Merge pull request #87610 from Mickeon/documentation-MultiplayerAPI-peer-id
Mention Multiplayer.`get_remote_sender_id`'s 0 after await
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@ -34,7 +34,7 @@
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<return type="int" />
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<description>
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Returns the sender's peer ID for the RPC currently being executed.
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[b]Note:[/b] If not inside an RPC this method will return 0.
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[b]Note:[/b] This method returns [code]0[/code] when called outside of an RPC. As such, the original peer ID may be lost when code execution is delayed (such as with GDScript's [code]await[/code] keyword).
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</description>
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</method>
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<method name="get_unique_id">
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