Add array slice method
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@ -222,6 +222,63 @@ Array Array::duplicate(bool p_deep) const {
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return new_arr;
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}
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int Array::_fix_slice_index(int p_index, int p_arr_len, int p_top_mod) {
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p_index = CLAMP(p_index, -p_arr_len, p_arr_len + p_top_mod);
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if (p_index < 0) {
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p_index = (p_index % p_arr_len + p_arr_len) % p_arr_len; // positive modulo
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}
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return p_index;
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}
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int Array::_clamp_index(int p_index) const {
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return CLAMP(p_index, -size() + 1, size() - 1);
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}
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#define ARRAY_GET_DEEP(idx, is_deep) is_deep ? get(idx).duplicate(is_deep) : get(idx)
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Array Array::slice(int p_begin, int p_end, int p_step, bool p_deep) const { // like python, but inclusive on upper bound
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Array new_arr;
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p_begin = Array::_fix_slice_index(p_begin, size(), -1); // can't start out of range
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p_end = Array::_fix_slice_index(p_end, size(), 0);
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int x = p_begin;
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int new_arr_i = 0;
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ERR_FAIL_COND_V(p_step == 0, new_arr);
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if (Array::_clamp_index(p_begin) == Array::_clamp_index(p_end)) { // don't include element twice
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new_arr.resize(1);
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// new_arr[0] = 1;
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new_arr[0] = ARRAY_GET_DEEP(Array::_clamp_index(p_begin), p_deep);
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return new_arr;
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} else {
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int element_count = ceil((int)MAX(0, (p_end - p_begin) / p_step)) + 1;
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if (element_count == 1) { // delta going in wrong direction to reach end
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new_arr.resize(0);
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return new_arr;
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}
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new_arr.resize(element_count);
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}
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// if going backwards, have to have a different terminating condition
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if (p_step < 0) {
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while (x >= p_end) {
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new_arr[new_arr_i] = ARRAY_GET_DEEP(Array::_clamp_index(x), p_deep);
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x += p_step;
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new_arr_i += 1;
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}
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} else if (p_step > 0) {
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while (x <= p_end) {
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new_arr[new_arr_i] = ARRAY_GET_DEEP(Array::_clamp_index(x), p_deep);
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x += p_step;
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new_arr_i += 1;
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}
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}
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return new_arr;
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}
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struct _ArrayVariantSort {
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_FORCE_INLINE_ bool operator()(const Variant &p_l, const Variant &p_r) const {
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@ -44,6 +44,9 @@ class Array {
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void _ref(const Array &p_from) const;
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void _unref() const;
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int _clamp_index(int p_index) const;
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static int _fix_slice_index(int p_index, int p_arr_len, int p_top_mod);
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public:
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Variant &operator[](int p_idx);
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const Variant &operator[](int p_idx) const;
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@ -91,6 +94,8 @@ public:
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Array duplicate(bool p_deep = false) const;
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Array slice(int p_begin, int p_end, int p_step = 1, bool p_deep = false) const;
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Variant min() const;
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Variant max() const;
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@ -534,6 +534,7 @@ struct _VariantCall {
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VCALL_LOCALMEM2R(Array, bsearch);
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VCALL_LOCALMEM4R(Array, bsearch_custom);
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VCALL_LOCALMEM1R(Array, duplicate);
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VCALL_LOCALMEM4R(Array, slice);
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VCALL_LOCALMEM0(Array, invert);
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VCALL_LOCALMEM0R(Array, max);
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VCALL_LOCALMEM0R(Array, min);
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@ -1759,6 +1760,7 @@ void register_variant_methods() {
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ADDFUNC4R(ARRAY, INT, Array, bsearch_custom, NIL, "value", OBJECT, "obj", STRING, "func", BOOL, "before", varray(true));
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ADDFUNC0NC(ARRAY, NIL, Array, invert, varray());
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ADDFUNC1R(ARRAY, ARRAY, Array, duplicate, BOOL, "deep", varray(false));
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ADDFUNC4R(ARRAY, ARRAY, Array, slice, INT, "begin", INT, "end", INT, "step", BOOL, "deep", varray(1, false));
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ADDFUNC0R(ARRAY, NIL, Array, max, varray());
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ADDFUNC0R(ARRAY, NIL, Array, min, varray());
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@ -124,6 +124,21 @@
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[b]Note:[/b] Calling [method bsearch] on an unsorted array results in unexpected behavior.
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</description>
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</method>
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<method name="slice">
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<return type="Array">
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</return>
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<argument index="0" name="begin" type="int">
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</argument>
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<argument index="1" name="end" type="int">
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</argument>
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<argument index="2" name="step" type="int" default="1">
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</argument>
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<argument index="3" name="deep" type="bool" default="False">
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</argument>
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<description>
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Duplicates the subset described in the function and returns it in an array, deeply copying the array if [code]deep[/code] is true. Lower and upper index are inclusive, with the [code]step[/code] describing the change between indices while slicing.
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</description>
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</method>
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<method name="clear">
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<description>
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Clears the array. This is equivalent to using [method resize] with a size of [code]0[/code].
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@ -327,6 +327,15 @@ godot_array GDAPI godot_array_duplicate(const godot_array *p_self, const godot_b
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return res;
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}
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godot_array GDAPI godot_array_slice(const godot_array *p_self, const godot_int p_begin, const godot_int p_end, const godot_int p_step, const godot_bool p_deep) {
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const Array *self = (const Array *)p_self;
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godot_array res;
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Array *val = (Array *)&res;
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memnew_placement(val, Array);
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*val = self->slice(p_begin, p_end, p_step, p_deep);
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return res;
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}
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godot_variant GDAPI godot_array_max(const godot_array *p_self) {
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const Array *self = (const Array *)p_self;
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godot_variant v;
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@ -80,6 +80,17 @@
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["const godot_vector2 *", "p_self"],
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["const godot_vector2 *", "p_to"]
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]
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},
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{
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"name": "godot_array_slice",
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"return_type": "godot_array",
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"arguments": [
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["const godot_array *", "p_self"],
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["const godot_int", "p_begin"],
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["const godot_int", "p_end"],
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["const godot_int", "p_step"],
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["const godot_bool", "p_deep"]
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]
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}
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]
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},
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@ -132,6 +132,8 @@ void GDAPI godot_array_destroy(godot_array *p_self);
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godot_array GDAPI godot_array_duplicate(const godot_array *p_self, const godot_bool p_deep);
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godot_array GDAPI godot_array_slice(const godot_array *p_self, const godot_int p_begin, const godot_int p_end, const godot_int p_delta, const godot_bool p_deep);
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godot_variant GDAPI godot_array_max(const godot_array *p_self);
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godot_variant GDAPI godot_array_min(const godot_array *p_self);
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