Update the set of excluded permissions for the XR Editor
A few permissions including the `USE_SCENE` permission are being renamed with the launch of the Meta Spatial SDK, so we update the excluded list to avoid requesting them on app start.
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@ -45,14 +45,14 @@ open class GodotEditor : BaseGodotEditor() {
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internal val XR_RUN_GAME_INFO = EditorWindowInfo(GodotXRGame::class.java, 1667, ":GodotXRGame")
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internal const val USE_SCENE_PERMISSION = "com.oculus.permission.USE_SCENE"
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internal val USE_SCENE_PERMISSIONS = listOf("com.oculus.permission.USE_SCENE", "horizonos.permission.USE_SCENE")
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}
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override fun getExcludedPermissions(): MutableSet<String> {
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val excludedPermissions = super.getExcludedPermissions()
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// The USE_SCENE permission is requested when the "xr/openxr/enabled" project setting
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// is enabled.
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excludedPermissions.add(USE_SCENE_PERMISSION)
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excludedPermissions.addAll(USE_SCENE_PERMISSIONS)
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return excludedPermissions
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}
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@ -69,7 +69,7 @@ open class GodotXRGame: GodotGame() {
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val automaticPermissionsRequestEnabled = automaticallyRequestPermissionsSetting.isNullOrEmpty() ||
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automaticallyRequestPermissionsSetting.toBoolean()
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if (automaticPermissionsRequestEnabled) {
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permissionsToEnable.add(USE_SCENE_PERMISSION)
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permissionsToEnable.addAll(USE_SCENE_PERMISSIONS)
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}
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}
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