Merge pull request #53471 from KoBeWi/🥞
Improve editor panning and remove RMB panning
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commit
7494d54e04
@ -1174,7 +1174,6 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
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if (!panning) {
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if (b->is_pressed() &&
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(b->get_button_index() == MOUSE_BUTTON_MIDDLE ||
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b->get_button_index() == MOUSE_BUTTON_RIGHT ||
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(b->get_button_index() == MOUSE_BUTTON_LEFT && tool == TOOL_PAN) ||
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(b->get_button_index() == MOUSE_BUTTON_LEFT && !EditorSettings::get_singleton()->get("editors/2d/simple_panning") && pan_pressed))) {
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// Pan the viewport
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@ -1232,8 +1231,9 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
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}
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}
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if (is_pan_key) {
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if (is_pan_key && pan_pressed != k->is_pressed()) {
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pan_pressed = k->is_pressed();
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_update_cursor();
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}
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}
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@ -2615,7 +2615,19 @@ void CanvasItemEditor::_update_cursor() {
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c = CURSOR_HSIZE;
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}
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viewport->set_default_cursor_shape(c);
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if (pan_pressed) {
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c = CURSOR_DRAG;
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}
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if (c != viewport->get_default_cursor_shape()) {
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viewport->set_default_cursor_shape(c);
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// Force refresh cursor if it's over the viewport.
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if (viewport->get_global_rect().has_point(get_global_mouse_position())) {
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DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)viewport->get_default_cursor_shape();
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DisplayServer::get_singleton()->cursor_set_shape(ds_cursor_shape);
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}
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}
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}
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void CanvasItemEditor::_draw_text_at_position(Point2 p_position, String p_string, Side p_side) {
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@ -4254,10 +4266,6 @@ void CanvasItemEditor::_button_tool_select(int p_index) {
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viewport->update();
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_update_cursor();
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// Request immediate refresh of cursor when using hot-keys to switch between tools
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DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)viewport->get_default_cursor_shape();
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DisplayServer::get_singleton()->cursor_set_shape(ds_cursor_shape);
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}
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void CanvasItemEditor::_insert_animation_keys(bool p_location, bool p_rotation, bool p_scale, bool p_on_existing) {
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@ -5384,7 +5392,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
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pan_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_PAN));
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pan_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/pan_mode", TTR("Pan Mode"), KEY_G));
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pan_button->set_shortcut_context(this);
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pan_button->set_tooltip(TTR("Pan Mode"));
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pan_button->set_tooltip(TTR("You can also use Pan View shortcut (Space by default) to pan in any mode."));
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ruler_button = memnew(Button);
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ruler_button->set_flat(true);
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