Make `AnimatedTexture.MAX_FRAMES` public
The constant is already exposed in GDScript, but not in C++.
This information is useful for implementing animated texture
resource importers via modules.
(cherry picked from commit 528056a3c5
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@ -675,11 +675,12 @@ class AnimatedTexture : public Texture {
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//use readers writers lock for this, since its far more times read than written to
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//use readers writers lock for this, since its far more times read than written to
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RWLock *rw_lock;
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RWLock *rw_lock;
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private:
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public:
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enum {
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enum {
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MAX_FRAMES = 256
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MAX_FRAMES = 256
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};
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};
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private:
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RID proxy;
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RID proxy;
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struct Frame {
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struct Frame {
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