Fix importing GLTF meshes as external files.
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146bdf031d
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74b68d2e71
@ -1597,8 +1597,11 @@ void EditorSceneImporterGLTF::_generate_node(GLTFState &state, int p_node, Node
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if (n->mesh >= 0) {
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if (n->mesh >= 0) {
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ERR_FAIL_INDEX(n->mesh, state.meshes.size());
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ERR_FAIL_INDEX(n->mesh, state.meshes.size());
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MeshInstance *mi = memnew(MeshInstance);
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MeshInstance *mi = memnew(MeshInstance);
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const GLTFMesh &mesh = state.meshes[n->mesh];
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GLTFMesh &mesh = state.meshes[n->mesh];
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mi->set_mesh(mesh.mesh);
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mi->set_mesh(mesh.mesh);
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if (mesh.mesh->get_name() == "") {
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mesh.mesh->set_name(n->name);
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}
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for (int i = 0; i < mesh.blend_weights.size(); i++) {
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for (int i = 0; i < mesh.blend_weights.size(); i++) {
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mi->set("blend_shapes/" + mesh.mesh->get_blend_shape_name(i), mesh.blend_weights[i]);
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mi->set("blend_shapes/" + mesh.mesh->get_blend_shape_name(i), mesh.blend_weights[i]);
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}
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}
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