Avoid duplicating shader defines in GLES2

This commit is contained in:
clayjohn 2020-04-26 23:28:24 -07:00
parent 50582446ad
commit 782fd5fab6
1 changed files with 15 additions and 6 deletions

View File

@ -488,12 +488,15 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
if (p_default_actions.usage_defines.has(var_node->name) && !used_name_defines.has(var_node->name)) {
String define = p_default_actions.usage_defines[var_node->name];
String node_name = define.substr(1, define.length());
if (define.begins_with("@")) {
define = p_default_actions.usage_defines[define.substr(1, define.length())];
define = p_default_actions.usage_defines[node_name];
}
if (!used_name_defines.has(node_name)) {
r_gen_code.custom_defines.push_back(define.utf8());
}
used_name_defines.insert(var_node->name);
}
@ -550,12 +553,15 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
if (p_default_actions.usage_defines.has(arr_node->name) && !used_name_defines.has(arr_node->name)) {
String define = p_default_actions.usage_defines[arr_node->name];
String node_name = define.substr(1, define.length());
if (define.begins_with("@")) {
define = p_default_actions.usage_defines[define.substr(1, define.length())];
define = p_default_actions.usage_defines[node_name];
}
if (!used_name_defines.has(node_name)) {
r_gen_code.custom_defines.push_back(define.utf8());
}
used_name_defines.insert(arr_node->name);
}
@ -726,12 +732,15 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
if (p_default_actions.usage_defines.has(var_node->name) && !used_name_defines.has(var_node->name)) {
String define = p_default_actions.usage_defines[var_node->name];
String node_name = define.substr(1, define.length());
if (define.begins_with("@")) {
define = p_default_actions.usage_defines[define.substr(1, define.length())];
define = p_default_actions.usage_defines[node_name];
}
if (!used_name_defines.has(node_name)) {
r_gen_code.custom_defines.push_back(define.utf8());
}
used_name_defines.insert(var_node->name);
}