diff --git a/doc/classes/SpriteBase3D.xml b/doc/classes/SpriteBase3D.xml
index b723c9f4d4c..32abd1caea1 100644
--- a/doc/classes/SpriteBase3D.xml
+++ b/doc/classes/SpriteBase3D.xml
@@ -60,7 +60,8 @@
If [code]true[/code], texture is flipped vertically.
- A color value that gets multiplied on, could be used for mood-coloring or to simulate the color of light.
+ A color value used to [i]multiply[/i] the texture's colors. Can be used for mood-coloring or to simulate the color of light.
+ [b]Note:[/b] If a [member GeometryInstance3D.material_override] is defined on the [SpriteBase3D], the material override must be configured to take vertex colors into account for albedo. Otherwise, the color defined in [member modulate] will be ignored. For a [BaseMaterial3D], [member BaseMaterial3D.vertex_color_use_as_albedo] must be [code]true[/code]. For a [ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the shader's [code]fragment()[/code] function.
The texture's drawing offset.