Add missing overrides to visual_shader_nodes.h

This commit is contained in:
Marcel Admiraal 2020-07-10 21:25:37 +01:00
parent dcd11faad3
commit 7517821950
1 changed files with 9 additions and 9 deletions

View File

@ -2009,22 +2009,22 @@ protected:
static void _bind_methods();
public:
virtual String get_caption() const;
virtual String get_caption() const override;
virtual int get_input_port_count() const;
virtual PortType get_input_port_type(int p_port) const;
virtual String get_input_port_name(int p_port) const;
virtual int get_input_port_count() const override;
virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
virtual int get_output_port_count() const;
virtual PortType get_output_port_type(int p_port) const;
virtual String get_output_port_name(int p_port) const;
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_type(Type p_type);
Type get_type() const;
virtual Vector<StringName> get_editable_properties() const;
virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeMultiplyAdd();
};