From bc5c10e0f84aecb598fcf2000c9bc7eb8ed4b28e Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Fri, 21 May 2021 04:21:45 -0400 Subject: [PATCH] Use a more specific type for AcceptDialog register_text_enter --- doc/classes/AcceptDialog.xml | 2 +- scene/gui/dialogs.cpp | 2 +- scene/gui/dialogs.h | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/doc/classes/AcceptDialog.xml b/doc/classes/AcceptDialog.xml index f4cf246713e..f6446060403 100644 --- a/doc/classes/AcceptDialog.xml +++ b/doc/classes/AcceptDialog.xml @@ -49,7 +49,7 @@ - + Registers a [LineEdit] in the dialog. When the enter key is pressed, the dialog will be accepted. diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index b6884bd37d5..7cae091c57c 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -155,7 +155,7 @@ bool AcceptDialog::has_autowrap() { return label->has_autowrap(); } -void AcceptDialog::register_text_enter(Node *p_line_edit) { +void AcceptDialog::register_text_enter(Control *p_line_edit) { ERR_FAIL_NULL(p_line_edit); LineEdit *line_edit = Object::cast_to(p_line_edit); if (line_edit) { diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h index b072055d49f..69035001c0a 100644 --- a/scene/gui/dialogs.h +++ b/scene/gui/dialogs.h @@ -77,7 +77,7 @@ public: Label *get_label() { return label; } static void set_swap_cancel_ok(bool p_swap); - void register_text_enter(Node *p_line_edit); + void register_text_enter(Control *p_line_edit); Button *get_ok_button() { return ok; } Button *add_button(const String &p_text, bool p_right = false, const String &p_action = "");