[GDScript] Check string literals for Unicode direction control characters.
This commit is contained in:
parent
9547d6d543
commit
74b9892f7a
|
@ -795,6 +795,15 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() {
|
|||
|
||||
char32_t ch = _peek();
|
||||
|
||||
if (ch == 0x200E || ch == 0x200F || (ch >= 0x202A && ch <= 0x202E) || (ch >= 0x2066 && ch <= 0x2069)) {
|
||||
Token error = make_error("Invisible text direction control character present in the string, escape it (\"\\u" + String::num_int64(ch, 16) + "\") to avoid confusion.");
|
||||
error.start_column = column;
|
||||
error.leftmost_column = error.start_column;
|
||||
error.end_column = column + 1;
|
||||
error.rightmost_column = error.end_column;
|
||||
push_error(error);
|
||||
}
|
||||
|
||||
if (ch == '\\') {
|
||||
// Escape pattern.
|
||||
_advance();
|
||||
|
|
Loading…
Reference in New Issue