OpenGL: Honor separate management of RT's backbuffer FBO and texture upon clear
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fc08eca524
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755c7494c2
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@ -2312,9 +2312,11 @@ void TextureStorage::_clear_render_target(RenderTarget *rt) {
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if (rt->backbuffer_fbo != 0) {
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if (rt->backbuffer_fbo != 0) {
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glDeleteFramebuffers(1, &rt->backbuffer_fbo);
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glDeleteFramebuffers(1, &rt->backbuffer_fbo);
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rt->backbuffer_fbo = 0;
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}
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if (rt->backbuffer != 0) {
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GLES3::Utilities::get_singleton()->texture_free_data(rt->backbuffer);
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GLES3::Utilities::get_singleton()->texture_free_data(rt->backbuffer);
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rt->backbuffer = 0;
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rt->backbuffer = 0;
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rt->backbuffer_fbo = 0;
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}
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}
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if (rt->backbuffer_depth != 0) {
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if (rt->backbuffer_depth != 0) {
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GLES3::Utilities::get_singleton()->texture_free_data(rt->backbuffer_depth);
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GLES3::Utilities::get_singleton()->texture_free_data(rt->backbuffer_depth);
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