SignalAwaiter::_signal_callback was calling the thunk with a wrong pointer

This commit is contained in:
Paul Joannon 2018-01-23 12:58:54 +01:00
parent 19548753f1
commit 76a615aea4
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GPG Key ID: 93604DC6128B663C
2 changed files with 2 additions and 2 deletions

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@ -43,7 +43,7 @@ namespace GDMonoUtils {
typedef MonoObject *(*MarshalUtils_DictToArrays)(MonoObject *, MonoArray **, MonoArray **, MonoObject **);
typedef MonoObject *(*MarshalUtils_ArraysToDict)(MonoArray *, MonoArray *, MonoObject **);
typedef MonoObject *(*SignalAwaiter_SignalCallback)(MonoObject *, MonoArray **, MonoObject **);
typedef MonoObject *(*SignalAwaiter_SignalCallback)(MonoObject *, MonoArray *, MonoObject **);
typedef MonoObject *(*SignalAwaiter_FailureCallback)(MonoObject *, MonoObject **);
typedef MonoObject *(*GodotTaskScheduler_Activate)(MonoObject *, MonoObject **);
typedef MonoArray *(*StackTrace_GetFrames)(MonoObject *, MonoObject **);

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@ -102,7 +102,7 @@ Variant SignalAwaiterHandle::_signal_callback(const Variant **p_args, int p_argc
GDMonoUtils::SignalAwaiter_SignalCallback thunk = CACHED_METHOD_THUNK(SignalAwaiter, SignalCallback);
MonoObject *ex = NULL;
thunk(get_target(), &signal_args, &ex);
thunk(get_target(), signal_args, &ex);
if (ex) {
mono_print_unhandled_exception(ex);