Detect textures used in decals and light projectors as used in 3d
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@ -155,6 +155,8 @@ Error CompressedTexture2D::load(const String &p_path) {
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path_to_file = p_path;
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format = image->get_format();
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RS::get_singleton()->texture_set_path(texture, get_path());
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if (get_path().is_empty()) {
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//temporarily set path if no path set for resource, helps find errors
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RenderingServer::get_singleton()->texture_set_path(texture, p_path);
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@ -242,6 +242,12 @@ void LightStorage::light_set_projector(RID p_light, RID p_texture) {
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if (light->type != RS::LIGHT_DIRECTIONAL) {
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if (light->projector.is_valid()) {
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#ifdef TOOLS_ENABLED
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TextureStorage::Texture *tex = TextureStorage::get_singleton()->get_texture(p_texture);
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if (tex->detect_3d_callback) {
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tex->detect_3d_callback(tex->detect_3d_callback_ud);
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}
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#endif
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texture_storage->texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
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}
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light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
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@ -2458,6 +2458,27 @@ void TextureStorage::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID
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decal->textures[p_type] = p_texture;
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if (decal->textures[p_type].is_valid()) {
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#ifdef TOOLS_ENABLED
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Texture *tex = get_texture(p_texture);
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if (tex->detect_3d_callback) {
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tex->detect_3d_callback(tex->detect_3d_callback_ud);
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}
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if (tex->detect_normal_callback && p_type == RS::DecalTexture::DECAL_TEXTURE_NORMAL) {
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tex->detect_normal_callback(tex->detect_normal_callback_ud);
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}
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Texture *normal_tex = nullptr;
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if (decal->textures[RS::DecalTexture::DECAL_TEXTURE_NORMAL].is_valid()) {
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normal_tex = get_texture(decal->textures[RS::DecalTexture::DECAL_TEXTURE_NORMAL]);
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}
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Texture *orm_tex = nullptr;
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if (decal->textures[RS::DecalTexture::DECAL_TEXTURE_ORM].is_valid()) {
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orm_tex = get_texture(decal->textures[RS::DecalTexture::DECAL_TEXTURE_ORM]);
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}
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if (orm_tex && orm_tex->detect_roughness_callback && normal_tex && !normal_tex->path.is_empty()) {
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orm_tex->detect_roughness_callback(orm_tex->detect_roughness_callback_ud, normal_tex->path, RS::TEXTURE_DETECT_ROUGHNESS_G);
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}
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#endif
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texture_add_to_decal_atlas(decal->textures[p_type]);
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}
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