Link to the "article" in the docs instead of saying "article"
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A 3×3 matrix used for representing 3D rotation and scale. Usually used as an orthogonal basis for a [Transform3D].
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Contains 3 vector fields X, Y and Z as its columns, which are typically interpreted as the local basis vectors of a transformation. For such use, it is composed of a scaling and a rotation matrix, in that order (M = R.S).
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Basis can also be accessed as an array of 3D vectors. These vectors are usually orthogonal to each other, but are not necessarily normalized (due to scaling).
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For more information, read the "Matrices and transforms" documentation article.
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For a general introduction, see the [url=$DOCS_URL/tutorials/math/matrices_and_transforms.html]Matrices and transforms[/url] tutorial.
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</description>
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<tutorials>
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<link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link>
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If the message is [constant MIDI_MESSAGE_CONTROL_CHANGE], this indicates the controller value, otherwise this is zero. Controllers include devices such as pedals and levers.
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</member>
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<member name="instrument" type="int" setter="set_instrument" getter="get_instrument" default="0">
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The instrument of this input event. This value ranges from 0 to 127. Refer to the instrument list on the General MIDI wikipedia article to see a list of instruments, except that this value is 0-index, so subtract one from every number on that chart. A standard piano will have an instrument number of 0.
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The instrument of this input event. This value ranges from 0 to 127. Refer to the instrument list for [url=https://en.wikipedia.org/wiki/General_MIDI#Program_change_events]General MIDI[/url] to see a list of instruments, except that this value is 0-index, so subtract one from every number on that chart. A standard piano will have an instrument number of 0.
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</member>
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<member name="message" type="int" setter="set_message" getter="get_message" enum="MIDIMessage" default="0">
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Returns a value indicating the type of message for this MIDI signal. This is a member of the [enum MIDIMessage] enum.
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</brief_description>
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<description>
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A 2×3 matrix (2 rows, 3 columns) used for 2D linear transformations. It can represent transformations such as translation, rotation, and scaling. It consists of three [Vector2] values: [member x], [member y], and the [member origin].
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For more information, read the "Matrices and transforms" documentation article.
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For a general introduction, see the [url=$DOCS_URL/tutorials/math/matrices_and_transforms.html]Matrices and transforms[/url] tutorial.
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</description>
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<tutorials>
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<link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link>
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</brief_description>
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<description>
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A 3×4 matrix (3 rows, 4 columns) used for 3D linear transformations. It can represent transformations such as translation, rotation, and scaling. It consists of a [member basis] (first 3 columns) and a [Vector3] for the [member origin] (last column).
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For more information, read the "Matrices and transforms" documentation article.
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For a general introduction, see the [url=$DOCS_URL/tutorials/math/matrices_and_transforms.html]Matrices and transforms[/url] tutorial.
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</description>
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<tutorials>
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<link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link>
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