GDScript: Fix template_debug compilation with TOOLS/DEBUG macro mismatch

This commit is contained in:
Rémi Verschelde 2023-04-28 11:09:12 +02:00
parent 578ca94ef6
commit 7780926b25
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GPG Key ID: C3336907360768E1
2 changed files with 3 additions and 3 deletions

View File

@ -741,7 +741,7 @@ Error GDScript::reload(bool p_keep_state) {
bool can_run = ScriptServer::is_scripting_enabled() || is_tool(); bool can_run = ScriptServer::is_scripting_enabled() || is_tool();
#ifdef DEBUG_ENABLED #ifdef TOOLS_ENABLED
if (p_keep_state && can_run && is_valid()) { if (p_keep_state && can_run && is_valid()) {
_save_old_static_data(); _save_old_static_data();
} }
@ -818,7 +818,7 @@ Error GDScript::reload(bool p_keep_state) {
} }
} }
#ifdef DEBUG_ENABLED #ifdef TOOLS_ENABLED
if (can_run && p_keep_state) { if (can_run && p_keep_state) {
_restore_old_static_data(); _restore_old_static_data();
} }

View File

@ -156,7 +156,7 @@ TypedArray<Image> NoiseTexture3D::_generate_texture() {
} }
} }
// Normalize on whole texture at once rather than on each image individualy as it would result in visible artifacts on z (depth) axis. // Normalize on whole texture at once rather than on each image individually as it would result in visible artifacts on z (depth) axis.
if (normalize) { if (normalize) {
images = _normalize(images); images = _normalize(images);
} }