Add missing overrides to visual_shader_nodes.h
This commit is contained in:
parent
dcd11faad3
commit
7517821950
|
@ -2009,22 +2009,22 @@ protected:
|
|||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
virtual String get_caption() const;
|
||||
virtual String get_caption() const override;
|
||||
|
||||
virtual int get_input_port_count() const;
|
||||
virtual PortType get_input_port_type(int p_port) const;
|
||||
virtual String get_input_port_name(int p_port) const;
|
||||
virtual int get_input_port_count() const override;
|
||||
virtual PortType get_input_port_type(int p_port) const override;
|
||||
virtual String get_input_port_name(int p_port) const override;
|
||||
|
||||
virtual int get_output_port_count() const;
|
||||
virtual PortType get_output_port_type(int p_port) const;
|
||||
virtual String get_output_port_name(int p_port) const;
|
||||
virtual int get_output_port_count() const override;
|
||||
virtual PortType get_output_port_type(int p_port) const override;
|
||||
virtual String get_output_port_name(int p_port) const override;
|
||||
|
||||
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
|
||||
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
|
||||
|
||||
void set_type(Type p_type);
|
||||
Type get_type() const;
|
||||
|
||||
virtual Vector<StringName> get_editable_properties() const;
|
||||
virtual Vector<StringName> get_editable_properties() const override;
|
||||
|
||||
VisualShaderNodeMultiplyAdd();
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue