Merge pull request #42490 from Chaosus/vs_fix_func
Fix VisualShaderNode::set_output_port_connected
This commit is contained in:
commit
76c308f47b
|
@ -65,20 +65,16 @@ bool VisualShaderNode::is_port_separator(int p_index) const {
|
|||
|
||||
bool VisualShaderNode::is_output_port_connected(int p_port) const {
|
||||
if (connected_output_ports.has(p_port)) {
|
||||
return connected_output_ports[p_port];
|
||||
return connected_output_ports[p_port] > 0;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void VisualShaderNode::set_output_port_connected(int p_port, bool p_connected) {
|
||||
if (p_connected) {
|
||||
connected_output_ports[p_port] = true;
|
||||
++connected_output_count;
|
||||
connected_output_ports[p_port]++;
|
||||
} else {
|
||||
--connected_output_count;
|
||||
if (connected_output_count == 0) {
|
||||
connected_output_ports[p_port] = false;
|
||||
}
|
||||
connected_output_ports[p_port]--;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -193,8 +193,7 @@ class VisualShaderNode : public Resource {
|
|||
|
||||
Map<int, Variant> default_input_values;
|
||||
Map<int, bool> connected_input_ports;
|
||||
Map<int, bool> connected_output_ports;
|
||||
int connected_output_count = 0;
|
||||
Map<int, int> connected_output_ports;
|
||||
|
||||
protected:
|
||||
bool simple_decl = true;
|
||||
|
|
Loading…
Reference in New Issue