Change editor FPS limit for unfocused mode back to 20 FPS
This was changed in 7991d0fb22
but seems to cause issues
for some projects when using the profiler.
Fixes #51222.
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@ -334,7 +334,9 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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_initial_set("interface/editor/dim_editor_on_dialog_popup", true);
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_initial_set("interface/editor/low_processor_mode_sleep_usec", 6900); // ~144 FPS
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hints["interface/editor/low_processor_mode_sleep_usec"] = PropertyInfo(Variant::REAL, "interface/editor/low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,100000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
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_initial_set("interface/editor/unfocused_low_processor_mode_sleep_usec", 100000); // 10 FPS
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// Note: Don't go low on the editor unfocused FPS, as it seems to cause stalls in the game
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// when using the profiler (see GH-51222).
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_initial_set("interface/editor/unfocused_low_processor_mode_sleep_usec", 50000); // 20 FPS
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// Allow an unfocused FPS limit as low as 1 FPS for those who really need low power usage
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// (but don't need to preview particles or shaders while the editor is unfocused).
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// With very low FPS limits, the editor can take a small while to become usable after being focused again,
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