Merge pull request #88020 from emre0altan/match-null-crashes-GDScript-compiler
GDScript: Set `has_type` false if it is `BUILTIN` but `Variant::NIL`
This commit is contained in:
commit
77666286b7
@ -429,7 +429,7 @@ void GDScriptByteCodeGenerator::set_initial_line(int p_line) {
|
||||
(m_var.type.has_type && m_var.type.kind == GDScriptDataType::BUILTIN)
|
||||
|
||||
#define IS_BUILTIN_TYPE(m_var, m_type) \
|
||||
(m_var.type.has_type && m_var.type.kind == GDScriptDataType::BUILTIN && m_var.type.builtin_type == m_type)
|
||||
(m_var.type.has_type && m_var.type.kind == GDScriptDataType::BUILTIN && m_var.type.builtin_type == m_type && m_type != Variant::NIL)
|
||||
|
||||
void GDScriptByteCodeGenerator::write_type_adjust(const Address &p_target, Variant::Type p_new_type) {
|
||||
switch (p_new_type) {
|
||||
|
@ -0,0 +1,6 @@
|
||||
func test():
|
||||
match null:
|
||||
null:
|
||||
print('null matched')
|
||||
_:
|
||||
pass
|
@ -0,0 +1,2 @@
|
||||
GDTEST_OK
|
||||
null matched
|
Loading…
Reference in New Issue
Block a user