Fix NavigationObstacle3D debug not reacting to visiblity changes

Fixes NavigationObstacle3D debug not reacting to visiblity changes.
This commit is contained in:
smix8 2024-02-29 15:27:10 +01:00
parent 7d2ca2d8ac
commit 785b5f4574
1 changed files with 13 additions and 0 deletions

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@ -132,6 +132,19 @@ void NavigationObstacle3D::_notification(int p_what) {
NavigationServer3D::get_singleton()->obstacle_set_paused(obstacle, !can_process());
} break;
#ifdef DEBUG_ENABLED
case NOTIFICATION_VISIBILITY_CHANGED: {
if (is_inside_tree()) {
if (fake_agent_radius_debug_instance.is_valid()) {
RS::get_singleton()->instance_set_visible(fake_agent_radius_debug_instance, is_visible_in_tree());
}
if (static_obstacle_debug_instance.is_valid()) {
RS::get_singleton()->instance_set_visible(static_obstacle_debug_instance, is_visible_in_tree());
}
}
} break;
#endif // DEBUG_ENABLED
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (is_inside_tree()) {
_update_position(get_global_transform().origin);