Make `compile` shader function to use struct instead long parameter list

This commit is contained in:
Yuri Roubinsky 2021-08-08 08:04:20 +03:00
parent ff118d7a88
commit 76f6c0849c
7 changed files with 69 additions and 25 deletions

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@ -861,7 +861,13 @@ ShaderLanguage::DataType ShaderCompilerGLES3::_get_variable_type(const StringNam
Error ShaderCompilerGLES3::compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code) {
ShaderLanguage::VaryingFunctionNames var_names;
Error err = parser.compile(p_code, ShaderTypes::get_singleton()->get_functions(p_mode), ShaderTypes::get_singleton()->get_modes(p_mode), var_names, ShaderTypes::get_singleton()->get_types(), _get_variable_type);
ShaderLanguage::ShaderCompileInfo info;
info.functions = ShaderTypes::get_singleton()->get_functions(p_mode);
info.render_modes = ShaderTypes::get_singleton()->get_modes(p_mode);
info.shader_types = ShaderTypes::get_singleton()->get_types();
info.global_variable_type_func = _get_variable_type;
Error err = parser.compile(p_code, info);
// Error ShaderLanguage::compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func) {
if (err != OK) {

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@ -204,7 +204,13 @@ void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptCo
ShaderLanguage sl;
String calltip;
sl.complete(p_code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderLanguage::VaryingFunctionNames(), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type, r_options, calltip);
ShaderLanguage::ShaderCompileInfo info;
info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode()));
info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()));
info.shader_types = ShaderTypes::get_singleton()->get_types();
info.global_variable_type_func = _get_global_variable_type;
sl.complete(p_code, info, r_options, calltip);
get_text_editor()->set_code_hint(calltip);
}
@ -216,12 +222,18 @@ void ShaderTextEditor::_validate_script() {
//List<StringName> params;
//shader->get_param_list(&params);
ShaderLanguage::ShaderCompileInfo info;
info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode()));
info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()));
info.shader_types = ShaderTypes::get_singleton()->get_types();
info.global_variable_type_func = _get_global_variable_type;
ShaderLanguage sl;
sl.enable_warning_checking(saved_warnings_enabled);
sl.set_warning_flags(saved_warning_flags);
Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderLanguage::VaryingFunctionNames(), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type);
Error err = sl.compile(code, info);
if (err != OK) {
String error_text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text();

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@ -3943,9 +3943,15 @@ void VisualShaderEditor::_update_preview() {
preview_text->set_text(code);
ShaderLanguage::ShaderCompileInfo info;
info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(visual_shader->get_mode()));
info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(visual_shader->get_mode()));
info.shader_types = ShaderTypes::get_singleton()->get_types();
info.global_variable_type_func = _get_global_variable_type;
ShaderLanguage sl;
Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderLanguage::VaryingFunctionNames(), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type);
Error err = sl.compile(code, info);
for (int i = 0; i < preview_text->get_line_count(); i++) {
preview_text->set_line_background_color(i, Color(0, 0, 0, 0));

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@ -1413,7 +1413,13 @@ ShaderLanguage::DataType ShaderCompilerRD::_get_variable_type(const StringName &
}
Error ShaderCompilerRD::compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code) {
Error err = parser.compile(p_code, ShaderTypes::get_singleton()->get_functions(p_mode), ShaderTypes::get_singleton()->get_modes(p_mode), ShaderLanguage::VaryingFunctionNames(), ShaderTypes::get_singleton()->get_types(), _get_variable_type);
SL::ShaderCompileInfo info;
info.functions = ShaderTypes::get_singleton()->get_functions(p_mode);
info.render_modes = ShaderTypes::get_singleton()->get_modes(p_mode);
info.shader_types = ShaderTypes::get_singleton()->get_types();
info.global_variable_type_func = _get_variable_type;
Error err = parser.compile(p_code, info);
if (err != OK) {
Vector<String> shader = p_code.split("\n");

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@ -8993,17 +8993,17 @@ uint32_t ShaderLanguage::get_warning_flags() const {
}
#endif // DEBUG_ENABLED
Error ShaderLanguage::compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const VaryingFunctionNames &p_varying_function_names, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func) {
Error ShaderLanguage::compile(const String &p_code, const ShaderCompileInfo &p_info) {
clear();
code = p_code;
global_var_get_type_func = p_global_variable_type_func;
varying_function_names = p_varying_function_names;
global_var_get_type_func = p_info.global_variable_type_func;
varying_function_names = p_info.varying_function_names;
nodes = nullptr;
shader = alloc_node<ShaderNode>();
Error err = _parse_shader(p_functions, p_render_modes, p_shader_types);
Error err = _parse_shader(p_info.functions, p_info.render_modes, p_info.shader_types);
#ifdef DEBUG_ENABLED
if (check_warnings) {
@ -9017,17 +9017,17 @@ Error ShaderLanguage::compile(const String &p_code, const Map<StringName, Functi
return OK;
}
Error ShaderLanguage::complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const VaryingFunctionNames &p_varying_function_names, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint) {
Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_info, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint) {
clear();
code = p_code;
varying_function_names = p_varying_function_names;
varying_function_names = p_info.varying_function_names;
nodes = nullptr;
global_var_get_type_func = p_global_variable_type_func;
global_var_get_type_func = p_info.global_variable_type_func;
shader = alloc_node<ShaderNode>();
_parse_shader(p_functions, p_render_modes, p_shader_types);
_parse_shader(p_info.functions, p_info.render_modes, p_info.shader_types);
switch (completion_type) {
case COMPLETION_NONE: {
@ -9035,8 +9035,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
return OK;
} break;
case COMPLETION_RENDER_MODE: {
for (int i = 0; i < p_render_modes.size(); i++) {
ScriptCodeCompletionOption option(p_render_modes[i], ScriptCodeCompletionOption::KIND_ENUM);
for (int i = 0; i < p_info.render_modes.size(); i++) {
ScriptCodeCompletionOption option(p_info.render_modes[i], ScriptCodeCompletionOption::KIND_ENUM);
r_options->push_back(option);
}
@ -9054,7 +9054,7 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
return OK;
} break;
case COMPLETION_MAIN_FUNCTION: {
for (const KeyValue<StringName, FunctionInfo> &E : p_functions) {
for (const KeyValue<StringName, FunctionInfo> &E : p_info.functions) {
ScriptCodeCompletionOption option(E.key, ScriptCodeCompletionOption::KIND_FUNCTION);
r_options->push_back(option);
}
@ -9090,8 +9090,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
}
if (comp_ident) {
if (p_functions.has("global")) {
for (const KeyValue<StringName, BuiltInInfo> &E : p_functions["global"].built_ins) {
if (p_info.functions.has("global")) {
for (const KeyValue<StringName, BuiltInInfo> &E : p_info.functions["global"].built_ins) {
ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_MEMBER;
if (E.value.constant) {
kind = ScriptCodeCompletionOption::KIND_CONSTANT;
@ -9100,8 +9100,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
}
}
if (p_functions.has("constants")) {
for (const KeyValue<StringName, BuiltInInfo> &E : p_functions["constants"].built_ins) {
if (p_info.functions.has("constants")) {
for (const KeyValue<StringName, BuiltInInfo> &E : p_info.functions["constants"].built_ins) {
ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_MEMBER;
if (E.value.constant) {
kind = ScriptCodeCompletionOption::KIND_CONSTANT;
@ -9110,8 +9110,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
}
}
if (skip_function != StringName() && p_functions.has(skip_function)) {
for (const KeyValue<StringName, BuiltInInfo> &E : p_functions[skip_function].built_ins) {
if (skip_function != StringName() && p_info.functions.has(skip_function)) {
for (const KeyValue<StringName, BuiltInInfo> &E : p_info.functions[skip_function].built_ins) {
ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_MEMBER;
if (E.value.constant) {
kind = ScriptCodeCompletionOption::KIND_CONSTANT;

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@ -1024,8 +1024,17 @@ public:
void clear();
static String get_shader_type(const String &p_code);
Error compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const VaryingFunctionNames &p_varying_function_names, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func);
Error complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const VaryingFunctionNames &p_varying_function_names, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint);
struct ShaderCompileInfo {
Map<StringName, FunctionInfo> functions;
Vector<StringName> render_modes;
VaryingFunctionNames varying_function_names = VaryingFunctionNames();
Set<String> shader_types;
GlobalVariableGetTypeFunc global_variable_type_func = nullptr;
};
Error compile(const String &p_code, const ShaderCompileInfo &p_info);
Error complete(const String &p_code, const ShaderCompileInfo &p_info, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint);
String get_error_text();
int get_error_line();

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@ -346,7 +346,12 @@ MainLoop *test() {
Set<String> types;
types.insert("spatial");
Error err = sl.compile(code, dt, rm, ShaderLanguage::VaryingFunctionNames(), types, nullptr);
ShaderLanguage::ShaderCompileInfo info;
info.functions = dt;
info.render_modes = rm;
info.shader_types = types;
Error err = sl.compile(code, info);
if (err) {
print_line("Error at line: " + rtos(sl.get_error_line()) + ": " + sl.get_error_text());