Remove support for ARMv7 (32-bit) on iOS

All iOS devices since the iPhone 5S support ARMv8 (64-bit).

The last iOS version supported on ARMv7 devices is 10.x, which is
too old to run Godot 4.0 projects since the minimum supported
iOS version is 11.0.
This commit is contained in:
Hugo Locurcio 2022-02-08 22:09:30 +01:00
parent 76ce5c16f3
commit 74fc4410f4
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5 changed files with 3 additions and 6 deletions

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@ -25,7 +25,7 @@ jobs:
- name: Setup python and scons
uses: ./.github/actions/godot-deps
- name: Compilation (armv7)
- name: Compilation (arm64v8)
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }}

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@ -325,7 +325,7 @@
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE = "$provisioning_profile_uuid_debug";
TARGETED_DEVICE_FAMILY = "$targeted_device_family";
VALID_ARCHS = "armv7 armv7s arm64 i386 x86_64";
VALID_ARCHS = "arm64 x86_64";
WRAPPER_EXTENSION = app;
};
name = Debug;
@ -356,7 +356,7 @@
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE = "$provisioning_profile_uuid_release";
TARGETED_DEVICE_FAMILY = "$targeted_device_family";
VALID_ARCHS = "armv7 armv7s arm64 i386 x86_64";
VALID_ARCHS = "arm64 x86_64";
WRAPPER_EXTENSION = app;
};
name = Release;

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@ -315,7 +315,6 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() {
NativePlatformConfig platform_ios;
platform_ios.name = "iOS";
platform_ios.entries.push_back("armv7");
platform_ios.entries.push_back("arm64");
platform_ios.entries.push_back("x86_64");
// iOS can use both Static and Dynamic libraries.

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@ -537,7 +537,6 @@ MONO_AOT_MODE_LAST = 1000,
{
var iosArchs = new[]
{
"armv7",
"arm64"
};

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@ -43,7 +43,6 @@ void EditorExportPlatformIOS::get_preset_features(const Ref<EditorExportPreset>
Vector<EditorExportPlatformIOS::ExportArchitecture> EditorExportPlatformIOS::_get_supported_architectures() {
Vector<ExportArchitecture> archs;
archs.push_back(ExportArchitecture("armv7", false)); // Disabled by default, not included in official templates.
archs.push_back(ExportArchitecture("arm64", true));
return archs;
}