Scene: Remove unused `mesh_materials` StringNames
They were added in 8be2fabbe5
(2.1 era) but
were likely a first attempt that didn't get unused in the end.
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@ -190,10 +190,6 @@ SceneStringNames::SceneStringNames() {
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_default = StaticCString::create("default");
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for (int i = 0; i < MAX_MATERIALS; i++) {
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mesh_materials[i] = "material/" + itos(i);
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}
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_window_group = StaticCString::create("_window_group");
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_window_input = StaticCString::create("_window_input");
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window_input = StaticCString::create("window_input");
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@ -216,10 +216,6 @@ public:
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StringName use_in_baked_light;
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StringName use_dynamic_gi;
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#endif
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enum {
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MAX_MATERIALS = 32
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};
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StringName mesh_materials[MAX_MATERIALS];
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};
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#endif // SCENE_STRING_NAMES_H
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