TileSetEditorPlgn: Fix a leak

This commit is contained in:
Poommetee Ketson 2018-02-27 09:54:09 +07:00
parent 636e48b707
commit 762f241e10
2 changed files with 7 additions and 1 deletions

View File

@ -401,7 +401,7 @@ void TileSetEditor::initialize_bottom_editor() {
p.push_back((int)SHAPE_DELETE);
tools[SHAPE_DELETE]->connect("pressed", this, "_on_tool_clicked", p);
tool_containers[TOOLBAR_SHAPE]->add_child(tools[SHAPE_DELETE]);
tool_containers[TOOLBAR_SHAPE]->add_change_receptor(memnew(VSeparator));
tool_containers[TOOLBAR_SHAPE]->add_child(memnew(VSeparator));
tools[SHAPE_KEEP_INSIDE_TILE] = memnew(ToolButton);
tools[SHAPE_KEEP_INSIDE_TILE]->set_toggle_mode(true);
tools[SHAPE_KEEP_INSIDE_TILE]->set_pressed(true);
@ -561,6 +561,11 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
initialize_bottom_editor();
}
TileSetEditor::~TileSetEditor() {
if (helper)
memdelete(helper);
}
void TileSetEditor::_on_tile_list_selected(int p_index) {
if (get_current_tile() >= 0) {
current_item_index = p_index;

View File

@ -155,6 +155,7 @@ public:
static Error update_library_file(Node *p_base_scene, Ref<TileSet> ml, bool p_merge = true);
TileSetEditor(EditorNode *p_editor);
~TileSetEditor();
private:
void _on_tile_list_selected(int p_index);