Show play position of sub state machine
Sub state machine now show the play position of the current state playing.
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9eb9335608
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@ -876,7 +876,7 @@ void AnimationNodeStateMachineEditor::_state_machine_pos_draw() {
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float len = MAX(0.0001, playback->get_current_length());
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float pos = CLAMP(playback->get_current_play_pos(), 0, len);
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float pos = CLAMP(play_pos, 0, len);
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float c = pos / len;
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Color fg = get_color("font_color", "Label");
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Color bg = fg;
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@ -1011,7 +1011,7 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
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bool is_playing = false;
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StringName current_node;
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StringName blend_from_node;
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float play_pos = 0;
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play_pos = 0;
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if (playback.is_valid()) {
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tp = playback->get_travel_path();
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@ -1046,6 +1046,25 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
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state_machine_play_pos->update();
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}
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{
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if (current_node != StringName() && state_machine->has_node(current_node)) {
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String next = current_node;
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Ref<AnimationNodeStateMachine> anodesm = state_machine->get_node(next);
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Ref<AnimationNodeStateMachinePlayback> current_node_playback;
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while (anodesm.is_valid()) {
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current_node_playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + next + "/playback");
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next += "/" + current_node_playback->get_current_node();
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anodesm = anodesm->get_node(current_node_playback->get_current_node());
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}
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// when current_node is a state machine, use playback of current_node to set play_pos
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if (current_node_playback.is_valid())
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play_pos = current_node_playback->get_current_play_pos();
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}
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}
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if (last_play_pos != play_pos) {
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last_play_pos = play_pos;
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@ -160,6 +160,7 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
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StringName last_current_node;
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Vector<StringName> last_travel_path;
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float last_play_pos;
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float play_pos;
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float error_time;
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String error_text;
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