diff --git a/tests/scene/test_button.h b/tests/scene/test_button.h new file mode 100644 index 00000000000..55097edc95a --- /dev/null +++ b/tests/scene/test_button.h @@ -0,0 +1,66 @@ +/**************************************************************************/ +/* test_button.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef TEST_BUTTON_H +#define TEST_BUTTON_H + +#include "scene/gui/button.h" +#include "scene/main/window.h" + +#include "tests/test_macros.h" + +namespace TestButton { +TEST_CASE("[SceneTree][Button] is_hovered()") { + // Create new button instance. + Button *button = memnew(Button); + CHECK(button != nullptr); + Window *root = SceneTree::get_singleton()->get_root(); + root->add_child(button); + + // Set up button's size and position. + button->set_size(Size2i(50, 50)); + button->set_position(Size2i(10, 10)); + + // Button should initially be not hovered. + CHECK(button->is_hovered() == false); + + // Simulate mouse entering the button. + SEND_GUI_MOUSE_MOTION_EVENT(Point2i(25, 25), MouseButtonMask::NONE, Key::NONE); + CHECK(button->is_hovered() == true); + + // Simulate mouse exiting the button. + SEND_GUI_MOUSE_MOTION_EVENT(Point2i(150, 150), MouseButtonMask::NONE, Key::NONE); + CHECK(button->is_hovered() == false); + + memdelete(button); +} + +} //namespace TestButton +#endif // TEST_BUTTON_H diff --git a/tests/test_main.cpp b/tests/test_main.cpp index edadc52a163..782308d6052 100644 --- a/tests/test_main.cpp +++ b/tests/test_main.cpp @@ -104,6 +104,7 @@ #include "tests/scene/test_animation.h" #include "tests/scene/test_audio_stream_wav.h" #include "tests/scene/test_bit_map.h" +#include "tests/scene/test_button.h" #include "tests/scene/test_camera_2d.h" #include "tests/scene/test_control.h" #include "tests/scene/test_curve.h"