Use SafeNumeric for Android JNI step
Aside from the cosmetic improvement of using the Godot-style type, this switches to acquire-release semantics, which may improve performance by not forcing a full barrier to be issued if the CPU architecture can use a cheaper one.
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@ -50,7 +50,6 @@
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#include <android/input.h>
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#include <unistd.h>
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#include <atomic>
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static JavaClassWrapper *java_class_wrapper = NULL;
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static OS_Android *os_android = NULL;
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@ -59,7 +58,7 @@ static GodotJavaWrapper *godot_java = NULL;
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static GodotIOJavaWrapper *godot_io_java = NULL;
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static bool initialized = false;
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static std::atomic<int> step; // Shared between UI and render threads
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static SafeNumeric<int> step; // Shared between UI and render threads
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static Size2 new_size;
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static Vector3 accelerometer;
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@ -215,12 +214,12 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, j
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jboolean p_32_bits) {
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if (os_android) {
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if (step == 0) {
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if (step.get() == 0) {
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// During startup
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os_android->set_context_is_16_bits(!p_32_bits);
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} else {
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// GL context recreated because it was lost; restart app to let it reload everything
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step = -1; // Ensure no further steps are attempted and no further events are sent
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step.set(-1); // Ensure no further steps are attempted and no further events are sent
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os_android->main_loop_end();
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godot_java->restart(env);
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}
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@ -228,7 +227,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *en
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz) {
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if (step == 0)
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if (step.get() == 0)
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return;
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if (os_android->get_main_loop()) {
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@ -237,19 +236,19 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jcl
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) {
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if (step == -1)
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if (step.get() == -1)
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return;
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if (step == 0) {
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if (step.get() == 0) {
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// Since Godot is initialized on the UI thread, _main_thread_id was set to that thread's id,
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// but for Godot purposes, the main thread is the one running the game loop
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Main::setup2(Thread::get_caller_id());
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input_handler = new AndroidInputHandler();
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++step;
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step.increment();
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return;
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}
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if (step == 1) {
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if (step.get() == 1) {
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if (!Main::start()) {
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return; // should exit instead and print the error
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}
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@ -257,7 +256,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jcl
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godot_java->on_godot_setup_completed(env);
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os_android->main_loop_begin();
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godot_java->on_godot_main_loop_started(env);
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++step;
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step.increment();
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}
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os_android->process_accelerometer(accelerometer);
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@ -271,7 +270,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jcl
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}
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void touch_preprocessing(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
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if (step <= 0)
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if (step.get() <= 0)
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return;
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Vector<AndroidInputHandler::TouchPos> points;
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@ -308,7 +307,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FIFF(JNI
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// Called on the UI thread
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jfloat p_x, jfloat p_y) {
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if (step <= 0)
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if (step.get() <= 0)
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return;
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input_handler->process_hover(p_type, Point2(p_x, p_y));
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@ -316,7 +315,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jc
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// Called on the UI thread
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubleTap(JNIEnv *env, jclass clazz, jint p_button_mask, jint p_x, jint p_y) {
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if (step <= 0)
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if (step.get() <= 0)
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return;
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input_handler->process_double_tap(p_button_mask, Point2(p_x, p_y));
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@ -324,7 +323,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubleTap(JNIEnv *env
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// Called on the UI thread
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jclass clazz, jint p_x, jint p_y) {
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if (step <= 0)
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if (step.get() <= 0)
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return;
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input_handler->process_scroll(Point2(p_x, p_y));
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@ -332,7 +331,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, j
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// Called on the UI thread
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) {
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if (step <= 0)
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if (step.get() <= 0)
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return;
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AndroidInputHandler::JoypadEvent jevent;
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@ -346,7 +345,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env
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// Called on the UI thread
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) {
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if (step <= 0)
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if (step.get() <= 0)
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return;
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AndroidInputHandler::JoypadEvent jevent;
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@ -360,7 +359,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env,
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// Called on the UI thread
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) {
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if (step <= 0)
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if (step.get() <= 0)
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return;
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AndroidInputHandler::JoypadEvent jevent;
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@ -386,7 +385,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, j
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// Called on the UI thread
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name) {
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if (step <= 0)
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if (step.get() <= 0)
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return;
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String name = jstring_to_string(p_name, env);
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@ -395,7 +394,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(
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// Called on the UI thread
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_keycode, jint p_scancode, jint p_unicode_char, jboolean p_pressed) {
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if (step <= 0)
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if (step.get() <= 0)
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return;
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input_handler->process_key_event(p_keycode, p_scancode, p_unicode_char, p_pressed);
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@ -418,14 +417,14 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) {
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if (step <= 0)
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if (step.get() <= 0)
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return;
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os_android->main_loop_focusin();
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) {
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if (step <= 0)
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if (step.get() <= 0)
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return;
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os_android->main_loop_focusout();
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@ -503,7 +502,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResu
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) {
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if (step <= 0)
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if (step.get() <= 0)
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return;
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if (os_android->get_main_loop()) {
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@ -512,7 +511,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNI
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) {
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if (step <= 0)
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if (step.get() <= 0)
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return;
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if (os_android->get_main_loop()) {
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