Merge pull request #44500 from Calinou/editor-gizmo-hover-brightness-variable
Move the brightness factor for highlighted 3D gizmos to a variable
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commit
783ec77dbf
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@ -2674,7 +2674,8 @@ void Node3DEditorViewport::_draw() {
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break;
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}
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handle_color.a = 1.0;
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handle_color *= Color(1.3, 1.3, 1.3, 1.0);
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const float brightness = 1.3;
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handle_color *= Color(brightness, brightness, brightness);
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RenderingServer::get_singleton()->canvas_item_add_line(
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ci,
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@ -5252,7 +5253,9 @@ void Node3DEditor::_init_indicators() {
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gizmo_color[i] = mat;
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Ref<StandardMaterial3D> mat_hl = mat->duplicate();
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mat_hl->set_albedo(Color(col.r * 1.3, col.g * 1.3, col.b * 1.3, 1.0));
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const float brightness = 1.3;
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const Color albedo = Color(col.r * brightness, col.g * brightness, col.b * brightness);
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mat_hl->set_albedo(albedo);
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gizmo_color_hl[i] = mat_hl;
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Vector3 ivec;
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@ -5347,7 +5350,7 @@ void Node3DEditor::_init_indicators() {
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surftool->commit(move_plane_gizmo[i]);
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Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate();
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plane_mat_hl->set_albedo(Color(col.r * 1.3, col.g * 1.3, col.b * 1.3, 1.0));
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plane_mat_hl->set_albedo(albedo);
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plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
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}
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@ -5430,7 +5433,7 @@ void Node3DEditor::_init_indicators() {
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rotate_gizmo[i]->surface_set_material(0, rotate_mat);
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Ref<ShaderMaterial> rotate_mat_hl = rotate_mat->duplicate();
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rotate_mat_hl->set_shader_param("albedo", Color(col.r * 1.3, col.g * 1.3, col.b * 1.3, 1.0));
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rotate_mat_hl->set_shader_param("albedo", albedo);
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rotate_gizmo_color_hl[i] = rotate_mat_hl;
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if (i == 2) { // Rotation white outline
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@ -5557,7 +5560,7 @@ void Node3DEditor::_init_indicators() {
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surftool->commit(scale_plane_gizmo[i]);
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Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate();
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plane_mat_hl->set_albedo(Color(col.r * 1.3, col.g * 1.3, col.b * 1.3, 1.0));
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plane_mat_hl->set_albedo(Color(col.r * 1.3, col.g * 1.3, col.b * 1.3));
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plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
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}
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}
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