Fix SoftDynamicBody3D normals

Store normal vector in A2B10G10R10 format.
This commit is contained in:
Ricardo Buring 2022-08-04 21:29:53 +02:00
parent 426240f18a
commit 74f41f8560
1 changed files with 10 additions and 1 deletions

View File

@ -83,7 +83,16 @@ void SoftDynamicBodyRenderingServerHandler::set_vertex(int p_vertex_id, const vo
} }
void SoftDynamicBodyRenderingServerHandler::set_normal(int p_vertex_id, const void *p_vector3) { void SoftDynamicBodyRenderingServerHandler::set_normal(int p_vertex_id, const void *p_vector3) {
memcpy(&write_buffer[p_vertex_id * stride + offset_normal], p_vector3, sizeof(float) * 3); // Store normal vector in A2B10G10R10 format.
Vector3 n;
memcpy(&n, p_vector3, sizeof(Vector3));
n *= Vector3(0.5, 0.5, 0.5);
n += Vector3(0.5, 0.5, 0.5);
uint32_t value = 0;
value |= CLAMP(int(n.x * 1023.0), 0, 1023);
value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10;
value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20;
memcpy(&write_buffer[p_vertex_id * stride + offset_normal], &value, sizeof(uint32_t));
} }
void SoftDynamicBodyRenderingServerHandler::set_aabb(const AABB &p_aabb) { void SoftDynamicBodyRenderingServerHandler::set_aabb(const AABB &p_aabb) {