SCons: Fix Godot detection in custom modules logic
`exec()` was not a good idea as it assumes a certain type of `version.py` file similar to Godot's own file, which is not always a reliable assumption (see https://github.com/godotengine/godot/pull/43057#issuecomment-777632900). Also restores Python 2 support for the 3.2 branch.
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@ -174,9 +174,7 @@ def detect_modules(search_path, recursive=False):
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version_path = os.path.join(path, "version.py")
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version_path = os.path.join(path, "version.py")
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if os.path.exists(version_path):
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if os.path.exists(version_path):
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with open(version_path) as f:
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with open(version_path) as f:
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version = {}
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if 'short_name = "godot"' in f.read():
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exec(f.read(), version)
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if version.get("short_name") == "godot":
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return True
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return True
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return False
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return False
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