glTF importer now only stores vertices referenced by the indices per surface.
This commit is contained in:
parent
810f127022
commit
77f6e35a8d
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@ -1557,7 +1557,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_ints(Ref<GLTFState> p_state,
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return p_state->accessors.size() - 1;
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}
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Vector<int> GLTFDocument::_decode_accessor_as_ints(Ref<GLTFState> p_state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
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Vector<int> GLTFDocument::_decode_accessor_as_ints(Ref<GLTFState> p_state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex, const Vector<int> &p_packed_vertex_ids) {
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const Vector<double> attribs = _decode_accessor(p_state, p_accessor, p_for_vertex);
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Vector<int> ret;
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@ -1566,17 +1566,23 @@ Vector<int> GLTFDocument::_decode_accessor_as_ints(Ref<GLTFState> p_state, const
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}
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const double *attribs_ptr = attribs.ptr();
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const int ret_size = attribs.size();
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int ret_size = attribs.size();
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if (!p_packed_vertex_ids.is_empty()) {
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ERR_FAIL_COND_V(p_packed_vertex_ids[p_packed_vertex_ids.size() - 1] >= ret_size, ret);
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ret_size = p_packed_vertex_ids.size();
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}
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ret.resize(ret_size);
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{
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for (int i = 0; i < ret_size; i++) {
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ret.write[i] = int(attribs_ptr[i]);
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for (int i = 0; i < ret_size; i++) {
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int src_i = i;
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if (!p_packed_vertex_ids.is_empty()) {
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src_i = p_packed_vertex_ids[i];
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}
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ret.write[i] = int(attribs_ptr[src_i]);
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}
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return ret;
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}
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Vector<float> GLTFDocument::_decode_accessor_as_floats(Ref<GLTFState> p_state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
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Vector<float> GLTFDocument::_decode_accessor_as_floats(Ref<GLTFState> p_state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex, const Vector<int> &p_packed_vertex_ids) {
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const Vector<double> attribs = _decode_accessor(p_state, p_accessor, p_for_vertex);
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Vector<float> ret;
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@ -1585,12 +1591,18 @@ Vector<float> GLTFDocument::_decode_accessor_as_floats(Ref<GLTFState> p_state, c
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}
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const double *attribs_ptr = attribs.ptr();
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const int ret_size = attribs.size();
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int ret_size = attribs.size();
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if (!p_packed_vertex_ids.is_empty()) {
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ERR_FAIL_COND_V(p_packed_vertex_ids[p_packed_vertex_ids.size() - 1] >= ret_size, ret);
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ret_size = p_packed_vertex_ids.size();
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}
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ret.resize(ret_size);
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{
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for (int i = 0; i < ret_size; i++) {
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ret.write[i] = float(attribs_ptr[i]);
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for (int i = 0; i < ret_size; i++) {
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int src_i = i;
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if (!p_packed_vertex_ids.is_empty()) {
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src_i = p_packed_vertex_ids[i];
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}
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ret.write[i] = float(attribs_ptr[src_i]);
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}
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return ret;
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}
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@ -1863,7 +1875,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_quaternions(Ref<GLTFState> p
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return p_state->accessors.size() - 1;
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}
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Vector<Vector2> GLTFDocument::_decode_accessor_as_vec2(Ref<GLTFState> p_state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
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Vector<Vector2> GLTFDocument::_decode_accessor_as_vec2(Ref<GLTFState> p_state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex, const Vector<int> &p_packed_vertex_ids) {
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const Vector<double> attribs = _decode_accessor(p_state, p_accessor, p_for_vertex);
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Vector<Vector2> ret;
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@ -1873,12 +1885,18 @@ Vector<Vector2> GLTFDocument::_decode_accessor_as_vec2(Ref<GLTFState> p_state, c
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ERR_FAIL_COND_V(attribs.size() % 2 != 0, ret);
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const double *attribs_ptr = attribs.ptr();
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const int ret_size = attribs.size() / 2;
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int ret_size = attribs.size() / 2;
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if (!p_packed_vertex_ids.is_empty()) {
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ERR_FAIL_COND_V(p_packed_vertex_ids[p_packed_vertex_ids.size() - 1] >= ret_size, ret);
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ret_size = p_packed_vertex_ids.size();
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}
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ret.resize(ret_size);
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{
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for (int i = 0; i < ret_size; i++) {
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ret.write[i] = Vector2(attribs_ptr[i * 2 + 0], attribs_ptr[i * 2 + 1]);
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for (int i = 0; i < ret_size; i++) {
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int src_i = i;
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if (!p_packed_vertex_ids.is_empty()) {
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src_i = p_packed_vertex_ids[i];
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}
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ret.write[i] = Vector2(attribs_ptr[src_i * 2 + 0], attribs_ptr[src_i * 2 + 1]);
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}
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return ret;
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}
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@ -2045,7 +2063,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_xform(Ref<GLTFState> p_state
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return p_state->accessors.size() - 1;
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}
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Vector<Vector3> GLTFDocument::_decode_accessor_as_vec3(Ref<GLTFState> p_state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
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Vector<Vector3> GLTFDocument::_decode_accessor_as_vec3(Ref<GLTFState> p_state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex, const Vector<int> &p_packed_vertex_ids) {
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const Vector<double> attribs = _decode_accessor(p_state, p_accessor, p_for_vertex);
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Vector<Vector3> ret;
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@ -2055,17 +2073,23 @@ Vector<Vector3> GLTFDocument::_decode_accessor_as_vec3(Ref<GLTFState> p_state, c
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ERR_FAIL_COND_V(attribs.size() % 3 != 0, ret);
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const double *attribs_ptr = attribs.ptr();
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const int ret_size = attribs.size() / 3;
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int ret_size = attribs.size() / 3;
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if (!p_packed_vertex_ids.is_empty()) {
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ERR_FAIL_COND_V(p_packed_vertex_ids[p_packed_vertex_ids.size() - 1] >= ret_size, ret);
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ret_size = p_packed_vertex_ids.size();
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}
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ret.resize(ret_size);
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{
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for (int i = 0; i < ret_size; i++) {
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ret.write[i] = Vector3(attribs_ptr[i * 3 + 0], attribs_ptr[i * 3 + 1], attribs_ptr[i * 3 + 2]);
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for (int i = 0; i < ret_size; i++) {
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int src_i = i;
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if (!p_packed_vertex_ids.is_empty()) {
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src_i = p_packed_vertex_ids[i];
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}
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ret.write[i] = Vector3(attribs_ptr[src_i * 3 + 0], attribs_ptr[src_i * 3 + 1], attribs_ptr[src_i * 3 + 2]);
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}
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return ret;
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}
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Vector<Color> GLTFDocument::_decode_accessor_as_color(Ref<GLTFState> p_state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
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Vector<Color> GLTFDocument::_decode_accessor_as_color(Ref<GLTFState> p_state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex, const Vector<int> &p_packed_vertex_ids) {
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const Vector<double> attribs = _decode_accessor(p_state, p_accessor, p_for_vertex);
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Vector<Color> ret;
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@ -2082,12 +2106,18 @@ Vector<Color> GLTFDocument::_decode_accessor_as_color(Ref<GLTFState> p_state, co
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ERR_FAIL_COND_V(attribs.size() % vec_len != 0, ret);
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const double *attribs_ptr = attribs.ptr();
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const int ret_size = attribs.size() / vec_len;
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int ret_size = attribs.size() / vec_len;
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if (!p_packed_vertex_ids.is_empty()) {
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ERR_FAIL_COND_V(p_packed_vertex_ids[p_packed_vertex_ids.size() - 1] >= ret_size, ret);
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ret_size = p_packed_vertex_ids.size();
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}
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ret.resize(ret_size);
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{
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for (int i = 0; i < ret_size; i++) {
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ret.write[i] = Color(attribs_ptr[i * vec_len + 0], attribs_ptr[i * vec_len + 1], attribs_ptr[i * vec_len + 2], vec_len == 4 ? attribs_ptr[i * 4 + 3] : 1.0);
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for (int i = 0; i < ret_size; i++) {
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int src_i = i;
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if (!p_packed_vertex_ids.is_empty()) {
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src_i = p_packed_vertex_ids[i];
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}
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ret.write[i] = Color(attribs_ptr[src_i * vec_len + 0], attribs_ptr[src_i * vec_len + 1], attribs_ptr[src_i * vec_len + 2], vec_len == 4 ? attribs_ptr[src_i * 4 + 3] : 1.0);
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}
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return ret;
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}
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@ -2430,7 +2460,7 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> p_state) {
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Vector<int32_t> mesh_indices = array[Mesh::ARRAY_INDEX];
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if (mesh_indices.size()) {
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if (primitive_type == Mesh::PRIMITIVE_TRIANGLES) {
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//swap around indices, convert ccw to cw for front face
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// Swap around indices, convert ccw to cw for front face.
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const int is = mesh_indices.size();
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for (int k = 0; k < is; k += 3) {
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SWAP(mesh_indices.write[k + 0], mesh_indices.write[k + 2]);
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@ -2439,7 +2469,7 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> p_state) {
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primitive["indices"] = _encode_accessor_as_ints(p_state, mesh_indices, true, true);
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} else {
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if (primitive_type == Mesh::PRIMITIVE_TRIANGLES) {
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//generate indices because they need to be swapped for CW/CCW
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// Generate indices because they need to be swapped for CW/CCW.
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const Vector<Vector3> &vertices = array[Mesh::ARRAY_VERTEX];
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Ref<SurfaceTool> st;
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st.instantiate();
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@ -2462,7 +2492,7 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> p_state) {
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primitive["attributes"] = attributes;
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//blend shapes
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// Blend shapes
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print_verbose("glTF: Mesh has targets");
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if (import_mesh->get_blend_shape_count()) {
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ArrayMesh::BlendShapeMode shape_mode = import_mesh->get_blend_shape_mode();
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@ -2623,24 +2653,72 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> p_state) {
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primitive = primitives2[mode];
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}
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int32_t orig_vertex_num = 0;
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ERR_FAIL_COND_V(!a.has("POSITION"), ERR_PARSE_ERROR);
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int32_t vertex_num = 0;
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if (a.has("POSITION")) {
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PackedVector3Array vertices = _decode_accessor_as_vec3(p_state, a["POSITION"], true);
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array[Mesh::ARRAY_VERTEX] = vertices;
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vertex_num = vertices.size();
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orig_vertex_num = vertices.size();
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}
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int32_t vertex_num = orig_vertex_num;
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Vector<int> indices;
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Vector<int> indices_mapping;
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Vector<int> indices_rev_mapping;
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Vector<int> indices_vec4_mapping;
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if (p.has("indices")) {
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indices = _decode_accessor_as_ints(p_state, p["indices"], false);
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const int is = indices.size();
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if (primitive == Mesh::PRIMITIVE_TRIANGLES) {
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// Swap around indices, convert ccw to cw for front face.
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int *w = indices.ptrw();
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for (int k = 0; k < is; k += 3) {
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SWAP(w[k + 1], w[k + 2]);
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}
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}
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const int *indices_w = indices.ptrw();
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Vector<bool> used_indices;
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used_indices.resize_zeroed(orig_vertex_num);
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bool *used_w = used_indices.ptrw();
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for (int idx_i = 0; idx_i < is; idx_i++) {
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ERR_FAIL_INDEX_V(indices_w[idx_i], orig_vertex_num, ERR_INVALID_DATA);
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used_w[indices_w[idx_i]] = true;
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}
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indices_rev_mapping.resize_zeroed(orig_vertex_num);
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int *rev_w = indices_rev_mapping.ptrw();
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vertex_num = 0;
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for (int vert_i = 0; vert_i < orig_vertex_num; vert_i++) {
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if (used_w[vert_i]) {
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rev_w[vert_i] = indices_mapping.size();
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indices_mapping.push_back(vert_i);
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indices_vec4_mapping.push_back(vert_i * 4 + 0);
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indices_vec4_mapping.push_back(vert_i * 4 + 1);
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indices_vec4_mapping.push_back(vert_i * 4 + 2);
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indices_vec4_mapping.push_back(vert_i * 4 + 3);
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vertex_num++;
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}
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}
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}
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ERR_FAIL_COND_V(vertex_num <= 0, ERR_INVALID_DECLARATION);
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if (a.has("POSITION")) {
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PackedVector3Array vertices = _decode_accessor_as_vec3(p_state, a["POSITION"], true, indices_mapping);
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array[Mesh::ARRAY_VERTEX] = vertices;
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}
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if (a.has("NORMAL")) {
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array[Mesh::ARRAY_NORMAL] = _decode_accessor_as_vec3(p_state, a["NORMAL"], true);
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array[Mesh::ARRAY_NORMAL] = _decode_accessor_as_vec3(p_state, a["NORMAL"], true, indices_mapping);
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}
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if (a.has("TANGENT")) {
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array[Mesh::ARRAY_TANGENT] = _decode_accessor_as_floats(p_state, a["TANGENT"], true);
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array[Mesh::ARRAY_TANGENT] = _decode_accessor_as_floats(p_state, a["TANGENT"], true, indices_vec4_mapping);
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}
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if (a.has("TEXCOORD_0")) {
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array[Mesh::ARRAY_TEX_UV] = _decode_accessor_as_vec2(p_state, a["TEXCOORD_0"], true);
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array[Mesh::ARRAY_TEX_UV] = _decode_accessor_as_vec2(p_state, a["TEXCOORD_0"], true, indices_mapping);
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}
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if (a.has("TEXCOORD_1")) {
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array[Mesh::ARRAY_TEX_UV2] = _decode_accessor_as_vec2(p_state, a["TEXCOORD_1"], true);
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array[Mesh::ARRAY_TEX_UV2] = _decode_accessor_as_vec2(p_state, a["TEXCOORD_1"], true, indices_mapping);
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}
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for (int custom_i = 0; custom_i < 3; custom_i++) {
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Vector<float> cur_custom;
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@ -2651,12 +2729,12 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> p_state) {
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String gltf_texcoord_key = vformat("TEXCOORD_%d", texcoord_i);
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int num_channels = 0;
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if (a.has(gltf_texcoord_key)) {
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texcoord_first = _decode_accessor_as_vec2(p_state, a[gltf_texcoord_key], true);
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texcoord_first = _decode_accessor_as_vec2(p_state, a[gltf_texcoord_key], true, indices_mapping);
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num_channels = 2;
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}
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gltf_texcoord_key = vformat("TEXCOORD_%d", texcoord_i + 1);
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if (a.has(gltf_texcoord_key)) {
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texcoord_second = _decode_accessor_as_vec2(p_state, a[gltf_texcoord_key], true);
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texcoord_second = _decode_accessor_as_vec2(p_state, a[gltf_texcoord_key], true, indices_mapping);
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num_channels = 4;
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}
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if (!num_channels) {
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@ -2697,15 +2775,18 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> p_state) {
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}
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}
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if (a.has("COLOR_0")) {
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array[Mesh::ARRAY_COLOR] = _decode_accessor_as_color(p_state, a["COLOR_0"], true);
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array[Mesh::ARRAY_COLOR] = _decode_accessor_as_color(p_state, a["COLOR_0"], true, indices_mapping);
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has_vertex_color = true;
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}
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if (a.has("JOINTS_0") && !a.has("JOINTS_1")) {
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array[Mesh::ARRAY_BONES] = _decode_accessor_as_ints(p_state, a["JOINTS_0"], true);
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PackedInt32Array joints_0 = _decode_accessor_as_ints(p_state, a["JOINTS_0"], true, indices_vec4_mapping);
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ERR_FAIL_COND_V(joints_0.size() != 4 * vertex_num, ERR_INVALID_DATA);
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array[Mesh::ARRAY_BONES] = joints_0;
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} else if (a.has("JOINTS_0") && a.has("JOINTS_1")) {
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PackedInt32Array joints_0 = _decode_accessor_as_ints(p_state, a["JOINTS_0"], true);
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PackedInt32Array joints_1 = _decode_accessor_as_ints(p_state, a["JOINTS_1"], true);
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PackedInt32Array joints_0 = _decode_accessor_as_ints(p_state, a["JOINTS_0"], true, indices_vec4_mapping);
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PackedInt32Array joints_1 = _decode_accessor_as_ints(p_state, a["JOINTS_1"], true, indices_vec4_mapping);
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ERR_FAIL_COND_V(joints_0.size() != joints_1.size(), ERR_INVALID_DATA);
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ERR_FAIL_COND_V(joints_0.size() != 4 * vertex_num, ERR_INVALID_DATA);
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int32_t weight_8_count = JOINT_GROUP_SIZE * 2;
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Vector<int> joints;
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joints.resize(vertex_num * weight_8_count);
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@ -2722,8 +2803,9 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> p_state) {
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array[Mesh::ARRAY_BONES] = joints;
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}
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if (a.has("WEIGHTS_0") && !a.has("WEIGHTS_1")) {
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Vector<float> weights = _decode_accessor_as_floats(p_state, a["WEIGHTS_0"], true);
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{ //gltf does not seem to normalize the weights for some reason..
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Vector<float> weights = _decode_accessor_as_floats(p_state, a["WEIGHTS_0"], true, indices_vec4_mapping);
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ERR_FAIL_COND_V(weights.size() != 4 * vertex_num, ERR_INVALID_DATA);
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{ // glTF does not seem to normalize the weights for some reason.
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int wc = weights.size();
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float *w = weights.ptrw();
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@ -2743,10 +2825,11 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> p_state) {
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}
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array[Mesh::ARRAY_WEIGHTS] = weights;
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} else if (a.has("WEIGHTS_0") && a.has("WEIGHTS_1")) {
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Vector<float> weights_0 = _decode_accessor_as_floats(p_state, a["WEIGHTS_0"], true);
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Vector<float> weights_1 = _decode_accessor_as_floats(p_state, a["WEIGHTS_1"], true);
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Vector<float> weights_0 = _decode_accessor_as_floats(p_state, a["WEIGHTS_0"], true, indices_vec4_mapping);
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||||
Vector<float> weights_1 = _decode_accessor_as_floats(p_state, a["WEIGHTS_1"], true, indices_vec4_mapping);
|
||||
Vector<float> weights;
|
||||
ERR_FAIL_COND_V(weights_0.size() != weights_1.size(), ERR_INVALID_DATA);
|
||||
ERR_FAIL_COND_V(weights_0.size() != 4 * vertex_num, ERR_INVALID_DATA);
|
||||
int32_t weight_8_count = JOINT_GROUP_SIZE * 2;
|
||||
weights.resize(vertex_num * weight_8_count);
|
||||
for (int32_t vertex_i = 0; vertex_i < vertex_num; vertex_i++) {
|
||||
|
@ -2759,7 +2842,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> p_state) {
|
|||
weights.write[vertex_i * weight_8_count + 6] = weights_1[vertex_i * JOINT_GROUP_SIZE + 2];
|
||||
weights.write[vertex_i * weight_8_count + 7] = weights_1[vertex_i * JOINT_GROUP_SIZE + 3];
|
||||
}
|
||||
{ //gltf does not seem to normalize the weights for some reason..
|
||||
{ // glTF does not seem to normalize the weights for some reason.
|
||||
int wc = weights.size();
|
||||
float *w = weights.ptrw();
|
||||
|
||||
|
@ -2788,25 +2871,18 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> p_state) {
|
|||
array[Mesh::ARRAY_WEIGHTS] = weights;
|
||||
}
|
||||
|
||||
if (p.has("indices")) {
|
||||
Vector<int> indices = _decode_accessor_as_ints(p_state, p["indices"], false);
|
||||
|
||||
if (primitive == Mesh::PRIMITIVE_TRIANGLES) {
|
||||
//swap around indices, convert ccw to cw for front face
|
||||
|
||||
const int is = indices.size();
|
||||
int *w = indices.ptrw();
|
||||
for (int k = 0; k < is; k += 3) {
|
||||
SWAP(w[k + 1], w[k + 2]);
|
||||
}
|
||||
if (!indices.is_empty()) {
|
||||
int *w = indices.ptrw();
|
||||
const int is = indices.size();
|
||||
for (int ind_i = 0; ind_i < is; ind_i++) {
|
||||
w[ind_i] = indices_rev_mapping[indices[ind_i]];
|
||||
}
|
||||
array[Mesh::ARRAY_INDEX] = indices;
|
||||
|
||||
} else if (primitive == Mesh::PRIMITIVE_TRIANGLES) {
|
||||
//generate indices because they need to be swapped for CW/CCW
|
||||
// Generate indices because they need to be swapped for CW/CCW.
|
||||
const Vector<Vector3> &vertices = array[Mesh::ARRAY_VERTEX];
|
||||
ERR_FAIL_COND_V(vertices.is_empty(), ERR_PARSE_ERROR);
|
||||
Vector<int> indices;
|
||||
const int vs = vertices.size();
|
||||
indices.resize(vs);
|
||||
{
|
||||
|
@ -2870,13 +2946,11 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> p_state) {
|
|||
}
|
||||
|
||||
Array morphs;
|
||||
//blend shapes
|
||||
// Blend shapes
|
||||
if (p.has("targets")) {
|
||||
print_verbose("glTF: Mesh has targets");
|
||||
const Array &targets = p["targets"];
|
||||
|
||||
//ideally BLEND_SHAPE_MODE_RELATIVE since gltf2 stores in displacement
|
||||
//but it could require a larger refactor?
|
||||
import_mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED);
|
||||
|
||||
if (j == 0) {
|
||||
|
@ -2903,7 +2977,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> p_state) {
|
|||
}
|
||||
|
||||
if (t.has("POSITION")) {
|
||||
Vector<Vector3> varr = _decode_accessor_as_vec3(p_state, t["POSITION"], true);
|
||||
Vector<Vector3> varr = _decode_accessor_as_vec3(p_state, t["POSITION"], true, indices_mapping);
|
||||
const Vector<Vector3> src_varr = array[Mesh::ARRAY_VERTEX];
|
||||
const int size = src_varr.size();
|
||||
ERR_FAIL_COND_V(size == 0, ERR_PARSE_ERROR);
|
||||
|
@ -2925,7 +2999,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> p_state) {
|
|||
array_copy[Mesh::ARRAY_VERTEX] = varr;
|
||||
}
|
||||
if (t.has("NORMAL")) {
|
||||
Vector<Vector3> narr = _decode_accessor_as_vec3(p_state, t["NORMAL"], true);
|
||||
Vector<Vector3> narr = _decode_accessor_as_vec3(p_state, t["NORMAL"], true, indices_mapping);
|
||||
const Vector<Vector3> src_narr = array[Mesh::ARRAY_NORMAL];
|
||||
int size = src_narr.size();
|
||||
ERR_FAIL_COND_V(size == 0, ERR_PARSE_ERROR);
|
||||
|
@ -2947,7 +3021,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> p_state) {
|
|||
array_copy[Mesh::ARRAY_NORMAL] = narr;
|
||||
}
|
||||
if (t.has("TANGENT")) {
|
||||
const Vector<Vector3> tangents_v3 = _decode_accessor_as_vec3(p_state, t["TANGENT"], true);
|
||||
const Vector<Vector3> tangents_v3 = _decode_accessor_as_vec3(p_state, t["TANGENT"], true, indices_mapping);
|
||||
const Vector<float> src_tangents = array[Mesh::ARRAY_TANGENT];
|
||||
ERR_FAIL_COND_V(src_tangents.is_empty(), ERR_PARSE_ERROR);
|
||||
|
||||
|
|
|
@ -155,19 +155,24 @@ private:
|
|||
const bool p_for_vertex);
|
||||
Vector<float> _decode_accessor_as_floats(Ref<GLTFState> p_state,
|
||||
const GLTFAccessorIndex p_accessor,
|
||||
const bool p_for_vertex);
|
||||
const bool p_for_vertex,
|
||||
const Vector<int> &p_packed_vertex_ids = Vector<int>());
|
||||
Vector<int> _decode_accessor_as_ints(Ref<GLTFState> p_state,
|
||||
const GLTFAccessorIndex p_accessor,
|
||||
const bool p_for_vertex);
|
||||
const bool p_for_vertex,
|
||||
const Vector<int> &p_packed_vertex_ids = Vector<int>());
|
||||
Vector<Vector2> _decode_accessor_as_vec2(Ref<GLTFState> p_state,
|
||||
const GLTFAccessorIndex p_accessor,
|
||||
const bool p_for_vertex);
|
||||
const bool p_for_vertex,
|
||||
const Vector<int> &p_packed_vertex_ids = Vector<int>());
|
||||
Vector<Vector3> _decode_accessor_as_vec3(Ref<GLTFState> p_state,
|
||||
const GLTFAccessorIndex p_accessor,
|
||||
const bool p_for_vertex);
|
||||
const bool p_for_vertex,
|
||||
const Vector<int> &p_packed_vertex_ids = Vector<int>());
|
||||
Vector<Color> _decode_accessor_as_color(Ref<GLTFState> p_state,
|
||||
const GLTFAccessorIndex p_accessor,
|
||||
const bool p_for_vertex);
|
||||
const bool p_for_vertex,
|
||||
const Vector<int> &p_packed_vertex_ids = Vector<int>());
|
||||
Vector<Quaternion> _decode_accessor_as_quaternion(Ref<GLTFState> p_state,
|
||||
const GLTFAccessorIndex p_accessor,
|
||||
const bool p_for_vertex);
|
||||
|
|
Loading…
Reference in New Issue