Re-allow playing AnimatedSprite2D without frames

Fixes #47578, partial revert of #47064.
This commit is contained in:
Rémi Verschelde 2021-04-05 14:40:44 +02:00
parent b80b072c44
commit 77264e346b
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GPG Key ID: C3336907360768E1
1 changed files with 1 additions and 2 deletions

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@ -382,12 +382,11 @@ bool AnimatedSprite2D::_is_playing() const {
}
void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backwards) {
ERR_FAIL_NULL_MSG(frames, "Can't play AnimatedSprite2D without a valid SpriteFrames resource.");
backwards = p_backwards;
if (p_animation) {
set_animation(p_animation);
if (backwards && get_frame() == 0) {
if (frames.is_valid() && backwards && get_frame() == 0) {
set_frame(frames->get_frame_count(p_animation) - 1);
}
}