Add inverse projection matrix to fragment shader globals

This commit is contained in:
nevarek 2022-03-18 20:44:51 -07:00
parent 35eec4de40
commit 7543e22358
1 changed files with 2 additions and 0 deletions

View File

@ -456,8 +456,10 @@ layout(location = 9) in flat uint instance_index_interp;
#define model_matrix instances.data[instance_index].transform
#ifdef USE_MULTIVIEW
#define projection_matrix scene_data.projection_matrix_view[ViewIndex]
#define inv_projection_matrix scene_data.inv_projection_matrix_view[ViewIndex]
#else
#define projection_matrix scene_data.projection_matrix
#define inv_projection_matrix scene_data.inv_projection_matrix
#endif
#if defined(ENABLE_SSS) && defined(ENABLE_TRANSMITTANCE)