Show play position of sub state machine

Sub state machine now show the play position of the current state
playing.
This commit is contained in:
Guilherme Felipe 2019-01-05 20:04:01 -02:00
parent 9eb9335608
commit 771fbd282a
2 changed files with 22 additions and 2 deletions

View File

@ -876,7 +876,7 @@ void AnimationNodeStateMachineEditor::_state_machine_pos_draw() {
float len = MAX(0.0001, playback->get_current_length()); float len = MAX(0.0001, playback->get_current_length());
float pos = CLAMP(playback->get_current_play_pos(), 0, len); float pos = CLAMP(play_pos, 0, len);
float c = pos / len; float c = pos / len;
Color fg = get_color("font_color", "Label"); Color fg = get_color("font_color", "Label");
Color bg = fg; Color bg = fg;
@ -1011,7 +1011,7 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
bool is_playing = false; bool is_playing = false;
StringName current_node; StringName current_node;
StringName blend_from_node; StringName blend_from_node;
float play_pos = 0; play_pos = 0;
if (playback.is_valid()) { if (playback.is_valid()) {
tp = playback->get_travel_path(); tp = playback->get_travel_path();
@ -1046,6 +1046,25 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
state_machine_play_pos->update(); state_machine_play_pos->update();
} }
{
if (current_node != StringName() && state_machine->has_node(current_node)) {
String next = current_node;
Ref<AnimationNodeStateMachine> anodesm = state_machine->get_node(next);
Ref<AnimationNodeStateMachinePlayback> current_node_playback;
while (anodesm.is_valid()) {
current_node_playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + next + "/playback");
next += "/" + current_node_playback->get_current_node();
anodesm = anodesm->get_node(current_node_playback->get_current_node());
}
// when current_node is a state machine, use playback of current_node to set play_pos
if (current_node_playback.is_valid())
play_pos = current_node_playback->get_current_play_pos();
}
}
if (last_play_pos != play_pos) { if (last_play_pos != play_pos) {
last_play_pos = play_pos; last_play_pos = play_pos;

View File

@ -160,6 +160,7 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
StringName last_current_node; StringName last_current_node;
Vector<StringName> last_travel_path; Vector<StringName> last_travel_path;
float last_play_pos; float last_play_pos;
float play_pos;
float error_time; float error_time;
String error_text; String error_text;