Re-allow playing AnimatedSprite2D without frames
Fixes #47578, partial revert of #47064.
This commit is contained in:
parent
b80b072c44
commit
77264e346b
|
@ -382,12 +382,11 @@ bool AnimatedSprite2D::_is_playing() const {
|
|||
}
|
||||
|
||||
void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backwards) {
|
||||
ERR_FAIL_NULL_MSG(frames, "Can't play AnimatedSprite2D without a valid SpriteFrames resource.");
|
||||
backwards = p_backwards;
|
||||
|
||||
if (p_animation) {
|
||||
set_animation(p_animation);
|
||||
if (backwards && get_frame() == 0) {
|
||||
if (frames.is_valid() && backwards && get_frame() == 0) {
|
||||
set_frame(frames->get_frame_count(p_animation) - 1);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue