glTF importer now only stores vertices referenced by the indices per surface.

This commit is contained in:
Lyuma 2024-03-12 04:50:54 -07:00
parent 810f127022
commit 77f6e35a8d
2 changed files with 148 additions and 69 deletions

View File

@ -1557,7 +1557,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_ints(Ref<GLTFState> p_state,
return p_state->accessors.size() - 1;
}
Vector<int> GLTFDocument::_decode_accessor_as_ints(Ref<GLTFState> p_state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
Vector<int> GLTFDocument::_decode_accessor_as_ints(Ref<GLTFState> p_state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex, const Vector<int> &p_packed_vertex_ids) {
const Vector<double> attribs = _decode_accessor(p_state, p_accessor, p_for_vertex);
Vector<int> ret;
@ -1566,17 +1566,23 @@ Vector<int> GLTFDocument::_decode_accessor_as_ints(Ref<GLTFState> p_state, const
}
const double *attribs_ptr = attribs.ptr();
const int ret_size = attribs.size();
int ret_size = attribs.size();
if (!p_packed_vertex_ids.is_empty()) {
ERR_FAIL_COND_V(p_packed_vertex_ids[p_packed_vertex_ids.size() - 1] >= ret_size, ret);
ret_size = p_packed_vertex_ids.size();
}
ret.resize(ret_size);
{
for (int i = 0; i < ret_size; i++) {
ret.write[i] = int(attribs_ptr[i]);
for (int i = 0; i < ret_size; i++) {
int src_i = i;
if (!p_packed_vertex_ids.is_empty()) {
src_i = p_packed_vertex_ids[i];
}
ret.write[i] = int(attribs_ptr[src_i]);
}
return ret;
}
Vector<float> GLTFDocument::_decode_accessor_as_floats(Ref<GLTFState> p_state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
Vector<float> GLTFDocument::_decode_accessor_as_floats(Ref<GLTFState> p_state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex, const Vector<int> &p_packed_vertex_ids) {
const Vector<double> attribs = _decode_accessor(p_state, p_accessor, p_for_vertex);
Vector<float> ret;
@ -1585,12 +1591,18 @@ Vector<float> GLTFDocument::_decode_accessor_as_floats(Ref<GLTFState> p_state, c
}
const double *attribs_ptr = attribs.ptr();
const int ret_size = attribs.size();
int ret_size = attribs.size();
if (!p_packed_vertex_ids.is_empty()) {
ERR_FAIL_COND_V(p_packed_vertex_ids[p_packed_vertex_ids.size() - 1] >= ret_size, ret);
ret_size = p_packed_vertex_ids.size();
}
ret.resize(ret_size);
{
for (int i = 0; i < ret_size; i++) {
ret.write[i] = float(attribs_ptr[i]);
for (int i = 0; i < ret_size; i++) {
int src_i = i;
if (!p_packed_vertex_ids.is_empty()) {
src_i = p_packed_vertex_ids[i];
}
ret.write[i] = float(attribs_ptr[src_i]);
}
return ret;
}
@ -1863,7 +1875,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_quaternions(Ref<GLTFState> p
return p_state->accessors.size() - 1;
}
Vector<Vector2> GLTFDocument::_decode_accessor_as_vec2(Ref<GLTFState> p_state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
Vector<Vector2> GLTFDocument::_decode_accessor_as_vec2(Ref<GLTFState> p_state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex, const Vector<int> &p_packed_vertex_ids) {
const Vector<double> attribs = _decode_accessor(p_state, p_accessor, p_for_vertex);
Vector<Vector2> ret;
@ -1873,12 +1885,18 @@ Vector<Vector2> GLTFDocument::_decode_accessor_as_vec2(Ref<GLTFState> p_state, c
ERR_FAIL_COND_V(attribs.size() % 2 != 0, ret);
const double *attribs_ptr = attribs.ptr();
const int ret_size = attribs.size() / 2;
int ret_size = attribs.size() / 2;
if (!p_packed_vertex_ids.is_empty()) {
ERR_FAIL_COND_V(p_packed_vertex_ids[p_packed_vertex_ids.size() - 1] >= ret_size, ret);
ret_size = p_packed_vertex_ids.size();
}
ret.resize(ret_size);
{
for (int i = 0; i < ret_size; i++) {
ret.write[i] = Vector2(attribs_ptr[i * 2 + 0], attribs_ptr[i * 2 + 1]);
for (int i = 0; i < ret_size; i++) {
int src_i = i;
if (!p_packed_vertex_ids.is_empty()) {
src_i = p_packed_vertex_ids[i];
}
ret.write[i] = Vector2(attribs_ptr[src_i * 2 + 0], attribs_ptr[src_i * 2 + 1]);
}
return ret;
}
@ -2045,7 +2063,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_xform(Ref<GLTFState> p_state
return p_state->accessors.size() - 1;
}
Vector<Vector3> GLTFDocument::_decode_accessor_as_vec3(Ref<GLTFState> p_state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
Vector<Vector3> GLTFDocument::_decode_accessor_as_vec3(Ref<GLTFState> p_state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex, const Vector<int> &p_packed_vertex_ids) {
const Vector<double> attribs = _decode_accessor(p_state, p_accessor, p_for_vertex);
Vector<Vector3> ret;
@ -2055,17 +2073,23 @@ Vector<Vector3> GLTFDocument::_decode_accessor_as_vec3(Ref<GLTFState> p_state, c
ERR_FAIL_COND_V(attribs.size() % 3 != 0, ret);
const double *attribs_ptr = attribs.ptr();
const int ret_size = attribs.size() / 3;
int ret_size = attribs.size() / 3;
if (!p_packed_vertex_ids.is_empty()) {
ERR_FAIL_COND_V(p_packed_vertex_ids[p_packed_vertex_ids.size() - 1] >= ret_size, ret);
ret_size = p_packed_vertex_ids.size();
}
ret.resize(ret_size);
{
for (int i = 0; i < ret_size; i++) {
ret.write[i] = Vector3(attribs_ptr[i * 3 + 0], attribs_ptr[i * 3 + 1], attribs_ptr[i * 3 + 2]);
for (int i = 0; i < ret_size; i++) {
int src_i = i;
if (!p_packed_vertex_ids.is_empty()) {
src_i = p_packed_vertex_ids[i];
}
ret.write[i] = Vector3(attribs_ptr[src_i * 3 + 0], attribs_ptr[src_i * 3 + 1], attribs_ptr[src_i * 3 + 2]);
}
return ret;
}
Vector<Color> GLTFDocument::_decode_accessor_as_color(Ref<GLTFState> p_state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
Vector<Color> GLTFDocument::_decode_accessor_as_color(Ref<GLTFState> p_state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex, const Vector<int> &p_packed_vertex_ids) {
const Vector<double> attribs = _decode_accessor(p_state, p_accessor, p_for_vertex);
Vector<Color> ret;
@ -2082,12 +2106,18 @@ Vector<Color> GLTFDocument::_decode_accessor_as_color(Ref<GLTFState> p_state, co
ERR_FAIL_COND_V(attribs.size() % vec_len != 0, ret);
const double *attribs_ptr = attribs.ptr();
const int ret_size = attribs.size() / vec_len;
int ret_size = attribs.size() / vec_len;
if (!p_packed_vertex_ids.is_empty()) {
ERR_FAIL_COND_V(p_packed_vertex_ids[p_packed_vertex_ids.size() - 1] >= ret_size, ret);
ret_size = p_packed_vertex_ids.size();
}
ret.resize(ret_size);
{
for (int i = 0; i < ret_size; i++) {
ret.write[i] = Color(attribs_ptr[i * vec_len + 0], attribs_ptr[i * vec_len + 1], attribs_ptr[i * vec_len + 2], vec_len == 4 ? attribs_ptr[i * 4 + 3] : 1.0);
for (int i = 0; i < ret_size; i++) {
int src_i = i;
if (!p_packed_vertex_ids.is_empty()) {
src_i = p_packed_vertex_ids[i];
}
ret.write[i] = Color(attribs_ptr[src_i * vec_len + 0], attribs_ptr[src_i * vec_len + 1], attribs_ptr[src_i * vec_len + 2], vec_len == 4 ? attribs_ptr[src_i * 4 + 3] : 1.0);
}
return ret;
}
@ -2430,7 +2460,7 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> p_state) {
Vector<int32_t> mesh_indices = array[Mesh::ARRAY_INDEX];
if (mesh_indices.size()) {
if (primitive_type == Mesh::PRIMITIVE_TRIANGLES) {
//swap around indices, convert ccw to cw for front face
// Swap around indices, convert ccw to cw for front face.
const int is = mesh_indices.size();
for (int k = 0; k < is; k += 3) {
SWAP(mesh_indices.write[k + 0], mesh_indices.write[k + 2]);
@ -2439,7 +2469,7 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> p_state) {
primitive["indices"] = _encode_accessor_as_ints(p_state, mesh_indices, true, true);
} else {
if (primitive_type == Mesh::PRIMITIVE_TRIANGLES) {
//generate indices because they need to be swapped for CW/CCW
// Generate indices because they need to be swapped for CW/CCW.
const Vector<Vector3> &vertices = array[Mesh::ARRAY_VERTEX];
Ref<SurfaceTool> st;
st.instantiate();
@ -2462,7 +2492,7 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> p_state) {
primitive["attributes"] = attributes;
//blend shapes
// Blend shapes
print_verbose("glTF: Mesh has targets");
if (import_mesh->get_blend_shape_count()) {
ArrayMesh::BlendShapeMode shape_mode = import_mesh->get_blend_shape_mode();
@ -2623,24 +2653,72 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> p_state) {
primitive = primitives2[mode];
}
int32_t orig_vertex_num = 0;
ERR_FAIL_COND_V(!a.has("POSITION"), ERR_PARSE_ERROR);
int32_t vertex_num = 0;
if (a.has("POSITION")) {
PackedVector3Array vertices = _decode_accessor_as_vec3(p_state, a["POSITION"], true);
array[Mesh::ARRAY_VERTEX] = vertices;
vertex_num = vertices.size();
orig_vertex_num = vertices.size();
}
int32_t vertex_num = orig_vertex_num;
Vector<int> indices;
Vector<int> indices_mapping;
Vector<int> indices_rev_mapping;
Vector<int> indices_vec4_mapping;
if (p.has("indices")) {
indices = _decode_accessor_as_ints(p_state, p["indices"], false);
const int is = indices.size();
if (primitive == Mesh::PRIMITIVE_TRIANGLES) {
// Swap around indices, convert ccw to cw for front face.
int *w = indices.ptrw();
for (int k = 0; k < is; k += 3) {
SWAP(w[k + 1], w[k + 2]);
}
}
const int *indices_w = indices.ptrw();
Vector<bool> used_indices;
used_indices.resize_zeroed(orig_vertex_num);
bool *used_w = used_indices.ptrw();
for (int idx_i = 0; idx_i < is; idx_i++) {
ERR_FAIL_INDEX_V(indices_w[idx_i], orig_vertex_num, ERR_INVALID_DATA);
used_w[indices_w[idx_i]] = true;
}
indices_rev_mapping.resize_zeroed(orig_vertex_num);
int *rev_w = indices_rev_mapping.ptrw();
vertex_num = 0;
for (int vert_i = 0; vert_i < orig_vertex_num; vert_i++) {
if (used_w[vert_i]) {
rev_w[vert_i] = indices_mapping.size();
indices_mapping.push_back(vert_i);
indices_vec4_mapping.push_back(vert_i * 4 + 0);
indices_vec4_mapping.push_back(vert_i * 4 + 1);
indices_vec4_mapping.push_back(vert_i * 4 + 2);
indices_vec4_mapping.push_back(vert_i * 4 + 3);
vertex_num++;
}
}
}
ERR_FAIL_COND_V(vertex_num <= 0, ERR_INVALID_DECLARATION);
if (a.has("POSITION")) {
PackedVector3Array vertices = _decode_accessor_as_vec3(p_state, a["POSITION"], true, indices_mapping);
array[Mesh::ARRAY_VERTEX] = vertices;
}
if (a.has("NORMAL")) {
array[Mesh::ARRAY_NORMAL] = _decode_accessor_as_vec3(p_state, a["NORMAL"], true);
array[Mesh::ARRAY_NORMAL] = _decode_accessor_as_vec3(p_state, a["NORMAL"], true, indices_mapping);
}
if (a.has("TANGENT")) {
array[Mesh::ARRAY_TANGENT] = _decode_accessor_as_floats(p_state, a["TANGENT"], true);
array[Mesh::ARRAY_TANGENT] = _decode_accessor_as_floats(p_state, a["TANGENT"], true, indices_vec4_mapping);
}
if (a.has("TEXCOORD_0")) {
array[Mesh::ARRAY_TEX_UV] = _decode_accessor_as_vec2(p_state, a["TEXCOORD_0"], true);
array[Mesh::ARRAY_TEX_UV] = _decode_accessor_as_vec2(p_state, a["TEXCOORD_0"], true, indices_mapping);
}
if (a.has("TEXCOORD_1")) {
array[Mesh::ARRAY_TEX_UV2] = _decode_accessor_as_vec2(p_state, a["TEXCOORD_1"], true);
array[Mesh::ARRAY_TEX_UV2] = _decode_accessor_as_vec2(p_state, a["TEXCOORD_1"], true, indices_mapping);
}
for (int custom_i = 0; custom_i < 3; custom_i++) {
Vector<float> cur_custom;
@ -2651,12 +2729,12 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> p_state) {
String gltf_texcoord_key = vformat("TEXCOORD_%d", texcoord_i);
int num_channels = 0;
if (a.has(gltf_texcoord_key)) {
texcoord_first = _decode_accessor_as_vec2(p_state, a[gltf_texcoord_key], true);
texcoord_first = _decode_accessor_as_vec2(p_state, a[gltf_texcoord_key], true, indices_mapping);
num_channels = 2;
}
gltf_texcoord_key = vformat("TEXCOORD_%d", texcoord_i + 1);
if (a.has(gltf_texcoord_key)) {
texcoord_second = _decode_accessor_as_vec2(p_state, a[gltf_texcoord_key], true);
texcoord_second = _decode_accessor_as_vec2(p_state, a[gltf_texcoord_key], true, indices_mapping);
num_channels = 4;
}
if (!num_channels) {
@ -2697,15 +2775,18 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> p_state) {
}
}
if (a.has("COLOR_0")) {
array[Mesh::ARRAY_COLOR] = _decode_accessor_as_color(p_state, a["COLOR_0"], true);
array[Mesh::ARRAY_COLOR] = _decode_accessor_as_color(p_state, a["COLOR_0"], true, indices_mapping);
has_vertex_color = true;
}
if (a.has("JOINTS_0") && !a.has("JOINTS_1")) {
array[Mesh::ARRAY_BONES] = _decode_accessor_as_ints(p_state, a["JOINTS_0"], true);
PackedInt32Array joints_0 = _decode_accessor_as_ints(p_state, a["JOINTS_0"], true, indices_vec4_mapping);
ERR_FAIL_COND_V(joints_0.size() != 4 * vertex_num, ERR_INVALID_DATA);
array[Mesh::ARRAY_BONES] = joints_0;
} else if (a.has("JOINTS_0") && a.has("JOINTS_1")) {
PackedInt32Array joints_0 = _decode_accessor_as_ints(p_state, a["JOINTS_0"], true);
PackedInt32Array joints_1 = _decode_accessor_as_ints(p_state, a["JOINTS_1"], true);
PackedInt32Array joints_0 = _decode_accessor_as_ints(p_state, a["JOINTS_0"], true, indices_vec4_mapping);
PackedInt32Array joints_1 = _decode_accessor_as_ints(p_state, a["JOINTS_1"], true, indices_vec4_mapping);
ERR_FAIL_COND_V(joints_0.size() != joints_1.size(), ERR_INVALID_DATA);
ERR_FAIL_COND_V(joints_0.size() != 4 * vertex_num, ERR_INVALID_DATA);
int32_t weight_8_count = JOINT_GROUP_SIZE * 2;
Vector<int> joints;
joints.resize(vertex_num * weight_8_count);
@ -2722,8 +2803,9 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> p_state) {
array[Mesh::ARRAY_BONES] = joints;
}
if (a.has("WEIGHTS_0") && !a.has("WEIGHTS_1")) {
Vector<float> weights = _decode_accessor_as_floats(p_state, a["WEIGHTS_0"], true);
{ //gltf does not seem to normalize the weights for some reason..
Vector<float> weights = _decode_accessor_as_floats(p_state, a["WEIGHTS_0"], true, indices_vec4_mapping);
ERR_FAIL_COND_V(weights.size() != 4 * vertex_num, ERR_INVALID_DATA);
{ // glTF does not seem to normalize the weights for some reason.
int wc = weights.size();
float *w = weights.ptrw();
@ -2743,10 +2825,11 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> p_state) {
}
array[Mesh::ARRAY_WEIGHTS] = weights;
} else if (a.has("WEIGHTS_0") && a.has("WEIGHTS_1")) {
Vector<float> weights_0 = _decode_accessor_as_floats(p_state, a["WEIGHTS_0"], true);
Vector<float> weights_1 = _decode_accessor_as_floats(p_state, a["WEIGHTS_1"], true);
Vector<float> weights_0 = _decode_accessor_as_floats(p_state, a["WEIGHTS_0"], true, indices_vec4_mapping);
Vector<float> weights_1 = _decode_accessor_as_floats(p_state, a["WEIGHTS_1"], true, indices_vec4_mapping);
Vector<float> weights;
ERR_FAIL_COND_V(weights_0.size() != weights_1.size(), ERR_INVALID_DATA);
ERR_FAIL_COND_V(weights_0.size() != 4 * vertex_num, ERR_INVALID_DATA);
int32_t weight_8_count = JOINT_GROUP_SIZE * 2;
weights.resize(vertex_num * weight_8_count);
for (int32_t vertex_i = 0; vertex_i < vertex_num; vertex_i++) {
@ -2759,7 +2842,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> p_state) {
weights.write[vertex_i * weight_8_count + 6] = weights_1[vertex_i * JOINT_GROUP_SIZE + 2];
weights.write[vertex_i * weight_8_count + 7] = weights_1[vertex_i * JOINT_GROUP_SIZE + 3];
}
{ //gltf does not seem to normalize the weights for some reason..
{ // glTF does not seem to normalize the weights for some reason.
int wc = weights.size();
float *w = weights.ptrw();
@ -2788,25 +2871,18 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> p_state) {
array[Mesh::ARRAY_WEIGHTS] = weights;
}
if (p.has("indices")) {
Vector<int> indices = _decode_accessor_as_ints(p_state, p["indices"], false);
if (primitive == Mesh::PRIMITIVE_TRIANGLES) {
//swap around indices, convert ccw to cw for front face
const int is = indices.size();
int *w = indices.ptrw();
for (int k = 0; k < is; k += 3) {
SWAP(w[k + 1], w[k + 2]);
}
if (!indices.is_empty()) {
int *w = indices.ptrw();
const int is = indices.size();
for (int ind_i = 0; ind_i < is; ind_i++) {
w[ind_i] = indices_rev_mapping[indices[ind_i]];
}
array[Mesh::ARRAY_INDEX] = indices;
} else if (primitive == Mesh::PRIMITIVE_TRIANGLES) {
//generate indices because they need to be swapped for CW/CCW
// Generate indices because they need to be swapped for CW/CCW.
const Vector<Vector3> &vertices = array[Mesh::ARRAY_VERTEX];
ERR_FAIL_COND_V(vertices.is_empty(), ERR_PARSE_ERROR);
Vector<int> indices;
const int vs = vertices.size();
indices.resize(vs);
{
@ -2870,13 +2946,11 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> p_state) {
}
Array morphs;
//blend shapes
// Blend shapes
if (p.has("targets")) {
print_verbose("glTF: Mesh has targets");
const Array &targets = p["targets"];
//ideally BLEND_SHAPE_MODE_RELATIVE since gltf2 stores in displacement
//but it could require a larger refactor?
import_mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED);
if (j == 0) {
@ -2903,7 +2977,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> p_state) {
}
if (t.has("POSITION")) {
Vector<Vector3> varr = _decode_accessor_as_vec3(p_state, t["POSITION"], true);
Vector<Vector3> varr = _decode_accessor_as_vec3(p_state, t["POSITION"], true, indices_mapping);
const Vector<Vector3> src_varr = array[Mesh::ARRAY_VERTEX];
const int size = src_varr.size();
ERR_FAIL_COND_V(size == 0, ERR_PARSE_ERROR);
@ -2925,7 +2999,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> p_state) {
array_copy[Mesh::ARRAY_VERTEX] = varr;
}
if (t.has("NORMAL")) {
Vector<Vector3> narr = _decode_accessor_as_vec3(p_state, t["NORMAL"], true);
Vector<Vector3> narr = _decode_accessor_as_vec3(p_state, t["NORMAL"], true, indices_mapping);
const Vector<Vector3> src_narr = array[Mesh::ARRAY_NORMAL];
int size = src_narr.size();
ERR_FAIL_COND_V(size == 0, ERR_PARSE_ERROR);
@ -2947,7 +3021,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> p_state) {
array_copy[Mesh::ARRAY_NORMAL] = narr;
}
if (t.has("TANGENT")) {
const Vector<Vector3> tangents_v3 = _decode_accessor_as_vec3(p_state, t["TANGENT"], true);
const Vector<Vector3> tangents_v3 = _decode_accessor_as_vec3(p_state, t["TANGENT"], true, indices_mapping);
const Vector<float> src_tangents = array[Mesh::ARRAY_TANGENT];
ERR_FAIL_COND_V(src_tangents.is_empty(), ERR_PARSE_ERROR);

View File

@ -155,19 +155,24 @@ private:
const bool p_for_vertex);
Vector<float> _decode_accessor_as_floats(Ref<GLTFState> p_state,
const GLTFAccessorIndex p_accessor,
const bool p_for_vertex);
const bool p_for_vertex,
const Vector<int> &p_packed_vertex_ids = Vector<int>());
Vector<int> _decode_accessor_as_ints(Ref<GLTFState> p_state,
const GLTFAccessorIndex p_accessor,
const bool p_for_vertex);
const bool p_for_vertex,
const Vector<int> &p_packed_vertex_ids = Vector<int>());
Vector<Vector2> _decode_accessor_as_vec2(Ref<GLTFState> p_state,
const GLTFAccessorIndex p_accessor,
const bool p_for_vertex);
const bool p_for_vertex,
const Vector<int> &p_packed_vertex_ids = Vector<int>());
Vector<Vector3> _decode_accessor_as_vec3(Ref<GLTFState> p_state,
const GLTFAccessorIndex p_accessor,
const bool p_for_vertex);
const bool p_for_vertex,
const Vector<int> &p_packed_vertex_ids = Vector<int>());
Vector<Color> _decode_accessor_as_color(Ref<GLTFState> p_state,
const GLTFAccessorIndex p_accessor,
const bool p_for_vertex);
const bool p_for_vertex,
const Vector<int> &p_packed_vertex_ids = Vector<int>());
Vector<Quaternion> _decode_accessor_as_quaternion(Ref<GLTFState> p_state,
const GLTFAccessorIndex p_accessor,
const bool p_for_vertex);