Merge pull request #44500 from Calinou/editor-gizmo-hover-brightness-variable

Move the brightness factor for highlighted 3D gizmos to a variable
This commit is contained in:
Rémi Verschelde 2020-12-27 23:16:47 +01:00 committed by GitHub
commit 783ec77dbf
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 8 additions and 5 deletions

View File

@ -2674,7 +2674,8 @@ void Node3DEditorViewport::_draw() {
break;
}
handle_color.a = 1.0;
handle_color *= Color(1.3, 1.3, 1.3, 1.0);
const float brightness = 1.3;
handle_color *= Color(brightness, brightness, brightness);
RenderingServer::get_singleton()->canvas_item_add_line(
ci,
@ -5252,7 +5253,9 @@ void Node3DEditor::_init_indicators() {
gizmo_color[i] = mat;
Ref<StandardMaterial3D> mat_hl = mat->duplicate();
mat_hl->set_albedo(Color(col.r * 1.3, col.g * 1.3, col.b * 1.3, 1.0));
const float brightness = 1.3;
const Color albedo = Color(col.r * brightness, col.g * brightness, col.b * brightness);
mat_hl->set_albedo(albedo);
gizmo_color_hl[i] = mat_hl;
Vector3 ivec;
@ -5347,7 +5350,7 @@ void Node3DEditor::_init_indicators() {
surftool->commit(move_plane_gizmo[i]);
Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate();
plane_mat_hl->set_albedo(Color(col.r * 1.3, col.g * 1.3, col.b * 1.3, 1.0));
plane_mat_hl->set_albedo(albedo);
plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
}
@ -5430,7 +5433,7 @@ void Node3DEditor::_init_indicators() {
rotate_gizmo[i]->surface_set_material(0, rotate_mat);
Ref<ShaderMaterial> rotate_mat_hl = rotate_mat->duplicate();
rotate_mat_hl->set_shader_param("albedo", Color(col.r * 1.3, col.g * 1.3, col.b * 1.3, 1.0));
rotate_mat_hl->set_shader_param("albedo", albedo);
rotate_gizmo_color_hl[i] = rotate_mat_hl;
if (i == 2) { // Rotation white outline
@ -5557,7 +5560,7 @@ void Node3DEditor::_init_indicators() {
surftool->commit(scale_plane_gizmo[i]);
Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate();
plane_mat_hl->set_albedo(Color(col.r * 1.3, col.g * 1.3, col.b * 1.3, 1.0));
plane_mat_hl->set_albedo(Color(col.r * 1.3, col.g * 1.3, col.b * 1.3));
plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
}
}