Fix bug added in PR#17589. Resources couldn't be saved to files
This PR fixes the code to avoid saving default environment every time the project is run whitin the editor. Should fix #17727. Sorry for the troubles!
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@ -610,9 +610,6 @@ void EditorNode::open_resource(const String &p_type) {
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void EditorNode::save_resource_in_path(const Ref<Resource> &p_resource, const String &p_path) {
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void EditorNode::save_resource_in_path(const Ref<Resource> &p_resource, const String &p_path) {
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editor_data.apply_changes_in_editors();
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editor_data.apply_changes_in_editors();
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if (p_resource->get_last_modified_time() == p_resource->get_import_last_modified_time()) {
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return;
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}
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int flg = 0;
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int flg = 0;
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if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources"))
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if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources"))
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@ -1459,6 +1456,7 @@ void EditorNode::_save_default_environment() {
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if (fallback.is_valid() && fallback->get_path().is_resource_file()) {
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if (fallback.is_valid() && fallback->get_path().is_resource_file()) {
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Map<RES, bool> processed;
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Map<RES, bool> processed;
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_find_and_save_edited_subresources(fallback.ptr(), processed, 0);
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_find_and_save_edited_subresources(fallback.ptr(), processed, 0);
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if (fallback->get_last_modified_time() != fallback->get_import_last_modified_time())
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save_resource_in_path(fallback, fallback->get_path());
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save_resource_in_path(fallback, fallback->get_path());
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}
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}
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}
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}
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