Remove support for ARMv7 (32-bit) on iOS
All iOS devices since the iPhone 5S support ARMv8 (64-bit). The last iOS version supported on ARMv7 devices is 10.x, which is too old to run Godot 4.0 projects since the minimum supported iOS version is 11.0.
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@ -25,7 +25,7 @@ jobs:
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- name: Setup python and scons
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uses: ./.github/actions/godot-deps
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- name: Compilation (armv7)
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- name: Compilation (arm64v8)
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uses: ./.github/actions/godot-build
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with:
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sconsflags: ${{ env.SCONSFLAGS }}
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@ -325,7 +325,7 @@
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PRODUCT_NAME = "$(TARGET_NAME)";
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PROVISIONING_PROFILE = "$provisioning_profile_uuid_debug";
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TARGETED_DEVICE_FAMILY = "$targeted_device_family";
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VALID_ARCHS = "armv7 armv7s arm64 i386 x86_64";
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VALID_ARCHS = "arm64 x86_64";
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WRAPPER_EXTENSION = app;
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};
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name = Debug;
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@ -356,7 +356,7 @@
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PRODUCT_NAME = "$(TARGET_NAME)";
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PROVISIONING_PROFILE = "$provisioning_profile_uuid_release";
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TARGETED_DEVICE_FAMILY = "$targeted_device_family";
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VALID_ARCHS = "armv7 armv7s arm64 i386 x86_64";
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VALID_ARCHS = "arm64 x86_64";
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WRAPPER_EXTENSION = app;
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};
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name = Release;
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@ -315,7 +315,6 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() {
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NativePlatformConfig platform_ios;
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platform_ios.name = "iOS";
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platform_ios.entries.push_back("armv7");
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platform_ios.entries.push_back("arm64");
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platform_ios.entries.push_back("x86_64");
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// iOS can use both Static and Dynamic libraries.
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@ -537,7 +537,6 @@ MONO_AOT_MODE_LAST = 1000,
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{
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var iosArchs = new[]
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{
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"armv7",
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"arm64"
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};
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@ -43,7 +43,6 @@ void EditorExportPlatformIOS::get_preset_features(const Ref<EditorExportPreset>
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Vector<EditorExportPlatformIOS::ExportArchitecture> EditorExportPlatformIOS::_get_supported_architectures() {
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Vector<ExportArchitecture> archs;
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archs.push_back(ExportArchitecture("armv7", false)); // Disabled by default, not included in official templates.
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archs.push_back(ExportArchitecture("arm64", true));
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return archs;
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}
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