Fix GLES3 instanced rendering color and custom data defaults
(cherry picked from commit 6f88ed73be
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@ -1419,6 +1419,13 @@ void RasterizerCanvasGLES3::_render_batch(Light *p_lights, uint32_t p_index) {
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glEnableVertexAttribArray(5);
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glEnableVertexAttribArray(5);
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glVertexAttribIPointer(5, 4, GL_UNSIGNED_INT, instance_stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(instance_color_offset * sizeof(float)));
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glVertexAttribIPointer(5, 4, GL_UNSIGNED_INT, instance_stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(instance_color_offset * sizeof(float)));
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glVertexAttribDivisor(5, 1);
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glVertexAttribDivisor(5, 1);
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} else {
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// Set all default instance color and custom data values to 1.0 or 0.0 using a compressed format.
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uint16_t zero = Math::make_half_float(0.0f);
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uint16_t one = Math::make_half_float(1.0f);
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GLuint default_color = (uint32_t(one) << 16) | one;
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GLuint default_custom = (uint32_t(zero) << 16) | zero;
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glVertexAttribI4ui(5, default_color, default_color, default_custom, default_custom);
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}
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}
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}
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}
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@ -2411,7 +2411,15 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
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glEnableVertexAttribArray(15);
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glEnableVertexAttribArray(15);
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glVertexAttribIPointer(15, 4, GL_UNSIGNED_INT, stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(color_custom_offset * sizeof(float)));
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glVertexAttribIPointer(15, 4, GL_UNSIGNED_INT, stride * sizeof(float), CAST_INT_TO_UCHAR_PTR(color_custom_offset * sizeof(float)));
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glVertexAttribDivisor(15, 1);
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glVertexAttribDivisor(15, 1);
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} else {
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// Set all default instance color and custom data values to 1.0 or 0.0 using a compressed format.
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uint16_t zero = Math::make_half_float(0.0f);
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uint16_t one = Math::make_half_float(1.0f);
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GLuint default_color = (uint32_t(one) << 16) | one;
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GLuint default_custom = (uint32_t(zero) << 16) | zero;
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glVertexAttribI4ui(15, default_color, default_color, default_custom, default_custom);
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}
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}
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if (use_index_buffer) {
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if (use_index_buffer) {
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glDrawElementsInstanced(primitive_gl, count, mesh_storage->mesh_surface_get_index_type(mesh_surface), 0, inst->instance_count);
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glDrawElementsInstanced(primitive_gl, count, mesh_storage->mesh_surface_get_index_type(mesh_surface), 0, inst->instance_count);
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} else {
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} else {
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