From 76caf3fbaea0641bccaf26542aa2700308e4182f Mon Sep 17 00:00:00 2001 From: clayjohn Date: Tue, 7 Feb 2023 10:45:34 -0800 Subject: [PATCH] Set instancing flags when using GPUParticles in OpenGL renderer --- drivers/gles3/rasterizer_canvas_gles3.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 7f67651e627..0e217f699ec 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -1142,6 +1142,8 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend RID particles = pt->particles; state.canvas_instance_batches[state.current_batch_index].tex = pt->texture; state.canvas_instance_batches[state.current_batch_index].shader_variant = CanvasShaderGLES3::MODE_INSTANCED; + state.instance_data_array[r_index].flags |= FLAGS_INSTANCING_HAS_COLORS; + state.instance_data_array[r_index].flags |= FLAGS_INSTANCING_HAS_CUSTOM_DATA; if (particles_storage->particles_has_collision(particles) && texture_storage->render_target_is_sdf_enabled(p_render_target)) { // Pass collision information.