Merge pull request #79852 from YeldhamDev/that_was_getting_annoying
Fix usability issues with scene tabs
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commit
77785c340d
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@ -322,7 +322,7 @@ void EditorNode::_update_scene_tabs() {
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scene_tabs->set_current_tab(editor_data.get_edited_scene());
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}
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const Size2 add_button_size = Size2(0, scene_tabs->get_size().y);
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const Size2 add_button_size = Size2(scene_tab_add->get_size().x, scene_tabs->get_size().y);
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if (scene_tabs->get_offset_buttons_visible()) {
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// Move the add button to a fixed position.
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if (scene_tab_add->get_parent() == scene_tabs) {
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@ -345,7 +345,7 @@ void EditorNode::_update_scene_tabs() {
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Rect2 last_tab = scene_tabs->get_tab_rect(scene_tabs->get_tab_count() - 1);
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int hsep = scene_tabs->get_theme_constant(SNAME("h_separation"));
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if (scene_tabs->is_layout_rtl()) {
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scene_tab_add->set_rect(Rect2(Point2(last_tab.position.x - scene_tab_add->get_size().x - hsep, last_tab.position.y), add_button_size));
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scene_tab_add->set_rect(Rect2(Point2(last_tab.position.x - add_button_size.x - hsep, last_tab.position.y), add_button_size));
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} else {
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scene_tab_add->set_rect(Rect2(Point2(last_tab.position.x + last_tab.size.width + hsep, last_tab.position.y), add_button_size));
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}
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@ -5680,11 +5680,17 @@ void EditorNode::_scene_tab_input(const Ref<InputEvent> &p_input) {
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if (mb->get_button_index() == MouseButton::MIDDLE && mb->is_pressed()) {
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_scene_tab_closed(scene_tabs->get_hovered_tab());
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}
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} else {
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if (mb->get_button_index() == MouseButton::LEFT && mb->is_double_click()) {
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} else if (mb->get_button_index() == MouseButton::LEFT && mb->is_double_click()) {
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int tab_buttons = 0;
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if (scene_tabs->get_offset_buttons_visible()) {
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tab_buttons = theme->get_icon(SNAME("increment"), SNAME("TabBar"))->get_width() + theme->get_icon(SNAME("decrement"), SNAME("TabBar"))->get_width();
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}
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if ((gui_base->is_layout_rtl() && mb->get_position().x > tab_buttons) || (!gui_base->is_layout_rtl() && mb->get_position().x < scene_tabs->get_size().width - tab_buttons)) {
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_menu_option_confirm(FILE_NEW_SCENE, true);
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}
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}
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if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
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// Context menu.
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scene_tabs_context_menu->clear();
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