From 75ce45440a9a2cd6363b5f04205d201dba6dec5d Mon Sep 17 00:00:00 2001 From: Ev1lbl0w Date: Mon, 11 May 2020 15:26:10 +0100 Subject: [PATCH] Allow Godot to kill it's own PID --- platform/windows/os_windows.cpp | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 0a67a591b75..39c86cd9612 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -212,6 +212,13 @@ void OS_Windows::initialize() { process_map = memnew((Map)); + // Add current Godot PID to the list of known PIDs + ProcessInfo current_pi = {}; + PROCESS_INFORMATION current_pi_pi = {}; + current_pi.pi = current_pi_pi; + current_pi.pi.hProcess = GetCurrentProcess(); + process_map->insert(GetCurrentProcessId(), current_pi); + IP_Unix::make_default(); main_loop = nullptr; }