diff --git a/doc/classes/PhysicsDirectBodyState.xml b/doc/classes/PhysicsDirectBodyState.xml
index 91fc4df4ff2..2f3501ae5d5 100644
--- a/doc/classes/PhysicsDirectBodyState.xml
+++ b/doc/classes/PhysicsDirectBodyState.xml
@@ -15,6 +15,8 @@
+ Adds a constant directional force without affecting rotation.
+ This is equivalent to [code]add_force(force, Vector3(0,0,0))[/code].
@@ -25,6 +27,7 @@
+ Adds a constant force (i.e. acceleration).
@@ -33,6 +36,7 @@
+ Adds a constant rotational force (i.e. a motor) without affecting position.
@@ -41,6 +45,8 @@
+ Applies a single directional impulse without affecting rotation.
+ This is equivalent to ``apply_impulse(Vector3(0,0,0), impulse)``.
@@ -51,6 +57,7 @@
+ Apply a positioned impulse (which will be affected by the body mass and shape). This is the equivalent of hitting a billiard ball with a cue: a force that is applied once, and only once. Both the impulse and the position are in global coordinates, and the position is relative to the object's origin.
@@ -59,6 +66,7 @@
+ Apply a torque impulse (which will be affected by the body mass and shape). This will rotate the body around the passed in vector.
diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml
index 038464e127c..4ae1ef8e942 100644
--- a/doc/classes/RigidBody.xml
+++ b/doc/classes/RigidBody.xml
@@ -30,6 +30,8 @@
+ Adds a constant directional force without affecting rotation.
+ This is equivalent to [code]add_force(force, Vector3(0,0,0))[/code].
@@ -40,6 +42,7 @@
+ Adds a constant force (i.e. acceleration).
@@ -48,6 +51,7 @@
+ Adds a constant rotational force (i.e. a motor) without affecting position.
@@ -56,6 +60,8 @@
+ Applies a single directional impulse without affecting rotation.
+ This is equivalent to ``apply_impulse(Vector3(0,0,0), impulse)``.