Fix errors on file rename or move in the Filesystem Dock
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9df6491853
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@ -1595,6 +1595,9 @@ void FileSystemDock::_update_dependencies_after_move(const HashMap<String, Strin
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// The following code assumes that the following holds:
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// 1) EditorFileSystem contains the old paths/folder structure from before the rename/move.
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// 2) ResourceLoader can use the new paths without needing to call rescan.
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// The currently edited scene should be reloaded first, so get it's path (GH-82652).
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const String &edited_scene_path = EditorNode::get_editor_data().get_scene_path(EditorNode::get_editor_data().get_edited_scene());
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List<String> scenes_to_reload;
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for (const String &E : p_file_owners) {
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// Because we haven't called a rescan yet the found remap might still be an old path itself.
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@ -1604,7 +1607,11 @@ void FileSystemDock::_update_dependencies_after_move(const HashMap<String, Strin
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const Error err = ResourceLoader::rename_dependencies(file, p_renames);
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if (err == OK) {
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if (ResourceLoader::get_resource_type(file) == "PackedScene") {
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scenes_to_reload.push_back(file);
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if (file == edited_scene_path) {
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scenes_to_reload.push_front(file);
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} else {
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scenes_to_reload.push_back(file);
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}
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}
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} else {
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EditorNode::get_singleton()->add_io_error(TTR("Unable to update dependencies for:") + "\n" + E + "\n");
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