WinTab: Adds extra "mouse move" events to make movement smoother and correctly handle pressure/tilt change when cursor is not moving.

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bruvzg 2020-05-08 10:56:42 +03:00
parent e253451a5b
commit 78c80de738
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1 changed files with 55 additions and 0 deletions

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@ -2015,6 +2015,61 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
} else {
windows[window_id].last_tilt = Vector2();
}
POINT coords;
GetCursorPos(&coords);
ScreenToClient(windows[window_id].hWnd, &coords);
// Don't calculate relative mouse movement if we don't have focus in CAPTURED mode.
if (!windows[window_id].window_has_focus && mouse_mode == MOUSE_MODE_CAPTURED)
break;
Ref<InputEventMouseMotion> mm;
mm.instance();
mm->set_window_id(window_id);
mm->set_control(GetKeyState(VK_CONTROL) != 0);
mm->set_shift(GetKeyState(VK_SHIFT) != 0);
mm->set_alt(alt_mem);
mm->set_pressure(windows[window_id].last_pressure);
mm->set_tilt(windows[window_id].last_tilt);
mm->set_button_mask(last_button_state);
mm->set_position(Vector2(coords.x, coords.y));
mm->set_global_position(Vector2(coords.x, coords.y));
if (mouse_mode == MOUSE_MODE_CAPTURED) {
Point2i c(windows[window_id].width / 2, windows[window_id].height / 2);
old_x = c.x;
old_y = c.y;
if (mm->get_position() == c) {
center = c;
return 0;
}
Point2i ncenter = mm->get_position();
center = ncenter;
POINT pos = { (int)c.x, (int)c.y };
ClientToScreen(windows[window_id].hWnd, &pos);
SetCursorPos(pos.x, pos.y);
}
Input::get_singleton()->set_mouse_position(mm->get_position());
mm->set_speed(Input::get_singleton()->get_last_mouse_speed());
if (old_invalid) {
old_x = mm->get_position().x;
old_y = mm->get_position().y;
old_invalid = false;
}
mm->set_relative(Vector2(mm->get_position() - Vector2(old_x, old_y)));
old_x = mm->get_position().x;
old_y = mm->get_position().y;
if (windows[window_id].window_has_focus)
Input::get_singleton()->parse_input_event(mm);
}
return 0;
}