Add conversion for the RPC attributes in C#
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6b56474911
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775b9ee889
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@ -1714,6 +1714,7 @@ int ProjectConverter3To4::convert() {
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rename_common(csharp_properties_renames, file_content);
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rename_common(csharp_signals_renames, file_content);
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rename_csharp_functions(file_content);
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rename_csharp_attributes(file_content);
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custom_rename(file_content, "public class ", "public partial class ");
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} else if (file_name.ends_with(".gdshader") || file_name.ends_with(".shader")) {
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rename_common(shaders_renames, file_content);
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@ -1859,6 +1860,7 @@ int ProjectConverter3To4::validate_conversion() {
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changed_elements.append_array(check_for_rename_common(csharp_properties_renames, file_content));
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changed_elements.append_array(check_for_rename_common(csharp_signals_renames, file_content));
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changed_elements.append_array(check_for_rename_csharp_functions(file_content));
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changed_elements.append_array(check_for_rename_csharp_attributes(file_content));
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changed_elements.append_array(check_for_custom_rename(file_content, "public class ", "public partial class "));
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} else if (file_name.ends_with(".gdshader") || file_name.ends_with(".shader")) {
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changed_elements.append_array(check_for_rename_common(shaders_renames, file_content));
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@ -2009,6 +2011,15 @@ bool ProjectConverter3To4::test_conversion(const RegExContainer ®_container)
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valid = valid & test_conversion_single_additional("(Disconnect(A,B,C) != OK):", "(Disconnect(A,new Callable(B,C)) != OK):", &ProjectConverter3To4::rename_csharp_functions, "custom rename csharp");
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valid = valid & test_conversion_single_additional("(IsConnected(A,B,C) != OK):", "(IsConnected(A,new Callable(B,C)) != OK):", &ProjectConverter3To4::rename_csharp_functions, "custom rename");
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valid = valid & test_conversion_single_additional("[Remote]", "[RPC(MultiplayerAPI.RPCMode.AnyPeer)]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp");
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valid = valid & test_conversion_single_additional("[RemoteSync]", "[RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp");
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valid = valid & test_conversion_single_additional("[Sync]", "[RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp");
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valid = valid & test_conversion_single_additional("[Slave]", "[RPC]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp");
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valid = valid & test_conversion_single_additional("[Puppet]", "[RPC]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp");
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valid = valid & test_conversion_single_additional("[PuppetSync]", "[RPC(CallLocal = true)]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp");
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valid = valid & test_conversion_single_additional("[Master]", "The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using Multiplayer.GetRemoteSenderId()\n[RPC]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp");
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valid = valid & test_conversion_single_additional("[MasterSync]", "The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using Multiplayer.GetRemoteSenderId()\n[RPC(CallLocal = true)]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp");
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valid = valid & test_conversion_single_additional_builtin("OS.window_fullscreen = Settings.fullscreen", "ProjectSettings.set(\"display/window/size/fullscreen\", Settings.fullscreen)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
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valid = valid & test_conversion_single_additional_builtin("OS.window_fullscreen = Settings.fullscreen", "ProjectSettings.set(\\\"display/window/size/fullscreen\\\", Settings.fullscreen)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, true);
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valid = valid & test_conversion_single_additional_builtin("OS.get_window_safe_area()", "DisplayServer.get_display_safe_area()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
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@ -3197,6 +3208,114 @@ Vector<String> ProjectConverter3To4::check_for_rename_csharp_functions(Vector<St
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return found_things;
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}
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void ProjectConverter3To4::rename_csharp_attributes(String &file_content) {
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// -- [Remote] -> [RPC(MultiplayerAPI.RPCMode.AnyPeer)]
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{
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RegEx reg_remote = RegEx("\\[Remote(Attribute)?(\\(\\))?\\]");
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CRASH_COND(!reg_remote.is_valid());
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file_content = reg_remote.sub(file_content, "[RPC(MultiplayerAPI.RPCMode.AnyPeer)]", true);
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}
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// -- [RemoteSync] -> [RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)]
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{
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RegEx reg_remotesync = RegEx("\\[(Remote)?Sync(Attribute)?(\\(\\))?\\]");
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CRASH_COND(!reg_remotesync.is_valid());
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file_content = reg_remotesync.sub(file_content, "[RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)]", true);
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}
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// -- [Puppet] -> [RPC]
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{
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RegEx reg_puppet = RegEx("\\[(Puppet|Slave)(Attribute)?(\\(\\))?\\]");
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CRASH_COND(!reg_puppet.is_valid());
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file_content = reg_puppet.sub(file_content, "[RPC]", true);
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}
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// -- [PuppetSync] -> [RPC(CallLocal = true)]
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{
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RegEx reg_puppetsync = RegEx("\\[PuppetSync(Attribute)?(\\(\\))?\\]");
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CRASH_COND(!reg_puppetsync.is_valid());
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file_content = reg_puppetsync.sub(file_content, "[RPC(CallLocal = true)]", true);
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}
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String error_message = "The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using Multiplayer.GetRemoteSenderId()\n";
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// -- [Master] -> [RPC]
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{
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RegEx reg_remote = RegEx("\\[Master(Attribute)?(\\(\\))?\\]");
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CRASH_COND(!reg_remote.is_valid());
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file_content = reg_remote.sub(file_content, error_message + "[RPC]", true);
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}
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// -- [MasterSync] -> [RPC(CallLocal = true)]
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{
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RegEx reg_remote = RegEx("\\[MasterSync(Attribute)?(\\(\\))?\\]");
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CRASH_COND(!reg_remote.is_valid());
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file_content = reg_remote.sub(file_content, error_message + "[RPC(CallLocal = true)]", true);
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}
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}
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Vector<String> ProjectConverter3To4::check_for_rename_csharp_attributes(Vector<String> &file_content) {
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int current_line = 1;
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Vector<String> found_things;
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for (String &line : file_content) {
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String old;
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old = line;
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{
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RegEx regex = RegEx("\\[Remote(Attribute)?(\\(\\))?\\]");
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CRASH_COND(!regex.is_valid());
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line = regex.sub(line, "[RPC(MultiplayerAPI.RPCMode.AnyPeer)]", true);
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}
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if (old != line) {
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found_things.append(line_formatter(current_line, "[Remote]", "[RPC(MultiplayerAPI.RPCMode.AnyPeer)]", line));
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}
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old = line;
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{
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RegEx regex = RegEx("\\[(Remote)?Sync(Attribute)?(\\(\\))?\\]");
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CRASH_COND(!regex.is_valid());
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line = regex.sub(line, "[RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)]", true);
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}
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if (old != line) {
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found_things.append(line_formatter(current_line, "[RemoteSync]", "[RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)]", line));
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}
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old = line;
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{
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RegEx regex = RegEx("\\[Puppet(Attribute)?(\\(\\))?\\]");
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CRASH_COND(!regex.is_valid());
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line = regex.sub(line, "[RPC]", true);
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}
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if (old != line) {
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found_things.append(line_formatter(current_line, "[Puppet]", "[RPC]", line));
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}
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old = line;
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{
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RegEx regex = RegEx("\\[(Puppet|Slave)Sync(Attribute)?(\\(\\))?\\]");
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CRASH_COND(!regex.is_valid());
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line = regex.sub(line, "[RPC(CallLocal = true)]", true);
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}
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if (old != line) {
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found_things.append(line_formatter(current_line, "[PuppetSync]", "[RPC(CallLocal = true)]", line));
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}
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old = line;
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{
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RegEx regex = RegEx("\\[Master(Attribute)?(\\(\\))?\\]");
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CRASH_COND(!regex.is_valid());
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line = regex.sub(line, "[RPC]", true);
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}
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if (old != line) {
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found_things.append(line_formatter(current_line, "[Master]", "[RPC]", line));
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}
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old = line;
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{
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RegEx regex = RegEx("\\[MasterSync(Attribute)?(\\(\\))?\\]");
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CRASH_COND(!regex.is_valid());
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line = regex.sub(line, "[RPC(CallLocal = true)]", true);
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}
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if (old != line) {
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found_things.append(line_formatter(current_line, "[MasterSync]", "[RPC(CallLocal = true)]", line));
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}
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current_line++;
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}
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return found_things;
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}
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void ProjectConverter3To4::rename_gdscript_keywords(String &file_content) {
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{
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RegEx reg_first = RegEx("([\n]+)tool");
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@ -55,6 +55,9 @@ private:
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Vector<String> check_for_rename_csharp_functions(Vector<String> &file_content);
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void process_csharp_line(String &line);
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void rename_csharp_attributes(String &file_content);
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Vector<String> check_for_rename_csharp_attributes(Vector<String> &file_content);
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void rename_gdscript_keywords(String &file_content);
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Vector<String> check_for_rename_gdscript_keywords(Vector<String> &file_content);
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