parent
0a3779135d
commit
77542276f8
|
@ -583,11 +583,14 @@ void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vec
|
|||
rel_vel = normal.dot(vel);
|
||||
|
||||
// !BAS! We had this set to 0.4, in bullet its 0.2
|
||||
// real_t contactDamping = real_t(0.2);
|
||||
real_t contactDamping = real_t(0.2);
|
||||
|
||||
if (p_rollInfluence > 0.0) {
|
||||
// !BAS! But seeing we apply this frame by frame, makes more sense to me to make this time based
|
||||
// keeping in mind our anti roll factor
|
||||
real_t contactDamping = s->get_step() / p_rollInfluence;
|
||||
// keeping in mind our anti roll factor if it is set
|
||||
contactDamping = s->get_step() / p_rollInfluence;
|
||||
}
|
||||
|
||||
#define ONLY_USE_LINEAR_MASS
|
||||
#ifdef ONLY_USE_LINEAR_MASS
|
||||
real_t massTerm = real_t(1.) / ((1.0 / mass) + b2invmass);
|
||||
|
|
Loading…
Reference in New Issue