From 74edbdd4bce8f7a8a6c01ecb6ba5ae74ad6bac10 Mon Sep 17 00:00:00 2001 From: Mai Lavelle Date: Tue, 7 Mar 2023 09:38:29 -0500 Subject: [PATCH] Fixups to list handling in SceneReplicationConfig Wrong paths were being inserted leading to duplicates / missed properties. --- modules/multiplayer/scene_replication_config.cpp | 16 ++++++++++++---- 1 file changed, 12 insertions(+), 4 deletions(-) diff --git a/modules/multiplayer/scene_replication_config.cpp b/modules/multiplayer/scene_replication_config.cpp index f8006228de9..b91c755c627 100644 --- a/modules/multiplayer/scene_replication_config.cpp +++ b/modules/multiplayer/scene_replication_config.cpp @@ -51,6 +51,9 @@ bool SceneReplicationConfig::_set(const StringName &p_name, const Variant &p_val ERR_FAIL_INDEX_V(idx, properties.size(), false); ReplicationProperty &prop = properties[idx]; if (what == "sync") { + if ((bool)p_value == prop.sync) { + return true; + } prop.sync = p_value; if (prop.sync) { sync_props.push_back(prop.name); @@ -59,6 +62,9 @@ bool SceneReplicationConfig::_set(const StringName &p_name, const Variant &p_val } return true; } else if (what == "spawn") { + if ((bool)p_value == prop.spawn) { + return true; + } prop.spawn = p_value; if (prop.spawn) { spawn_props.push_back(prop.name); @@ -132,16 +138,18 @@ void SceneReplicationConfig::add_property(const NodePath &p_path, int p_index) { spawn_props.clear(); for (const ReplicationProperty &prop : properties) { if (prop.sync) { - sync_props.push_back(p_path); + sync_props.push_back(prop.name); } if (prop.spawn) { - spawn_props.push_back(p_path); + spawn_props.push_back(prop.name); } } } void SceneReplicationConfig::remove_property(const NodePath &p_path) { properties.erase(p_path); + sync_props.erase(p_path); + spawn_props.erase(p_path); } bool SceneReplicationConfig::has_property(const NodePath &p_path) const { @@ -178,7 +186,7 @@ void SceneReplicationConfig::property_set_spawn(const NodePath &p_path, bool p_e spawn_props.clear(); for (const ReplicationProperty &prop : properties) { if (prop.spawn) { - spawn_props.push_back(p_path); + spawn_props.push_back(prop.name); } } } @@ -199,7 +207,7 @@ void SceneReplicationConfig::property_set_sync(const NodePath &p_path, bool p_en sync_props.clear(); for (const ReplicationProperty &prop : properties) { if (prop.sync) { - sync_props.push_back(p_path); + sync_props.push_back(prop.name); } } }