Right click->Quit on the godot icon will now close the application on OSX.
Fixed get_window_position that missed a return on OSX.
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@ -139,12 +139,10 @@ static int button_mask=0;
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- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
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- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
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{
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{
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/* _Godotwindow* window;
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if (OS_OSX::singleton->get_main_loop())
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OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
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for (window = _Godot.windowListHead; window; window = window->next)
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return NSTerminateCancel;
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_GodotInputWindowCloseRequest(window);
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*/
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return NSTerminateCancel;
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}
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}
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- (void)applicationDidHide:(NSNotification *)notification
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- (void)applicationDidHide:(NSNotification *)notification
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@ -1463,6 +1461,7 @@ Point2 OS_OSX::get_window_position() const {
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Size2 wp([window_object frame].origin.x, [window_object frame].origin.y);
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Size2 wp([window_object frame].origin.x, [window_object frame].origin.y);
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wp*=display_scale;
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wp*=display_scale;
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return wp;
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};
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};
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