Merge pull request #51706 from maiself/fix-input-methods-returning-zero-strength
Fix input methods returning zero strength when pressed status not requested
This commit is contained in:
commit
76c891c257
@ -229,11 +229,12 @@ bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const Str
|
||||
|
||||
Ref<InputEventAction> input_event_action = p_event;
|
||||
if (input_event_action.is_valid()) {
|
||||
bool pressed = input_event_action->is_pressed();
|
||||
if (p_pressed != nullptr) {
|
||||
*p_pressed = input_event_action->is_pressed();
|
||||
*p_pressed = pressed;
|
||||
}
|
||||
if (p_strength != nullptr) {
|
||||
*p_strength = (p_pressed != nullptr && *p_pressed) ? input_event_action->get_strength() : 0.0f;
|
||||
*p_strength = pressed ? input_event_action->get_strength() : 0.0f;
|
||||
}
|
||||
return input_event_action->get_action() == p_action;
|
||||
}
|
||||
|
@ -315,10 +315,11 @@ bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed
|
||||
}
|
||||
|
||||
if (match) {
|
||||
bool pressed = key->is_pressed();
|
||||
if (p_pressed != nullptr) {
|
||||
*p_pressed = key->is_pressed();
|
||||
*p_pressed = pressed;
|
||||
}
|
||||
float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
|
||||
float strength = pressed ? 1.0f : 0.0f;
|
||||
if (p_strength != nullptr) {
|
||||
*p_strength = strength;
|
||||
}
|
||||
@ -477,10 +478,11 @@ bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool *p
|
||||
|
||||
bool match = mb->button_index == button_index;
|
||||
if (match) {
|
||||
bool pressed = mb->is_pressed();
|
||||
if (p_pressed != nullptr) {
|
||||
*p_pressed = mb->is_pressed();
|
||||
*p_pressed = pressed;
|
||||
}
|
||||
float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
|
||||
float strength = pressed ? 1.0f : 0.0f;
|
||||
if (p_strength != nullptr) {
|
||||
*p_strength = strength;
|
||||
}
|
||||
@ -809,10 +811,11 @@ bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *
|
||||
|
||||
bool match = button_index == jb->button_index;
|
||||
if (match) {
|
||||
bool pressed = jb->is_pressed();
|
||||
if (p_pressed != nullptr) {
|
||||
*p_pressed = jb->is_pressed();
|
||||
*p_pressed = pressed;
|
||||
}
|
||||
float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
|
||||
float strength = pressed ? 1.0f : 0.0f;
|
||||
if (p_strength != nullptr) {
|
||||
*p_strength = strength;
|
||||
}
|
||||
@ -1048,10 +1051,11 @@ bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pres
|
||||
|
||||
bool match = action == act->action;
|
||||
if (match) {
|
||||
bool pressed = act->pressed;
|
||||
if (p_pressed != nullptr) {
|
||||
*p_pressed = act->pressed;
|
||||
*p_pressed = pressed;
|
||||
}
|
||||
float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
|
||||
float strength = pressed ? 1.0f : 0.0f;
|
||||
if (p_strength != nullptr) {
|
||||
*p_strength = strength;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user