Improve error reporting of ProjectSettings::setup()

And use it to better report errors in the console and project manager
when a project.godot file is corrupted.

Fixes #14963.
This commit is contained in:
Rémi Verschelde 2018-02-19 14:53:59 +01:00
parent 4faf81977d
commit 7839076f95
3 changed files with 58 additions and 31 deletions

View File

@ -268,12 +268,12 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bo
if (FileAccessNetworkClient::get_singleton()) {
if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://project.binary") == OK) {
_load_settings("res://override.cfg");
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
if (err == OK) {
// Optional, we don't mind if it fails
_load_settings_text("res://override.cfg");
}
return OK;
return err;
}
String exec_path = OS::get_singleton()->get_executable_path();
@ -285,12 +285,13 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bo
bool ok = _load_resource_pack(p_main_pack);
ERR_FAIL_COND_V(!ok, ERR_CANT_OPEN);
if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://project.binary") == OK) {
//load override from location of the main pack
_load_settings(p_main_pack.get_base_dir().plus_file("override.cfg"));
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
if (err == OK) {
// Load override from location of the main pack
// Optional, we don't mind if it fails
_load_settings_text(p_main_pack.get_base_dir().plus_file("override.cfg"));
}
return OK;
return err;
}
//Attempt with execname.pck
@ -313,12 +314,13 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bo
// if we opened our package, try and load our project...
if (found) {
if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://project.binary") == OK) {
// load override from location of executable
_load_settings(exec_path.get_base_dir().plus_file("override.cfg"));
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
if (err == OK) {
// Load override from location of executable
// Optional, we don't mind if it fails
_load_settings_text(exec_path.get_base_dir().plus_file("override.cfg"));
}
return OK;
return err;
}
}
@ -334,11 +336,13 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bo
// data.pck and data.zip are deprecated and no longer supported, apologies.
// make sure this is loaded from the resource path
if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://project.binary") == OK) {
_load_settings("res://override.cfg");
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
if (err == OK) {
// Optional, we don't mind if it fails
_load_settings_text("res://override.cfg");
}
return OK;
return err;
}
//Nothing was found, try to find a project.godot somewhere!
@ -350,20 +354,23 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bo
String candidate = d->get_current_dir();
String current_dir = d->get_current_dir();
bool found = false;
Error err;
while (true) {
//try to load settings in ascending through dirs shape!
if (_load_settings(current_dir + "/project.godot") == OK || _load_settings_binary(current_dir + "/project.binary") == OK) {
_load_settings(current_dir + "/override.cfg");
err = _load_settings_text_or_binary(current_dir.plus_file("project.godot"), current_dir.plus_file("project.binary"));
if (err == OK) {
// Optional, we don't mind if it fails
_load_settings_text(current_dir.plus_file("override.cfg"));
candidate = current_dir;
found = true;
break;
}
if (p_upwards) {
// Try to load settings ascending through dirs shape!
d->change_dir("..");
if (d->get_current_dir() == current_dir)
break; //not doing anything useful
@ -378,7 +385,7 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bo
memdelete(d);
if (!found)
return ERR_FILE_NOT_FOUND;
return err;
if (resource_path.length() && resource_path[resource_path.length() - 1] == '/')
resource_path = resource_path.substr(0, resource_path.length() - 1); // chop end
@ -440,7 +447,8 @@ Error ProjectSettings::_load_settings_binary(const String p_path) {
return OK;
}
Error ProjectSettings::_load_settings(const String p_path) {
Error ProjectSettings::_load_settings_text(const String p_path) {
Error err;
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
@ -471,7 +479,7 @@ Error ProjectSettings::_load_settings(const String p_path) {
memdelete(f);
return OK;
} else if (err != OK) {
ERR_PRINTS("ProjectSettings::load - " + p_path + ":" + itos(lines) + " error: " + error_text);
ERR_PRINTS("Error parsing " + p_path + " at line " + itos(lines) + ": " + error_text + " File might be corrupted.");
memdelete(f);
return err;
}
@ -497,6 +505,22 @@ Error ProjectSettings::_load_settings(const String p_path) {
return OK;
}
Error ProjectSettings::_load_settings_text_or_binary(const String p_text_path, const String p_bin_path) {
// Attempt first to load the text-based project.godot file
Error err_text = _load_settings_text(p_text_path);
if (err_text == OK) {
return OK;
} else if (err_text != ERR_FILE_NOT_FOUND) {
// If the text-based file exists but can't be loaded, we want to know it
return err_text;
}
// Fallback to binary project.binary file if text-based was not found
Error err_bin = _load_settings_binary(p_bin_path);
return err_bin;
}
int ProjectSettings::get_order(const String &p_name) const {
ERR_FAIL_COND_V(!props.has(p_name), -1);
@ -525,7 +549,7 @@ void ProjectSettings::clear(const String &p_name) {
Error ProjectSettings::save() {
return save_custom(get_resource_path() + "/project.godot");
return save_custom(get_resource_path().plus_file("project.godot"));
}
Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<String, List<String> > &props, const CustomMap &p_custom, const String &p_custom_features) {

View File

@ -93,8 +93,9 @@ protected:
static ProjectSettings *singleton;
Error _load_settings(const String p_path);
Error _load_settings_text(const String p_path);
Error _load_settings_binary(const String p_path);
Error _load_settings_text_or_binary(const String p_text_path, const String p_bin_path);
Error _save_settings_text(const String &p_file, const Map<String, List<String> > &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String());
Error _save_settings_binary(const String &p_file, const Map<String, List<String> > &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String());

View File

@ -304,8 +304,9 @@ private:
ProjectSettings *current = memnew(ProjectSettings);
if (current->setup(dir, "")) {
set_message(TTR("Couldn't get project.godot in project path."), MESSAGE_ERROR);
int err = current->setup(dir, "");
if (err != OK) {
set_message(vformat(TTR("Couldn't load project.godot in project path (error %d). It may be missing or corrupted."), err), MESSAGE_ERROR);
} else {
ProjectSettings::CustomMap edited_settings;
edited_settings["application/config/name"] = project_name->get_text();
@ -530,8 +531,9 @@ public:
ProjectSettings *current = memnew(ProjectSettings);
if (current->setup(project_path->get_text(), "")) {
set_message(TTR("Couldn't get project.godot in the project path."), MESSAGE_ERROR);
int err = current->setup(project_path->get_text(), "");
if (err != OK) {
set_message(vformat(TTR("Couldn't load project.godot in project path (error %d). It may be missing or corrupted."), err), MESSAGE_ERROR);
status_rect->show();
msg->show();
get_ok()->set_disabled(true);