRANSFORM[2].xyz)));\n"; + code += " }\n"; + } else { + code += "\tTRANSFORM[0].xyz=normalize(TRANSFORM[0].xyz);\n"; + code += "\tTRANSFORM[1].xyz=normalize(TRANSFORM[1].xyz);\n"; + code += "\tTRANSFORM[2].xyz=normalize(TRANSFORM[2].xyz);\n"; + } + //turn particle by rotation in Y + if (flags[FLAG_ROTATE_Y]) { + code += "\tTRANSFORM = TRANSFORM * mat4( vec4(cos(CUSTOM.x),0.0,-sin(CUSTOM.x),0.0), vec4(0.0,1.0,0.0,0.0),vec4(sin(CUSTOM.x),0.0,cos(CUSTOM.x),0.0),vec4(0.0,0.0,0.0,1.0));\n"; + } + //scale by scale + code += " float base_scale=mix(scale*tex_scale,1.0,scale_random*scale_rand);\n"; + if (trail_size_modifier.is_valid()) { + code += "if (trail_divisor>1) { base_scale*=textureLod(trail_size_modifier,vec2(float(int(NUMBER)%trail_divisor)/float(trail_divisor-1),0.0),0.0).r; } \n"; + } + + code += " TRANSFORM[0].xyz*=base_scale;\n"; + code += " TRANSFORM[1].xyz*=base_scale;\n"; + code += " TRANSFORM[2].xyz*=base_scale;\n"; + code += "}\n"; + code += "\n"; + + ShaderData shader_data; + shader_data.shader = VS::get_singleton()->shader_create(); + shader_data.users = 1; + + VS::get_singleton()->shader_set_code(shader_data.shader, code); + + shader_map[mk] = shader_data; + + VS::get_singleton()->material_set_shader(_get_material(), shader_data.shader); +} + +void ParticlesMaterial::flush_changes() { + + if (material_mutex) + material_mutex->lock(); + + while (dirty_materials.first()) { + + dirty_materials.first()->self()->_update_shader(); + } + + if (material_mutex) + material_mutex->unlock(); +} + +void ParticlesMaterial::_queue_shader_change() { + + if (material_mutex) + material_mutex->lock(); + + print_line("queuing change"); + if (!element.in_list()) { + print_line("not in list, adding"); + dirty_materials.add(&element); + } + + if (material_mutex) + material_mutex->unlock(); +} + +bool ParticlesMaterial::_is_shader_dirty() const { + + bool dirty = false; + + if (material_mutex) + material_mutex->lock(); + + dirty = element.in_list(); + + if (material_mutex) + material_mutex->unlock(); + + return dirty; +} + +void ParticlesMaterial::set_spread(float p_spread) { + + spread = p_spread; + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->spread, p_spread); +} + +float ParticlesMaterial::get_spread() const { + + return spread; +} + +void ParticlesMaterial::set_flatness(float p_flatness) { + + flatness = p_flatness; + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->flatness, p_flatness); +} +float ParticlesMaterial::get_flatness() const { + + return flatness; +} + +void ParticlesMaterial::set_param(Parameter p_param, float p_value) { + + ERR_FAIL_INDEX(p_param, PARAM_MAX); + + parameters[p_param] = p_value; + + switch (p_param) { + case PARAM_INITIAL_LINEAR_VELOCITY: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_linear_velocity, p_value); + } break; + case PARAM_ANGULAR_VELOCITY: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity, p_value); + } break; + case PARAM_ORBIT_VELOCITY: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity, p_value); + } break; + case PARAM_LINEAR_ACCEL: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel, p_value); + } break; + case PARAM_RADIAL_ACCEL: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel, p_value); + } break; + case PARAM_TANGENTIAL_ACCEL: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel, p_value); + } break; + case PARAM_DAMPING: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->damping, p_value); + } break; + case PARAM_ANGLE: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_angle, p_value); + } break; + case PARAM_SCALE: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->scale, p_value); + } break; + case PARAM_HUE_VARIATION: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation, p_value); + } break; + case PARAM_ANIM_SPEED: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed, p_value); + } break; + case PARAM_ANIM_OFFSET: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset, p_value); + } break; + case PARAM_MAX: { + }; + } +} +float ParticlesMaterial::get_param(Parameter p_param) const { + + ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); + + return parameters[p_param]; +} + +void ParticlesMaterial::set_param_randomness(Parameter p_param, float p_value) { + + ERR_FAIL_INDEX(p_param, PARAM_MAX); + + randomness[p_param] = p_value; + + switch (p_param) { + case PARAM_INITIAL_LINEAR_VELOCITY: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_linear_velocity_random, p_value); + } break; + case PARAM_ANGULAR_VELOCITY: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_random, p_value); + } break; + case PARAM_ORBIT_VELOCITY: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_random, p_value); + } break; + case PARAM_LINEAR_ACCEL: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_random, p_value); + } break; + case PARAM_RADIAL_ACCEL: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_random, p_value); + } break; + case PARAM_TANGENTIAL_ACCEL: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_random, p_value); + } break; + case PARAM_DAMPING: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_random, p_value); + } break; + case PARAM_ANGLE: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_angle_random, p_value); + } break; + case PARAM_SCALE: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_random, p_value); + } break; + case PARAM_HUE_VARIATION: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_random, p_value); + } break; + case PARAM_ANIM_SPEED: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_random, p_value); + } break; + case PARAM_ANIM_OFFSET: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_random, p_value); + } break; + case PARAM_MAX: { + }; + } +} +float ParticlesMaterial::get_param_randomness(Parameter p_param) const { + + ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); + + return randomness[p_param]; +} + +static void _adjust_curve_range(const Ref &p_texture, float p_min, float p_max) { + + Ref curve = p_texture; + if (!curve.is_valid()) + return; + + if (curve->get_max() == 1.0) { + curve->set_max(p_max); + } + if (curve->get_min() == 0.0) { + curve->set_min(p_min); + } +} + +void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref &p_texture) { + + ERR_FAIL_INDEX(p_param, PARAM_MAX); + + tex_parameters[p_param] = p_texture; + + switch (p_param) { + case PARAM_INITIAL_LINEAR_VELOCITY: { + //do none for this one + } break; + case PARAM_ANGULAR_VELOCITY: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_texture, p_texture); + _adjust_curve_range(p_texture, -360, 360); + } break; + case PARAM_ORBIT_VELOCITY: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_texture, p_texture); + _adjust_curve_range(p_texture, -500, 500); + } break; + case PARAM_LINEAR_ACCEL: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_texture, p_texture); + _adjust_curve_range(p_texture, -200, 200); + } break; + case PARAM_RADIAL_ACCEL: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_texture, p_texture); + _adjust_curve_range(p_texture, -200, 200); + } break; + case PARAM_TANGENTIAL_ACCEL: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_texture, p_texture); + _adjust_curve_range(p_texture, -200, 200); + } break; + case PARAM_DAMPING: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_texture, p_texture); + _adjust_curve_range(p_texture, 0, 100); + } break; + case PARAM_ANGLE: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->angle_texture, p_texture); + _adjust_curve_range(p_texture, -360, 360); + } break; + case PARAM_SCALE: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_texture, p_texture); + + Ref curve = p_texture; + if (curve.is_valid()) { + if (curve->get_min() == 0 && curve->get_max() == 1) { + + curve->set_max(32); + PoolVector points; + points.push_back(Vector2(0, 1)); + points.push_back(Vector2(1, 1)); + curve->set_points(points); + } + } + + } break; + case PARAM_HUE_VARIATION: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_texture, p_texture); + _adjust_curve_range(p_texture, -1, 1); + } break; + case PARAM_ANIM_SPEED: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_texture, p_texture); + _adjust_curve_range(p_texture, 0, 200); + } break; + case PARAM_ANIM_OFFSET: { + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_texture, p_texture); + } break; + case PARAM_MAX: { + }; + } + + _queue_shader_change(); +} +Ref ParticlesMaterial::get_param_texture(Parameter p_param) const { + + ERR_FAIL_INDEX_V(p_param, PARAM_MAX, Ref()); + + return tex_parameters[p_param]; +} + +void ParticlesMaterial::set_color(const Color &p_color) { + + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->color, p_color); + color = p_color; +} + +Color ParticlesMaterial::get_color() const { + + return color; +} + +void ParticlesMaterial::set_color_ramp(const Ref &p_texture) { + + color_ramp = p_texture; + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->color_ramp, p_texture); + _queue_shader_change(); + _change_notify(); +} + +Ref ParticlesMaterial::get_color_ramp() const { + + return color_ramp; +} + +void ParticlesMaterial::set_flag(Flags p_flag, bool p_enable) { + ERR_FAIL_INDEX(p_flag, FLAG_MAX); + flags[p_flag] = p_enable; + _queue_shader_change(); +} + +bool ParticlesMaterial::get_flag(Flags p_flag) const { + ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false); + return flags[p_flag]; +} + +void ParticlesMaterial::set_emission_shape(EmissionShape p_shape) { + + emission_shape = p_shape; + _change_notify(); + _queue_shader_change(); +} + +void ParticlesMaterial::set_emission_sphere_radius(float p_radius) { + + emission_sphere_radius = p_radius; + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_sphere_radius, p_radius); +} + +void ParticlesMaterial::set_emission_box_extents(Vector3 p_extents) { + + emission_box_extents = p_extents; + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_box_extents, p_extents); +} + +void ParticlesMaterial::set_emission_point_texture(const Ref &p_points) { + + emission_point_texture = p_points; + RID texture; + if (p_points.is_valid()) + texture = p_points->get_rid(); + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_points, texture); +} + +void ParticlesMaterial::set_emission_normal_texture(const Ref &p_normals) { + + emission_normal_texture = p_normals; + RID texture; + if (p_normals.is_valid()) + texture = p_normals->get_rid(); + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_normal, texture); +} + +void ParticlesMaterial::set_emission_point_count(int p_count) { + + emission_point_count = p_count; + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_point_count, p_count); +} + +ParticlesMaterial::EmissionShape ParticlesMaterial::get_emission_shape() const { + + return emission_shape; +} + +float ParticlesMaterial::get_emission_sphere_radius() const { + + return emission_sphere_radius; +} +Vector3 ParticlesMaterial::get_emission_box_extents() const { + + return emission_box_extents; +} +Ref ParticlesMaterial::get_emission_point_texture() const { + + return emission_point_texture; +} +Ref ParticlesMaterial::get_emission_normal_texture() const { + + return emission_normal_texture; +} + +int ParticlesMaterial::get_emission_point_count() const { + + return emission_point_count; +} + +void ParticlesMaterial::set_trail_divisor(int p_divisor) { + + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_divisor, p_divisor); + trail_divisor = p_divisor; + _change_notify(); +} + +int ParticlesMaterial::get_trail_divisor() const { + + return trail_divisor; +} + +void ParticlesMaterial::set_trail_size_modifier(const Ref &p_trail_size_modifier) { + + trail_size_modifier = p_trail_size_modifier; + + Ref curve = trail_size_modifier; + if (curve.is_valid()) { + if (curve->get_min() == 0 && curve->get_max() == 1) { + + curve->set_max(32); + PoolVector points; + points.push_back(Vector2(0, 1)); + points.push_back(Vector2(1, 1)); + curve->set_points(points); + } + } + + RID texture; + if (p_trail_size_modifier.is_valid()) + texture = p_trail_size_modifier->get_rid(); + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_size_modifier, texture); + _queue_shader_change(); +} + +Ref ParticlesMaterial::get_trail_size_modifier() const { + + return trail_size_modifier; +} + +void ParticlesMaterial::set_trail_color_modifier(const Ref &p_trail_color_modifier) { + + trail_color_modifier = p_trail_color_modifier; + RID texture; + if (p_trail_color_modifier.is_valid()) + texture = p_trail_color_modifier->get_rid(); + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_color_modifier, texture); + _queue_shader_change(); +} + +Ref ParticlesMaterial::get_trail_color_modifier() const { + + return trail_color_modifier; +} + +void ParticlesMaterial::_validate_property(PropertyInfo &property) const { + + if (property.name == "color" && color_ramp.is_valid()) { + property.usage = 0; + } + + if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) { + property.usage = 0; + } + + if (property.name == "emission_box_extents" && emission_shape != EMISSION_SHAPE_BOX) { + property.usage = 0; + } + + if (property.name == "emission_point_texture" && (emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS)) { + property.usage = 0; + } + + if (property.name == "emission_normal_texture" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) { + property.usage = 0; + } + + if (property.name == "emission_point_count" && (emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS)) { + property.usage = 0; + } +} + +void ParticlesMaterial::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &ParticlesMaterial::set_spread); + ClassDB::bind_method(D_METHOD("get_spread"), &ParticlesMaterial::get_spread); + + ClassDB::bind_method(D_METHOD("set_flatness", "amount"), &ParticlesMaterial::set_flatness); + ClassDB::bind_method(D_METHOD("get_flatness"), &ParticlesMaterial::get_flatness); + + ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &ParticlesMaterial::set_param); + ClassDB::bind_method(D_METHOD("get_param", "param"), &ParticlesMaterial::get_param); + + ClassDB::bind_method(D_METHOD("set_param_randomness", "param", "randomness"), &ParticlesMaterial::set_param_randomness); + ClassDB::bind_method(D_METHOD("get_param_randomness", "param"), &ParticlesMaterial::get_param_randomness); + + ClassDB::bind_method(D_METHOD("set_param_texture", "param", "texture"), &ParticlesMaterial::set_param_texture); + ClassDB::bind_method(D_METHOD("get_param_texture", "param"), &ParticlesMaterial::get_param_texture); + + ClassDB::bind_method(D_METHOD("set_color", "color"), &ParticlesMaterial::set_color); + ClassDB::bind_method(D_METHOD("get_color"), &ParticlesMaterial::get_color); + + ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp:Texture"), &ParticlesMaterial::set_color_ramp); + ClassDB::bind_method(D_METHOD("get_color_ramp:Texture"), &ParticlesMaterial::get_color_ramp); + + ClassDB::bind_method(D_METHOD("set_flag", "flag", "enable"), &ParticlesMaterial::set_flag); + ClassDB::bind_method(D_METHOD("get_flag", "flag"), &ParticlesMaterial::get_flag); + + ClassDB::bind_method(D_METHOD("set_emission_shape", "shape"), &ParticlesMaterial::set_emission_shape); + ClassDB::bind_method(D_METHOD("get_emission_shape"), &ParticlesMaterial::get_emission_shape); + + ClassDB::bind_method(D_METHOD("set_emission_sphere_radius", "radius"), &ParticlesMaterial::set_emission_sphere_radius); + ClassDB::bind_method(D_METHOD("get_emission_sphere_radius"), &ParticlesMaterial::get_emission_sphere_radius); + + ClassDB::bind_method(D_METHOD("set_emission_box_extents", "extents"), &ParticlesMaterial::set_emission_box_extents); + ClassDB::bind_method(D_METHOD("get_emission_box_extents"), &ParticlesMaterial::get_emission_box_extents); + + ClassDB::bind_method(D_METHOD("set_emission_point_texture", "texture:Texture"), &ParticlesMaterial::set_emission_point_texture); + ClassDB::bind_method(D_METHOD("get_emission_point_texture:Texture"), &ParticlesMaterial::get_emission_point_texture); + + ClassDB::bind_method(D_METHOD("set_emission_normal_texture", "texture:Texture"), &ParticlesMaterial::set_emission_normal_texture); + ClassDB::bind_method(D_METHOD("get_emission_normal_texture:Texture"), &ParticlesMaterial::get_emission_normal_texture); + + ClassDB::bind_method(D_METHOD("set_emission_point_count", "point_count"), &ParticlesMaterial::set_emission_point_count); + ClassDB::bind_method(D_METHOD("get_emission_point_count"), &ParticlesMaterial::get_emission_point_count); + + ClassDB::bind_method(D_METHOD("set_trail_divisor", "divisor"), &ParticlesMaterial::set_trail_divisor); + ClassDB::bind_method(D_METHOD("get_trail_divisor"), &ParticlesMaterial::get_trail_divisor); + + ClassDB::bind_method(D_METHOD("set_trail_size_modifier", "texture:CurveTexture"), &ParticlesMaterial::set_trail_size_modifier); + ClassDB::bind_method(D_METHOD("get_trail_size_modifier:CurveTexture"), &ParticlesMaterial::get_trail_size_modifier); + + ClassDB::bind_method(D_METHOD("set_trail_color_modifier", "texture:GradientTexture"), &ParticlesMaterial::set_trail_color_modifier); + ClassDB::bind_method(D_METHOD("get_trail_color_modifier:GradientTexture"), &ParticlesMaterial::get_trail_color_modifier); + + ADD_GROUP("Trail", "trail_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_divisor", PROPERTY_HINT_RANGE, "1,1000000,1"), "set_trail_divisor", "get_trail_divisor"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_size_modifier", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_trail_size_modifier", "get_trail_size_modifier"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_color_modifier", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_trail_color_modifier", "get_trail_color_modifier"); + ADD_GROUP("Emission Shape", "emission_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_point_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_point_texture", "get_emission_point_texture"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_normal_texture", "get_emission_normal_texture"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_point_count", PROPERTY_HINT_RANGE, "0,1000000,1"), "set_emission_point_count", "get_emission_point_count"); + ADD_GROUP("Flags", "flag_"); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_flag", "get_flag", FLAG_ALIGN_Y_TO_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_rotate_y"), "set_flag", "get_flag", FLAG_ROTATE_Y); + ADD_GROUP("Spread", ""); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "flatness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_flatness", "get_flatness"); + ADD_GROUP("Initial Velocity", "initial_"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY); + ADD_GROUP("Angular Velocity", "angular_"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-360,360,0.01"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGULAR_VELOCITY); + ADD_GROUP("Orbit Velocity", "orbit_"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01"), "set_param", "get_param", PARAM_ORBIT_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ORBIT_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ORBIT_VELOCITY); + ADD_GROUP("Linear Accel", "linear_"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01"), "set_param", "get_param", PARAM_LINEAR_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_LINEAR_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_LINEAR_ACCEL); + ADD_GROUP("Radial Accel", "radial_"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "radial_accel", PROPERTY_HINT_RANGE, "-100,100,0.01"), "set_param", "get_param", PARAM_RADIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "radial_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_RADIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_RADIAL_ACCEL); + ADD_GROUP("Tangential Accel", "tangential_"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "tangential_accel", PROPERTY_HINT_RANGE, "-100,100,0.01"), "set_param", "get_param", PARAM_TANGENTIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "tangential_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_TANGENTIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_TANGENTIAL_ACCEL); + ADD_GROUP("Damping", ""); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "damping", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param", "get_param", PARAM_DAMPING); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "damping_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_DAMPING); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_DAMPING); + ADD_GROUP("Angle", ""); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1"), "set_param", "get_param", PARAM_ANGLE); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGLE); + ADD_GROUP("Scale", ""); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale", PROPERTY_HINT_RANGE, "0,1000,0.01"), "set_param", "get_param", PARAM_SCALE); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_SCALE); + ADD_GROUP("Color", ""); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_color_ramp", "get_color_ramp"); + + ADD_GROUP("Hue Variation", "hue_"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.1"), "set_param", "get_param", PARAM_HUE_VARIATION); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_HUE_VARIATION); + ADD_GROUP("Animation", "anim_"); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_speed", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_SPEED); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_speed_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_SPEED); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_SPEED); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET); + + BIND_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY); + BIND_CONSTANT(PARAM_ANGULAR_VELOCITY); + BIND_CONSTANT(PARAM_ORBIT_VELOCITY); + BIND_CONSTANT(PARAM_LINEAR_ACCEL); + BIND_CONSTANT(PARAM_RADIAL_ACCEL); + BIND_CONSTANT(PARAM_TANGENTIAL_ACCEL); + BIND_CONSTANT(PARAM_DAMPING); + BIND_CONSTANT(PARAM_ANGLE); + BIND_CONSTANT(PARAM_SCALE); + BIND_CONSTANT(PARAM_HUE_VARIATION); + BIND_CONSTANT(PARAM_ANIM_SPEED); + BIND_CONSTANT(PARAM_ANIM_OFFSET); + BIND_CONSTANT(PARAM_MAX); + + BIND_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY); + BIND_CONSTANT(FLAG_ROTATE_Y); + BIND_CONSTANT(FLAG_MAX); + + BIND_CONSTANT(EMISSION_SHAPE_POINT); + BIND_CONSTANT(EMISSION_SHAPE_SPHERE); + BIND_CONSTANT(EMISSION_SHAPE_BOX); + BIND_CONSTANT(EMISSION_SHAPE_POINTS); + BIND_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS); +} + +ParticlesMaterial::ParticlesMaterial() + : element(this) { + + set_spread(45); + set_flatness(0); + set_param(PARAM_INITIAL_LINEAR_VELOCITY, 1); + set_param(PARAM_ORBIT_VELOCITY, 0); + set_param(PARAM_LINEAR_ACCEL, 0); + set_param(PARAM_RADIAL_ACCEL, 0); + set_param(PARAM_TANGENTIAL_ACCEL, 0); + set_param(PARAM_DAMPING, 0); + set_param(PARAM_ANGLE, 0); + set_param(PARAM_SCALE, 1); + set_param(PARAM_HUE_VARIATION, 0); + set_param(PARAM_ANIM_SPEED, 0); + set_param(PARAM_ANIM_OFFSET, 0); + set_emission_shape(EMISSION_SHAPE_POINT); + set_emission_sphere_radius(1); + set_emission_box_extents(Vector3(1, 1, 1)); + set_trail_divisor(1); + emission_point_count = 1; + + for (int i = 0; i < PARAM_MAX; i++) { + set_param_randomness(Parameter(i), 0); + } + + for (int i = 0; i < FLAG_MAX; i++) { + flags[i] = false; + } + + set_color(Color(1, 1, 1, 1)); + + current_key.key = 0; + current_key.invalid_key = 1; + + _queue_shader_change(); +} + +ParticlesMaterial::~ParticlesMaterial() { +} diff --git a/scene/3d/particles.h b/scene/3d/particles.h index 6cb1caad3a8..7ca3bab4db6 100644 --- a/scene/3d/particles.h +++ b/scene/3d/particles.h @@ -37,130 +37,336 @@ /** @author Juan Linietsky */ -#if 0 -class Particles : public GeometryInstance { -public: - enum Variable { - VAR_LIFETIME=VS::PARTICLE_LIFETIME, - VAR_SPREAD=VS::PARTICLE_SPREAD, - VAR_GRAVITY=VS::PARTICLE_GRAVITY, - VAR_LINEAR_VELOCITY=VS::PARTICLE_LINEAR_VELOCITY, - VAR_ANGULAR_VELOCITY=VS::PARTICLE_ANGULAR_VELOCITY, - VAR_LINEAR_ACCELERATION=VS::PARTICLE_LINEAR_ACCELERATION, - VAR_DRAG=VS::PARTICLE_RADIAL_ACCELERATION, - VAR_TANGENTIAL_ACCELERATION=VS::PARTICLE_TANGENTIAL_ACCELERATION, - VAR_DAMPING=VS::PARTICLE_DAMPING, - VAR_INITIAL_SIZE=VS::PARTICLE_INITIAL_SIZE, - VAR_FINAL_SIZE=VS::PARTICLE_FINAL_SIZE, - VAR_INITIAL_ANGLE=VS::PARTICLE_INITIAL_ANGLE, - VAR_HEIGHT=VS::PARTICLE_HEIGHT, - VAR_HEIGHT_SPEED_SCALE=VS::PARTICLE_HEIGHT_SPEED_SCALE, - VAR_MAX=VS::PARTICLE_VAR_MAX +class Particles : public GeometryInstance { +private: + GDCLASS(Particles, GeometryInstance); + +public: + enum DrawOrder { + DRAW_ORDER_INDEX, + DRAW_ORDER_LIFETIME, + DRAW_ORDER_VIEW_DEPTH, + }; + + enum { + MAX_DRAW_PASSES = 4 }; private: - GDCLASS( Particles, GeometryInstance ); - RID particles; - int amount; bool emitting; - float emit_timeout; - AABB visibility_aabb; - Vector3 gravity_normal; - Vector3 emission_half_extents; - bool using_points; - float var[VAR_MAX]; - float var_random[VAR_MAX]; - bool height_from_velocity; - Vector3 emission_base_velocity; - bool local_coordinates; + int amount; + float lifetime; + float pre_process_time; + float explosiveness_ratio; + float randomness_ratio; + Rect3 custom_aabb; + Vector3 gravity; + bool local_coords; + int fixed_fps; + bool fractional_delta; - struct ColorPhase { + Ref process_material; - Color color; - float pos; - }; + DrawOrder draw_order; - virtual bool _can_gizmo_scale() const; - virtual RES _get_gizmo_geometry() const; - - int color_phase_count; - - ColorPhase color_phase[4]; - - Ref material; - - Timer* timer; - void setup_timer(); + Vector > draw_passes; protected: - static void _bind_methods(); + virtual void _validate_property(PropertyInfo &property) const; public: - - - AABB get_aabb() const; + Rect3 get_aabb() const; PoolVector get_faces(uint32_t p_usage_flags) const; - void set_amount(int p_amount); - int get_amount() const; - void set_emitting(bool p_emitting); + void set_amount(int p_amount); + void set_lifetime(float p_lifetime); + void set_pre_process_time(float p_time); + void set_explosiveness_ratio(float p_ratio); + void set_randomness_ratio(float p_ratio); + void set_custom_aabb(const Rect3 &p_aabb); + void set_gravity(const Vector3 &p_gravity); + void set_use_local_coordinates(bool p_enable); + void set_process_material(const Ref &p_material); + bool is_emitting() const; + int get_amount() const; + float get_lifetime() const; + float get_pre_process_time() const; + float get_explosiveness_ratio() const; + float get_randomness_ratio() const; + Rect3 get_custom_aabb() const; + Vector3 get_gravity() const; + bool get_use_local_coordinates() const; + Ref get_process_material() const; - void set_visibility_aabb(const AABB& p_aabb); - AABB get_visibility_aabb() const; + void set_fixed_fps(int p_count); + int get_fixed_fps() const; - void set_emission_half_extents(const Vector3& p_half_extents); - Vector3 get_emission_half_extents() const; + void set_fractional_delta(bool p_enable); + bool get_fractional_delta() const; - void set_emission_base_velocity(const Vector3& p_base_velocity); - Vector3 get_emission_base_velocity() const; + void set_draw_order(DrawOrder p_order); + DrawOrder get_draw_order() const; - void set_emission_points(const PoolVector& p_points); - PoolVector get_emission_points() const; - - void set_gravity_normal(const Vector3& p_normal); - Vector3 get_gravity_normal() const; - - void set_variable(Variable p_variable,float p_value); - float get_variable(Variable p_variable) const; - - void set_randomness(Variable p_variable,float p_randomness); - float get_randomness(Variable p_variable) const; - - void set_color_phases(int p_phases); - int get_color_phases() const; - - void set_color_phase_pos(int p_phase, float p_pos); - float get_color_phase_pos(int p_phase) const; - - void set_color_phase_color(int p_phase, const Color& p_color); - Color get_color_phase_color(int p_phase) const; - - void set_height_from_velocity(bool p_enable); - bool has_height_from_velocity() const; - - void set_material(const Ref& p_material); - Ref get_material() const; - - void set_emit_timeout(float p_timeout); - float get_emit_timeout() const; - - void set_use_local_coordinates(bool p_use); - bool is_using_local_coordinates() const; - - void start_emitting(float p_time); + void set_draw_passes(int p_count); + int get_draw_passes() const; + void set_draw_pass_mesh(int p_pass, const Ref &p_mesh); + Ref get_draw_pass_mesh(int p_pass) const; Particles(); ~Particles(); - }; -VARIANT_ENUM_CAST( Particles::Variable ); -#endif +VARIANT_ENUM_CAST(Particles::DrawOrder) + +class ParticlesMaterial : public Material { + + GDCLASS(ParticlesMaterial, Material) + +public: + enum Parameter { + + PARAM_INITIAL_LINEAR_VELOCITY, + PARAM_ANGULAR_VELOCITY, + PARAM_ORBIT_VELOCITY, + PARAM_LINEAR_ACCEL, + PARAM_RADIAL_ACCEL, + PARAM_TANGENTIAL_ACCEL, + PARAM_DAMPING, + PARAM_ANGLE, + PARAM_SCALE, + PARAM_HUE_VARIATION, + PARAM_ANIM_SPEED, + PARAM_ANIM_OFFSET, + PARAM_MAX + }; + + enum Flags { + FLAG_ALIGN_Y_TO_VELOCITY, + FLAG_ROTATE_Y, + FLAG_MAX + }; + + enum EmissionShape { + EMISSION_SHAPE_POINT, + EMISSION_SHAPE_SPHERE, + EMISSION_SHAPE_BOX, + EMISSION_SHAPE_POINTS, + EMISSION_SHAPE_DIRECTED_POINTS, + }; + +private: + union MaterialKey { + + struct { + uint32_t texture_mask : 16; + uint32_t texture_color : 1; + uint32_t flags : 2; + uint32_t emission_shape : 2; + uint32_t trail_size_texture : 1; + uint32_t trail_color_texture : 1; + uint32_t invalid_key : 1; + }; + + uint32_t key; + + bool operator<(const MaterialKey &p_key) const { + return key < p_key.key; + } + }; + + struct ShaderData { + RID shader; + int users; + }; + + static Map shader_map; + + MaterialKey current_key; + + _FORCE_INLINE_ MaterialKey _compute_key() const { + + MaterialKey mk; + mk.key = 0; + for (int i = 0; i < PARAM_MAX; i++) { + if (tex_parameters[i].is_valid()) { + mk.texture_mask |= (1 << i); + } + } + for (int i = 0; i < FLAG_MAX; i++) { + if (flags[i]) { + mk.flags |= (1 << i); + } + } + + mk.texture_color = color_ramp.is_valid() ? 1 : 0; + mk.emission_shape = emission_shape; + mk.trail_color_texture = trail_color_modifier.is_valid() ? 1 : 0; + mk.trail_size_texture = trail_size_modifier.is_valid() ? 1 : 0; + + return mk; + } + + static Mutex *material_mutex; + static SelfList::List dirty_materials; + + struct ShaderNames { + StringName spread; + StringName flatness; + StringName initial_linear_velocity; + StringName initial_angle; + StringName angular_velocity; + StringName orbit_velocity; + StringName linear_accel; + StringName radial_accel; + StringName tangent_accel; + StringName damping; + StringName scale; + StringName hue_variation; + StringName anim_speed; + StringName anim_offset; + + StringName initial_linear_velocity_random; + StringName initial_angle_random; + StringName angular_velocity_random; + StringName orbit_velocity_random; + StringName linear_accel_random; + StringName radial_accel_random; + StringName tangent_accel_random; + StringName damping_random; + StringName scale_random; + StringName hue_variation_random; + StringName anim_speed_random; + StringName anim_offset_random; + + StringName angle_texture; + StringName angular_velocity_texture; + StringName orbit_velocity_texture; + StringName linear_accel_texture; + StringName radial_accel_texture; + StringName tangent_accel_texture; + StringName damping_texture; + StringName scale_texture; + StringName hue_variation_texture; + StringName anim_speed_texture; + StringName anim_offset_texture; + + StringName color; + StringName color_ramp; + + StringName emission_sphere_radius; + StringName emission_box_extents; + StringName emission_texture_point_count; + StringName emission_texture_points; + StringName emission_texture_normal; + + StringName trail_divisor; + StringName trail_size_modifier; + StringName trail_color_modifier; + }; + + static ShaderNames *shader_names; + + SelfList element; + + void _update_shader(); + _FORCE_INLINE_ void _queue_shader_change(); + _FORCE_INLINE_ bool _is_shader_dirty() const; + + float spread; + float flatness; + + float parameters[PARAM_MAX]; + float randomness[PARAM_MAX]; + + Ref tex_parameters[PARAM_MAX]; + Color color; + Ref color_ramp; + + bool flags[FLAG_MAX]; + + EmissionShape emission_shape; + float emission_sphere_radius; + Vector3 emission_box_extents; + Ref emission_point_texture; + Ref emission_normal_texture; + int emission_point_count; + + int trail_divisor; + + Ref trail_size_modifier; + Ref trail_color_modifier; + + //do not save emission points here + +protected: + static void _bind_methods(); + virtual void _validate_property(PropertyInfo &property) const; + +public: + void set_spread(float p_spread); + float get_spread() const; + + void set_flatness(float p_flatness); + float get_flatness() const; + + void set_param(Parameter p_param, float p_value); + float get_param(Parameter p_param) const; + + void set_param_randomness(Parameter p_param, float p_value); + float get_param_randomness(Parameter p_param) const; + + void set_param_texture(Parameter p_param, const Ref &p_texture); + Ref get_param_texture(Parameter p_param) const; + + void set_color(const Color &p_color); + Color get_color() const; + + void set_color_ramp(const Ref &p_texture); + Ref get_color_ramp() const; + + void set_flag(Flags p_flag, bool p_enable); + bool get_flag(Flags p_flag) const; + + void set_emission_shape(EmissionShape p_shape); + void set_emission_sphere_radius(float p_radius); + void set_emission_box_extents(Vector3 p_extents); + void set_emission_point_texture(const Ref &p_points); + void set_emission_normal_texture(const Ref &p_normals); + void set_emission_point_count(int p_count); + + EmissionShape get_emission_shape() const; + float get_emission_sphere_radius() const; + Vector3 get_emission_box_extents() const; + Ref get_emission_point_texture() const; + Ref get_emission_normal_texture() const; + int get_emission_point_count() const; + + void set_trail_divisor(int p_divisor); + int get_trail_divisor() const; + + void set_trail_size_modifier(const Ref &p_trail_size_modifier); + Ref get_trail_size_modifier() const; + + void set_trail_color_modifier(const Ref &p_trail_color_modifier); + Ref get_trail_color_modifier() const; + + static void init_shaders(); + static void finish_shaders(); + static void flush_changes(); + + ParticlesMaterial(); + ~ParticlesMaterial(); +}; + +VARIANT_ENUM_CAST(ParticlesMaterial::Parameter) +VARIANT_ENUM_CAST(ParticlesMaterial::Flags) +VARIANT_ENUM_CAST(ParticlesMaterial::EmissionShape) + #endif diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp index 1698c0ffd02..1d399a426f9 100644 --- a/scene/3d/spatial.cpp +++ b/scene/3d/spatial.cpp @@ -511,17 +511,6 @@ Ref Spatial::get_world() const { return data.viewport->find_world(); } -#ifdef TOOLS_ENABLED -void Spatial::set_import_transform(const Transform &p_transform) { - data.import_transform = p_transform; -} - -Transform Spatial::get_import_transform() const { - - return data.import_transform; -} -#endif - void Spatial::_propagate_visibility_changed() { notification(NOTIFICATION_VISIBILITY_CHANGED); @@ -729,9 +718,6 @@ void Spatial::_bind_methods() { #ifdef TOOLS_ENABLED ClassDB::bind_method(D_METHOD("_update_gizmo"), &Spatial::_update_gizmo); - ClassDB::bind_method(D_METHOD("_set_import_transform"), &Spatial::set_import_transform); - ClassDB::bind_method(D_METHOD("_get_import_transform"), &Spatial::get_import_transform); - ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "_import_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_import_transform", "_get_import_transform"); #endif ClassDB::bind_method(D_METHOD("update_gizmo"), &Spatial::update_gizmo); diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h index e5817883dda..a322060216a 100644 --- a/scene/3d/spatial.h +++ b/scene/3d/spatial.h @@ -94,7 +94,6 @@ class Spatial : public Node { Ref gizmo; bool gizmo_disabled; bool gizmo_dirty; - Transform import_transform; #endif } data; @@ -188,11 +187,6 @@ public: void hide(); bool is_visible_in_tree() const; -#ifdef TOOLS_ENABLED - void set_import_transform(const Transform &p_transform); - Transform get_import_transform() const; -#endif - Spatial(); ~Spatial(); }; diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp index 852881abd48..0207868f669 100644 --- a/scene/3d/visual_instance.cpp +++ b/scene/3d/visual_instance.cpp @@ -318,9 +318,6 @@ void GeometryInstance::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_override", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_material_override", "get_material_override"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0"), "set_extra_cull_margin", "get_extra_cull_margin"); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_as_billboard"), "set_flag", "get_flag", FLAG_BILLBOARD); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_as_y_billboard"), "set_flag", "get_flag", FLAG_BILLBOARD_FIX_Y); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_depth_scale"), "set_flag", "get_flag", FLAG_DEPH_SCALE); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "visible_in_all_rooms"), "set_flag", "get_flag", FLAG_VISIBLE_IN_ALL_ROOMS); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_in_baked_light"), "set_flag", "get_flag", FLAG_USE_BAKED_LIGHT); @@ -333,9 +330,6 @@ void GeometryInstance::_bind_methods() { //ADD_SIGNAL( MethodInfo("visibility_changed")); BIND_CONSTANT(FLAG_CAST_SHADOW); - BIND_CONSTANT(FLAG_BILLBOARD); - BIND_CONSTANT(FLAG_BILLBOARD_FIX_Y); - BIND_CONSTANT(FLAG_DEPH_SCALE); BIND_CONSTANT(FLAG_VISIBLE_IN_ALL_ROOMS); BIND_CONSTANT(FLAG_MAX); diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h index 9f1cba923f9..0c7ff10052f 100644 --- a/scene/3d/visual_instance.h +++ b/scene/3d/visual_instance.h @@ -84,9 +84,6 @@ class GeometryInstance : public VisualInstance { public: enum Flags { FLAG_CAST_SHADOW = VS::INSTANCE_FLAG_CAST_SHADOW, - FLAG_BILLBOARD = VS::INSTANCE_FLAG_BILLBOARD, - FLAG_BILLBOARD_FIX_Y = VS::INSTANCE_FLAG_BILLBOARD_FIX_Y, - FLAG_DEPH_SCALE = VS::INSTANCE_FLAG_DEPH_SCALE, FLAG_VISIBLE_IN_ALL_ROOMS = VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS, FLAG_USE_BAKED_LIGHT = VS::INSTANCE_FLAG_USE_BAKED_LIGHT, FLAG_MAX = VS::INSTANCE_FLAG_MAX, diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp index 8eb09908add..fb40eec463b 100644 --- a/scene/main/scene_main_loop.cpp +++ b/scene/main/scene_main_loop.cpp @@ -765,12 +765,12 @@ Ref SceneTree::get_debug_navigation_material() { if (navigation_material.is_valid()) return navigation_material; - Ref line_material = Ref(memnew(FixedSpatialMaterial)); + Ref line_material = Ref(memnew(SpatialMaterial)); /* line_material->set_flag(Material::FLAG_UNSHADED, true); line_material->set_line_width(3.0); - line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true); - line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, true); - line_material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,get_debug_navigation_color());*/ + line_material->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA, true); + line_material->set_fixed_flag(SpatialMaterial::FLAG_USE_COLOR_ARRAY, true); + line_material->set_parameter(SpatialMaterial::PARAM_DIFFUSE,get_debug_navigation_color());*/ navigation_material = line_material; @@ -782,12 +782,12 @@ Ref SceneTree::get_debug_navigation_disabled_material() { if (navigation_disabled_material.is_valid()) return navigation_disabled_material; - Ref line_material = Ref(memnew(FixedSpatialMaterial)); + Ref line_material = Ref(memnew(SpatialMaterial)); /* line_material->set_flag(Material::FLAG_UNSHADED, true); line_material->set_line_width(3.0); - line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true); - line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, true); - line_material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,get_debug_navigation_disabled_color());*/ + line_material->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA, true); + line_material->set_fixed_flag(SpatialMaterial::FLAG_USE_COLOR_ARRAY, true); + line_material->set_parameter(SpatialMaterial::PARAM_DIFFUSE,get_debug_navigation_disabled_color());*/ navigation_disabled_material = line_material; @@ -798,12 +798,12 @@ Ref SceneTree::get_debug_collision_material() { if (collision_material.is_valid()) return collision_material; - Ref line_material = Ref(memnew(FixedSpatialMaterial)); + Ref line_material = Ref(memnew(SpatialMaterial)); /*line_material->set_flag(Material::FLAG_UNSHADED, true); line_material->set_line_width(3.0); - line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true); - line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, true); - line_material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,get_debug_collisions_color());*/ + line_material->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA, true); + line_material->set_fixed_flag(SpatialMaterial::FLAG_USE_COLOR_ARRAY, true); + line_material->set_parameter(SpatialMaterial::PARAM_DIFFUSE,get_debug_collisions_color());*/ collision_material = line_material; @@ -817,11 +817,11 @@ Ref SceneTree::get_debug_contact_mesh() { debug_contact_mesh = Ref(memnew(Mesh)); - Ref mat = memnew(FixedSpatialMaterial); + Ref mat = memnew(SpatialMaterial); /*mat->set_flag(Material::FLAG_UNSHADED,true); mat->set_flag(Material::FLAG_DOUBLE_SIDED,true); - mat->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA,true); - mat->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,get_debug_collision_contact_color());*/ + mat->set_fixed_flag(SpatialMaterial::FLAG_USE_ALPHA,true); + mat->set_parameter(SpatialMaterial::PARAM_DIFFUSE,get_debug_collision_contact_color());*/ Vector3 diamond[6] = { Vector3(-1, 0, 0), diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 06dae328f49..ddbb1a1afdc 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -423,7 +423,7 @@ void register_scene_types() { ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); - //ClassDB::register_type(); + ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); @@ -471,7 +471,8 @@ void register_scene_types() { ClassDB::register_class(); AcceptDialog::set_swap_ok_cancel(GLOBAL_DEF("gui/common/swap_ok_cancel", bool(OS::get_singleton()->get_swap_ok_cancel()))); - ClassDB::register_class(); + ClassDB::register_class(); + ClassDB::register_class(); ClassDB::register_virtual_class(); ClassDB::register_class(); ClassDB::register_class(); @@ -519,21 +520,21 @@ void register_scene_types() { /* REGISTER RESOURCES */ ClassDB::register_virtual_class(); - //ClassDB::register_virtual_type(); - ClassDB::register_class(); -//ClassDB::register_type(); #ifndef _3D_DISABLED ClassDB::register_class(); + ClassDB::register_class(); ClassDB::register_virtual_class(); - ClassDB::register_class(); - SceneTree::add_idle_callback(FixedSpatialMaterial::flush_changes); - FixedSpatialMaterial::init_shaders(); + ClassDB::register_class(); + SceneTree::add_idle_callback(SpatialMaterial::flush_changes); + SpatialMaterial::init_shaders(); + + ClassDB::register_class(); + SceneTree::add_idle_callback(ParticlesMaterial::flush_changes); + ParticlesMaterial::init_shaders(); + //ClassDB::register_type(); ClassDB::register_class(); - //ClassDB::register_type(); - ClassDB::register_class(); - ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); @@ -564,6 +565,8 @@ void register_scene_types() { ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); + ClassDB::register_class(); + ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_class(); ClassDB::register_virtual_class(); @@ -651,6 +654,7 @@ void unregister_scene_types() { memdelete(resource_loader_text); } - FixedSpatialMaterial::finish_shaders(); + SpatialMaterial::finish_shaders(); + ParticlesMaterial::finish_shaders(); SceneStringNames::free(); } diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 3f19c2eafc4..50f535fde95 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -120,7 +120,7 @@ static Ref make_icon(T p_src) { } static Ref make_shader(const char *vertex_code, const char *fragment_code, const char *lighting_code) { - Ref shader = (memnew(Shader(Shader::MODE_CANVAS_ITEM))); + Ref shader = (memnew(Shader())); //shader->set_code(vertex_code, fragment_code, lighting_code); return shader; diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 90be6374ea0..407357ea67d 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -44,14 +44,132 @@ Material::~Material() { VisualServer::get_singleton()->free(material); } +/////////////////////////////////// + +bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) { + + if (p_name == SceneStringNames::get_singleton()->shader_shader) { + set_shader(p_value); + return true; + } else { + + if (shader.is_valid()) { + + StringName pr = shader->remap_param(p_name); + if (!pr) { + String n = p_name; + if (n.find("param/") == 0) { //backwards compatibility + pr = n.substr(6, n.length()); + } + } + if (pr) { + VisualServer::get_singleton()->material_set_param(_get_material(), pr, p_value); + return true; + } + } + } + + return false; +} + +bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const { + + if (p_name == SceneStringNames::get_singleton()->shader_shader) { + + r_ret = get_shader(); + return true; + + } else { + + if (shader.is_valid()) { + + StringName pr = shader->remap_param(p_name); + if (pr) { + r_ret = VisualServer::get_singleton()->material_get_param(_get_material(), pr); + return true; + } + } + } + + return false; +} + +void ShaderMaterial::_get_property_list(List *p_list) const { + + p_list->push_back(PropertyInfo(Variant::OBJECT, "shader/shader", PROPERTY_HINT_RESOURCE_TYPE, "Shader,ShaderGraph")); + + if (!shader.is_null()) { + + shader->get_param_list(p_list); + } +} + +void ShaderMaterial::set_shader(const Ref &p_shader) { + + shader = p_shader; + + RID rid; + if (shader.is_valid()) + rid = shader->get_rid(); + + VS::get_singleton()->material_set_shader(_get_material(), rid); + _change_notify(); //properties for shader exposed + emit_changed(); +} + +Ref ShaderMaterial::get_shader() const { + + return shader; +} + +void ShaderMaterial::set_shader_param(const StringName &p_param, const Variant &p_value) { + + VS::get_singleton()->material_set_param(_get_material(), p_param, p_value); +} + +Variant ShaderMaterial::get_shader_param(const StringName &p_param) const { + + return VS::get_singleton()->material_get_param(_get_material(), p_param); +} + +void ShaderMaterial::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_shader", "shader:Shader"), &ShaderMaterial::set_shader); + ClassDB::bind_method(D_METHOD("get_shader:Shader"), &ShaderMaterial::get_shader); + ClassDB::bind_method(D_METHOD("set_shader_param", "param", "value"), &ShaderMaterial::set_shader_param); + ClassDB::bind_method(D_METHOD("get_shader_param", "param"), &ShaderMaterial::get_shader_param); +} + +void ShaderMaterial::get_argument_options(const StringName &p_function, int p_idx, List *r_options) const { + + String f = p_function.operator String(); + if ((f == "get_shader_param" || f == "set_shader_param") && p_idx == 0) { + + if (shader.is_valid()) { + List pl; + shader->get_param_list(&pl); + for (List::Element *E = pl.front(); E; E = E->next()) { + r_options->push_back("\"" + E->get().name.replace_first("shader_param/", "") + "\""); + } + } + } + Resource::get_argument_options(p_function, p_idx, r_options); +} + +ShaderMaterial::ShaderMaterial() { +} + +ShaderMaterial::~ShaderMaterial() { +} + ///////////////////////////////// -Mutex *FixedSpatialMaterial::material_mutex = NULL; -SelfList::List FixedSpatialMaterial::dirty_materials; -Map FixedSpatialMaterial::shader_map; -FixedSpatialMaterial::ShaderNames *FixedSpatialMaterial::shader_names = NULL; +Mutex *SpatialMaterial::material_mutex = NULL; +SelfList::List SpatialMaterial::dirty_materials; +Map SpatialMaterial::shader_map; +SpatialMaterial::ShaderNames *SpatialMaterial::shader_names = NULL; -void FixedSpatialMaterial::init_shaders() { +void SpatialMaterial::init_shaders() { #ifndef NO_THREADS material_mutex = Mutex::create(); @@ -81,6 +199,10 @@ void FixedSpatialMaterial::init_shaders() { shader_names->uv2_scale = "uv2_scale"; shader_names->uv2_offset = "uv2_offset"; + shader_names->particle_h_frames = "particle_h_frames"; + shader_names->particle_v_frames = "particle_v_frames"; + shader_names->particles_anim_loop = "particles_anim_loop"; + shader_names->texture_names[TEXTURE_ALBEDO] = "texture_albedo"; shader_names->texture_names[TEXTURE_SPECULAR] = "texture_specular"; shader_names->texture_names[TEXTURE_EMISSION] = "texture_emission"; @@ -98,7 +220,7 @@ void FixedSpatialMaterial::init_shaders() { shader_names->texture_names[TEXTURE_DETAIL_NORMAL] = "texture_detail_normal"; } -void FixedSpatialMaterial::finish_shaders() { +void SpatialMaterial::finish_shaders() { #ifndef NO_THREADS memdelete(material_mutex); @@ -107,7 +229,7 @@ void FixedSpatialMaterial::finish_shaders() { memdelete(shader_names); } -void FixedSpatialMaterial::_update_shader() { +void SpatialMaterial::_update_shader() { dirty_materials.remove(&element); @@ -135,7 +257,7 @@ void FixedSpatialMaterial::_update_shader() { //must create a shader! - String code = "render_mode "; + String code = "shader_type spatial;\nrender_mode "; switch (blend_mode) { case BLEND_MODE_MIX: code += "blend_mix"; break; case BLEND_MODE_ADD: code += "blend_add"; break; @@ -180,6 +302,11 @@ void FixedSpatialMaterial::_update_shader() { code += "uniform vec2 uv1_offset;\n"; code += "uniform vec2 uv2_scale;\n"; code += "uniform vec2 uv2_offset;\n"; + if (billboard_mode == BILLBOARD_PARTICLES) { + code += "uniform int particles_anim_h_frames;\n"; + code += "uniform int particles_anim_v_frames;\n"; + code += "uniform bool particles_anim_loop;\n"; + } if (features[FEATURE_EMISSION]) { @@ -235,6 +362,58 @@ void FixedSpatialMaterial::_update_shader() { code += "\tPOINT_SIZE=point_size;\n"; } code += "\tUV=UV*uv1_scale+uv1_offset;\n"; + + switch (billboard_mode) { + case BILLBOARD_DISABLED: { + + } break; + case BILLBOARD_ENABLED: { + + code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0],CAMERA_MATRIX[1],CAMERA_MATRIX[2],WORLD_MATRIX[3]);\n"; + } break; + case BILLBOARD_FIXED_Y: { + code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0],WORLD_MATRIX[1],vec4(normalize(cross(CAMERA_MATRIX[0].xyz,WORLD_MATRIX[1].xyz)),0.0),WORLD_MATRIX[3]);\n"; + } break; + case BILLBOARD_PARTICLES: { + + //make billboard + code += "\tmat4 mat_world = mat4(normalize(CAMERA_MATRIX[0])*length(WORLD_MATRIX[0]),normalize(CAMERA_MATRIX[1])*length(WORLD_MATRIX[0]),normalize(CAMERA_MATRIX[2])*length(WORLD_MATRIX[2]),WORLD_MATRIX[3]);\n"; + //rotate by rotation + code += "\tmat_world = mat_world * mat4( vec4(cos(INSTANCE_CUSTOM.x),-sin(INSTANCE_CUSTOM.x),0.0,0.0), vec4(sin(INSTANCE_CUSTOM.x),cos(INSTANCE_CUSTOM.x),0.0,0.0),vec4(0.0,0.0,1.0,0.0),vec4(0.0,0.0,0.0,1.0));\n"; + //set modelview + code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat_world;\n"; + + //handle animation + code += "\tint particle_total_frames = particles_anim_h_frames * particles_anim_v_frames;\n"; + code += "\tint particle_frame = int(INSTANCE_CUSTOM.y * float(particle_total_frames));\n"; + code += "\tif (particles_anim_loop) particle_frame=clamp(particle_frame,0,particle_total_frames-1); else particle_frame=abs(particle_frame)%particle_total_frames;\n"; + //code += "\tUV /= vec2(float(particles_anim_h_frames),float(particles_anim_v_frames));\n"; + //code += "\tUV+= UV * vec2(float(particle_frame % particles_anim_h_frames),float(particle_frame / particles_anim_v_frames));\n"; + //handle rotation + // code += "\tmat4 rotation = mat4(" + + } break; + } + + if (flags[FLAG_FIXED_SIZE]) { + + code += "\tif (PROJECTION_MATRIX[3][3] != 0.0) {\n"; + //orthogonal matrix, try to do about the same + //with viewport size + code += "\t\tfloat h = abs(1.0 / (2.0 * PROJECTION_MATRIX[1][1]));\n"; + code += "\t\tfloat sc = (h * 2.0); //consistent with Y-fov\n"; + code += "\t\tMODELVIEW_MATRIX[0]*=sc;\n"; + code += "\t\tMODELVIEW_MATRIX[1]*=sc;\n"; + code += "\t\tMODELVIEW_MATRIX[2]*=sc;\n"; + code += "\t} else {\n"; + //just scale by depth + code += "\t\tfloat sc = -(MODELVIEW_MATRIX)[3].z;\n"; + code += "\t\tMODELVIEW_MATRIX[0]*=sc;\n"; + code += "\t\tMODELVIEW_MATRIX[1]*=sc;\n"; + code += "\t\tMODELVIEW_MATRIX[2]*=sc;\n"; + code += "\t}\n"; + } + if (detail_uv == DETAIL_UV_2) { code += "\tUV2=UV2*uv2_scale+uv2_offset;\n"; } @@ -336,7 +515,7 @@ void FixedSpatialMaterial::_update_shader() { code += "}\n"; ShaderData shader_data; - shader_data.shader = VS::get_singleton()->shader_create(VS::SHADER_SPATIAL); + shader_data.shader = VS::get_singleton()->shader_create(); shader_data.users = 1; VS::get_singleton()->shader_set_code(shader_data.shader, code); @@ -346,7 +525,7 @@ void FixedSpatialMaterial::_update_shader() { VS::get_singleton()->material_set_shader(_get_material(), shader_data.shader); } -void FixedSpatialMaterial::flush_changes() { +void SpatialMaterial::flush_changes() { if (material_mutex) material_mutex->lock(); @@ -360,7 +539,7 @@ void FixedSpatialMaterial::flush_changes() { material_mutex->unlock(); } -void FixedSpatialMaterial::_queue_shader_change() { +void SpatialMaterial::_queue_shader_change() { if (material_mutex) material_mutex->lock(); @@ -373,7 +552,7 @@ void FixedSpatialMaterial::_queue_shader_change() { material_mutex->unlock(); } -bool FixedSpatialMaterial::_is_shader_dirty() const { +bool SpatialMaterial::_is_shader_dirty() const { bool dirty = false; @@ -387,187 +566,187 @@ bool FixedSpatialMaterial::_is_shader_dirty() const { return dirty; } -void FixedSpatialMaterial::set_albedo(const Color &p_albedo) { +void SpatialMaterial::set_albedo(const Color &p_albedo) { albedo = p_albedo; VS::get_singleton()->material_set_param(_get_material(), shader_names->albedo, p_albedo); } -Color FixedSpatialMaterial::get_albedo() const { +Color SpatialMaterial::get_albedo() const { return albedo; } -void FixedSpatialMaterial::set_specular_mode(SpecularMode p_mode) { +void SpatialMaterial::set_specular_mode(SpecularMode p_mode) { specular_mode = p_mode; _change_notify(); _queue_shader_change(); } -FixedSpatialMaterial::SpecularMode FixedSpatialMaterial::get_specular_mode() const { +SpatialMaterial::SpecularMode SpatialMaterial::get_specular_mode() const { return specular_mode; } -void FixedSpatialMaterial::set_specular(const Color &p_specular) { +void SpatialMaterial::set_specular(const Color &p_specular) { specular = p_specular; VS::get_singleton()->material_set_param(_get_material(), shader_names->specular, p_specular); } -Color FixedSpatialMaterial::get_specular() const { +Color SpatialMaterial::get_specular() const { return specular; } -void FixedSpatialMaterial::set_roughness(float p_roughness) { +void SpatialMaterial::set_roughness(float p_roughness) { roughness = p_roughness; VS::get_singleton()->material_set_param(_get_material(), shader_names->roughness, p_roughness); } -float FixedSpatialMaterial::get_roughness() const { +float SpatialMaterial::get_roughness() const { return roughness; } -void FixedSpatialMaterial::set_metalness(float p_metalness) { +void SpatialMaterial::set_metalness(float p_metalness) { metalness = p_metalness; VS::get_singleton()->material_set_param(_get_material(), shader_names->metalness, p_metalness); } -float FixedSpatialMaterial::get_metalness() const { +float SpatialMaterial::get_metalness() const { return metalness; } -void FixedSpatialMaterial::set_emission(const Color &p_emission) { +void SpatialMaterial::set_emission(const Color &p_emission) { emission = p_emission; VS::get_singleton()->material_set_param(_get_material(), shader_names->emission, p_emission); } -Color FixedSpatialMaterial::get_emission() const { +Color SpatialMaterial::get_emission() const { return emission; } -void FixedSpatialMaterial::set_emission_energy(float p_emission_energy) { +void SpatialMaterial::set_emission_energy(float p_emission_energy) { emission_energy = p_emission_energy; VS::get_singleton()->material_set_param(_get_material(), shader_names->emission_energy, p_emission_energy); } -float FixedSpatialMaterial::get_emission_energy() const { +float SpatialMaterial::get_emission_energy() const { return emission_energy; } -void FixedSpatialMaterial::set_normal_scale(float p_normal_scale) { +void SpatialMaterial::set_normal_scale(float p_normal_scale) { normal_scale = p_normal_scale; VS::get_singleton()->material_set_param(_get_material(), shader_names->normal_scale, p_normal_scale); } -float FixedSpatialMaterial::get_normal_scale() const { +float SpatialMaterial::get_normal_scale() const { return normal_scale; } -void FixedSpatialMaterial::set_rim(float p_rim) { +void SpatialMaterial::set_rim(float p_rim) { rim = p_rim; VS::get_singleton()->material_set_param(_get_material(), shader_names->rim, p_rim); } -float FixedSpatialMaterial::get_rim() const { +float SpatialMaterial::get_rim() const { return rim; } -void FixedSpatialMaterial::set_rim_tint(float p_rim_tint) { +void SpatialMaterial::set_rim_tint(float p_rim_tint) { rim_tint = p_rim_tint; VS::get_singleton()->material_set_param(_get_material(), shader_names->rim_tint, p_rim_tint); } -float FixedSpatialMaterial::get_rim_tint() const { +float SpatialMaterial::get_rim_tint() const { return rim_tint; } -void FixedSpatialMaterial::set_clearcoat(float p_clearcoat) { +void SpatialMaterial::set_clearcoat(float p_clearcoat) { clearcoat = p_clearcoat; VS::get_singleton()->material_set_param(_get_material(), shader_names->clearcoat, p_clearcoat); } -float FixedSpatialMaterial::get_clearcoat() const { +float SpatialMaterial::get_clearcoat() const { return clearcoat; } -void FixedSpatialMaterial::set_clearcoat_gloss(float p_clearcoat_gloss) { +void SpatialMaterial::set_clearcoat_gloss(float p_clearcoat_gloss) { clearcoat_gloss = p_clearcoat_gloss; VS::get_singleton()->material_set_param(_get_material(), shader_names->clearcoat_gloss, p_clearcoat_gloss); } -float FixedSpatialMaterial::get_clearcoat_gloss() const { +float SpatialMaterial::get_clearcoat_gloss() const { return clearcoat_gloss; } -void FixedSpatialMaterial::set_anisotropy(float p_anisotropy) { +void SpatialMaterial::set_anisotropy(float p_anisotropy) { anisotropy = p_anisotropy; VS::get_singleton()->material_set_param(_get_material(), shader_names->anisotropy, p_anisotropy); } -float FixedSpatialMaterial::get_anisotropy() const { +float SpatialMaterial::get_anisotropy() const { return anisotropy; } -void FixedSpatialMaterial::set_height_scale(float p_height_scale) { +void SpatialMaterial::set_height_scale(float p_height_scale) { height_scale = p_height_scale; VS::get_singleton()->material_set_param(_get_material(), shader_names->height_scale, p_height_scale); } -float FixedSpatialMaterial::get_height_scale() const { +float SpatialMaterial::get_height_scale() const { return height_scale; } -void FixedSpatialMaterial::set_subsurface_scattering_strength(float p_subsurface_scattering_strength) { +void SpatialMaterial::set_subsurface_scattering_strength(float p_subsurface_scattering_strength) { subsurface_scattering_strength = p_subsurface_scattering_strength; VS::get_singleton()->material_set_param(_get_material(), shader_names->subsurface_scattering_strength, subsurface_scattering_strength); } -float FixedSpatialMaterial::get_subsurface_scattering_strength() const { +float SpatialMaterial::get_subsurface_scattering_strength() const { return subsurface_scattering_strength; } -void FixedSpatialMaterial::set_refraction(float p_refraction) { +void SpatialMaterial::set_refraction(float p_refraction) { refraction = p_refraction; VS::get_singleton()->material_set_param(_get_material(), shader_names->refraction, refraction); } -float FixedSpatialMaterial::get_refraction() const { +float SpatialMaterial::get_refraction() const { return refraction; } -void FixedSpatialMaterial::set_refraction_roughness(float p_refraction_roughness) { +void SpatialMaterial::set_refraction_roughness(float p_refraction_roughness) { refraction_roughness = p_refraction_roughness; VS::get_singleton()->material_set_param(_get_material(), shader_names->refraction_roughness, refraction_roughness); } -float FixedSpatialMaterial::get_refraction_roughness() const { +float SpatialMaterial::get_refraction_roughness() const { return refraction_roughness; } -void FixedSpatialMaterial::set_detail_uv(DetailUV p_detail_uv) { +void SpatialMaterial::set_detail_uv(DetailUV p_detail_uv) { if (detail_uv == p_detail_uv) return; @@ -575,12 +754,12 @@ void FixedSpatialMaterial::set_detail_uv(DetailUV p_detail_uv) { detail_uv = p_detail_uv; _queue_shader_change(); } -FixedSpatialMaterial::DetailUV FixedSpatialMaterial::get_detail_uv() const { +SpatialMaterial::DetailUV SpatialMaterial::get_detail_uv() const { return detail_uv; } -void FixedSpatialMaterial::set_blend_mode(BlendMode p_mode) { +void SpatialMaterial::set_blend_mode(BlendMode p_mode) { if (blend_mode == p_mode) return; @@ -588,22 +767,22 @@ void FixedSpatialMaterial::set_blend_mode(BlendMode p_mode) { blend_mode = p_mode; _queue_shader_change(); } -FixedSpatialMaterial::BlendMode FixedSpatialMaterial::get_blend_mode() const { +SpatialMaterial::BlendMode SpatialMaterial::get_blend_mode() const { return blend_mode; } -void FixedSpatialMaterial::set_detail_blend_mode(BlendMode p_mode) { +void SpatialMaterial::set_detail_blend_mode(BlendMode p_mode) { detail_blend_mode = p_mode; _queue_shader_change(); } -FixedSpatialMaterial::BlendMode FixedSpatialMaterial::get_detail_blend_mode() const { +SpatialMaterial::BlendMode SpatialMaterial::get_detail_blend_mode() const { return detail_blend_mode; } -void FixedSpatialMaterial::set_depth_draw_mode(DepthDrawMode p_mode) { +void SpatialMaterial::set_depth_draw_mode(DepthDrawMode p_mode) { if (depth_draw_mode == p_mode) return; @@ -611,12 +790,12 @@ void FixedSpatialMaterial::set_depth_draw_mode(DepthDrawMode p_mode) { depth_draw_mode = p_mode; _queue_shader_change(); } -FixedSpatialMaterial::DepthDrawMode FixedSpatialMaterial::get_depth_draw_mode() const { +SpatialMaterial::DepthDrawMode SpatialMaterial::get_depth_draw_mode() const { return depth_draw_mode; } -void FixedSpatialMaterial::set_cull_mode(CullMode p_mode) { +void SpatialMaterial::set_cull_mode(CullMode p_mode) { if (cull_mode == p_mode) return; @@ -624,12 +803,12 @@ void FixedSpatialMaterial::set_cull_mode(CullMode p_mode) { cull_mode = p_mode; _queue_shader_change(); } -FixedSpatialMaterial::CullMode FixedSpatialMaterial::get_cull_mode() const { +SpatialMaterial::CullMode SpatialMaterial::get_cull_mode() const { return cull_mode; } -void FixedSpatialMaterial::set_diffuse_mode(DiffuseMode p_mode) { +void SpatialMaterial::set_diffuse_mode(DiffuseMode p_mode) { if (diffuse_mode == p_mode) return; @@ -637,12 +816,12 @@ void FixedSpatialMaterial::set_diffuse_mode(DiffuseMode p_mode) { diffuse_mode = p_mode; _queue_shader_change(); } -FixedSpatialMaterial::DiffuseMode FixedSpatialMaterial::get_diffuse_mode() const { +SpatialMaterial::DiffuseMode SpatialMaterial::get_diffuse_mode() const { return diffuse_mode; } -void FixedSpatialMaterial::set_flag(Flags p_flag, bool p_enabled) { +void SpatialMaterial::set_flag(Flags p_flag, bool p_enabled) { ERR_FAIL_INDEX(p_flag, FLAG_MAX); @@ -653,13 +832,13 @@ void FixedSpatialMaterial::set_flag(Flags p_flag, bool p_enabled) { _queue_shader_change(); } -bool FixedSpatialMaterial::get_flag(Flags p_flag) const { +bool SpatialMaterial::get_flag(Flags p_flag) const { ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false); return flags[p_flag]; } -void FixedSpatialMaterial::set_feature(Feature p_feature, bool p_enabled) { +void SpatialMaterial::set_feature(Feature p_feature, bool p_enabled) { ERR_FAIL_INDEX(p_feature, FEATURE_MAX); if (features[p_feature] == p_enabled) @@ -670,13 +849,13 @@ void FixedSpatialMaterial::set_feature(Feature p_feature, bool p_enabled) { _queue_shader_change(); } -bool FixedSpatialMaterial::get_feature(Feature p_feature) const { +bool SpatialMaterial::get_feature(Feature p_feature) const { ERR_FAIL_INDEX_V(p_feature, FEATURE_MAX, false); return features[p_feature]; } -void FixedSpatialMaterial::set_texture(TextureParam p_param, const Ref &p_texture) { +void SpatialMaterial::set_texture(TextureParam p_param, const Ref &p_texture) { ERR_FAIL_INDEX(p_param, TEXTURE_MAX); textures[p_param] = p_texture; @@ -684,19 +863,19 @@ void FixedSpatialMaterial::set_texture(TextureParam p_param, const Ref VS::get_singleton()->material_set_param(_get_material(), shader_names->texture_names[p_param], rid); } -Ref FixedSpatialMaterial::get_texture(TextureParam p_param) const { +Ref SpatialMaterial::get_texture(TextureParam p_param) const { ERR_FAIL_INDEX_V(p_param, TEXTURE_MAX, Ref()); return textures[p_param]; } -void FixedSpatialMaterial::_validate_feature(const String &text, Feature feature, PropertyInfo &property) const { +void SpatialMaterial::_validate_feature(const String &text, Feature feature, PropertyInfo &property) const { if (property.name.begins_with(text) && property.name != text + "_enabled" && !features[feature]) { property.usage = 0; } } -void FixedSpatialMaterial::_validate_property(PropertyInfo &property) const { +void SpatialMaterial::_validate_property(PropertyInfo &property) const { _validate_feature("normal", FEATURE_NORMAL_MAPPING, property); _validate_feature("emission", FEATURE_EMISSION, property); _validate_feature("rim", FEATURE_RIM, property); @@ -714,187 +893,253 @@ void FixedSpatialMaterial::_validate_property(PropertyInfo &property) const { if (property.name == "specular/metalness" && specular_mode == SPECULAR_MODE_SPECULAR) { property.usage = 0; } + + if (property.name.begins_with("particles_anim_") && billboard_mode != BILLBOARD_PARTICLES) { + property.usage = 0; + } } -void FixedSpatialMaterial::set_line_width(float p_line_width) { +void SpatialMaterial::set_line_width(float p_line_width) { line_width = p_line_width; VS::get_singleton()->material_set_line_width(_get_material(), line_width); } -float FixedSpatialMaterial::get_line_width() const { +float SpatialMaterial::get_line_width() const { return line_width; } -void FixedSpatialMaterial::set_point_size(float p_point_size) { +void SpatialMaterial::set_point_size(float p_point_size) { point_size = p_point_size; VS::get_singleton()->material_set_param(_get_material(), shader_names->point_size, p_point_size); } -float FixedSpatialMaterial::get_point_size() const { +float SpatialMaterial::get_point_size() const { return point_size; } -void FixedSpatialMaterial::set_uv1_scale(const Vector2 &p_scale) { +void SpatialMaterial::set_uv1_scale(const Vector2 &p_scale) { uv1_scale = p_scale; VS::get_singleton()->material_set_param(_get_material(), shader_names->uv1_scale, p_scale); } -Vector2 FixedSpatialMaterial::get_uv1_scale() const { +Vector2 SpatialMaterial::get_uv1_scale() const { return uv1_scale; } -void FixedSpatialMaterial::set_uv1_offset(const Vector2 &p_offset) { +void SpatialMaterial::set_uv1_offset(const Vector2 &p_offset) { uv1_offset = p_offset; VS::get_singleton()->material_set_param(_get_material(), shader_names->uv1_offset, p_offset); } -Vector2 FixedSpatialMaterial::get_uv1_offset() const { +Vector2 SpatialMaterial::get_uv1_offset() const { return uv1_offset; } -void FixedSpatialMaterial::set_uv2_scale(const Vector2 &p_scale) { +void SpatialMaterial::set_uv2_scale(const Vector2 &p_scale) { uv2_scale = p_scale; VS::get_singleton()->material_set_param(_get_material(), shader_names->uv2_scale, p_scale); } -Vector2 FixedSpatialMaterial::get_uv2_scale() const { +Vector2 SpatialMaterial::get_uv2_scale() const { return uv2_scale; } -void FixedSpatialMaterial::set_uv2_offset(const Vector2 &p_offset) { +void SpatialMaterial::set_uv2_offset(const Vector2 &p_offset) { uv2_offset = p_offset; VS::get_singleton()->material_set_param(_get_material(), shader_names->uv2_offset, p_offset); } -Vector2 FixedSpatialMaterial::get_uv2_offset() const { +Vector2 SpatialMaterial::get_uv2_offset() const { return uv2_offset; } -void FixedSpatialMaterial::_bind_methods() { +void SpatialMaterial::set_billboard_mode(BillboardMode p_mode) { - ClassDB::bind_method(D_METHOD("set_albedo", "albedo"), &FixedSpatialMaterial::set_albedo); - ClassDB::bind_method(D_METHOD("get_albedo"), &FixedSpatialMaterial::get_albedo); + billboard_mode = p_mode; + _queue_shader_change(); + _change_notify(); +} - ClassDB::bind_method(D_METHOD("set_specular_mode", "specular_mode"), &FixedSpatialMaterial::set_specular_mode); - ClassDB::bind_method(D_METHOD("get_specular_mode"), &FixedSpatialMaterial::get_specular_mode); +SpatialMaterial::BillboardMode SpatialMaterial::get_billboard_mode() const { - ClassDB::bind_method(D_METHOD("set_specular", "specular"), &FixedSpatialMaterial::set_specular); - ClassDB::bind_method(D_METHOD("get_specular"), &FixedSpatialMaterial::get_specular); + return billboard_mode; +} - ClassDB::bind_method(D_METHOD("set_metalness", "metalness"), &FixedSpatialMaterial::set_metalness); - ClassDB::bind_method(D_METHOD("get_metalness"), &FixedSpatialMaterial::get_metalness); +void SpatialMaterial::set_particles_anim_h_frames(int p_frames) { - ClassDB::bind_method(D_METHOD("set_roughness", "roughness"), &FixedSpatialMaterial::set_roughness); - ClassDB::bind_method(D_METHOD("get_roughness"), &FixedSpatialMaterial::get_roughness); + particles_anim_h_frames = p_frames; + VS::get_singleton()->material_set_param(_get_material(), shader_names->particle_h_frames, p_frames); +} - ClassDB::bind_method(D_METHOD("set_emission", "emission"), &FixedSpatialMaterial::set_emission); - ClassDB::bind_method(D_METHOD("get_emission"), &FixedSpatialMaterial::get_emission); +int SpatialMaterial::get_particles_anim_h_frames() const { - ClassDB::bind_method(D_METHOD("set_emission_energy", "emission_energy"), &FixedSpatialMaterial::set_emission_energy); - ClassDB::bind_method(D_METHOD("get_emission_energy"), &FixedSpatialMaterial::get_emission_energy); + return particles_anim_h_frames; +} +void SpatialMaterial::set_particles_anim_v_frames(int p_frames) { - ClassDB::bind_method(D_METHOD("set_normal_scale", "normal_scale"), &FixedSpatialMaterial::set_normal_scale); - ClassDB::bind_method(D_METHOD("get_normal_scale"), &FixedSpatialMaterial::get_normal_scale); + particles_anim_v_frames = p_frames; + VS::get_singleton()->material_set_param(_get_material(), shader_names->particle_v_frames, p_frames); +} - ClassDB::bind_method(D_METHOD("set_rim", "rim"), &FixedSpatialMaterial::set_rim); - ClassDB::bind_method(D_METHOD("get_rim"), &FixedSpatialMaterial::get_rim); +int SpatialMaterial::get_particles_anim_v_frames() const { - ClassDB::bind_method(D_METHOD("set_rim_tint", "rim_tint"), &FixedSpatialMaterial::set_rim_tint); - ClassDB::bind_method(D_METHOD("get_rim_tint"), &FixedSpatialMaterial::get_rim_tint); + return particles_anim_v_frames; +} - ClassDB::bind_method(D_METHOD("set_clearcoat", "clearcoat"), &FixedSpatialMaterial::set_clearcoat); - ClassDB::bind_method(D_METHOD("get_clearcoat"), &FixedSpatialMaterial::get_clearcoat); +void SpatialMaterial::set_particles_anim_loop(int p_frames) { - ClassDB::bind_method(D_METHOD("set_clearcoat_gloss", "clearcoat_gloss"), &FixedSpatialMaterial::set_clearcoat_gloss); - ClassDB::bind_method(D_METHOD("get_clearcoat_gloss"), &FixedSpatialMaterial::get_clearcoat_gloss); + particles_anim_loop = p_frames; + VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_loop, p_frames); +} - ClassDB::bind_method(D_METHOD("set_anisotropy", "anisotropy"), &FixedSpatialMaterial::set_anisotropy); - ClassDB::bind_method(D_METHOD("get_anisotropy"), &FixedSpatialMaterial::get_anisotropy); +int SpatialMaterial::get_particles_anim_loop() const { - ClassDB::bind_method(D_METHOD("set_height_scale", "height_scale"), &FixedSpatialMaterial::set_height_scale); - ClassDB::bind_method(D_METHOD("get_height_scale"), &FixedSpatialMaterial::get_height_scale); + return particles_anim_loop; +} - ClassDB::bind_method(D_METHOD("set_subsurface_scattering_strength", "strength"), &FixedSpatialMaterial::set_subsurface_scattering_strength); - ClassDB::bind_method(D_METHOD("get_subsurface_scattering_strength"), &FixedSpatialMaterial::get_subsurface_scattering_strength); +void SpatialMaterial::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_refraction", "refraction"), &FixedSpatialMaterial::set_refraction); - ClassDB::bind_method(D_METHOD("get_refraction"), &FixedSpatialMaterial::get_refraction); + ClassDB::bind_method(D_METHOD("set_albedo", "albedo"), &SpatialMaterial::set_albedo); + ClassDB::bind_method(D_METHOD("get_albedo"), &SpatialMaterial::get_albedo); - ClassDB::bind_method(D_METHOD("set_refraction_roughness", "refraction_roughness"), &FixedSpatialMaterial::set_refraction_roughness); - ClassDB::bind_method(D_METHOD("get_refraction_roughness"), &FixedSpatialMaterial::get_refraction_roughness); + ClassDB::bind_method(D_METHOD("set_specular_mode", "specular_mode"), &SpatialMaterial::set_specular_mode); + ClassDB::bind_method(D_METHOD("get_specular_mode"), &SpatialMaterial::get_specular_mode); - ClassDB::bind_method(D_METHOD("set_line_width", "line_width"), &FixedSpatialMaterial::set_line_width); - ClassDB::bind_method(D_METHOD("get_line_width"), &FixedSpatialMaterial::get_line_width); + ClassDB::bind_method(D_METHOD("set_specular", "specular"), &SpatialMaterial::set_specular); + ClassDB::bind_method(D_METHOD("get_specular"), &SpatialMaterial::get_specular); - ClassDB::bind_method(D_METHOD("set_point_size", "point_size"), &FixedSpatialMaterial::set_point_size); - ClassDB::bind_method(D_METHOD("get_point_size"), &FixedSpatialMaterial::get_point_size); + ClassDB::bind_method(D_METHOD("set_metalness", "metalness"), &SpatialMaterial::set_metalness); + ClassDB::bind_method(D_METHOD("get_metalness"), &SpatialMaterial::get_metalness); - ClassDB::bind_method(D_METHOD("set_detail_uv", "detail_uv"), &FixedSpatialMaterial::set_detail_uv); - ClassDB::bind_method(D_METHOD("get_detail_uv"), &FixedSpatialMaterial::get_detail_uv); + ClassDB::bind_method(D_METHOD("set_roughness", "roughness"), &SpatialMaterial::set_roughness); + ClassDB::bind_method(D_METHOD("get_roughness"), &SpatialMaterial::get_roughness); - ClassDB::bind_method(D_METHOD("set_blend_mode", "blend_mode"), &FixedSpatialMaterial::set_blend_mode); - ClassDB::bind_method(D_METHOD("get_blend_mode"), &FixedSpatialMaterial::get_blend_mode); + ClassDB::bind_method(D_METHOD("set_emission", "emission"), &SpatialMaterial::set_emission); + ClassDB::bind_method(D_METHOD("get_emission"), &SpatialMaterial::get_emission); - ClassDB::bind_method(D_METHOD("set_depth_draw_mode", "depth_draw_mode"), &FixedSpatialMaterial::set_depth_draw_mode); - ClassDB::bind_method(D_METHOD("get_depth_draw_mode"), &FixedSpatialMaterial::get_depth_draw_mode); + ClassDB::bind_method(D_METHOD("set_emission_energy", "emission_energy"), &SpatialMaterial::set_emission_energy); + ClassDB::bind_method(D_METHOD("get_emission_energy"), &SpatialMaterial::get_emission_energy); - ClassDB::bind_method(D_METHOD("set_cull_mode", "cull_mode"), &FixedSpatialMaterial::set_cull_mode); - ClassDB::bind_method(D_METHOD("get_cull_mode"), &FixedSpatialMaterial::get_cull_mode); + ClassDB::bind_method(D_METHOD("set_normal_scale", "normal_scale"), &SpatialMaterial::set_normal_scale); + ClassDB::bind_method(D_METHOD("get_normal_scale"), &SpatialMaterial::get_normal_scale); - ClassDB::bind_method(D_METHOD("set_diffuse_mode", "diffuse_mode"), &FixedSpatialMaterial::set_diffuse_mode); - ClassDB::bind_method(D_METHOD("get_diffuse_mode"), &FixedSpatialMaterial::get_diffuse_mode); + ClassDB::bind_method(D_METHOD("set_rim", "rim"), &SpatialMaterial::set_rim); + ClassDB::bind_method(D_METHOD("get_rim"), &SpatialMaterial::get_rim); - ClassDB::bind_method(D_METHOD("set_flag", "flag", "enable"), &FixedSpatialMaterial::set_flag); - ClassDB::bind_method(D_METHOD("get_flag"), &FixedSpatialMaterial::get_flag); + ClassDB::bind_method(D_METHOD("set_rim_tint", "rim_tint"), &SpatialMaterial::set_rim_tint); + ClassDB::bind_method(D_METHOD("get_rim_tint"), &SpatialMaterial::get_rim_tint); - ClassDB::bind_method(D_METHOD("set_feature", "feature", "enable"), &FixedSpatialMaterial::set_feature); - ClassDB::bind_method(D_METHOD("get_feature", "feature"), &FixedSpatialMaterial::get_feature); + ClassDB::bind_method(D_METHOD("set_clearcoat", "clearcoat"), &SpatialMaterial::set_clearcoat); + ClassDB::bind_method(D_METHOD("get_clearcoat"), &SpatialMaterial::get_clearcoat); - ClassDB::bind_method(D_METHOD("set_texture", "param:Texture", "texture"), &FixedSpatialMaterial::set_texture); - ClassDB::bind_method(D_METHOD("get_texture:Texture", "param:Texture"), &FixedSpatialMaterial::get_texture); + ClassDB::bind_method(D_METHOD("set_clearcoat_gloss", "clearcoat_gloss"), &SpatialMaterial::set_clearcoat_gloss); + ClassDB::bind_method(D_METHOD("get_clearcoat_gloss"), &SpatialMaterial::get_clearcoat_gloss); - ClassDB::bind_method(D_METHOD("set_detail_blend_mode", "detail_blend_mode"), &FixedSpatialMaterial::set_detail_blend_mode); - ClassDB::bind_method(D_METHOD("get_detail_blend_mode"), &FixedSpatialMaterial::get_detail_blend_mode); + ClassDB::bind_method(D_METHOD("set_anisotropy", "anisotropy"), &SpatialMaterial::set_anisotropy); + ClassDB::bind_method(D_METHOD("get_anisotropy"), &SpatialMaterial::get_anisotropy); - ClassDB::bind_method(D_METHOD("set_uv1_scale", "scale"), &FixedSpatialMaterial::set_uv1_scale); - ClassDB::bind_method(D_METHOD("get_uv1_scale"), &FixedSpatialMaterial::get_uv1_scale); + ClassDB::bind_method(D_METHOD("set_height_scale", "height_scale"), &SpatialMaterial::set_height_scale); + ClassDB::bind_method(D_METHOD("get_height_scale"), &SpatialMaterial::get_height_scale); - ClassDB::bind_method(D_METHOD("set_uv1_offset", "offset"), &FixedSpatialMaterial::set_uv1_offset); - ClassDB::bind_method(D_METHOD("get_uv1_offset"), &FixedSpatialMaterial::get_uv1_offset); + ClassDB::bind_method(D_METHOD("set_subsurface_scattering_strength", "strength"), &SpatialMaterial::set_subsurface_scattering_strength); + ClassDB::bind_method(D_METHOD("get_subsurface_scattering_strength"), &SpatialMaterial::get_subsurface_scattering_strength); - ClassDB::bind_method(D_METHOD("set_uv2_scale", "scale"), &FixedSpatialMaterial::set_uv2_scale); - ClassDB::bind_method(D_METHOD("get_uv2_scale"), &FixedSpatialMaterial::get_uv2_scale); + ClassDB::bind_method(D_METHOD("set_refraction", "refraction"), &SpatialMaterial::set_refraction); + ClassDB::bind_method(D_METHOD("get_refraction"), &SpatialMaterial::get_refraction); - ClassDB::bind_method(D_METHOD("set_uv2_offset", "offset"), &FixedSpatialMaterial::set_uv2_offset); - ClassDB::bind_method(D_METHOD("get_uv2_offset"), &FixedSpatialMaterial::get_uv2_offset); + ClassDB::bind_method(D_METHOD("set_refraction_roughness", "refraction_roughness"), &SpatialMaterial::set_refraction_roughness); + ClassDB::bind_method(D_METHOD("get_refraction_roughness"), &SpatialMaterial::get_refraction_roughness); + + ClassDB::bind_method(D_METHOD("set_line_width", "line_width"), &SpatialMaterial::set_line_width); + ClassDB::bind_method(D_METHOD("get_line_width"), &SpatialMaterial::get_line_width); + + ClassDB::bind_method(D_METHOD("set_point_size", "point_size"), &SpatialMaterial::set_point_size); + ClassDB::bind_method(D_METHOD("get_point_size"), &SpatialMaterial::get_point_size); + + ClassDB::bind_method(D_METHOD("set_detail_uv", "detail_uv"), &SpatialMaterial::set_detail_uv); + ClassDB::bind_method(D_METHOD("get_detail_uv"), &SpatialMaterial::get_detail_uv); + + ClassDB::bind_method(D_METHOD("set_blend_mode", "blend_mode"), &SpatialMaterial::set_blend_mode); + ClassDB::bind_method(D_METHOD("get_blend_mode"), &SpatialMaterial::get_blend_mode); + + ClassDB::bind_method(D_METHOD("set_depth_draw_mode", "depth_draw_mode"), &SpatialMaterial::set_depth_draw_mode); + ClassDB::bind_method(D_METHOD("get_depth_draw_mode"), &SpatialMaterial::get_depth_draw_mode); + + ClassDB::bind_method(D_METHOD("set_cull_mode", "cull_mode"), &SpatialMaterial::set_cull_mode); + ClassDB::bind_method(D_METHOD("get_cull_mode"), &SpatialMaterial::get_cull_mode); + + ClassDB::bind_method(D_METHOD("set_diffuse_mode", "diffuse_mode"), &SpatialMaterial::set_diffuse_mode); + ClassDB::bind_method(D_METHOD("get_diffuse_mode"), &SpatialMaterial::get_diffuse_mode); + + ClassDB::bind_method(D_METHOD("set_flag", "flag", "enable"), &SpatialMaterial::set_flag); + ClassDB::bind_method(D_METHOD("get_flag"), &SpatialMaterial::get_flag); + + ClassDB::bind_method(D_METHOD("set_feature", "feature", "enable"), &SpatialMaterial::set_feature); + ClassDB::bind_method(D_METHOD("get_feature", "feature"), &SpatialMaterial::get_feature); + + ClassDB::bind_method(D_METHOD("set_texture", "param:Texture", "texture"), &SpatialMaterial::set_texture); + ClassDB::bind_method(D_METHOD("get_texture:Texture", "param:Texture"), &SpatialMaterial::get_texture); + + ClassDB::bind_method(D_METHOD("set_detail_blend_mode", "detail_blend_mode"), &SpatialMaterial::set_detail_blend_mode); + ClassDB::bind_method(D_METHOD("get_detail_blend_mode"), &SpatialMaterial::get_detail_blend_mode); + + ClassDB::bind_method(D_METHOD("set_uv1_scale", "scale"), &SpatialMaterial::set_uv1_scale); + ClassDB::bind_method(D_METHOD("get_uv1_scale"), &SpatialMaterial::get_uv1_scale); + + ClassDB::bind_method(D_METHOD("set_uv1_offset", "offset"), &SpatialMaterial::set_uv1_offset); + ClassDB::bind_method(D_METHOD("get_uv1_offset"), &SpatialMaterial::get_uv1_offset); + + ClassDB::bind_method(D_METHOD("set_uv2_scale", "scale"), &SpatialMaterial::set_uv2_scale); + ClassDB::bind_method(D_METHOD("get_uv2_scale"), &SpatialMaterial::get_uv2_scale); + + ClassDB::bind_method(D_METHOD("set_uv2_offset", "offset"), &SpatialMaterial::set_uv2_offset); + ClassDB::bind_method(D_METHOD("get_uv2_offset"), &SpatialMaterial::get_uv2_offset); + + ClassDB::bind_method(D_METHOD("set_billboard_mode", "mode"), &SpatialMaterial::set_billboard_mode); + ClassDB::bind_method(D_METHOD("get_billboard_mode"), &SpatialMaterial::get_billboard_mode); + + ClassDB::bind_method(D_METHOD("set_particles_anim_h_frames", "frames"), &SpatialMaterial::set_particles_anim_h_frames); + ClassDB::bind_method(D_METHOD("get_particles_anim_h_frames"), &SpatialMaterial::get_particles_anim_h_frames); + + ClassDB::bind_method(D_METHOD("set_particles_anim_v_frames", "frames"), &SpatialMaterial::set_particles_anim_v_frames); + ClassDB::bind_method(D_METHOD("get_particles_anim_v_frames"), &SpatialMaterial::get_particles_anim_v_frames); + + ClassDB::bind_method(D_METHOD("set_particles_anim_loop", "frames"), &SpatialMaterial::set_particles_anim_loop); + ClassDB::bind_method(D_METHOD("get_particles_anim_loop"), &SpatialMaterial::get_particles_anim_loop); ADD_GROUP("Flags", "flags_"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_transparent"), "set_feature", "get_feature", FEATURE_TRANSPARENT); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_unshaded"), "set_flag", "get_flag", FLAG_UNSHADED); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_on_top"), "set_flag", "get_flag", FLAG_ONTOP); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_use_point_size"), "set_flag", "get_flag", FLAG_USE_POINT_SIZE); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_fixed_size"), "set_flag", "get_flag", FLAG_FIXED_SIZE); ADD_GROUP("Vertex Color", "vertex_color"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_use_as_albedo"), "set_flag", "get_flag", FLAG_ALBEDO_FROM_VERTEX_COLOR); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_is_srgb"), "set_flag", "get_flag", FLAG_SRGB_VERTEX_COLOR); ADD_GROUP("Parameters", "params_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "params_diffuse_mode", PROPERTY_HINT_ENUM, "Labert,Lambert Wrap,Oren Nayar,Burley"), "set_diffuse_mode", "get_diffuse_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "params_diffuse_mode", PROPERTY_HINT_ENUM, "Lambert,Lambert Wrap,Oren Nayar,Burley"), "set_diffuse_mode", "get_diffuse_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "params_blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul"), "set_blend_mode", "get_blend_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "params_cull_mode", PROPERTY_HINT_ENUM, "Back,Front,Disabled"), "set_cull_mode", "get_cull_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "params_depth_draw_mode", PROPERTY_HINT_ENUM, "Opaque Only,Always,Never,Opaque Pre-Pass"), "set_depth_draw_mode", "get_depth_draw_mode"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_line_width", PROPERTY_HINT_RANGE, "0.1,128,0.1"), "set_line_width", "get_line_width"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_point_size", PROPERTY_HINT_RANGE, "0.1,128,0.1"), "set_point_size", "get_point_size"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "params_billboard_mode", PROPERTY_HINT_ENUM, "Disabled,Enabled,Y-Billboard,Particle Billboard"), "set_billboard_mode", "get_billboard_mode"); + ADD_GROUP("Particles Anim", "particles_anim_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_h_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_h_frames", "get_particles_anim_h_frames"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_v_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_v_frames", "get_particles_anim_v_frames"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "particles_anim_loop"), "set_particles_anim_loop", "get_particles_anim_loop"); ADD_GROUP("Albedo", "albedo_"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "albedo_color"), "set_albedo", "get_albedo"); @@ -1023,6 +1268,7 @@ void FixedSpatialMaterial::_bind_methods() { BIND_CONSTANT(FLAG_ALBEDO_FROM_VERTEX_COLOR); BIND_CONSTANT(FLAG_SRGB_VERTEX_COLOR) BIND_CONSTANT(FLAG_USE_POINT_SIZE) + BIND_CONSTANT(FLAG_FIXED_SIZE) BIND_CONSTANT(FLAG_MAX); BIND_CONSTANT(DIFFUSE_LAMBERT); @@ -1032,9 +1278,14 @@ void FixedSpatialMaterial::_bind_methods() { BIND_CONSTANT(SPECULAR_MODE_METALLIC); BIND_CONSTANT(SPECULAR_MODE_SPECULAR); + + BIND_CONSTANT(BILLBOARD_DISABLED); + BIND_CONSTANT(BILLBOARD_ENABLED); + BIND_CONSTANT(BILLBOARD_FIXED_Y); + BIND_CONSTANT(BILLBOARD_PARTICLES); } -FixedSpatialMaterial::FixedSpatialMaterial() +SpatialMaterial::SpatialMaterial() : element(this) { //initialize to right values @@ -1061,6 +1312,10 @@ FixedSpatialMaterial::FixedSpatialMaterial() set_uv1_scale(Vector2(1, 1)); set_uv2_offset(Vector2(0, 0)); set_uv2_scale(Vector2(1, 1)); + set_billboard_mode(BILLBOARD_DISABLED); + set_particles_anim_h_frames(1); + set_particles_anim_v_frames(1); + set_particles_anim_loop(false); detail_uv = DETAIL_UV_1; blend_mode = BLEND_MODE_MIX; @@ -1081,7 +1336,7 @@ FixedSpatialMaterial::FixedSpatialMaterial() _queue_shader_change(); } -FixedSpatialMaterial::~FixedSpatialMaterial() { +SpatialMaterial::~SpatialMaterial() { if (material_mutex) material_mutex->lock(); diff --git a/scene/resources/material.h b/scene/resources/material.h index a8288153c36..147e7a46ba8 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -56,9 +56,34 @@ public: virtual ~Material(); }; -class FixedSpatialMaterial : public Material { +class ShaderMaterial : public Material { - GDCLASS(FixedSpatialMaterial, Material) + GDCLASS(ShaderMaterial, Material); + Ref shader; + +protected: + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List *p_list) const; + + static void _bind_methods(); + + void get_argument_options(const StringName &p_function, int p_idx, List *r_options) const; + +public: + void set_shader(const Ref &p_shader); + Ref get_shader() const; + + void set_shader_param(const StringName &p_param, const Variant &p_value); + Variant get_shader_param(const StringName &p_param) const; + + ShaderMaterial(); + ~ShaderMaterial(); +}; + +class SpatialMaterial : public Material { + + GDCLASS(SpatialMaterial, Material) public: enum TextureParam { @@ -128,6 +153,7 @@ public: FLAG_ALBEDO_FROM_VERTEX_COLOR, FLAG_SRGB_VERTEX_COLOR, FLAG_USE_POINT_SIZE, + FLAG_FIXED_SIZE, FLAG_MAX }; @@ -143,20 +169,28 @@ public: SPECULAR_MODE_SPECULAR, }; + enum BillboardMode { + BILLBOARD_DISABLED, + BILLBOARD_ENABLED, + BILLBOARD_FIXED_Y, + BILLBOARD_PARTICLES, + }; + private: union MaterialKey { struct { - uint32_t feature_mask : 14; + uint32_t feature_mask : 11; uint32_t detail_uv : 1; uint32_t blend_mode : 2; uint32_t depth_draw_mode : 2; uint32_t cull_mode : 2; - uint32_t flags : 5; + uint32_t flags : 6; uint32_t detail_blend_mode : 2; uint32_t diffuse_mode : 2; uint32_t invalid_key : 1; uint32_t specular_mode : 1; + uint32_t billboard_mode : 2; }; uint32_t key; @@ -196,6 +230,7 @@ private: mk.detail_blend_mode = detail_blend_mode; mk.diffuse_mode = diffuse_mode; mk.specular_mode = specular_mode; + mk.billboard_mode = billboard_mode; return mk; } @@ -222,14 +257,17 @@ private: StringName uv1_offset; StringName uv2_scale; StringName uv2_offset; + StringName particle_h_frames; + StringName particle_v_frames; + StringName particles_anim_loop; StringName texture_names[TEXTURE_MAX]; }; static Mutex *material_mutex; - static SelfList::List dirty_materials; + static SelfList::List dirty_materials; static ShaderNames *shader_names; - SelfList element; + SelfList element; void _update_shader(); _FORCE_INLINE_ void _queue_shader_change(); @@ -253,6 +291,9 @@ private: float refraction_roughness; float line_width; float point_size; + int particles_anim_h_frames; + int particles_anim_v_frames; + bool particles_anim_loop; Vector2 uv1_scale; Vector2 uv1_offset; @@ -269,6 +310,7 @@ private: bool flags[FLAG_MAX]; DiffuseMode diffuse_mode; SpecularMode specular_mode; + BillboardMode billboard_mode; bool features[FEATURE_MAX]; @@ -377,23 +419,35 @@ public: void set_uv2_offset(const Vector2 &p_offset); Vector2 get_uv2_offset() const; + void set_billboard_mode(BillboardMode p_mode); + BillboardMode get_billboard_mode() const; + + void set_particles_anim_h_frames(int p_frames); + int get_particles_anim_h_frames() const; + void set_particles_anim_v_frames(int p_frames); + int get_particles_anim_v_frames() const; + + void set_particles_anim_loop(int p_frames); + int get_particles_anim_loop() const; + static void init_shaders(); static void finish_shaders(); static void flush_changes(); - FixedSpatialMaterial(); - virtual ~FixedSpatialMaterial(); + SpatialMaterial(); + virtual ~SpatialMaterial(); }; -VARIANT_ENUM_CAST(FixedSpatialMaterial::TextureParam) -VARIANT_ENUM_CAST(FixedSpatialMaterial::DetailUV) -VARIANT_ENUM_CAST(FixedSpatialMaterial::Feature) -VARIANT_ENUM_CAST(FixedSpatialMaterial::BlendMode) -VARIANT_ENUM_CAST(FixedSpatialMaterial::DepthDrawMode) -VARIANT_ENUM_CAST(FixedSpatialMaterial::CullMode) -VARIANT_ENUM_CAST(FixedSpatialMaterial::Flags) -VARIANT_ENUM_CAST(FixedSpatialMaterial::DiffuseMode) -VARIANT_ENUM_CAST(FixedSpatialMaterial::SpecularMode) +VARIANT_ENUM_CAST(SpatialMaterial::TextureParam) +VARIANT_ENUM_CAST(SpatialMaterial::DetailUV) +VARIANT_ENUM_CAST(SpatialMaterial::Feature) +VARIANT_ENUM_CAST(SpatialMaterial::BlendMode) +VARIANT_ENUM_CAST(SpatialMaterial::DepthDrawMode) +VARIANT_ENUM_CAST(SpatialMaterial::CullMode) +VARIANT_ENUM_CAST(SpatialMaterial::Flags) +VARIANT_ENUM_CAST(SpatialMaterial::DiffuseMode) +VARIANT_ENUM_CAST(SpatialMaterial::SpecularMode) +VARIANT_ENUM_CAST(SpatialMaterial::BillboardMode) ////////////////////// diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index f951cf1620e..8da8f090075 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -192,6 +192,9 @@ bool Mesh::_set(const StringName &p_name, const Variant &p_value) { bool Mesh::_get(const StringName &p_name, Variant &r_ret) const { + if (_is_generated()) + return false; + String sname = p_name; if (p_name == "blend_shape/names") { @@ -268,6 +271,9 @@ bool Mesh::_get(const StringName &p_name, Variant &r_ret) const { void Mesh::_get_property_list(List *p_list) const { + if (_is_generated()) + return; + if (blend_shapes.size()) { p_list->push_back(PropertyInfo(Variant::POOL_STRING_ARRAY, "blend_shape/names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::INT, "blend_shape/mode", PROPERTY_HINT_ENUM, "Normalized,Relative")); @@ -1025,3 +1031,71 @@ Mesh::~Mesh() { VisualServer::get_singleton()->free(mesh); } + +//////////////////////// + +void QuadMesh::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_material", "material:Material"), &QuadMesh::set_material); + ClassDB::bind_method(D_METHOD("get_material:Material"), &QuadMesh::get_material); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_material", "get_material"); +} + +void QuadMesh::set_material(const Ref &p_material) { + + surface_set_material(0, p_material); +} + +Ref QuadMesh::get_material() const { + + return surface_get_material(0); +} + +QuadMesh::QuadMesh() { + + PoolVector faces; + PoolVector normals; + PoolVector tangents; + PoolVector uvs; + + faces.resize(4); + normals.resize(4); + tangents.resize(4 * 4); + uvs.resize(4); + + for (int i = 0; i < 4; i++) { + + static const Vector3 quad_faces[4] = { + Vector3(-1, -1, 0), + Vector3(-1, 1, 0), + Vector3(1, 1, 0), + Vector3(1, -1, 0), + }; + + faces.set(i, quad_faces[i]); + normals.set(i, Vector3(0, 0, 1)); + tangents.set(i * 4 + 0, 1.0); + tangents.set(i * 4 + 1, 0.0); + tangents.set(i * 4 + 2, 0.0); + tangents.set(i * 4 + 3, 1.0); + + static const Vector2 quad_uv[4] = { + Vector2(0, 1), + Vector2(0, 0), + Vector2(1, 0), + Vector2(1, 1), + }; + + uvs.set(i, quad_uv[i]); + } + + Array arr; + arr.resize(ARRAY_MAX); + arr[ARRAY_VERTEX] = faces; + arr[ARRAY_NORMAL] = normals; + arr[ARRAY_TANGENT] = tangents; + arr[ARRAY_TEX_UV] = uvs; + + add_surface_from_arrays(PRIMITIVE_TRIANGLE_FAN, arr); +} diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index 8b1936ed069..77907ddbcd4 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -128,6 +128,8 @@ private: void _recompute_aabb(); protected: + virtual bool _is_generated() const { return false; } + bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; @@ -189,6 +191,20 @@ public: ~Mesh(); }; +class QuadMesh : public Mesh { + + GDCLASS(QuadMesh, Mesh) + +protected: + virtual bool _is_generated() const { return true; } + static void _bind_methods(); + +public: + void set_material(const Ref &p_material); + Ref get_material() const; + QuadMesh(); +}; + VARIANT_ENUM_CAST(Mesh::ArrayType); VARIANT_ENUM_CAST(Mesh::PrimitiveType); VARIANT_ENUM_CAST(Mesh::BlendShapeMode); diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index fd058a4a6f7..a0a8a9eca25 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -29,6 +29,7 @@ #include "shader.h" #include "os/file_access.h" #include "scene/scene_string_names.h" +#include "servers/visual/shader_language.h" #include "servers/visual_server.h" #include "texture.h" @@ -39,6 +40,18 @@ Shader::Mode Shader::get_mode() const { void Shader::set_code(const String &p_code) { + String type = ShaderLanguage::get_shader_type(p_code); + + print_line("mode: " + type); + + if (type == "canvas_item") { + mode = MODE_CANVAS_ITEM; + } else if (type == "particles") { + mode = MODE_PARTICLES; + } else { + mode = MODE_SPATIAL; + } + VisualServer::get_singleton()->shader_set_code(shader, p_code); params_cache_dirty = true; emit_signal(SceneStringNames::get_singleton()->changed); @@ -128,10 +141,10 @@ void Shader::_bind_methods() { BIND_CONSTANT(MODE_PARTICLES); } -Shader::Shader(Mode p_mode) { +Shader::Shader() { - mode = p_mode; - shader = VisualServer::get_singleton()->shader_create(VS::ShaderMode(p_mode)); + mode = MODE_SPATIAL; + shader = VisualServer::get_singleton()->shader_create(); params_cache_dirty = true; } diff --git a/scene/resources/shader.h b/scene/resources/shader.h index bc98fbf7372..984ea84fb47 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -88,37 +88,10 @@ public: virtual RID get_rid() const; - Shader(Mode p_mode); + Shader(); ~Shader(); }; VARIANT_ENUM_CAST(Shader::Mode); -class SpatialShader : public Shader { - - GDCLASS(SpatialShader, Shader); - -public: - SpatialShader() - : Shader(MODE_SPATIAL){}; -}; - -class CanvasItemShader : public Shader { - - GDCLASS(CanvasItemShader, Shader); - -public: - CanvasItemShader() - : Shader(MODE_CANVAS_ITEM){}; -}; - -class ParticlesShader : public Shader { - - GDCLASS(ParticlesShader, Shader); - -public: - ParticlesShader() - : Shader(MODE_PARTICLES){}; -}; - #endif // SHADER_H diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index d08fc2634e6..d4732281bec 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -1367,3 +1367,471 @@ CubeMap::~CubeMap() { BIND_CONSTANT( CUBEMAP_FRONT ); BIND_CONSTANT( CUBEMAP_BACK ); */ +/////////////////////////// + +void CurveTexture::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_max", "max"), &CurveTexture::set_max); + ClassDB::bind_method(D_METHOD("get_max"), &CurveTexture::get_max); + + ClassDB::bind_method(D_METHOD("set_min", "min"), &CurveTexture::set_min); + ClassDB::bind_method(D_METHOD("get_min"), &CurveTexture::get_min); + + ClassDB::bind_method(D_METHOD("set_width", "width"), &CurveTexture::set_width); + + ClassDB::bind_method(D_METHOD("set_points", "points"), &CurveTexture::set_points); + ClassDB::bind_method(D_METHOD("get_points"), &CurveTexture::get_points); + + ADD_PROPERTY(PropertyInfo(Variant::REAL, "min", PROPERTY_HINT_RANGE, "-1024,1024"), "set_min", "get_min"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "max", PROPERTY_HINT_RANGE, "-1024,1024"), "set_max", "get_max"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "32,4096"), "set_width", "get_width"); + ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "points"), "set_points", "get_points"); +} +void CurveTexture::set_max(float p_max) { + + max = p_max; + emit_changed(); +} +float CurveTexture::get_max() const { + + return max; +} + +void CurveTexture::set_min(float p_min) { + + min = p_min; + emit_changed(); +} +float CurveTexture::get_min() const { + + return min; +} +void CurveTexture::set_width(int p_width) { + + ERR_FAIL_COND(p_width < 32 || p_width > 4096); + width = p_width; + if (points.size()) + set_points(points); +} +int CurveTexture::get_width() const { + + return width; +} + +static void _plot_curve(const Vector2 &p_a, const Vector2 &p_b, const Vector2 &p_c, const Vector2 &p_d, float *p_heights, bool *p_useds, int p_width, float p_min, float p_max) { + + float geometry[4][4]; + float tmp1[4][4]; + float tmp2[4][4]; + float deltas[4][4]; + double x, dx, dx2, dx3; + double y, dy, dy2, dy3; + double d, d2, d3; + int lastx; + int newx; + float lasty; + float newy; + int ntimes; + int i, j; + + int xmax = p_width; + + /* construct the geometry matrix from the segment */ + for (i = 0; i < 4; i++) { + geometry[i][2] = 0; + geometry[i][3] = 0; + } + + geometry[0][0] = (p_a[0] * xmax); + geometry[1][0] = (p_b[0] * xmax); + geometry[2][0] = (p_c[0] * xmax); + geometry[3][0] = (p_d[0] * xmax); + + geometry[0][1] = (p_a[1]); + geometry[1][1] = (p_b[1]); + geometry[2][1] = (p_c[1]); + geometry[3][1] = (p_d[1]); + + /* subdivide the curve ntimes (1000) times */ + ntimes = 4 * xmax; + /* ntimes can be adjusted to give a finer or coarser curve */ + d = 1.0 / ntimes; + d2 = d * d; + d3 = d * d * d; + + /* construct a temporary matrix for determining the forward differencing deltas */ + tmp2[0][0] = 0; + tmp2[0][1] = 0; + tmp2[0][2] = 0; + tmp2[0][3] = 1; + tmp2[1][0] = d3; + tmp2[1][1] = d2; + tmp2[1][2] = d; + tmp2[1][3] = 0; + tmp2[2][0] = 6 * d3; + tmp2[2][1] = 2 * d2; + tmp2[2][2] = 0; + tmp2[2][3] = 0; + tmp2[3][0] = 6 * d3; + tmp2[3][1] = 0; + tmp2[3][2] = 0; + tmp2[3][3] = 0; + + /* compose the basis and geometry matrices */ + + static const float CR_basis[4][4] = { + { -0.5, 1.5, -1.5, 0.5 }, + { 1.0, -2.5, 2.0, -0.5 }, + { -0.5, 0.0, 0.5, 0.0 }, + { 0.0, 1.0, 0.0, 0.0 }, + }; + + for (i = 0; i < 4; i++) { + for (j = 0; j < 4; j++) { + tmp1[i][j] = (CR_basis[i][0] * geometry[0][j] + + CR_basis[i][1] * geometry[1][j] + + CR_basis[i][2] * geometry[2][j] + + CR_basis[i][3] * geometry[3][j]); + } + } + /* compose the above results to get the deltas matrix */ + + for (i = 0; i < 4; i++) { + for (j = 0; j < 4; j++) { + deltas[i][j] = (tmp2[i][0] * tmp1[0][j] + + tmp2[i][1] * tmp1[1][j] + + tmp2[i][2] * tmp1[2][j] + + tmp2[i][3] * tmp1[3][j]); + } + } + + /* extract the x deltas */ + x = deltas[0][0]; + dx = deltas[1][0]; + dx2 = deltas[2][0]; + dx3 = deltas[3][0]; + + /* extract the y deltas */ + y = deltas[0][1]; + dy = deltas[1][1]; + dy2 = deltas[2][1]; + dy3 = deltas[3][1]; + + lastx = CLAMP(x, 0, xmax); + lasty = y; + + p_heights[lastx] = lasty; + p_useds[lastx] = true; + + /* loop over the curve */ + for (i = 0; i < ntimes; i++) { + /* increment the x values */ + x += dx; + dx += dx2; + dx2 += dx3; + + /* increment the y values */ + y += dy; + dy += dy2; + dy2 += dy3; + + newx = CLAMP((Math::round(x)), 0, xmax); + newy = CLAMP(y, p_min, p_max); + + /* if this point is different than the last one...then draw it */ + if ((lastx != newx) || (lasty != newy)) { + p_useds[newx] = true; + p_heights[newx] = newy; + } + + lastx = newx; + lasty = newy; + } +} + +void CurveTexture::set_points(const PoolVector &p_points) { + + points = p_points; + + PoolVector data; + PoolVector used; + data.resize(width * sizeof(float)); + used.resize(width); + { + PoolVector::Write wd8 = data.write(); + float *wd = (float *)wd8.ptr(); + PoolVector::Write wu = used.write(); + int pc = p_points.size(); + PoolVector::Read pr = p_points.read(); + + for (int i = 0; i < width; i++) { + wd[i] = 0.0; + wu[i] = false; + } + + Vector2 prev = Vector2(0, 0); + Vector2 prev2 = Vector2(0, 0); + + for (int i = -1; i < pc; i++) { + + Vector2 next; + Vector2 next2; + if (i + 1 >= pc) { + next = Vector2(1, 0); + } else { + next = Vector2(pr[i + 1].x, pr[i + 1].y); + } + + if (i + 2 >= pc) { + next2 = Vector2(1, 0); + } else { + next2 = Vector2(pr[i + 2].x, pr[i + 2].y); + } + + /*if (i==-1 && prev.offset==next.offset) { + prev=next; + continue; + }*/ + + _plot_curve(prev2, prev, next, next2, wd, wu.ptr(), width, min, max); + + prev2 = prev; + prev = next; + } + } + + Image image(width, 1, false, Image::FORMAT_RF, data); + + VS::get_singleton()->texture_allocate(texture, width, 1, Image::FORMAT_RF, VS::TEXTURE_FLAG_FILTER); + VS::get_singleton()->texture_set_data(texture, image); + + emit_changed(); +} + +PoolVector CurveTexture::get_points() const { + + return points; +} + +RID CurveTexture::get_rid() const { + + return texture; +} + +CurveTexture::CurveTexture() { + + max = 1; + min = 0; + width = 2048; + texture = VS::get_singleton()->texture_create(); +} +CurveTexture::~CurveTexture() { + VS::get_singleton()->free(texture); +} +////////////////// + +//setter and getter names for property serialization +#define COLOR_RAMP_GET_OFFSETS "get_offsets" +#define COLOR_RAMP_GET_COLORS "get_colors" +#define COLOR_RAMP_SET_OFFSETS "set_offsets" +#define COLOR_RAMP_SET_COLORS "set_colors" + +GradientTexture::GradientTexture() { + //Set initial color ramp transition from black to white + points.resize(2); + points[0].color = Color(0, 0, 0, 1); + points[0].offset = 0; + points[1].color = Color(1, 1, 1, 1); + points[1].offset = 1; + is_sorted = true; + update_pending = false; + width = 2048; + + texture = VS::get_singleton()->texture_create(); + _queue_update(); +} + +GradientTexture::~GradientTexture() { + VS::get_singleton()->free(texture); +} + +void GradientTexture::_bind_methods() { + + ClassDB::bind_method(D_METHOD("add_point", "offset", "color"), &GradientTexture::add_point); + ClassDB::bind_method(D_METHOD("remove_point", "offset", "color"), &GradientTexture::remove_point); + + ClassDB::bind_method(D_METHOD("set_offset", "point", "offset"), &GradientTexture::set_offset); + ClassDB::bind_method(D_METHOD("get_offset", "point"), &GradientTexture::get_offset); + + ClassDB::bind_method(D_METHOD("set_color", "point", "color"), &GradientTexture::set_color); + ClassDB::bind_method(D_METHOD("get_color", "point"), &GradientTexture::get_color); + + ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture::set_width); + + ClassDB::bind_method(D_METHOD("interpolate", "offset"), &GradientTexture::get_color_at_offset); + + ClassDB::bind_method(D_METHOD("get_point_count"), &GradientTexture::get_points_count); + + ClassDB::bind_method(D_METHOD("_update"), &GradientTexture::_update); + + ClassDB::bind_method(D_METHOD(COLOR_RAMP_SET_OFFSETS, "offsets"), &GradientTexture::set_offsets); + ClassDB::bind_method(D_METHOD(COLOR_RAMP_GET_OFFSETS), &GradientTexture::get_offsets); + + ClassDB::bind_method(D_METHOD(COLOR_RAMP_SET_COLORS, "colors"), &GradientTexture::set_colors); + ClassDB::bind_method(D_METHOD(COLOR_RAMP_GET_COLORS), &GradientTexture::get_colors); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "width"), "set_width", "get_width"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "offsets"), COLOR_RAMP_SET_OFFSETS, COLOR_RAMP_GET_OFFSETS); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "colors"), COLOR_RAMP_SET_COLORS, COLOR_RAMP_GET_COLORS); +} + +void GradientTexture::_queue_update() { + + if (update_pending) + return; + + call_deferred("_update"); +} + +void GradientTexture::_update() { + + update_pending = false; + + PoolVector data; + data.resize(width * 4); + { + PoolVector::Write wd8 = data.write(); + for (int i = 0; i < width; i++) { + float ofs = float(i) / (width - 1); + + Color color = get_color_at_offset(ofs); + wd8[i * 4 + 0] = uint8_t(CLAMP(color.r * 255.0, 0, 255)); + wd8[i * 4 + 1] = uint8_t(CLAMP(color.g * 255.0, 0, 255)); + wd8[i * 4 + 2] = uint8_t(CLAMP(color.b * 255.0, 0, 255)); + wd8[i * 4 + 3] = uint8_t(CLAMP(color.a * 255.0, 0, 255)); + } + } + + Image image(width, 1, false, Image::FORMAT_RGBA8, data); + + VS::get_singleton()->texture_allocate(texture, width, 1, Image::FORMAT_RGBA8, VS::TEXTURE_FLAG_FILTER); + VS::get_singleton()->texture_set_data(texture, image); + + emit_changed(); +} + +void GradientTexture::set_width(int p_width) { + + width = p_width; + _queue_update(); +} +int GradientTexture::get_width() const { + + return width; +} + +Vector GradientTexture::get_offsets() const { + Vector offsets; + offsets.resize(points.size()); + for (int i = 0; i < points.size(); i++) { + offsets[i] = points[i].offset; + } + return offsets; +} + +Vector GradientTexture::get_colors() const { + Vector colors; + colors.resize(points.size()); + for (int i = 0; i < points.size(); i++) { + colors[i] = points[i].color; + } + return colors; +} + +void GradientTexture::set_offsets(const Vector &p_offsets) { + points.resize(p_offsets.size()); + for (int i = 0; i < points.size(); i++) { + points[i].offset = p_offsets[i]; + } + is_sorted = false; + emit_changed(); + _queue_update(); +} + +void GradientTexture::set_colors(const Vector &p_colors) { + if (points.size() < p_colors.size()) + is_sorted = false; + points.resize(p_colors.size()); + for (int i = 0; i < points.size(); i++) { + points[i].color = p_colors[i]; + } + emit_changed(); + _queue_update(); +} + +Vector &GradientTexture::get_points() { + return points; +} + +void GradientTexture::add_point(float p_offset, const Color &p_color) { + + Point p; + p.offset = p_offset; + p.color = p_color; + is_sorted = false; + points.push_back(p); + + emit_changed(); + _queue_update(); +} + +void GradientTexture::remove_point(int p_index) { + + ERR_FAIL_INDEX(p_index, points.size()); + ERR_FAIL_COND(points.size() <= 2); + points.remove(p_index); + emit_changed(); + _queue_update(); +} + +void GradientTexture::set_points(Vector &p_points) { + points = p_points; + is_sorted = false; + emit_changed(); + _queue_update(); +} + +void GradientTexture::set_offset(int pos, const float offset) { + if (points.size() <= pos) + points.resize(pos + 1); + points[pos].offset = offset; + is_sorted = false; + emit_changed(); + _queue_update(); +} + +float GradientTexture::get_offset(int pos) const { + if (points.size() > pos) + return points[pos].offset; + return 0; //TODO: Maybe throw some error instead? +} + +void GradientTexture::set_color(int pos, const Color &color) { + if (points.size() <= pos) { + points.resize(pos + 1); + is_sorted = false; + } + points[pos].color = color; + emit_changed(); + _queue_update(); +} + +Color GradientTexture::get_color(int pos) const { + if (points.size() > pos) + return points[pos].color; + return Color(0, 0, 0, 1); //TODO: Maybe throw some error instead? +} + +int GradientTexture::get_points_count() const { + return points.size(); +} diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 0092fee8360..52e5fdd1615 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -394,6 +394,44 @@ VARIANT_ENUM_CAST(CubeMap::Flags); VARIANT_ENUM_CAST(CubeMap::Side); VARIANT_ENUM_CAST(CubeMap::Storage); +class CurveTexture : public Texture { + + GDCLASS(CurveTexture, Texture); + RES_BASE_EXTENSION("cvtex"); + +private: + RID texture; + PoolVector points; + float min, max; + int width; + +protected: + static void _bind_methods(); + +public: + void set_max(float p_max); + float get_max() const; + + void set_min(float p_min); + float get_min() const; + + void set_width(int p_width); + int get_width() const; + + void set_points(const PoolVector &p_points); + PoolVector get_points() const; + + virtual RID get_rid() const; + + virtual int get_height() const { return 1; } + virtual bool has_alpha() const { return false; } + + virtual void set_flags(uint32_t p_flags) {} + virtual uint32_t get_flags() const { return FLAG_FILTER; } + + CurveTexture(); + ~CurveTexture(); +}; /* enum CubeMapSide { @@ -408,4 +446,107 @@ VARIANT_ENUM_CAST(CubeMap::Storage); */ //VARIANT_ENUM_CAST( Texture::CubeMapSide ); +class GradientTexture : public Texture { + GDCLASS(GradientTexture, Texture); + +public: + struct Point { + + float offset; + Color color; + bool operator<(const Point &p_ponit) const { + return offset < p_ponit.offset; + } + }; + +private: + Vector points; + bool is_sorted; + bool update_pending; + RID texture; + int width; + + void _queue_update(); + void _update(); + +protected: + static void _bind_methods(); + +public: + void add_point(float p_offset, const Color &p_color); + void remove_point(int p_index); + + void set_points(Vector &points); + Vector &get_points(); + + void set_offset(int pos, const float offset); + float get_offset(int pos) const; + + void set_color(int pos, const Color &color); + Color get_color(int pos) const; + + void set_offsets(const Vector &offsets); + Vector get_offsets() const; + + void set_colors(const Vector &colors); + Vector get_colors() const; + + void set_width(int p_width); + int get_width() const; + + virtual RID get_rid() const { return texture; } + virtual int get_height() const { return 1; } + virtual bool has_alpha() const { return true; } + + virtual void set_flags(uint32_t p_flags) {} + virtual uint32_t get_flags() const { return FLAG_FILTER; } + + _FORCE_INLINE_ Color get_color_at_offset(float p_offset) { + + if (points.empty()) + return Color(0, 0, 0, 1); + + if (!is_sorted) { + points.sort(); + is_sorted = true; + } + + //binary search + int low = 0; + int high = points.size() - 1; + int middle; + + while (low <= high) { + middle = (low + high) / 2; + Point &point = points[middle]; + if (point.offset > p_offset) { + high = middle - 1; //search low end of array + } else if (point.offset < p_offset) { + low = middle + 1; //search high end of array + } else { + return point.color; + } + } + + //return interpolated value + if (points[middle].offset > p_offset) { + middle--; + } + int first = middle; + int second = middle + 1; + if (second >= points.size()) + return points[points.size() - 1].color; + if (first < 0) + return points[0].color; + Point &pointFirst = points[first]; + Point &pointSecond = points[second]; + return pointFirst.color.linear_interpolate(pointSecond.color, (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset)); + } + + int get_points_count() const; + + GradientTexture(); + virtual ~GradientTexture(); +}; + #endif diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 3e128379aeb..13fbac34175 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -125,7 +125,7 @@ void TileSet::_get_property_list(List *p_list) const { p_list->push_back(PropertyInfo(Variant::STRING, pre + "name")); p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture")); p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "tex_offset")); - p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "material", PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemMaterial")); + p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial")); p_list->push_back(PropertyInfo(Variant::COLOR, pre + "modulate")); p_list->push_back(PropertyInfo(Variant::RECT2, pre + "region")); p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "occluder_offset")); @@ -159,16 +159,16 @@ Ref TileSet::tile_get_texture(int p_id) const { return tile_map[p_id].texture; } -void TileSet::tile_set_material(int p_id, const Ref &p_material) { +void TileSet::tile_set_material(int p_id, const Ref &p_material) { ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].material = p_material; emit_changed(); } -Ref TileSet::tile_get_material(int p_id) const { +Ref TileSet::tile_get_material(int p_id) const { - ERR_FAIL_COND_V(!tile_map.has(p_id), Ref()); + ERR_FAIL_COND_V(!tile_map.has(p_id), Ref()); return tile_map[p_id].material; } @@ -403,8 +403,8 @@ void TileSet::_bind_methods() { ClassDB::bind_method(D_METHOD("tile_get_name", "id"), &TileSet::tile_get_name); ClassDB::bind_method(D_METHOD("tile_set_texture", "id", "texture:Texture"), &TileSet::tile_set_texture); ClassDB::bind_method(D_METHOD("tile_get_texture:Texture", "id"), &TileSet::tile_get_texture); - ClassDB::bind_method(D_METHOD("tile_set_material", "id", "material:CanvasItemMaterial"), &TileSet::tile_set_material); - ClassDB::bind_method(D_METHOD("tile_get_material:CanvasItemMaterial", "id"), &TileSet::tile_get_material); + ClassDB::bind_method(D_METHOD("tile_set_material", "id", "material:ShaderMaterial"), &TileSet::tile_set_material); + ClassDB::bind_method(D_METHOD("tile_get_material:ShaderMaterial", "id"), &TileSet::tile_get_material); ClassDB::bind_method(D_METHOD("tile_set_texture_offset", "id", "texture_offset"), &TileSet::tile_set_texture_offset); ClassDB::bind_method(D_METHOD("tile_get_texture_offset", "id"), &TileSet::tile_get_texture_offset); ClassDB::bind_method(D_METHOD("tile_set_shape_offset", "id", "shape_offset"), &TileSet::tile_set_shape_offset); diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 53f68d00a54..4c8adb760f6 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -51,7 +51,7 @@ class TileSet : public Resource { Ref occluder; Vector2 navigation_polygon_offset; Ref navigation_polygon; - Ref material; + Ref material; Color modulate; // Default modulate for back-compat @@ -92,8 +92,8 @@ public: void tile_set_shape(int p_id, const Ref &p_shape); Ref tile_get_shape(int p_id) const; - void tile_set_material(int p_id, const Ref &p_material); - Ref tile_get_material(int p_id) const; + void tile_set_material(int p_id, const Ref &p_material); + Ref tile_get_material(int p_id) const; void tile_set_modulate(int p_id, const Color &p_color); Color tile_get_modulate(int p_id) const; diff --git a/servers/visual/rasterizer.cpp b/servers/visual/rasterizer.cpp index 1be65be9274..22bec0a31fb 100644 --- a/servers/visual/rasterizer.cpp +++ b/servers/visual/rasterizer.cpp @@ -54,10 +54,10 @@ RID Rasterizer::create_default_material() { /* Fixed MAterial SHADER API */ -RID Rasterizer::_create_shader(const FixedSpatialMaterialShaderKey& p_key) { +RID Rasterizer::_create_shader(const SpatialMaterialShaderKey& p_key) { ERR_FAIL_COND_V(!p_key.valid,RID()); - Map::Element *E=fixed_material_shaders.find(p_key); + Map::Element *E=fixed_material_shaders.find(p_key); if (E) { E->get().refcount++; @@ -66,7 +66,7 @@ RID Rasterizer::_create_shader(const FixedSpatialMaterialShaderKey& p_key) { uint64_t t = OS::get_singleton()->get_ticks_usec(); - FixedSpatialMaterialShader fms; + SpatialMaterialShader fms; fms.refcount=1; fms.shader=shader_create(); @@ -312,12 +312,12 @@ RID Rasterizer::_create_shader(const FixedSpatialMaterialShaderKey& p_key) { return fms.shader; } -void Rasterizer::_free_shader(const FixedSpatialMaterialShaderKey& p_key) { +void Rasterizer::_free_shader(const SpatialMaterialShaderKey& p_key) { if (p_key.valid==0) return; //not a valid key - Map::Element *E=fixed_material_shaders.find(p_key); + Map::Element *E=fixed_material_shaders.find(p_key); ERR_FAIL_COND(!E); E->get().refcount--; @@ -329,12 +329,12 @@ void Rasterizer::_free_shader(const FixedSpatialMaterialShaderKey& p_key) { } -void Rasterizer::fixed_material_set_flag(RID p_material, VS::FixedSpatialMaterialFlags p_flag, bool p_enabled) { +void Rasterizer::fixed_material_set_flag(RID p_material, VS::SpatialMaterialFlags p_flag, bool p_enabled) { - Map::Element *E = fixed_materials.find(p_material); + Map::Element *E = fixed_materials.find(p_material); ERR_FAIL_COND(!E); - FixedSpatialMaterial &fm=*E->get(); + SpatialMaterial &fm=*E->get(); switch(p_flag) { @@ -350,11 +350,11 @@ void Rasterizer::fixed_material_set_flag(RID p_material, VS::FixedSpatialMateria } -bool Rasterizer::fixed_material_get_flag(RID p_material, VS::FixedSpatialMaterialFlags p_flag) const{ +bool Rasterizer::fixed_material_get_flag(RID p_material, VS::SpatialMaterialFlags p_flag) const{ - const Map::Element *E = fixed_materials.find(p_material); + const Map::Element *E = fixed_materials.find(p_material); ERR_FAIL_COND_V(!E,false); - const FixedSpatialMaterial &fm=*E->get(); + const SpatialMaterial &fm=*E->get(); switch(p_flag) { case VS::FIXED_MATERIAL_FLAG_USE_ALPHA: return fm.use_alpha;; break; @@ -373,8 +373,8 @@ bool Rasterizer::fixed_material_get_flag(RID p_material, VS::FixedSpatialMateria RID Rasterizer::fixed_material_create() { RID mat = material_create(); - fixed_materials[mat]=memnew( FixedSpatialMaterial() ); - FixedSpatialMaterial &fm=*fixed_materials[mat]; + fixed_materials[mat]=memnew( SpatialMaterial() ); + SpatialMaterial &fm=*fixed_materials[mat]; fm.self=mat; fm.get_key(); material_set_flag(mat,VS::MATERIAL_FLAG_COLOR_ARRAY_SRGB,true); @@ -390,11 +390,11 @@ RID Rasterizer::fixed_material_create() { -void Rasterizer::fixed_material_set_parameter(RID p_material, VS::FixedSpatialMaterialParam p_parameter, const Variant& p_value){ +void Rasterizer::fixed_material_set_parameter(RID p_material, VS::SpatialMaterialParam p_parameter, const Variant& p_value){ - Map::Element *E = fixed_materials.find(p_material); + Map::Element *E = fixed_materials.find(p_material); ERR_FAIL_COND(!E); - FixedSpatialMaterial &fm=*E->get(); + SpatialMaterial &fm=*E->get(); RID material=E->key(); ERR_FAIL_INDEX(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX); @@ -417,24 +417,24 @@ void Rasterizer::fixed_material_set_parameter(RID p_material, VS::FixedSpatialMa } -Variant Rasterizer::fixed_material_get_parameter(RID p_material,VS::FixedSpatialMaterialParam p_parameter) const{ +Variant Rasterizer::fixed_material_get_parameter(RID p_material,VS::SpatialMaterialParam p_parameter) const{ - const Map::Element *E = fixed_materials.find(p_material); + const Map::Element *E = fixed_materials.find(p_material); ERR_FAIL_COND_V(!E,Variant()); - const FixedSpatialMaterial &fm=*E->get(); + const SpatialMaterial &fm=*E->get(); ERR_FAIL_INDEX_V(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX,Variant()); return fm.param[p_parameter]; } -void Rasterizer::fixed_material_set_texture(RID p_material,VS::FixedSpatialMaterialParam p_parameter, RID p_texture){ +void Rasterizer::fixed_material_set_texture(RID p_material,VS::SpatialMaterialParam p_parameter, RID p_texture){ - Map::Element *E = fixed_materials.find(p_material); + Map::Element *E = fixed_materials.find(p_material); if (!E) { print_line("Not found: "+itos(p_material.get_id())); } ERR_FAIL_COND(!E); - FixedSpatialMaterial &fm=*E->get(); + SpatialMaterial &fm=*E->get(); ERR_FAIL_INDEX(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX); @@ -449,22 +449,22 @@ void Rasterizer::fixed_material_set_texture(RID p_material,VS::FixedSpatialMater } -RID Rasterizer::fixed_material_get_texture(RID p_material,VS::FixedSpatialMaterialParam p_parameter) const{ +RID Rasterizer::fixed_material_get_texture(RID p_material,VS::SpatialMaterialParam p_parameter) const{ - const Map::Element *E = fixed_materials.find(p_material); + const Map::Element *E = fixed_materials.find(p_material); ERR_FAIL_COND_V(!E,RID()); - const FixedSpatialMaterial &fm=*E->get(); + const SpatialMaterial &fm=*E->get(); ERR_FAIL_INDEX_V(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX,RID()); return fm.texture[p_parameter]; } -void Rasterizer::fixed_material_set_texcoord_mode(RID p_material,VS::FixedSpatialMaterialParam p_parameter, VS::FixedSpatialMaterialTexCoordMode p_mode) { +void Rasterizer::fixed_material_set_texcoord_mode(RID p_material,VS::SpatialMaterialParam p_parameter, VS::SpatialMaterialTexCoordMode p_mode) { - Map::Element *E = fixed_materials.find(p_material); + Map::Element *E = fixed_materials.find(p_material); ERR_FAIL_COND(!E); - FixedSpatialMaterial &fm=*E->get(); + SpatialMaterial &fm=*E->get(); ERR_FAIL_INDEX(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX); fm.get_key(); @@ -476,11 +476,11 @@ void Rasterizer::fixed_material_set_texcoord_mode(RID p_material,VS::FixedSpatia } -VS::FixedSpatialMaterialTexCoordMode Rasterizer::fixed_material_get_texcoord_mode(RID p_material,VS::FixedSpatialMaterialParam p_parameter) const { +VS::SpatialMaterialTexCoordMode Rasterizer::fixed_material_get_texcoord_mode(RID p_material,VS::SpatialMaterialParam p_parameter) const { - const Map::Element *E = fixed_materials.find(p_material); + const Map::Element *E = fixed_materials.find(p_material); ERR_FAIL_COND_V(!E,VS::FIXED_MATERIAL_TEXCOORD_UV); - const FixedSpatialMaterial &fm=*E->get(); + const SpatialMaterial &fm=*E->get(); ERR_FAIL_INDEX_V(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX,VS::FIXED_MATERIAL_TEXCOORD_UV); return fm.texture_tc[p_parameter]; @@ -488,9 +488,9 @@ VS::FixedSpatialMaterialTexCoordMode Rasterizer::fixed_material_get_texcoord_mod void Rasterizer::fixed_material_set_uv_transform(RID p_material,const Transform& p_transform) { - Map::Element *E = fixed_materials.find(p_material); + Map::Element *E = fixed_materials.find(p_material); ERR_FAIL_COND(!E); - FixedSpatialMaterial &fm=*E->get(); + SpatialMaterial &fm=*E->get(); RID material=E->key(); VS::get_singleton()->material_set_param(material,_fixed_material_uv_xform_name,p_transform); @@ -503,18 +503,18 @@ void Rasterizer::fixed_material_set_uv_transform(RID p_material,const Transform& Transform Rasterizer::fixed_material_get_uv_transform(RID p_material) const { - const Map::Element *E = fixed_materials.find(p_material); + const Map::Element *E = fixed_materials.find(p_material); ERR_FAIL_COND_V(!E,Transform()); - const FixedSpatialMaterial &fm=*E->get(); + const SpatialMaterial &fm=*E->get(); return fm.uv_xform; } -void Rasterizer::fixed_material_set_light_shader(RID p_material,VS::FixedSpatialMaterialLightShader p_shader) { +void Rasterizer::fixed_material_set_light_shader(RID p_material,VS::SpatialMaterialLightShader p_shader) { - Map::Element *E = fixed_materials.find(p_material); + Map::Element *E = fixed_materials.find(p_material); ERR_FAIL_COND(!E); - FixedSpatialMaterial &fm=*E->get(); + SpatialMaterial &fm=*E->get(); fm.light_shader=p_shader; @@ -523,20 +523,20 @@ void Rasterizer::fixed_material_set_light_shader(RID p_material,VS::FixedSpatial } -VS::FixedSpatialMaterialLightShader Rasterizer::fixed_material_get_light_shader(RID p_material) const { +VS::SpatialMaterialLightShader Rasterizer::fixed_material_get_light_shader(RID p_material) const { - const Map::Element *E = fixed_materials.find(p_material); + const Map::Element *E = fixed_materials.find(p_material); ERR_FAIL_COND_V(!E,VS::FIXED_MATERIAL_LIGHT_SHADER_LAMBERT); - const FixedSpatialMaterial &fm=*E->get(); + const SpatialMaterial &fm=*E->get(); return fm.light_shader; } void Rasterizer::fixed_material_set_point_size(RID p_material,float p_size) { - Map::Element *E = fixed_materials.find(p_material); + Map::Element *E = fixed_materials.find(p_material); ERR_FAIL_COND(!E); - FixedSpatialMaterial &fm=*E->get(); + SpatialMaterial &fm=*E->get(); RID material=E->key(); VS::get_singleton()->material_set_param(material,_fixed_material_point_size_name,p_size); @@ -548,9 +548,9 @@ void Rasterizer::fixed_material_set_point_size(RID p_material,float p_size) { float Rasterizer::fixed_material_get_point_size(RID p_material) const{ - const Map::Element *E = fixed_materials.find(p_material); + const Map::Element *E = fixed_materials.find(p_material); ERR_FAIL_COND_V(!E,1.0); - const FixedSpatialMaterial &fm=*E->get(); + const SpatialMaterial &fm=*E->get(); return fm.point_size; @@ -561,9 +561,9 @@ void Rasterizer::_update_fixed_materials() { while(fixed_material_dirty_list.first()) { - FixedSpatialMaterial &fm=*fixed_material_dirty_list.first()->self(); + SpatialMaterial &fm=*fixed_material_dirty_list.first()->self(); - FixedSpatialMaterialShaderKey new_key = fm.get_key(); + SpatialMaterialShaderKey new_key = fm.get_key(); if (new_key.key!=fm.current_key.key) { _free_shader(fm.current_key); @@ -593,7 +593,7 @@ void Rasterizer::_update_fixed_materials() { void Rasterizer::_free_fixed_material(const RID& p_material) { - Map::Element *E = fixed_materials.find(p_material); + Map::Element *E = fixed_materials.find(p_material); if (E) { @@ -636,7 +636,7 @@ Rasterizer::Rasterizer() { draw_viewport_func=NULL; - ERR_FAIL_COND( sizeof(FixedSpatialMaterialShaderKey)!=4); + ERR_FAIL_COND( sizeof(SpatialMaterialShaderKey)!=4); } diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 838ddead759..56c6dfe30ad 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -98,9 +98,6 @@ public: //int baked_lightmap_id; bool mirror : 8; - bool depth_scale : 8; - bool billboard : 8; - bool billboard_y : 8; bool receive_shadows : 8; bool visible : 8; @@ -120,9 +117,6 @@ public: base_type = VS::INSTANCE_NONE; cast_shadows = VS::SHADOW_CASTING_SETTING_ON; receive_shadows = true; - depth_scale = false; - billboard = false; - billboard_y = false; visible = true; depth_layer = 0; layer_mask = 1; @@ -198,10 +192,7 @@ public: /* SHADER API */ - virtual RID shader_create(VS::ShaderMode p_mode = VS::SHADER_SPATIAL) = 0; - - virtual void shader_set_mode(RID p_shader, VS::ShaderMode p_mode) = 0; - virtual VS::ShaderMode shader_get_mode(RID p_shader) const = 0; + virtual RID shader_create() = 0; virtual void shader_set_code(RID p_shader, const String &p_code) = 0; virtual String shader_get_code(RID p_shader) const = 0; @@ -452,19 +443,19 @@ public: virtual void particles_set_gravity(RID p_particles, const Vector3 &p_gravity) = 0; virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0; virtual void particles_set_process_material(RID p_particles, RID p_material) = 0; - - virtual void particles_set_emission_shape(RID p_particles, VS::ParticlesEmissionShape p_shape) = 0; - virtual void particles_set_emission_sphere_radius(RID p_particles, float p_radius) = 0; - virtual void particles_set_emission_box_extents(RID p_particles, const Vector3 &p_extents) = 0; - virtual void particles_set_emission_points(RID p_particles, const PoolVector &p_points) = 0; + virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0; + virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0; virtual void particles_set_draw_order(RID p_particles, VS::ParticlesDrawOrder p_order) = 0; virtual void particles_set_draw_passes(RID p_particles, int p_count) = 0; - virtual void particles_set_draw_pass_material(RID p_particles, int p_pass, RID p_material) = 0; virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) = 0; + virtual void particles_request_process(RID p_particles) = 0; virtual Rect3 particles_get_current_aabb(RID p_particles) = 0; + virtual Rect3 particles_get_aabb(RID p_particles) const = 0; + + virtual void particles_set_emission_transform(RID p_particles, const Transform &p_transform) = 0; /* RENDER TARGET */ @@ -971,7 +962,7 @@ protected: /* Fixed Material Shader API */ - union FixedSpatialMaterialShaderKey { + union SpatialMaterialShaderKey { struct { uint16_t texcoord_mask; @@ -987,21 +978,21 @@ protected: uint32_t key; - _FORCE_INLINE_ bool operator<(const FixedSpatialMaterialShaderKey& p_key) const { return key fixed_material_shaders; + Map fixed_material_shaders; - RID _create_shader(const FixedSpatialMaterialShaderKey& p_key); - void _free_shader(const FixedSpatialMaterialShaderKey& p_key); + RID _create_shader(const SpatialMaterialShaderKey& p_key); + void _free_shader(const SpatialMaterialShaderKey& p_key); - struct FixedSpatialMaterial { + struct SpatialMaterial { RID self; @@ -1012,19 +1003,19 @@ protected: bool use_xy_normalmap; float point_size; Transform uv_xform; - VS::FixedSpatialMaterialLightShader light_shader; + VS::SpatialMaterialLightShader light_shader; RID texture[VS::FIXED_MATERIAL_PARAM_MAX]; Variant param[VS::FIXED_MATERIAL_PARAM_MAX]; - VS::FixedSpatialMaterialTexCoordMode texture_tc[VS::FIXED_MATERIAL_PARAM_MAX]; + VS::SpatialMaterialTexCoordMode texture_tc[VS::FIXED_MATERIAL_PARAM_MAX]; - SelfList dirty_list; + SelfList dirty_list; - FixedSpatialMaterialShaderKey current_key; + SpatialMaterialShaderKey current_key; - _FORCE_INLINE_ FixedSpatialMaterialShaderKey get_key() const { + _FORCE_INLINE_ SpatialMaterialShaderKey get_key() const { - FixedSpatialMaterialShaderKey k; + SpatialMaterialShaderKey k; k.key=0; k.use_alpha=use_alpha; k.use_color_array=use_color_array; @@ -1045,7 +1036,7 @@ protected: } - FixedSpatialMaterial() : dirty_list(this) { + SpatialMaterial() : dirty_list(this) { use_alpha=false; use_color_array=false; @@ -1077,9 +1068,9 @@ protected: StringName _fixed_material_uv_xform_name; StringName _fixed_material_point_size_name; - Map fixed_materials; + Map fixed_materials; - SelfList::List fixed_material_dirty_list; + SelfList::List fixed_material_dirty_list; protected: void _update_fixed_materials(); @@ -1166,23 +1157,23 @@ public: virtual RID fixed_material_create(); - virtual void fixed_material_set_flag(RID p_material, VS::FixedSpatialMaterialFlags p_flag, bool p_enabled); - virtual bool fixed_material_get_flag(RID p_material, VS::FixedSpatialMaterialFlags p_flag) const; + virtual void fixed_material_set_flag(RID p_material, VS::SpatialMaterialFlags p_flag, bool p_enabled); + virtual bool fixed_material_get_flag(RID p_material, VS::SpatialMaterialFlags p_flag) const; - virtual void fixed_material_set_parameter(RID p_material, VS::FixedSpatialMaterialParam p_parameter, const Variant& p_value); - virtual Variant fixed_material_get_parameter(RID p_material,VS::FixedSpatialMaterialParam p_parameter) const; + virtual void fixed_material_set_parameter(RID p_material, VS::SpatialMaterialParam p_parameter, const Variant& p_value); + virtual Variant fixed_material_get_parameter(RID p_material,VS::SpatialMaterialParam p_parameter) const; - virtual void fixed_material_set_texture(RID p_material,VS::FixedSpatialMaterialParam p_parameter, RID p_texture); - virtual RID fixed_material_get_texture(RID p_material,VS::FixedSpatialMaterialParam p_parameter) const; + virtual void fixed_material_set_texture(RID p_material,VS::SpatialMaterialParam p_parameter, RID p_texture); + virtual RID fixed_material_get_texture(RID p_material,VS::SpatialMaterialParam p_parameter) const; - virtual void fixed_material_set_texcoord_mode(RID p_material,VS::FixedSpatialMaterialParam p_parameter, VS::FixedSpatialMaterialTexCoordMode p_mode); - virtual VS::FixedSpatialMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material,VS::FixedSpatialMaterialParam p_parameter) const; + virtual void fixed_material_set_texcoord_mode(RID p_material,VS::SpatialMaterialParam p_parameter, VS::SpatialMaterialTexCoordMode p_mode); + virtual VS::SpatialMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material,VS::SpatialMaterialParam p_parameter) const; virtual void fixed_material_set_uv_transform(RID p_material,const Transform& p_transform); virtual Transform fixed_material_get_uv_transform(RID p_material) const; - virtual void fixed_material_set_light_shader(RID p_material,VS::FixedSpatialMaterialLightShader p_shader); - virtual VS::FixedSpatialMaterialLightShader fixed_material_get_light_shader(RID p_material) const; + virtual void fixed_material_set_light_shader(RID p_material,VS::SpatialMaterialLightShader p_shader); + virtual VS::SpatialMaterialLightShader fixed_material_get_light_shader(RID p_material) const; virtual void fixed_material_set_point_size(RID p_material,float p_size); virtual float fixed_material_get_point_size(RID p_material) const; diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index bc4452d5a8b..ecb0bdef374 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -81,7 +81,8 @@ String ShaderLanguage::get_operator_text(Operator p_op) { "++" "--", "()", - "construct" }; + "construct", + "index" }; return op_names[p_op]; } @@ -176,6 +177,9 @@ const char *ShaderLanguage::token_names[TK_MAX] = { "PERIOD", "UNIFORM", "VARYING", + "IN", + "OUT", + "INOUT", "RENDER_MODE", "HINT_WHITE_TEXTURE", "HINT_BLACK_TEXTURE", @@ -185,6 +189,7 @@ const char *ShaderLanguage::token_names[TK_MAX] = { "HINT_BLACK_ALBEDO_TEXTURE", "HINT_COLOR", "HINT_RANGE", + "SHADER_TYPE", "CURSOR", "ERROR", "EOF", @@ -258,6 +263,9 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = { { TK_CF_RETURN, "return" }, { TK_UNIFORM, "uniform" }, { TK_VARYING, "varying" }, + { TK_ARG_IN, "in" }, + { TK_ARG_OUT, "out" }, + { TK_ARG_INOUT, "inout" }, { TK_RENDER_MODE, "render_mode" }, { TK_HINT_WHITE_TEXTURE, "hint_white" }, { TK_HINT_BLACK_TEXTURE, "hint_black" }, @@ -267,6 +275,7 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = { { TK_HINT_BLACK_ALBEDO_TEXTURE, "hint_black_albedo" }, { TK_HINT_COLOR, "hint_color" }, { TK_HINT_RANGE, "hint_range" }, + { TK_SHADER_TYPE, "shader_type" }, { TK_ERROR, NULL } }; @@ -368,7 +377,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() { if (GETCHAR(0) == '=') { char_idx++; return _make_token(TK_OP_GREATER_EQUAL); - } else if (GETCHAR(0) == '<') { + } else if (GETCHAR(0) == '>') { char_idx++; if (GETCHAR(0) == '=') { char_idx++; @@ -871,7 +880,7 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type } if (na == nb) { - valid = (na > TYPE_BOOL && na < TYPE_MAT2) || (p_op->op == OP_MUL && na >= TYPE_MAT2 && na <= TYPE_MAT4); + valid = (na > TYPE_BOOL && na <= TYPE_MAT4); ret_type = na; } else if (na == TYPE_INT && nb == TYPE_IVEC2) { valid = true; @@ -900,15 +909,24 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type } else if (na == TYPE_FLOAT && nb == TYPE_VEC4) { valid = true; ret_type = TYPE_VEC4; - } else if (p_op->op == OP_MUL && na == TYPE_VEC2 && nb == TYPE_MAT2) { + } else if (p_op->op == OP_MUL && na == TYPE_FLOAT && nb == TYPE_MAT2) { valid = true; ret_type = TYPE_MAT2; - } else if (p_op->op == OP_MUL && na == TYPE_VEC3 && nb == TYPE_MAT3) { + } else if (p_op->op == OP_MUL && na == TYPE_FLOAT && nb == TYPE_MAT3) { valid = true; ret_type = TYPE_MAT3; - } else if (p_op->op == OP_MUL && na == TYPE_VEC4 && nb == TYPE_MAT4) { + } else if (p_op->op == OP_MUL && na == TYPE_FLOAT && nb == TYPE_MAT4) { valid = true; ret_type = TYPE_MAT4; + } else if (p_op->op == OP_MUL && na == TYPE_VEC2 && nb == TYPE_MAT2) { + valid = true; + ret_type = TYPE_VEC2; + } else if (p_op->op == OP_MUL && na == TYPE_VEC3 && nb == TYPE_MAT3) { + valid = true; + ret_type = TYPE_VEC3; + } else if (p_op->op == OP_MUL && na == TYPE_VEC4 && nb == TYPE_MAT4) { + valid = true; + ret_type = TYPE_VEC4; } } break; case OP_ASSIGN_MOD: @@ -977,14 +995,6 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type DataType na = p_op->arguments[0]->get_datatype(); DataType nb = p_op->arguments[1]->get_datatype(); - if (na >= TYPE_UINT && na <= TYPE_UVEC4) { - na = DataType(na - 4); - } - - if (nb >= TYPE_UINT && nb <= TYPE_UVEC4) { - nb = DataType(nb - 4); - } - if (na == TYPE_INT && nb == TYPE_INT) { valid = true; ret_type = TYPE_INT; @@ -1006,6 +1016,27 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type } else if (na == TYPE_IVEC4 && nb == TYPE_IVEC4) { valid = true; ret_type = TYPE_IVEC4; + } else if (na == TYPE_UINT && nb == TYPE_UINT) { + valid = true; + ret_type = TYPE_UINT; + } else if (na == TYPE_UVEC2 && nb == TYPE_UINT) { + valid = true; + ret_type = TYPE_UVEC2; + } else if (na == TYPE_UVEC3 && nb == TYPE_UINT) { + valid = true; + ret_type = TYPE_UVEC3; + } else if (na == TYPE_UVEC4 && nb == TYPE_UINT) { + valid = true; + ret_type = TYPE_UVEC4; + } else if (na == TYPE_UVEC2 && nb == TYPE_UVEC2) { + valid = true; + ret_type = TYPE_UVEC2; + } else if (na == TYPE_UVEC3 && nb == TYPE_UVEC3) { + valid = true; + ret_type = TYPE_UVEC3; + } else if (na == TYPE_UVEC4 && nb == TYPE_UVEC4) { + valid = true; + ret_type = TYPE_UVEC4; } } break; case OP_ASSIGN: { @@ -1651,25 +1682,19 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "not", TYPE_BOOL, { TYPE_BVEC4, TYPE_VOID } }, //builtins - texture - { "textureSize", TYPE_VEC2, { TYPE_SAMPLER2D, TYPE_INT, TYPE_VOID } }, - { "textureSize", TYPE_VEC2, { TYPE_ISAMPLER2D, TYPE_INT, TYPE_VOID } }, - { "textureSize", TYPE_VEC2, { TYPE_USAMPLER2D, TYPE_INT, TYPE_VOID } }, - { "textureSize", TYPE_VEC2, { TYPE_SAMPLERCUBE, TYPE_INT, TYPE_VOID } }, + { "textureSize", TYPE_IVEC2, { TYPE_SAMPLER2D, TYPE_INT, TYPE_VOID } }, + { "textureSize", TYPE_IVEC2, { TYPE_ISAMPLER2D, TYPE_INT, TYPE_VOID } }, + { "textureSize", TYPE_IVEC2, { TYPE_USAMPLER2D, TYPE_INT, TYPE_VOID } }, + { "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBE, TYPE_INT, TYPE_VOID } }, { "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VOID } }, - { "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_VOID } }, { "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, - { "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, { "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VOID } }, - { "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_VOID } }, { "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, - { "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VOID } }, - { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_VOID } }, { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, - { "texture", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, { "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VOID } }, { "texture", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, @@ -1689,9 +1714,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, { "textureProj", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, - { "textureLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, - { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, - { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + { "textureLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, + { "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, + { "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, { "textureLod", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, { "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID } }, @@ -2308,9 +2333,17 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons bool ok = _parse_function_arguments(p_block, p_builtin_types, func, &carg); + //test if function was parsed first for (int i = 0; i < shader->functions.size(); i++) { if (shader->functions[i].name == name) { - shader->functions[i].uses_function.insert(name); + //add to current function as dependency + for (int j = 0; j < shader->functions.size(); j++) { + if (shader->functions[j].name == current_function) { + shader->functions[j].uses_function.insert(name); + break; + } + } + break; } } @@ -2514,18 +2547,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons } } break; - case TYPE_MAT2: - ok = (ident == "x" || ident == "y"); - member_type = TYPE_VEC2; - break; - case TYPE_MAT3: - ok = (ident == "x" || ident == "y" || ident == "z"); - member_type = TYPE_VEC3; - break; - case TYPE_MAT4: - ok = (ident == "x" || ident == "y" || ident == "z" || ident == "w"); - member_type = TYPE_VEC4; - break; + default: {} } @@ -2552,6 +2574,116 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons //creates a subindexing expression in place */ + } else if (tk.type == TK_BRACKET_OPEN) { + + Node *index = _parse_and_reduce_expression(p_block, p_builtin_types); + + if (index->get_datatype() != TYPE_INT && index->get_datatype() != TYPE_UINT) { + _set_error("Only integer datatypes are allowed for indexing"); + return NULL; + } + + bool index_valid = false; + DataType member_type; + + switch (expr->get_datatype()) { + case TYPE_BVEC2: + case TYPE_VEC2: + case TYPE_IVEC2: + case TYPE_UVEC2: + case TYPE_MAT2: + if (index->type == Node::TYPE_CONSTANT) { + uint32_t index_constant = static_cast(index)->values[0].uint; + if (index_constant >= 2) { + _set_error("Index out of range (0-1)"); + return NULL; + } + } else { + _set_error("Only integer constants are allowed as index at the moment"); + return NULL; + } + index_valid = true; + switch (expr->get_datatype()) { + case TYPE_BVEC2: member_type = TYPE_BOOL; break; + case TYPE_VEC2: member_type = TYPE_FLOAT; break; + case TYPE_IVEC2: member_type = TYPE_INT; break; + case TYPE_UVEC2: member_type = TYPE_UINT; break; + case TYPE_MAT2: member_type = TYPE_VEC2; break; + } + + break; + case TYPE_BVEC3: + case TYPE_VEC3: + case TYPE_IVEC3: + case TYPE_UVEC3: + case TYPE_MAT3: + if (index->type == Node::TYPE_CONSTANT) { + uint32_t index_constant = static_cast(index)->values[0].uint; + if (index_constant >= 3) { + _set_error("Index out of range (0-2)"); + return NULL; + } + } else { + _set_error("Only integer constants are allowed as index at the moment"); + return NULL; + } + index_valid = true; + switch (expr->get_datatype()) { + case TYPE_BVEC3: member_type = TYPE_BOOL; break; + case TYPE_VEC3: member_type = TYPE_FLOAT; break; + case TYPE_IVEC3: member_type = TYPE_INT; break; + case TYPE_UVEC3: member_type = TYPE_UINT; break; + case TYPE_MAT3: member_type = TYPE_VEC3; break; + } + break; + case TYPE_BVEC4: + case TYPE_VEC4: + case TYPE_IVEC4: + case TYPE_UVEC4: + case TYPE_MAT4: + if (index->type == Node::TYPE_CONSTANT) { + uint32_t index_constant = static_cast(index)->values[0].uint; + if (index_constant >= 4) { + _set_error("Index out of range (0-3)"); + return NULL; + } + } else { + _set_error("Only integer constants are allowed as index at the moment"); + return NULL; + } + index_valid = true; + switch (expr->get_datatype()) { + case TYPE_BVEC4: member_type = TYPE_BOOL; break; + case TYPE_VEC4: member_type = TYPE_FLOAT; break; + case TYPE_IVEC4: member_type = TYPE_INT; break; + case TYPE_UVEC4: member_type = TYPE_UINT; break; + case TYPE_MAT4: member_type = TYPE_VEC4; break; + } + break; + default: { + _set_error("Object of type '" + get_datatype_name(expr->get_datatype()) + "' can't be indexed"); + return NULL; + } + } + + if (!index_valid) { + _set_error("Invalid index"); + return NULL; + } + + OperatorNode *op = alloc_node(); + op->op = OP_INDEX; + op->return_cache = member_type; + op->arguments.push_back(expr); + op->arguments.push_back(index); + expr = op; + + tk = _get_token(); + if (tk.type != TK_BRACKET_CLOSE) { + _set_error("Expected ']' after indexing expression"); + return NULL; + } + } else if (tk.type == TK_OP_INCREMENT || tk.type == TK_OP_DECREMENT) { OperatorNode *op = alloc_node(); @@ -3077,6 +3209,52 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Mapparent_function) { + b = b->parent_block; + } + + if (!b) { + _set_error("Bug"); + return ERR_BUG; + } + + ControlFlowNode *flow = alloc_node(); + flow->flow_op = FLOW_OP_RETURN; + + pos = _get_tkpos(); + tk = _get_token(); + if (tk.type == TK_SEMICOLON) { + //all is good + if (b->parent_function->return_type != TYPE_VOID) { + _set_error("Expected return with expression of type '" + get_datatype_name(b->parent_function->return_type) + "'"); + return ERR_PARSE_ERROR; + } + } else { + _set_tkpos(pos); //rollback, wants expression + Node *expr = _parse_and_reduce_expression(p_block, p_builtin_types); + if (!expr) + return ERR_PARSE_ERROR; + + if (b->parent_function->return_type != expr->get_datatype()) { + _set_error("Expected return expression of type '" + get_datatype_name(b->parent_function->return_type) + "'"); + return ERR_PARSE_ERROR; + } + + tk = _get_token(); + if (tk.type != TK_SEMICOLON) { + _set_error("Expected ';' after return expression"); + return ERR_PARSE_ERROR; + } + + flow->expressions.push_back(expr); + } + + p_block->statements.push_back(flow); + } else { //nothng else, so expression @@ -3100,10 +3278,47 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map > &p_functions, const Set &p_render_modes) { +Error ShaderLanguage::_parse_shader(const Map > &p_functions, const Set &p_render_modes, const Set &p_shader_types) { Token tk = _get_token(); + if (tk.type != TK_SHADER_TYPE) { + _set_error("Expected 'shader_type' at the begining of shader."); + return ERR_PARSE_ERROR; + } + + tk = _get_token(); + + if (tk.type != TK_IDENTIFIER) { + _set_error("Expected identifier after 'shader_type', indicating type of shader."); + return ERR_PARSE_ERROR; + } + + String shader_type_identifier; + + shader_type_identifier = tk.text; + + if (!p_shader_types.has(shader_type_identifier)) { + + String valid; + for (Set::Element *E = p_shader_types.front(); E; E = E->next()) { + if (valid != String()) { + valid += ", "; + } + valid += "'" + E->get() + "'"; + } + _set_error("Invalid shader type, valid types are: " + valid); + return ERR_PARSE_ERROR; + } + + tk = _get_token(); + + if (tk.type != TK_SEMICOLON) { + _set_error("Expected ';' after 'shader_type '."); + } + + tk = _get_token(); + int texture_uniforms = 0; int uniforms = 0; @@ -3428,6 +3643,19 @@ Error ShaderLanguage::_parse_shader(const Maparguments.push_back(arg); @@ -3515,7 +3744,42 @@ Error ShaderLanguage::_parse_shader(const Map > &p_functions, const Set &p_render_modes) { +String ShaderLanguage::get_shader_type(const String &p_code) { + + bool reading_type = false; + + String cur_identifier; + + for (int i = 0; i < p_code.length() + 1; i++) { + + if (p_code[i] == ';') { + break; + + } else if (p_code[i] <= 32) { + if (cur_identifier != String()) { + if (!reading_type) { + if (cur_identifier != "shader_type") { + return String(); + } + + reading_type = true; + cur_identifier = String(); + } else { + return cur_identifier; + } + } + } else { + cur_identifier += String::chr(p_code[i]); + } + } + + if (reading_type) + return cur_identifier; + + return String(); +} + +Error ShaderLanguage::compile(const String &p_code, const Map > &p_functions, const Set &p_render_modes, const Set &p_shader_types) { clear(); @@ -3524,7 +3788,7 @@ Error ShaderLanguage::compile(const String &p_code, const Map(); - Error err = _parse_shader(p_functions, p_render_modes); + Error err = _parse_shader(p_functions, p_render_modes, p_shader_types); if (err != OK) { return err; @@ -3532,7 +3796,7 @@ Error ShaderLanguage::compile(const String &p_code, const Map > &p_functions, const Set &p_render_modes, List *r_options, String &r_call_hint) { +Error ShaderLanguage::complete(const String &p_code, const Map > &p_functions, const Set &p_render_modes, const Set &p_shader_types, List *r_options, String &r_call_hint) { clear(); @@ -3541,7 +3805,7 @@ Error ShaderLanguage::complete(const String &p_code, const Map(); - Error err = _parse_shader(p_functions, p_render_modes); + Error err = _parse_shader(p_functions, p_render_modes, p_shader_types); switch (completion_type) { diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h index a4757e34192..5e7ae3b70f6 100644 --- a/servers/visual/shader_language.h +++ b/servers/visual/shader_language.h @@ -130,6 +130,9 @@ public: TK_PERIOD, TK_UNIFORM, TK_VARYING, + TK_ARG_IN, + TK_ARG_OUT, + TK_ARG_INOUT, TK_RENDER_MODE, TK_HINT_WHITE_TEXTURE, TK_HINT_BLACK_TEXTURE, @@ -139,6 +142,7 @@ public: TK_HINT_BLACK_ALBEDO_TEXTURE, TK_HINT_COLOR, TK_HINT_RANGE, + TK_SHADER_TYPE, TK_CURSOR, TK_ERROR, TK_EOF, @@ -227,6 +231,7 @@ public: OP_POST_DECREMENT, OP_CALL, OP_CONSTRUCT, + OP_INDEX, OP_MAX }; @@ -242,6 +247,13 @@ public: }; + enum ArgumentQualifier { + ARGUMENT_QUALIFIER_IN, + ARGUMENT_QUALIFIER_OUT, + ARGUMENT_QUALIFIER_INOUT, + + }; + struct Node { Node *next; @@ -363,6 +375,7 @@ public: struct Argument { + ArgumentQualifier qualifier; StringName name; DataType type; DataPrecision precision; @@ -577,14 +590,16 @@ private: Error _parse_block(BlockNode *p_block, const Map &p_builtin_types, bool p_just_one = false, bool p_can_break = false, bool p_can_continue = false); - Error _parse_shader(const Map > &p_functions, const Set &p_render_modes); + Error _parse_shader(const Map > &p_functions, const Set &p_render_modes, const Set &p_shader_types); public: //static void get_keyword_list(ShaderType p_type,List *p_keywords); void clear(); - Error compile(const String &p_code, const Map > &p_functions, const Set &p_render_modes); - Error complete(const String &p_code, const Map > &p_functions, const Set &p_render_modes, List *r_options, String &r_call_hint); + + static String get_shader_type(const String &p_code); + Error compile(const String &p_code, const Map > &p_functions, const Set &p_render_modes, const Set &p_shader_types); + Error complete(const String &p_code, const Map > &p_functions, const Set &p_render_modes, const Set &p_shader_types, List *r_options, String &r_call_hint); String get_error_text(); int get_error_line(); diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index c5e31b235a4..02e970c786f 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -38,6 +38,10 @@ const Set &ShaderTypes::get_modes(VS::ShaderMode p_mode) { return shader_modes[p_mode].modes; } +const Set &ShaderTypes::get_types() { + return shader_types; +} + ShaderTypes *ShaderTypes::singleton = NULL; ShaderTypes::ShaderTypes() { @@ -61,11 +65,14 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["COLOR"] = ShaderLanguage::TYPE_VEC4; shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["POINT_SIZE"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["INSTANCE_ID"] = ShaderLanguage::TYPE_INT; + shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["INSTANCE_CUSTOM"] = ShaderLanguage::TYPE_VEC4; //builtins shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["WORLD_MATRIX"] = ShaderLanguage::TYPE_MAT4; shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["INV_CAMERA_MATRIX"] = ShaderLanguage::TYPE_MAT4; + shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["CAMERA_MATRIX"] = ShaderLanguage::TYPE_MAT4; shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["PROJECTION_MATRIX"] = ShaderLanguage::TYPE_MAT4; + shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["MODELVIEW_MATRIX"] = ShaderLanguage::TYPE_MAT4; shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["TIME"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_SPATIAL].functions["vertex"]["VIEWPORT_SIZE"] = ShaderLanguage::TYPE_VEC2; @@ -122,7 +129,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].modes.insert("unshaded"); shader_modes[VS::SHADER_SPATIAL].modes.insert("ontop"); - shader_modes[VS::SHADER_SPATIAL].modes.insert("skip_transform"); + shader_modes[VS::SHADER_SPATIAL].modes.insert("skip_default_transform"); /************ CANVAS ITEM **************************/ @@ -136,6 +143,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"]["PROJECTION_MATRIX"] = ShaderLanguage::TYPE_MAT4; shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"]["EXTRA_MATRIX"] = ShaderLanguage::TYPE_MAT4; shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"]["TIME"] = ShaderLanguage::TYPE_FLOAT; + shader_modes[VS::SHADER_CANVAS_ITEM].functions["vertex"]["PARTICLE_CUSTOM"] = ShaderLanguage::TYPE_VEC4; shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["SRC_COLOR"] = ShaderLanguage::TYPE_VEC4; shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"]["POSITION"] = ShaderLanguage::TYPE_VEC2; @@ -189,14 +197,21 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["RESTART"] = ShaderLanguage::TYPE_BOOL; shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["CUSTOM"] = ShaderLanguage::TYPE_VEC4; shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["TRANSFORM"] = ShaderLanguage::TYPE_MAT4; - shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["TIME"] = ShaderLanguage::TYPE_FLOAT; + shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["TIME"] = ShaderLanguage::TYPE_VEC4; shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["LIFETIME"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["DELTA"] = ShaderLanguage::TYPE_FLOAT; - shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["SEED"] = ShaderLanguage::TYPE_BOOL; - shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["ORIGIN"] = ShaderLanguage::TYPE_MAT4; + shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["NUMBER"] = ShaderLanguage::TYPE_UINT; shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["INDEX"] = ShaderLanguage::TYPE_INT; + shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["SEED"] = ShaderLanguage::TYPE_UINT; + shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["GRAVITY"] = ShaderLanguage::TYPE_VEC3; + shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["EMISSION_TRANSFORM"] = ShaderLanguage::TYPE_MAT4; shader_modes[VS::SHADER_PARTICLES].modes.insert("billboard"); shader_modes[VS::SHADER_PARTICLES].modes.insert("disable_force"); shader_modes[VS::SHADER_PARTICLES].modes.insert("disable_velocity"); + shader_modes[VS::SHADER_PARTICLES].modes.insert("keep_data"); + + shader_types.insert("spatial"); + shader_types.insert("canvas_item"); + shader_types.insert("particles"); } diff --git a/servers/visual/shader_types.h b/servers/visual/shader_types.h index 1bddde8c825..1f5131e019e 100644 --- a/servers/visual/shader_types.h +++ b/servers/visual/shader_types.h @@ -43,11 +43,14 @@ class ShaderTypes { static ShaderTypes *singleton; + Set shader_types; + public: static ShaderTypes *get_singleton() { return singleton; } const Map > &get_functions(VS::ShaderMode p_mode); const Set &get_modes(VS::ShaderMode p_mode); + const Set &get_types(); ShaderTypes(); }; diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index 2666a95595b..624dc6dfe02 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -38,6 +38,8 @@ // careful, these may run in different threads than the visual server +int VisualServerRaster::changes = 0; + /* CURSOR */ void VisualServerRaster::cursor_set_rotation(float p_rotation, int p_cursor) { } @@ -391,33 +393,33 @@ RID VisualServerRaster::fixed_material_create() { return rasterizer->fixed_material_create(); } -void VisualServerRaster::fixed_material_set_flag(RID p_material, FixedSpatialMaterialFlags p_flag, bool p_enabled) { +void VisualServerRaster::fixed_material_set_flag(RID p_material, SpatialMaterialFlags p_flag, bool p_enabled) { rasterizer->fixed_material_set_flag(p_material,p_flag,p_enabled); } -bool VisualServerRaster::fixed_material_get_flag(RID p_material, FixedSpatialMaterialFlags p_flag) const { +bool VisualServerRaster::fixed_material_get_flag(RID p_material, SpatialMaterialFlags p_flag) const { return rasterizer->fixed_material_get_flag(p_material,p_flag); } -void VisualServerRaster::fixed_material_set_param(RID p_material, FixedSpatialMaterialParam p_parameter, const Variant& p_value) { +void VisualServerRaster::fixed_material_set_param(RID p_material, SpatialMaterialParam p_parameter, const Variant& p_value) { VS_CHANGED; rasterizer->fixed_material_set_parameter(p_material,p_parameter,p_value); } -Variant VisualServerRaster::fixed_material_get_param(RID p_material,FixedSpatialMaterialParam p_parameter) const { +Variant VisualServerRaster::fixed_material_get_param(RID p_material,SpatialMaterialParam p_parameter) const { return rasterizer->fixed_material_get_parameter(p_material,p_parameter); } -void VisualServerRaster::fixed_material_set_texture(RID p_material,FixedSpatialMaterialParam p_parameter, RID p_texture) { +void VisualServerRaster::fixed_material_set_texture(RID p_material,SpatialMaterialParam p_parameter, RID p_texture) { VS_CHANGED; rasterizer->fixed_material_set_texture(p_material,p_parameter,p_texture); } -RID VisualServerRaster::fixed_material_get_texture(RID p_material,FixedSpatialMaterialParam p_parameter) const { +RID VisualServerRaster::fixed_material_get_texture(RID p_material,SpatialMaterialParam p_parameter) const { return rasterizer->fixed_material_get_texture(p_material,p_parameter); } @@ -425,12 +427,12 @@ RID VisualServerRaster::fixed_material_get_texture(RID p_material,FixedSpatialMa -void VisualServerRaster::fixed_material_set_texcoord_mode(RID p_material,FixedSpatialMaterialParam p_parameter, FixedSpatialMaterialTexCoordMode p_mode) { +void VisualServerRaster::fixed_material_set_texcoord_mode(RID p_material,SpatialMaterialParam p_parameter, SpatialMaterialTexCoordMode p_mode) { VS_CHANGED; rasterizer->fixed_material_set_texcoord_mode(p_material,p_parameter,p_mode); } -VS::FixedSpatialMaterialTexCoordMode VisualServerRaster::fixed_material_get_texcoord_mode(RID p_material,FixedSpatialMaterialParam p_parameter) const { +VS::SpatialMaterialTexCoordMode VisualServerRaster::fixed_material_get_texcoord_mode(RID p_material,SpatialMaterialParam p_parameter) const { return rasterizer->fixed_material_get_texcoord_mode(p_material,p_parameter); } @@ -457,14 +459,14 @@ Transform VisualServerRaster::fixed_material_get_uv_transform(RID p_material) co return rasterizer->fixed_material_get_uv_transform(p_material); } -void VisualServerRaster::fixed_material_set_light_shader(RID p_material,FixedSpatialMaterialLightShader p_shader) { +void VisualServerRaster::fixed_material_set_light_shader(RID p_material,SpatialMaterialLightShader p_shader) { VS_CHANGED; rasterizer->fixed_material_set_light_shader(p_material,p_shader); } -VisualServerRaster::FixedSpatialMaterialLightShader VisualServerRaster::fixed_material_get_light_shader(RID p_material) const{ +VisualServerRaster::SpatialMaterialLightShader VisualServerRaster::fixed_material_get_light_shader(RID p_material) const{ return rasterizer->fixed_material_get_light_shader(p_material); } @@ -4521,7 +4523,7 @@ void VisualServerRaster::canvas_occluder_polygon_set_cull_mode(RID p_occluder_po RID VisualServerRaster::canvas_item_material_create() { - Rasterizer::CanvasItemMaterial *material = memnew( Rasterizer::CanvasItemMaterial ); + Rasterizer::ShaderMaterial *material = memnew( Rasterizer::ShaderMaterial ); return canvas_item_material_owner.make_rid(material); } @@ -4529,7 +4531,7 @@ RID VisualServerRaster::canvas_item_material_create() { void VisualServerRaster::canvas_item_material_set_shader(RID p_material, RID p_shader){ VS_CHANGED; - Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material ); + Rasterizer::ShaderMaterial *material = canvas_item_material_owner.get( p_material ); ERR_FAIL_COND(!material); material->shader=p_shader; @@ -4537,7 +4539,7 @@ void VisualServerRaster::canvas_item_material_set_shader(RID p_material, RID p_s void VisualServerRaster::canvas_item_material_set_shader_param(RID p_material, const StringName& p_param, const Variant& p_value){ VS_CHANGED; - Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material ); + Rasterizer::ShaderMaterial *material = canvas_item_material_owner.get( p_material ); ERR_FAIL_COND(!material); if (p_value.get_type()==Variant::NIL) material->shader_param.erase(p_param); @@ -4547,7 +4549,7 @@ void VisualServerRaster::canvas_item_material_set_shader_param(RID p_material, c } Variant VisualServerRaster::canvas_item_material_get_shader_param(RID p_material, const StringName& p_param) const{ - Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material ); + Rasterizer::ShaderMaterial *material = canvas_item_material_owner.get( p_material ); ERR_FAIL_COND_V(!material,Variant()); if (!material->shader_param.has(p_param)) { ERR_FAIL_COND_V(!material->shader.is_valid(),Variant()); @@ -4560,7 +4562,7 @@ Variant VisualServerRaster::canvas_item_material_get_shader_param(RID p_material void VisualServerRaster::canvas_item_material_set_shading_mode(RID p_material, CanvasItemShadingMode p_mode) { VS_CHANGED; - Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material ); + Rasterizer::ShaderMaterial *material = canvas_item_material_owner.get( p_material ); ERR_FAIL_COND(!material); material->shading_mode=p_mode; @@ -4869,7 +4871,7 @@ void VisualServerRaster::free( RID p_rid ) { } else if (canvas_item_material_owner.owns(p_rid)) { - Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get(p_rid); + Rasterizer::ShaderMaterial *material = canvas_item_material_owner.get(p_rid); ERR_FAIL_COND(!material); for(Set::Element *E=material->owners.front();E;E=E->next()) { diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 58e07057f28..a0d567e8723 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -56,7 +56,7 @@ class VisualServerRaster : public VisualServer { }; - int changes; + static int changes; bool draw_extra_frame; RID test_cube; @@ -376,7 +376,7 @@ class VisualServerRaster : public VisualServer { - mutable RID_Owner canvas_item_material_owner; + mutable RID_Owner canvas_item_material_owner; @@ -575,6 +575,8 @@ class VisualServerRaster : public VisualServer { #endif public: + _FORCE_INLINE_ static void redraw_request() { changes++; } + #define DISPLAY_CHANGED changes++; #define BIND0R(m_r, m_name) \ @@ -647,10 +649,7 @@ public: /* SHADER API */ - BIND1R(RID, shader_create, ShaderMode) - - BIND2(shader_set_mode, RID, ShaderMode) - BIND1RC(ShaderMode, shader_get_mode, RID) + BIND0R(RID, shader_create) BIND2(shader_set_code, RID, const String &) BIND1RC(String, shader_get_code, RID) @@ -855,16 +854,12 @@ public: BIND2(particles_set_gravity, RID, const Vector3 &) BIND2(particles_set_use_local_coordinates, RID, bool) BIND2(particles_set_process_material, RID, RID) - - BIND2(particles_set_emission_shape, RID, VS::ParticlesEmissionShape) - BIND2(particles_set_emission_sphere_radius, RID, float) - BIND2(particles_set_emission_box_extents, RID, const Vector3 &) - BIND2(particles_set_emission_points, RID, const PoolVector &) + BIND2(particles_set_fixed_fps, RID, int) + BIND2(particles_set_fractional_delta, RID, bool) BIND2(particles_set_draw_order, RID, VS::ParticlesDrawOrder) BIND2(particles_set_draw_passes, RID, int) - BIND3(particles_set_draw_pass_material, RID, int, RID) BIND3(particles_set_draw_pass_mesh, RID, int, RID) BIND1R(Rect3, particles_get_current_aabb, RID); diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index 9b77ca9e1ce..acaf5dc792f 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -29,6 +29,7 @@ #include "visual_server_scene.h" #include "os/os.h" #include "visual_server_global.h" +#include "visual_server_raster.h" /* CAMERA API */ RID VisualServerScene::camera_create() { @@ -609,7 +610,8 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base) { } break; case VS::INSTANCE_MESH: case VS::INSTANCE_MULTIMESH: - case VS::INSTANCE_IMMEDIATE: { + case VS::INSTANCE_IMMEDIATE: + case VS::INSTANCE_PARTICLES: { InstanceGeometryData *geom = memnew(InstanceGeometryData); instance->base_data = geom; @@ -975,16 +977,6 @@ void VisualServerScene::instance_geometry_set_flag(RID p_instance, VS::InstanceF switch (p_flags) { - case VS::INSTANCE_FLAG_BILLBOARD: { - - instance->billboard = p_enabled; - - } break; - case VS::INSTANCE_FLAG_BILLBOARD_FIX_Y: { - - instance->billboard_y = p_enabled; - - } break; case VS::INSTANCE_FLAG_CAST_SHADOW: { if (p_enabled == true) { instance->cast_shadows = VS::SHADOW_CASTING_SETTING_ON; @@ -994,11 +986,6 @@ void VisualServerScene::instance_geometry_set_flag(RID p_instance, VS::InstanceF instance->base_material_changed(); // to actually compute if shadows are visible or not - } break; - case VS::INSTANCE_FLAG_DEPH_SCALE: { - - instance->depth_scale = p_enabled; - } break; case VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS: { @@ -1050,6 +1037,11 @@ void VisualServerScene::_update_instance(Instance *p_instance) { reflection_probe->reflection_dirty = true; } + if (p_instance->base_type == VS::INSTANCE_PARTICLES) { + + VSG::storage->particles_set_emission_transform(p_instance->base, p_instance->transform); + } + if (p_instance->aabb.has_no_surface()) return; @@ -1235,6 +1227,11 @@ void VisualServerScene::_update_instance_aabb(Instance *p_instance) { new_aabb = VSG::storage->immediate_get_aabb(p_instance->base); } break; + case VisualServer::INSTANCE_PARTICLES: { + + new_aabb = VSG::storage->particles_get_aabb(p_instance->base); + + } break; #if 0 case VisualServer::INSTANCE_PARTICLES: { @@ -1914,6 +1911,13 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform, const Cam InstanceGeometryData *geom = static_cast(ins->base_data); + if (ins->base_type == VS::INSTANCE_PARTICLES) { + //particles visible? process them + VSG::storage->particles_request_process(ins->base); + //particles visible? request redraw + VisualServerRaster::redraw_request(); + } + if (geom->lighting_dirty) { int l = 0; //only called when lights AABB enter/exit this geometry diff --git a/servers/visual_server.h b/servers/visual_server.h index dfa253ff25d..d9a84697a4e 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -153,10 +153,7 @@ public: SHADER_MAX }; - virtual RID shader_create(ShaderMode p_mode = SHADER_SPATIAL) = 0; - - virtual void shader_set_mode(RID p_shader, ShaderMode p_mode) = 0; - virtual ShaderMode shader_get_mode(RID p_shader) const = 0; + virtual RID shader_create() = 0; virtual void shader_set_code(RID p_shader, const String &p_code) = 0; virtual String shader_get_code(RID p_shader) const = 0; @@ -485,19 +482,8 @@ public: virtual void particles_set_gravity(RID p_particles, const Vector3 &p_gravity) = 0; virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0; virtual void particles_set_process_material(RID p_particles, RID p_material) = 0; - - enum ParticlesEmissionShape { - PARTICLES_EMSSION_POINT, - PARTICLES_EMSSION_SPHERE, - PARTICLES_EMSSION_BOX, - PARTICLES_EMSSION_POINTS, - PARTICLES_EMSSION_SEGMENTS, - }; - - virtual void particles_set_emission_shape(RID p_particles, ParticlesEmissionShape) = 0; - virtual void particles_set_emission_sphere_radius(RID p_particles, float p_radius) = 0; - virtual void particles_set_emission_box_extents(RID p_particles, const Vector3 &p_extents) = 0; - virtual void particles_set_emission_points(RID p_particles, const PoolVector &p_points) = 0; + virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0; + virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0; enum ParticlesDrawOrder { PARTICLES_DRAW_ORDER_INDEX, @@ -507,13 +493,7 @@ public: virtual void particles_set_draw_order(RID p_particles, ParticlesDrawOrder p_order) = 0; - enum ParticlesDrawPassMode { - PARTICLES_DRAW_PASS_MODE_QUAD, - PARTICLES_DRAW_PASS_MODE_MESH - }; - virtual void particles_set_draw_passes(RID p_particles, int p_count) = 0; - virtual void particles_set_draw_pass_material(RID p_particles, int p_pass, RID p_material) = 0; virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) = 0; virtual Rect3 particles_get_current_aabb(RID p_particles) = 0; @@ -689,7 +669,7 @@ public: INSTANCE_MAX, /*INSTANCE_BAKED_LIGHT_SAMPLER,*/ - INSTANCE_GEOMETRY_MASK = (1 << INSTANCE_MESH) | (1 << INSTANCE_MULTIMESH) | (1 << INSTANCE_IMMEDIATE) + INSTANCE_GEOMETRY_MASK = (1 << INSTANCE_MESH) | (1 << INSTANCE_MULTIMESH) | (1 << INSTANCE_IMMEDIATE) | (1 << INSTANCE_PARTICLES) }; virtual RID instance_create2(RID p_base, RID p_scenario); @@ -718,10 +698,7 @@ public: virtual Vector instances_cull_convex(const Vector &p_convex, RID p_scenario = RID()) const = 0; enum InstanceFlags { - INSTANCE_FLAG_BILLBOARD, - INSTANCE_FLAG_BILLBOARD_FIX_Y, INSTANCE_FLAG_CAST_SHADOW, - INSTANCE_FLAG_DEPH_SCALE, INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS, INSTANCE_FLAG_USE_BAKED_LIGHT, INSTANCE_FLAG_MAX